Adventure Battle Card
JoJo's Bizarre Adventure: Adventure Battle Card (ジョジョの奇妙な冒険 Adventure Battle Card, JoJo no Kimyō na Bōken Adventure Battle Card) was a series of collectible cards from Bandai's Carddass vending machines. The first series was released in March 2007.[1]
There are a total of eight series, with each set containing approximately 100 cards. An additional set with Tarot cards designed by Hirohiko Araki was also released.
There are five different type of cards: Hero card, Character card, Stand card, Event card, and Stage card.
Rules & Information
Deck Building Rule
When building a deck, the following rules must be adhered to[2]:
- In a deck, the player needs 30 or more cards in their draw deck + 1 Hero Card
- For the same kinds of cards, the player is only allowed to put in 3 of a card with the same card name.
Card Descriptions
Sometimes, the card ability areas have names along with commas or slashes. It references whether or not you need two cards for an ability to happen, or just one.
- 「 , 」 Commas represent situations that need both cards/events to occur.
- Example: If it shows 『Jonathan, Zeppelli』, it means that both these characters must be out for something to take place.
- 「 / 」 The slash means that either card needs to be in play for the effect to occur.
- Example: When 『Jonathan/Zeppelli』 are out then it means that either Jonathan or Zeppelli need to be out for the effect to happen.
Card Symbols
- 《》: Card Name: The name of the CARD: e.g. 《Jotaro Kujo》
- 『』: Character Name: The name of the CHARACTER: e.g. 『Jotaro』
- 【】: Species: The card's SPECIES: e.g. 【人間 Human】 【吸血鬼 Vampire】
Special Ability and Stand Power Type Icons
- ◎: Ordinary Type Effect: In the battlefield, this effect type automatically activates. It is considered to be always on.
- ★: Void Type Effect: When you wish to use a void type ability, you must discard this card. You may use a void type on either you, or your opponent's turns.
- ◆: Action Type Effect (all): When you wish to use an action type ability (all, you, and opponent types), you must turn the card 90 degrees sideways. This action is called "exhausting a character" (called "tapping" or "bowing" in other CCGs) to show that they are "tired". Action type effect (all) may be used on either you, or your opponent's turns.
- ▲: Action Type Effect (you): This effect type is played on your turn.
- ▼: Action Type Effect (opponent): This effect type is played on your opponent's turn.
Gameplay
Game Setup
- After placing the play sheets down so the middle stages are matching, place your Hero Card face-down under the #13 ("XIII") on the Life Gauge. Hand your deck of cards to your opponent and shuffle them. Then, hand them back.
- Draw 6 cards to form your 'hand'.
- Play "rock-paper-scissors" to see who goes first.
- Flip your Hero card face-up under the #13 on the Life Gauge.
Turn Phases
There are 7 phases that each player must go through in order.
Reset Phase
This phase is only after your first turn. During this phase, you will flip face-up the lineage cards that you flipped face-down last turn. Also, any of your "exhausted" cards will be turned facing upwards (inexhausted).
Hand Refresh Phase
During this phase, you will add 1-2 cards to your hand. If, at the end of your turn, you have more than 7 cards, you must discard until you get 6. The player who starts the game first does not draw any cards. This is because you go first and it makes things a bit more even.
Lineage Phase
From your hand, choose one character card and place it to the far left side of your lineage area. This character will never battle. If placed in your lineage area, it only gives points to pay for characters for the battlefield area. So choose wisely. You may only place one lineage card a turn. When placing additional lineage cards in other turns, they are placed to the right of the last lineage card played. When paying for a character card, you use the lineage cards in order from left to right.
Stage Phase
Once the price is paid for the card, a stage may be placed in one of the stage areas. The stage areas are where battles will be fought. The first stage played from someone's hand must be played in the center stage area. Others may then be placed to the right or left of the first one. There are 3 stage areas. If all 3 areas are occupied by stage cards and you wish to play a 4th stage card, then you must choose one stage and discard that card (it goes in the owning person's discard pile) to replace it with yours. A card placed in any stage area takes effect immediately.
Battle Phase
Your characters attack your opponent in the battle phase.
Stand Attachment
At the start of the battle phase, a character that's on the battlefield may receive a Stand from your hand. Once you pay the attachment cost, you place the Stand under the character card (that's on the battlefield). During your opponent's battle phase, you may also put out a Stand. After they do so, you can pay the cost and attach a Stand to one of your characters.
