GioGio's Bizarre Adventure ★ Giorno Giovanna

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Giorno makes his video game debut with the rest of Team Bucciarati as one of the main playable characters in GioGio's Bizarre Adventure. He is voiced by Romi Park.

Giorno is playable in Chapters 1-1, 1-2, 2-1, 10-2, and 11-3 of Super Story Mode, and can be selected to fight Illuso, Prosciutto, Ghiaccio, Shadow Diavolo, Notorious B.I.G in both its forms, Secco with Cioccolata, and Chariot Requiem in Another Story Mode.

Giorno's special attacks utilize his ability to create life: he can create a tree to knock down an enemy, a snake to bite them, or a frog to reflect an incoming attack. While his Stand is active, Giorno's Stand Shoot takes the form of Gold Experience's signature "Muda-muda!" barrage of punches.

In Chapter 11-3, Giorno evolves his Stand into Gold Experience Requiem, which slightly alters his moveset. Gold Experience Requiem shares most of its attacks with Gold Experience, but foregoes the tree and vine attacks in favor of a long-range scorpion flick attack. Notably, Gold Experience Requiem is immune to King Crimson's time erasure: if Diavolo erases time while Giorno is in Stand Mode, Gold Experience Requiem continues to move and attack at full speed even as Giorno continues to be slowed down.

Command List

NormalRequiem
User Mode (本体モード)
Normal Punch Attack (本体パンチ攻撃)
PS Square.png
Giorno slaps the enemy in the face, backhands them with the same arm, and finishes by leaning into a heavier slap. This attack is a three-hit combo that requires PS Square.png to be pressed three times for the full attack.

Attack type: High
Damage: 10 + 10 + 15 (35)

Tackle
PS Square.png (Heavy, while moving)
Giorno tackles the enemy with his upper body, knocking them backward.

Attack type: High
Damage: 25

New life, spring forth! (生まれろ新しい命よッ!)
PS Cross.png
Giorno punches the ground in front of him with Gold Experience, creating a tree. If the enemy is standing above the ground the tree grows from, they will be impaled by the tree and lifted high above the ground before falling over. No more than four trees can be created at one time, and a tree cannot be created inside a wall.

Attack type: Low
Damage: 10 (punch) + 15 (tree) (25)

I can tell you apart! (見分けが付くってわけだッ!)
PS Triangle.png
Giorno gives life to a ladybug, which flies toward the enemy and circles around their head for ten seconds. This move serves no direct combat purpose, but can be used to locate offscreen or otherwise hidden enemies.
Gold Experience! (ゴールド・エクスペリエンスッ!)
PS R1.png
Giorno summons his Stand, which flies forward and strikes the enemy with its left fist. As a Stand Shoot, this move can be charged by holding PS R1.png: at Lv.2, Gold Experience follows up with a right uppercut, and at Lv.3, the Stand finishes by punching the ground to create a tree.

Attack type: High
Damage: 15 (Lv.1) / 15 + 20 (35) (Lv.2) / 15 + 15 + 20 + 15 (65) (Lv.3)

Stand Mode (スタンドモード)
Stand Rush (スタンドラッシュ)
PS Square.png + PS DPad.png
This move varies based on which direction the analog stick is held, as well as the pressure applied to PS Square.png.
  • PS Square.png (Light): Gold Experience jabs the enemy with its left arm twice before delivering a straight punch with its right arm and finishing with a left uppercut. This attack is a four-hit combo that requires PS Square.png to be pressed four times for the full attack.
  • PS Square.png (Heavy): Gold Experience delivers a haymaker with its right arm.
  • PS DPad Left.png: Gold Experience uppercuts the enemy with its right arm.
  • PS DPad Up.png: Gold Experience delivers a spinning attack with its left arm.
  • PS DPad Down.png: Gold Experience uppercuts the enemy with its left arm before punching them down with its right. This attack is a two-hit combo, but only requires PS Square.png to be pressed once.

Attack type: High
Damage: PS Square.png (Light) 10 + 10 + 20 + 25 (65) / PS Square.png (Heavy) 35 / PS DPad Left.png 30 / PS DPad Up.png 40 / PS DPad Down.png 15 + 20 (35)

Dodge Attack (回避攻撃)
PS Circle.png + PS Square.png
This move varies based on which direction Giorno is dodging.
  • PS Square.png: Gold Experience uppercuts the enemy with its right arm.
  • PS DPad Up.png/PS DPad Down.png: Gold Experience moves behind the enemy delivers a haymaker with its right arm.
  • PS DPad Left.png: Gold Experience uppercuts the enemy with its right arm.

Attack type: High
Damage: PS Square.png 15 / PS DPad Up.png/PS DPad Down.png 15 / PS DPad Left.png 20

Life, spring forth! (生まれろ生命よッ!)
PS Cross.png
Giorno punches the ground in front of him with Gold Experience, creating vines that travel across the ground. If the vines travel below the enemy, the enemy's legs are wrapped in the vines, immobilizing them momentarily and leaving them open to further attack.

Attack type: Low
Damage: 10 (punch) + 5 (vines) (15)

The attack will be reflected back! (自分自身への攻撃となるッ!)
PS Triangle.png
Giorno gives life to a frog, which clings to his chest for ten seconds. If Giorno is attacked during this time, he takes no damage, and instead the enemy takes an equal amount of damage and knockback to what their attack would have dealt. Once the enemy attacks, or after ten seconds have elapsed, the frog leaps off of Giorno's clothes and hops away for ten seconds before disappearing, during which time Giorno cannot create another frog.

