Adventure Battle Card

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JoJo's Bizarre Adventure: Adventure Battle Card (ジョジョの奇妙な冒険 Adventure Battle Card, JoJo no Kimyō na Bōken Adventure Battle Card) was a series of collectible cards from Bandai's Carddass vending machines. The first series was released in March 2007.[1]

There are a total of eight series, with each set containing approximately 100 cards. An additional set with Tarot cards designed by Hirohiko Araki was also released.

There are five different type of cards: Hero card, Character card, Stand card, Event card, and Stage card.

Rules & Information

Deck Building Rule

When building a deck, the following rules must be adhered to[2]:

  • In a deck, the player needs 30 or more cards in their draw deck + 1 Hero Card
  • For the same kinds of cards, the player is only allowed to put in 3 of a card with the same card name.

Card Descriptions

Sometimes, the card ability areas have names along with commas or slashes. It references whether or not you need two cards for an ability to happen, or just one.

  • 「 , 」 Commas represent situations that need both cards/events to occur.
    • Example: If it shows 『Jonathan, Zeppelli』, it means that both these characters must be out for something to take place.
  • 「 / 」 The slash means that either card needs to be in play for the effect to occur.
    • Example: When 『Jonathan/Zeppelli』 are out then it means that either Jonathan or Zeppelli need to be out for the effect to happen.

Card Symbols

  • 《》: Card Name: The name of the CARD: e.g. 《Jotaro Kujo》
  • 『』: Character Name: The name of the CHARACTER: e.g. 『Jotaro』
  • 【】: Species: The card's SPECIES: e.g. 【人間 Human】 【吸血鬼 Vampire】

Special Ability and Stand Power Type Icons

  • ◎: Ordinary Type Effect: In the battlefield, this effect type automatically activates. It is considered to be always on.
  • ★: Void Type Effect: When you wish to use a void type ability, you must discard this card. You may use a void type on either you, or your opponent's turns.
  • ◆: Action Type Effect (all): When you wish to use an action type ability (all, you, and opponent types), you must turn the card 90 degrees sideways. This action is called "exhausting a character" (called "tapping" or "bowing" in other CCGs) to show that they are "tired". Action type effect (all) may be used on either you, or your opponent's turns.
    • ▲: Action Type Effect (you): This effect type is played on your turn.
    • ▼: Action Type Effect (opponent): This effect type is played on your opponent's turn.

Gameplay

Game Setup

  1. After placing the play sheets down so the middle stages are matching, place your Hero Card face-down under the #13 ("XIII") on the Life Gauge. Hand your deck of cards to your opponent and shuffle them. Then, hand them back.
  2. Draw 6 cards to form your 'hand'.
  3. Play "rock-paper-scissors" to see who goes first.
  4. Flip your Hero card face-up under the #13 on the Life Gauge.

Turn Phases

There are 7 phases that each player must go through in order.

Reset Phase

This phase is only after your first turn. During this phase, you will flip face-up the lineage cards that you flipped face-down last turn. Also, any of your "exhausted" cards will be turned facing upwards (inexhausted).

Hand Refresh Phase

During this phase, you will add 1-2 cards to your hand. If, at the end of your turn, you have more than 7 cards, you must discard until you get 6. The player who starts the game first does not draw any cards. This is because you go first and it makes things a bit more even.

Lineage Phase

From your hand, choose one character card and place it to the far left side of your lineage area. This character will never battle. If placed in your lineage area, it only gives points to pay for characters for the battlefield area. So choose wisely. You may only place one lineage card a turn. When placing additional lineage cards in other turns, they are placed to the right of the last lineage card played. When paying for a character card, you use the lineage cards in order from left to right.

Stage Phase

Once the price is paid for the card, a stage may be placed in one of the stage areas. The stage areas are where battles will be fought. The first stage played from someone's hand must be played in the center stage area. Others may then be placed to the right or left of the first one. There are 3 stage areas. If all 3 areas are occupied by stage cards and you wish to play a 4th stage card, then you must choose one stage and discard that card (it goes in the owning person's discard pile) to replace it with yours. A card placed in any stage area takes effect immediately.

Battle Phase

Your characters attack your opponent in the battle phase.