Only one character may have a Stand attached to them at a time, and only one stand of a card number can be out at a time.
Attacking
During your turn, you may attack 1 stage area. Your characters attack your opponents through the stages.
Using Special Abilities
During the battle phase, characters can use their special abilities. Action type (◆/▲/▼) and void type (★) abilities (attackers and blockers) may now be used. They cause the character using the ability to "exhaust" and turn sideways. Ordinary type (◎) special abilities (during attacking and blocking) exhausts the character using the effect.
When action type special abilities are used, that character is exhausted. After a character is exhausted, when void type is used, that character is discarded.
Using Stand Powers
Action type (◆/▲/▼) Stand abilities and void type (★) Stand abilities (attackers and blockers) cause the character using the ability to "exhaust" and turn sideways. Ordinary type (◎) Stand abilities (during attacking and blocking) exhausts the character using the effect.
When action type Stand abilities are used, that character is exhausted. When a void type ability is used, that Stand is discarded. When a character has many options to choose from on their card and/or Stand, choose one ability to occur.
Appearance Phase
During this phase you may take characters from your hand and place them on the battlefield.
- Appearing character cards of a specific 「Character Name」 may be placed out onto the battlefield only if there is not another card on your side with that particular character name.
- Characters can only appear when their 「Appearance Cost」 has been paid.
- Appearing characters come into play inexhausted.
You must pay for one character card at a time. You may, however, put more than one character card out during your appearance phase as long as you can afford to bring them out.
Once the appearance cost has been paid, the character card is placed onto the battle field.
End Phase
This is the end of your turn. Action type, void type, special abilities, stand abilities, and effect card effects all end. If at this time you have 7 cards or more, you must discard down to 6 cards. All extra cards are placed into the discard pile. This turn is now over, and your opponent begins their own 7-phase turn.
End of Game
A player loses when:
- Their life reaches 0 points.
- When their draw deck reaches 0 cards.
List of Cards
This section requires expansion.
Hero Cards | ||||||
---|---|---|---|---|---|---|
No. | Card Name | Appearance | Rarity | Effect | Image | |
J-001 | Jonathan Joestar | Phantom Blood | ST | When you have three characters on your side, Jonathan gets 「P+2, S+2, T+2」. | ||
J-002 | Dio Brando | Phantom Blood | ST | When you attack and damage your opponent with a character that is "Evil/Blood", recover 2 life points up to your maximum. | ||
J-003 | Joseph Joestar | Battle Tendency | ST | On your hand refresh phase, apart from your normally drawn cards, you may draw one extra card but you must then discard one card from your hand. | ||
J-004 | Kars | Battle Tendency | R | During your turn, all stages change to: ”Scale”: One character regardless of character level. | ||
J-005 | Jotaro Kujo | Stardust Crusaders | R | Once per turn, one of your characters with an attached Stand may perform an “action type” ability without “exhausting”. | ||
Character Cards | ||||||
No. | Card Name | Appearance | Rarity | Affiliation | Effect | Image |
J-006 | Jonathan Joestar | Phantom Blood | R | Ripple | ◎ Discard one card from your hand to give this card 「S+1」 for
the rest of this turn. |
|
J-007 | Ripple Fighter Jonathan | Phantom Blood | U | Ripple | ◎ When this character’s attack is blocked, by a character of 「level: 2」 or less, and this character is destroyed, the blocking card is destroyed as well. | |
J-008 | Young Jonathan | Phantom Blood | C | Ally | ◎ When this character attacks, he does not 'exhaust' afterwards. | |
J-009 | William A. Zeppeli | Phantom Blood | C | Ripple | ◆ One Ripple character gets 「S+1」. | |
