Tusk

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Tusk ((タスク), Tasuku) is the Stand of Johnny Joestar, featured in Steel Ball Run.

Similar to Part 4's Echoes, Tusk takes various forms, or "ACT"s. Like other Stands such as Dragon's Dream or Cinderella, Tusk's abilities are intimately linked with a supernatural phenomenon inherent to the world of JoJo's Bizarre Adventure, namely the Spin.

Tusk ACT1

Manga Debut: SBR Chapter 25, Tusk (1)

At first simply named "Tusk" since it is the first form of the Stand that Johnny sees, Tusk ACT1 is the least evolved form of Tusk.

It is referred to as the guardian of the Left Arm of the Saint's Corpse[2].

Appearance

ACT1 resembles a small, neotenous animal. Its head is of equal or slightly greater size than its body, and it floats with two short, vague, and inarticulate arms and one such leg. Its posterior is marked somewhat irregularly by small stars, behind which dark circles radiate to their points; while four tendrils droop from the base of its trunk to the approximate length of its leg, bearing heart shapes.

On its head, it bears two long, mammalian ears; small, reflective black eyes, under a brow of a troubled angle; a large star at the top of its forehead, behind which a dark circle radiates to its points, and from the center of which a string links with the tip of a cone fastened to the region of its nose. Eight wavering vestiges emanate from its head laterally: Two above; four from its sides, the lower of which, at its cheeks, are also surrounded by a dark circle; and one either side of its chin.

It was designed with an axolotl in mind.[3]

Personality

Tusk ACT1 possess sentience separated from Johnny, as it is the guardian of the Left Arm. It decides to appear to Johnny and independently help him.

ACT1 occasionally produces the sound "chumimi~in".

Ability

Although Tusk has a form, its power functions as a supernatural ability that Johnny must use personally to fight like a gunman. Tusk ACT1 is overall quite weak and isn't sufficient to challenge most Stand users.

Spinning Nails

Tusk ACT1 grants Johnny's ability to imbue his nails with the Spin[4].

Johnny is able to make his fingernails and as he discovers later his toenails[5] spin on themselves at a high speed like spinning tops and also shoot them like bullets. The nails have incredible cutting power, as they are able to slice through rock, cut limbs clean[4] or carve a tree into a humanoid shape within seconds; yet they don't have the power to cut through metal[5]. The nails have a range of 10 meters[2]. Once Johnny shoots a fingernail, they take a short time to grow back.

Occasionally, Johnny lets the nails stay on his fingers. When he puts the nails against the ground, their rotating movement can rapidly carry Johnny away from his current position. He can also use his nails as short-range cutting weapons[5].

The spinning nails emit a faint buzzing sound, similar to that of a wasp according to Oyecomova[6].

Synopsis

During the second stage of the Steel Ball Run, Johnny and Gyro traversed a Devil's Palm without knowing it and the Corpse's Left Arm fused with Johnny not noticing. Later against the Boom Boom Family, Johnny awakened his Stand Tusk, which enabled him to defeat Benjamin Boom Boom and L. A. Boom Boom[4].

Tusk ACT1 first appears to Johnny later during the second stage to inform him of the location of the Saint's Corpse's Eyes and briefly help him against Wired, spinning his toenails and allowing Johnny to deduce the true nature of the Steel Ball Run.[5]

Tusk ACT2

Manga Debut: SBR Chapter 43, Silent Way (4)

Tusk ACT2 is the first evolved form of Tusk, accessed when Johnny makes progress in the technique of the Spin and uses the Golden Rectangle.

Appearance

Mechanically, ACT2 possesses small, sturdy torso and arms, greater in proportion to its head. From its head hang two barrel-shaped objects. A barrel-like unit the size of its head is suspended at the base of a short, flat spine. Araki added some elements to make it unclear whether it's animal or machine, like a traditional Stand.[3]

Ability

With an enhanced destructive power but also new properties to its nail bullets, Tusk ACT2 is a direct upgrade to ACT1 which allows Johnny to fare better in combat, although he becomes limited by the number of nails at his disposition.

Golden Rectangle Nails:

Once Johnny learns to Spin his fingernails in accordance with the Golden Rectangle, globally enhancing the basic properties of his shot.[7]

When Johnny activates Tusk, the fingernails now rotates around his fingers like axes. Thus when he shoots the fingernails, they possess a drilling property, which dramatically increases the power of the shots. For instance, one shot is able to blast away a large zone on impact. On the downside, the nails regrow considerably more slowly, and thus Johnny must save his nails or he will find himself out of ammunition.[7]

However, the nail shots obtain a new property. After the nails hit a target, they disappear and leave a black hole. These same holes created through the rotation can automatically chase after any target designated by Johnny in case he misses, leaving a dark trail behind them. When they manage to touch the enemy, the holes destroy him by tearing into vitals. The holes shrink and disappear after a while.[7]

When Johnny shoots a fingernail with aureal rotation, the fingernail takes several minutes to grow back; however, Johnny discovers that by munching herbs or drinking tea, among others mint and chamomile, he can accelerate the growing process[8].