Attack type: Counter
Damage: Equal to enemy attack

Muda-muda! (無駄無駄ッ!)
PS R1.png
Gold Experience unleashes a punch barrage on the enemy. As a Stand Shoot, this move can be charged by holding PS R1.png: at Lv.2, the barrage is slightly extended, and at Lv.3, the Stand finishes with a strong right punch.

Attack type: High
Damage: 4 × 2 + 3 × 18 (54) (Lv.1) / 4 × 2 + 3 × 24 (80) (Lv.2) / 4 × 2 + 3 × 24 + 30 (110) (Lv.3)

User Mode (本体モード)
Normal Punch Attack (本体パンチ攻撃)
PS Square.png
Giorno slaps the enemy in the face, backhands them with the same arm, and finishes by leaning into a heavier slap. This attack is a three-hit combo that requires PS Square.png to be pressed three times for the full attack.

Attack type: High
Damage: 10 + 10 + 15 (35)

Tackle
PS Square.png (Heavy, while moving)
Giorno tackles the enemy with his upper body, knocking them backward.

Attack type: High
Damage: 25

Will you escape destruction? (あんたは… 滅びずにいられるかな)
PS Cross.png
Gold Experience Requiem appears and flicks a glowing scorpion at the enemy. Upon impact, the scorpion drops to the ground and disappears shortly afterward, though Giorno does not have to wait before using the move again.

Attack type: High
Damage: 55

I can tell you apart! (見分けが付くってわけだッ!)
PS Triangle.png
Giorno gives life to a ladybug, which flies toward the enemy and circles around their head for ten seconds. This move serves no direct combat purpose, but can be used to locate offscreen or otherwise hidden enemies.
Gold Experience! (ゴールド・エクスペリエンスッ!)
PS R1.png
Giorno summons his Stand, which flies forward and strikes the enemy with its left fist. As a Stand Shoot, this move can be charged by holding PS R1.png: at Lv.2, Gold Experience follows up with a right uppercut, and at Lv.3, the Stand finishes by punching with its left arm.

Attack type: High
Damage: 15 (Lv.1) / 15 + 20 (35) (Lv.2) / 15 + 20 + 30 (65) (Lv.3)

Stand Mode (スタンドモード)
Stand Rush (スタンドラッシュ)
PS Square.png + PS DPad.png
This move varies based on which direction the analog stick is held, as well as the pressure applied to PS Square.png.
  • PS Square.png (Light): Gold Experience Requiem jabs the enemy with its left arm twice before delivering a straight punch with its right arm and finishing with a left uppercut. This attack is a four-hit combo that requires PS Square.png to be pressed four times for the full attack.
  • PS Square.png (Heavy): Gold Experience Requiem delivers a haymaker with its right arm.
  • PS DPad Left.png: Gold Experience Requiem uppercuts the enemy with its right arm.
  • PS DPad Up.png: Gold Experience Requiem delivers a spinning attack with its left arm.
  • PS DPad Down.png: Gold Experience Requiem uppercuts the enemy with its left arm before punching them down with its right. This attack is a two-hit combo, but only requires PS Square.png to be pressed once.

Attack type: High
Damage: PS Square.png (Light) 10 + 10 + 20 + 25 (65) / PS Square.png (Heavy) 35 / PS DPad Left.png 30 / PS DPad Up.png 40 / PS DPad Down.png 15 + 20 (35)

Dodge Attack (回避攻撃)
PS Circle.png + PS Square.png
This move varies based on which direction Giorno is dodging.
  • PS Square.png: Gold Experience Requiem uppercuts the enemy with its right arm.
  • PS DPad Up.png/PS DPad Down.png: Gold Experience Requiem moves behind the enemy delivers a haymaker with its right arm.
  • PS DPad Left.png: Gold Experience Requiem uppercuts the enemy with its right arm.

Attack type: High
Damage: PS Square.png 15 / PS DPad Up.png/PS DPad Down.png 15 / PS DPad Left.png 20

Will you escape destruction? (あんたは… 滅びずにいられるかな)
PS Cross.png
Gold Experience Requiem flicks a glowing scorpion at the enemy. Upon impact, the scorpion drops to the ground and disappears shortly afterward, though Giorno does not have to wait before using the move again.

Attack type: High
Damage: 55

The attack will be reflected back! (自分自身への攻撃となるッ!)
PS Triangle.png
Giorno gives life to a frog, which clings to his chest for ten seconds. If Giorno is attacked during this time, he takes no damage, and instead the enemy takes an equal amount of damage and knockback to what their attack would have dealt. Once the enemy attacks, or after ten seconds have elapsed, the frog leaps off of Giorno's clothes and hops away for ten seconds before disappearing, during which time Giorno cannot create another frog.

Attack type: Counter
Damage: Equal to enemy attack

Muda-muda! (無駄無駄ッ!)
PS R1.png
Gold Experience Requiem unleashes a punch barrage on the enemy. As a Stand Shoot, this move can be charged by holding PS R1.png: at Lv.2, the barrage is slightly extended, and at Lv.3, the Stand finishes with a strong right punch.

Attack type: High
Damage: 4 × 2 + 3 × 18 (54) (Lv.1) / 4 × 2 + 3 × 24 (80) (Lv.2) / 4 × 2 + 3 × 24 + 30 (110) (Lv.3)


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