J-010 | Jonathan & Zeppeli | Phantom Blood | U | Ripple | --- | |
J-011 | Robert E. O. Speedwagon | Phantom Blood | C | Ally | ★ One ally on your side gains 「P+1、S+1」. | |
J-012 | Erina Pendleton | Phantom Blood | C | Ally | ★ Recover 2 life points. This effect can only be used at the beginning of the battle phase. | |
J-013 | Danny | Phantom Blood | C | Ally | ◎ When your hero card is Jonathan Joestar, this character has 「S+1」. | |
J-014 | Tonpetty | Phantom Blood | C | Ripple | --- | |
J-015 | Dire | Phantom Blood | C | Ripple | ◎ When attacking, this character and one of the enemies get 「P-1」 until the end of the battle. | |
J-016 | Straizo | Phantom Blood | C | Ripple | ◎ When blocking, if this character’s attack power exceeds the enemy’s attack power, the opponent's life is decreased by the excess amount. | |
J-017 | Joseph Joestar | Battle Tendency | R | Ripple | ◎ When your lineage has a face-up Jonathan card, this character gets 「P+1, S+1, T+1」. | |
J-018 | Joseph's Clackers | Battle Tendency | C | Ripple | ◆ One character gets 「level -1 (lowest 1), P-1」. | |
J-019 | Caesar Anthonio Zeppeli | Battle Tendency | C | Ripple | ▼Flip as many as you like. For each lineage 「Ripple」 flipped face-down, “exhaust” one level of the opponent’s 【Living Dead】 characters. This effect can only be used before your opponent declares an attack. | |
J-020 | Joseph & Caesar | Battle Tendency | U | Ally | --- | |
J-021 | Elizabeth Joestar | Battle Tendency | R | Ripple | ◆ When your lineage has 『Joseph/Caesar』 face-up, all Ripple allies at one stage get 「S+2」. | |
J-022 | Ripple Fighter Lisa Lisa | Battle Tendency | U | Ripple | --- | |
J-023 | Old Speedwagon | Battle Tendency | C | Ally | ▲ Draw two cards. | |
J-024 | Grandma Erina | Battle Tendency | C | Ally | ▲ When you have Smokey on your side, your Joseph gets 「S+1, T+1」. | |
J-025 | Rudol von Stroheim | Battle Tendency | C | Ally | --- | |
J-026 | Cyborg Stroheim | Battle Tendency | C | Ally | ◆Flip as many as you like. For each lineage 「Ally」 flipped face-down, one of the opponent’s 【Living Dead】 characters gets 「P-1, S-1, T-1」. | |
J-027 | Messina | Battle Tendency | C | Ripple | --- | |
J-028 | Loggins | Battle Tendency | C | Ripple | --- | |
J-029 | Suzi Q | Battle Tendency | C | Ally | ◆ If your character card Joseph is destroyed, discard one card from your hand to place the Joseph into your hand instead of into the discard pile. | |
J-030 | Smokey | Battle Tendency | C | Ally | ◆ One character’s attack power is changed to 「S」. | |
J-031 | Jotaro Kujo | Stardust Crusaders | R | Stand | ◎ If this character has a Stand attached, you may discard one lineage card of your choice. For every lineage card you discard, this character gains 「P+1, S+1」. | |
J-032 | Time Stopping Jotaro | Stardust Crusaders | C | Stand | ◎ When this character is blocking DIO, you may discard 4 lineage cards to win the battle outright. | |
J-033 | Mr. Joseph Joestar | Stardust Crusaders | U | Stand | ◎ If your lineage chart has one face-up Joseph card, flip it face-down to give this character 「P+1, T+1」 for 1 turn. | |
J-034 | Jotaro & Joseph | Stardust Crusaders | U | Stand | --- | |
J-035 | Noriaki Kakyoin | Stardust Crusaders | C | Ally | ▼ When this character’s Stand has been attached, all enemies at one stage get 「S-1」. | |
J-036 | Kakyoin's Wisdom | Stardust Crusaders | U | Stand | --- | |
J-037 | J. P. Polnareff | Stardust Crusaders | C | Ally | ◎ When this character is blocking in battle, and loses, it is “exhausted” but not discarded. | |
J-038 | Polnareff's Anger | Stardust Crusaders | U | Stand | --- | |
J-039 | Muhammad Avdol | Stardust Crusaders | C | Stand | ◎ Regardless of a stage’s unique effects, this character always uses 「P」 to attack. | |
J-040 | Iggy | Stardust Crusaders | C | Stand | ▼ If a stage has a 「”Scale”: 4」 or more, it gets 「”Scale”-1」. This effect must be used before an opponent has declared an attack. | |
J-041 | Dio Brando | Phantom Blood | U | Evil | ◎ When this character uses 《Stone Mask》, place 《Stone Mask》 under this card. Until this character is discarded, the card stays attached and the effect continues. | |