Stand Attachment
At the start of the battle phase, a character that's on the battlefield may receive a Stand from your hand. Once you pay the attachment cost, you place the Stand under the character card (that's on the battlefield). During your opponent's battle phase, you may also put out a Stand. After they do so, you can pay the cost and attach a Stand to one of your characters.

Only one character may have a Stand attached to them at a time, and only one stand of a card number can be out at a time.

Attacking
During your turn, you may attack 1 stage area. Your characters attack your opponents through the stages.

Using Special Abilities
During the battle phase, characters can use their special abilities. Action type (◆/▲/▼) and void type (★) abilities (attackers and blockers) may now be used. They cause the character using the ability to "exhaust" and turn sideways. Ordinary type (◎) special abilities (during attacking and blocking) exhausts the character using the effect.

When action type special abilities are used, that character is exhausted. After a character is exhausted, when void type is used, that character is discarded.

Using Stand Powers
Action type (◆/▲/▼) Stand abilities and void type (★) Stand abilities (attackers and blockers) cause the character using the ability to "exhaust" and turn sideways. Ordinary type (◎) Stand abilities (during attacking and blocking) exhausts the character using the effect.

When action type Stand abilities are used, that character is exhausted. When a void type ability is used, that Stand is discarded. When a character has many options to choose from on their card and/or Stand, choose one ability to occur.

Appearance Phase

During this phase you may take characters from your hand and place them on the battlefield.

  1. Appearing character cards of a specific 「Character Name」 may be placed out onto the battlefield only if there is not another card on your side with that particular character name.
  2. Characters can only appear when their 「Appearance Cost」 has been paid.
  3. Appearing characters come into play inexhausted.

You must pay for one character card at a time. You may, however, put more than one character card out during your appearance phase as long as you can afford to bring them out.

Once the appearance cost has been paid, the character card is placed onto the battle field.

End Phase

This is the end of your turn. Action type, void type, special abilities, stand abilities, and effect card effects all end. If at this time you have 7 cards or more, you must discard down to 6 cards. All extra cards are placed into the discard pile. This turn is now over, and your opponent begins their own 7-phase turn.

End of Game

A player loses when:

  • Their life reaches 0 points.
  • When their draw deck reaches 0 cards.

List of Cards

This section requires expansion.