Like with Tusk ACT1, Johnny can keep the nails turning around his fingers. He is mostly seen using that for mundane goals like brushing his teeth, grating chees and wrapping spaghetti around his fingers.[9]

SYnopsis

Johnny unlocks Tusk ACT2 when Gyro teaches him about the Golden Rectangle. Aided by his newfound power, Johnny defeats Sandman; yet soon after, Hot Pants intervenes, knocks him out, and steal his Corpse Part except for a single vertebrae.

Tusk ACT3

Manga Debut: SBR Chapter 59, A Dream of Gettysburg

Appearance

Although it is distinctly more human in shape, its head is still embedded into its body. ACT3 bears sharp spikes growing from both the underside of each of the three toes of its triangular feet, and two from small, truncated, disc-shaped hands. On dark, spherical shoulders it bears the large, bold outline of a star; and from its upper lip to the rear of its head runs a tall, blade-like protrusion resembling a Mohawk.

Ability

Through the Hole: By shooting himself with a fingernail Spinning with aureal rotation, Johnny is able to suck his body into the infinite "location" in which the spiral spins into its smallest possible point. Anything other than Johnny's body is destroyed by entering through the infinite hole. Johnny is also able to send a part of his body through the hole, moving it away from his body. This way he can shoot fingernails from different directions, by sending his hands or fingers through the holes.

synopsis

During the fight against the Stand, Civil War, Johnny, in a moment of deep crisis, sees Jesus, who gives him the hint that leads him to discover the third form of Tusk.

Tusk ACT4

Manga Debut: SBR Chapter 85, Ball Breaker (3)

Appearance

ACT4 is of humanoid shape and broad or square build; of articulate legs, arms, hands and fingers. Its head is mounted on front of its chest, and from the bottom of its chest hangs to its ankles a vestment comprising strings of vertical ellipses. like Johnny, it wears a horseshoe on its forehead. The inside of its curtain-like body is hollow, and its face can move around like the Zaku's mono-eye.[3]

Personality

Occasionally vocalizing ACT1's "chumimi~in", ACT4 punches while making or inciting Johnny's expression of the Kujo family's "ORA ORA ORA" Stand Cry.

Ability

The principle behind the technique derives from the use of the Super Spin, which requires Johnny to allow his horse to run in its "natural state". By doing so, the horse produces rotational energy in the form of the Golden Rectangle and by combining it with Tusk, Johnny is able to release infinite rotational energy. Because ACT4 derives from his horse's running power, Johnny is typically only able to use it when on his horse. He can, however, shortcut the process as a last ditch effort, using a Steel Ball to temporarily galvanize his horse's movement.

Infinite Rotation: This Super Spin can pierce through multiple universes, and influence gravity. The damage caused by the rotation is also infinite and will not end unless Johnny were to apply another similar rotation moving the other way, resulting in them cancelling each other out.

When hit by one of Johnny's nail bullets, ACT4 imbues targets with infinite Spinning motion, making them Spin internally. That Spin goes on forever and never leaves the person or their Stand, forcing them to return to the place where they were hit, or its equivalent in each parallel dimension. Tusk can move through both D4C's Love Train and can move through THE WORLD's stopped time to reach its target which makes it acausal (unaffected by space or time). Tusk can seemingly open portals through space and travel through them as was shown in Johnny's battle with Diego Brando from another universe.

The Spin is also transferable between objects, as the Diego Brando from another universe cut his leg off and threw it to Johnny, transferring the infinite rotation to its user. Another example is when Funny Valentine went into a passing car trying to run away from Tusk, the infinite rotation destroyed it near-instantaneously, coming back to Valentine.[10]

synopsis

Johnny unlocks Tusk's fourth and final form after receiving Gyro's fifth lesson.

Gallery

Trivia

  • Johnny can use his Spinning nails to grate cheese, wind spaghetti, and brush his teeth as though with an electric toothbrush.[8]
  • According to himself and Hot Pants, Johnny only possesses Tusk when he carries a Corpse Part; however, he is able to use Tusk even when the Corpse is fully reassembled
  • Occasionally, Tusk's name is written with the kanji "爪", rather than its traditional "牙", which is a reference to Tusk's fingernail shooting ability.
  • Araki specifically created Tusk ACT1 with being a mascot to Part 7 in mind.[3]

References

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