J-042 | Vampire DIO | Phantom Blood | R | Blood | ◎ All 【Living Dead】 characters get 「P+1」. | |
J-043 | Young Dio | Phantom Blood | C | Evil | --- | |
J-044 | DIO's Head | Phantom Blood | U | Blood | ◎ When this character is defeated, instead of discarding it place it face-up anywhere in your lineage chart. | |
J-045 | Wang Chan | Phantom Blood | C | Blood | ◆ When your DIO is discarded, discard one card from your hand and return DIO to your hand. | |
J-046 | Jack the Ripper | Phantom Blood | C | Evil | ◆ One enemy gets 「S-1」. | |
J-047 | Dark Knight Bruford | Phantom Blood | C | Blood | ◆ One enemy gets 「P-1, T-1」. | |
J-048 | Tarkus | Phantom Blood | C | Blood | --- | |
J-049 | Undead Doobie | Phantom Blood | C | Blood | ★ After taking damage from one attack, give your opponent half the damage you took (rounded down). | |
J-050 | Page | Phantom Blood | C | Evil | ◎ When any one of your 『Page/Jones/Plant/Bornnam』 characters attack or block, then the others may join as if they were all together one character. Every additional character card past the first gets 「P+1」. | |
J-051 | Jones | Phantom Blood | C | Evil | ||
J-052 | Plant | Phantom Blood | C | Evil | ||
J-053 | Bornnam | Phantom Blood | C | Evil | ||
J-054 | Living Dead Town Citizens | Phantom Blood | C | Blood | ◎ If you have another 『Zombie』 character, this character can be placed onto the battlefield. | |
J-055 | Living Dead Criminal | Phantom Blood | C | Evil | ◎ If you have another 『Zombie』 character, this character can be placed onto the battlefield. | |
J-056 | Living Dead Fighter | Phantom Blood | C | Evil | ◎ If you have another 『Zombie』 character, this character can be placed onto the battlefield. | |
J-057 | Straizo's Darkness | Battle Tendency | C | Blood | ▲ Discard one 「Blood」 card from your lineage to discard one enemy character with a 「S:1 or less」. This effect is only available before declaring an attack. | |
J-058 | Donovan | Battle Tendency | C | Evil | ◎ When this character has an ally in one stage, this character gets 「S+1」. | |
J-059 | Wired Beck | Battle Tendency | C | Blood | ▲ Your opponent discards one card from the top of their draw deck. | |
J-060 | Santana | Battle Tendency | C | Pillar | ◎ When attacking, this character and one of the enemies get 「P-1」 until the end of the battle. | |
J-061 | Santana's Return | Battle Tendency | C | Pillar | ▲ If the amount of attack power of an ally 【Pillar Men】 is greater than the attack power of the defending enemy, reduce the opponent’s life points by the difference. | |
J-062 | Wamuu | Battle Tendency | C | Pillar | ◆ One stage gets 「”Scale”+2」. | |
J-063 | Wamuu's Wind | Battle Tendency | U | Pillar | ▲ If one enemy of 「T: 1」 or less has a level the same as the number of cards in the opponent’s hand, that enemy is discarded. This effect is only available before declaring an attack. | |
J-064 | Esidisi | Battle Tendency | C | Pillar | --- | |
J-065 | Esidisi's Flames | Battle Tendency | C | Pillar | ▲ One of your 【Pillar Men】’s attack power is changed to 「P」. | |
J-066 | Kars | Battle Tendency | C | Pillar | ◎ When this character is blocked, regardless of attack power, opponent's life decreases 10 points. | |
J-067 | Ultimate Lifeform - Kars | Battle Tendency | R | Pillar | ◎ This character negates the opponent’s use of 「character special abilities/opponent's event cards」. | |
J-091 | Jonathan Joestar | Phantom Blood | U | Ally | ◎ When this character is defeated in battle, the opponent discards the same amount of cards from their hand as this character’s current level. | |
J-092 | Dio Brando | Phantom Blood | U | Evil | ◎ Every time this character wins a battle or reduces the opponent’s life, take two cards from your discard pile, add them to your draw deck, and re-shuffle it. | |
Event Cards | ||||||
No. | Name | Appearance | Rarity | Effect | Image | |
J-068 | Sunlight Yellow Overdrive!! | Phantom Blood | C | One character’s attack power is changed to 「S」. | ||
J-069 | Another Ripple! | Phantom Blood | U | This card lasts for 1 turn. When an ally’s attack is not blocked, in addition to normal damage, reduce the opponent’s life further by the attack power of your character’s 「S」. | ||
J-070 | Metal Silver Overdrive! | Phantom Blood | U | Make one battle invalid. All attacking and blocking characters are sent back to their sides “exhausted”. | ||
J-071 | Zoom Punch! | Phantom Blood | C | In battle, one ally gains 「S+2」. | ||
J-072 | Stone Mask | Phantom Blood | U | Give one of your 【Vampire】 characters 「P+2, S+1」. | ||
J-073 | Do you remember how many loafs of bread you have eaten in your life? | Phantom Blood | C | One character’s attack power is changed to 「P」. | ||
J-074 | Red Stone of Aja | Battle Tendency | U | Choose one of your face-up lineage cards (minimum of 1), discard it, and recover one life point for every card you do this to. This effect can only be used at the beginning of the battle phase. | ||
J-075 | Death Wedding Ring | Battle Tendency | U | This card lasts for 1 turn. This must be used on an enemy with an action ability that has not yet used it. This enemy character cannot use their「special ability/Stand power」(this effect cannot be interrupted), and this character must block if it can. This effect can only be used before declaring a block. | ||
J-076 | And time goes on | Battle Tendency | C | Rearrange your lineage cards in any order you wish. | ||
J-077 | I… I played another little trick on yoouu! | Battle Tendency | C | All characters use attack power 「T」 (you cannot use this in a battle where there are no characters). | ||
J-078 | Blood vessel needle attack! | Phantom Blood | C | Return 1-4 【living dead】 characters back to the draw deck and shuffle it. Your opponent then discards character(s) equal to the level of the amount discarded. (e.g: Three 【living dead】 discarded would be one level 3 character or three level 1 characters). This effect can only be used before declaring an attack. | ||
Stand Cards | ||||||
No. | Name | Appearance | Rarity | Stand Ability | Image | |
J-079 | Star Platinum | Stardust Crusaders | R | ▲ One of your characters with attached Stand gains: 「◎
When attacking, if the amount of your attack power is greater than the attack power of the defending enemy, reduce the opponent’s life points by the difference」. This effect can only be used before declaring a block. |
||
J-080 | Hermit Purple | Stardust Crusaders | U | ▲ Choose one of your opponent’s lineage cards and flip it face-down. | ||
J-081 | Hierophant Green | Stardust Crusaders | C | ▼ At one stage, return all enemies 「level: 1」 back to the battlefield “exhausted”. This effect can only be used before declaring a block. | ||
J-082 | Silver Chariot | Stardust Crusaders | C | ▲ An ally with attached Stand gets 「P+1, T+1」. | ||
J-083 | Magician's Red | Stardust Crusaders | U | ▲ 「Cost: OO」 When you pay the cost, one stage returns to the owner’s draw deck and is re-shuffled. This effect can only be used at the beginning of the battle phase. | ||
J-084 | The Fool | Stardust Crusaders | C | ▲ You regain 1 life point. This effect can only be used at the beginning of the battle phase. | ||
Stage Cards | ||||||
No. | Name | Appearance | Rarity | Scale | Effect | Image |
J-085 | Joestar Mansion | Phantom Blood | C | 4 | "Ally" characters destroyed at a battle here are returned to the bottom of their draw deck. | |
J-086 | City of Corpses | Phantom Blood | C | 2 | When defeating an enemy here, your opponent discards their top draw deck card. | |
J-087 | Air Supplena Island | Battle Tendency | C | 5 | Attack power is decided by 「S」. | |
J-088 | Windknight's Lot | Phantom Blood | C | 3 | 【Living dead】 get 「P+1」. | |
J-089 | Room of Dragon Decapitation | Phantom Blood | C | 4 | Attack power is decided by 「P」. | |
J-090 | Skeleton Heel Stone | Battle Tendency | C | 6 | When a 【Pillar Men】 defeats an enemy, the opponent's life decreases 2 points. | |
J-093 | Mexico Test Site | Battle Tendency | C | 5 | Attack power is decided by 「T」. | |
J-094 | Atlantic Ocean | Phantom Blood | C | 3 | 【Living dead】 cannot attack or block here. 【Vampire/Pillar Men】 get 「P-1」. |