Hero Cards
No. Card Name Appearance Rarity Effect Image
J-001 Jonathan Joestar Phantom Blood ST When you have three characters on your side, Jonathan gets 「P+2, S+2, T+2」. J-001.jpg
J-002 Dio Brando Phantom Blood ST When you attack and damage your opponent with a character that is "悪 evil/血 blood", recover 2 life points up to your maximum. J-002.jpg
J-003 Joseph Joestar Battle Tendency ST On your hand refresh phase, apart from your normally drawn cards, you may draw one extra card but you must then discard one card from your hand. J-003.jpg
J-004 Kars Battle Tendency R During your turn, all stages change to: ”Scale”: One character regardless of character level. J-004.jpg
J-005 Jotaro Kujo Stardust Crusaders R Once per turn, one of your characters with an attached Stand may perform an “action type” ability without “exhausting”. J-005.jpg
Character Cards
No. Card Name Appearance Rarity Affiliation Image
J-006 Jonathan Joestar Phantom Blood R Ripple J-006.jpg
J-007 Ripple Fighter Jonathan Phantom Blood U Ripple J-007.jpg
J-008 Young Jonathan Phantom Blood C Ally J-008.jpg
J-009 William A. Zeppeli Phantom Blood C Ripple J-009.jpg
J-010 Jonathan & Zeppeli Phantom Blood U Ripple J-010.jpg
J-011 Robert E. O. Speedwagon Phantom Blood C Ally J-011.jpg
J-012 Erina Pendleton Phantom Blood C Ally J-012.jpg
J-013 Danny Phantom Blood C Ally J-013.jpg
J-014 Tonpetty Phantom Blood C Ripple J-014.jpg
J-015 Dire Phantom Blood C Ripple J-015.jpg
J-016 Straizo Phantom Blood C Ripple J-016.jpg
J-017 Joseph Joestar Battle Tendency R Ripple J-017.jpg
J-018 Joseph's Clackers Battle Tendency C Ripple J-018.jpg
J-019 Caesar Anthonio Zeppeli Battle Tendency C Ripple J-019.jpg
J-020 Joseph & Caesar Battle Tendency U Ally J-020.jpg
J-021 Elizabeth Joestar Battle Tendency R Ripple J-021.jpg
J-022 Ripple Fighter Lisa Lisa Battle Tendency U Ripple J-022.jpg
J-023 Old Speedwagon Battle Tendency C Ally J-023.jpg
J-024 Grandma Erina Battle Tendency C Ally J-024.jpg
J-025 Rudol von Stroheim Battle Tendency C Ally J-025.jpg
J-026 Cyborg Stroheim Battle Tendency C Ally J-026.jpg
J-027 Messina Battle Tendency C Ripple J-027.jpg
J-028 Loggins Battle Tendency C Ripple J-028.jpg
J-029 Suzi Q Battle Tendency C Ally J-029.jpg
J-030 Smokey Battle Tendency C Ally J-030.jpg
J-031 Jotaro Kujo Stardust Crusaders R Stand J-031.jpg
J-032 Time Stopping Jotaro Stardust Crusaders C Stand J-032.jpg
J-033 Mr. Joseph Joestar Stardust Crusaders U Stand J-033.jpg
J-034 Jotaro & Joseph Stardust Crusaders U Stand J-034.jpg
J-035 Noriaki Kakyoin Stardust Crusaders C Ally J-035.jpg
J-036 Kakyoin's Wisdom Stardust Crusaders U Stand J-036.jpg
J-037 J. P. Polnareff Stardust Crusaders C Ally J-037.jpg
J-038 Polnareff's Anger Stardust Crusaders U Stand J-038.jpg
J-039 Muhammad Avdol Stardust Crusaders C Stand J-039.jpg
J-040 Iggy Stardust Crusaders C Stand J-040.jpg
J-041 Dio Brando Phantom Blood U Evil J-041.jpg
J-042 Vampire DIO Phantom Blood R Blood J-042.jpg
J-043 Young Dio Phantom Blood C Evil J-043.jpg
J-044 DIO's Head Phantom Blood U Blood J-044.jpg
J-045 Wang Chan Phantom Blood C Blood J-045.jpg
J-046 Jack the Ripper Phantom Blood C Evil J-046.jpg
J-047 Dark Knight Bruford Phantom Blood C Blood J-047.jpg
J-048 Tarkus Phantom Blood C Blood J-048.jpg
J-049 Undead Doobie Phantom Blood C Blood J-049.jpg
J-050 Page Phantom Blood C Evil J-050.jpg
J-051 Jones Phantom Blood C Evil J-051.jpg
J-052 Plant Phantom Blood C Evil J-052.jpg
J-053 Bornnam Phantom Blood C Evil J-053.jpg
J-054 Living Dead Town Citizens Phantom Blood C Blood J-054.jpg
J-055 Living Dead Criminal Phantom Blood C Evil J-055.jpg
J-056 Living Dead Fighter Phantom Blood C Evil J-056.jpg
J-057 Straizo's Darkness Battle Tendency C Blood J-057.jpg
J-058 Donovan Battle Tendency C Evil J-058.jpg
J-059 Wired Beck Battle Tendency C Blood J-059.jpg
J-060 Santana Battle Tendency C Pillar J-060.jpg
J-061 Santana's Return Battle Tendency C Pillar J-061.jpg
J-062 Wamuu Battle Tendency C Pillar J-062.jpg
J-063 Wamuu's Wind Battle Tendency U Pillar J-063.jpg
J-064 Esidisi Battle Tendency C Pillar J-064.jpg
J-065 Esidisi's Flames Battle Tendency C Pillar J-065.jpg
J-066 Kars Battle Tendency C Pillar J-066.jpg
J-067 Ultimate Lifeform - Kars Battle Tendency R Pillar J-067.jpg
J-091 Jonathan Joestar Phantom Blood U Ally J-091.jpg
J-092 Dio Brando Phantom Blood U Evil J-092.jpg
Event Cards
No. Name Appearance Rarity Effect Image
J-068 Sunlight Yellow Overdrive!! Phantom Blood C One character’s attack power is changed to 「S」. J-068.jpg
J-069 Another Ripple! Phantom Blood U This card lasts for 1 turn. When an ally’s attack is not blocked, in addition to normal damage, reduce the opponent’s life further by the attack power of your character’s 「S」. J-069.jpg
J-070 Metal Silver Overdrive! Phantom Blood U Make one battle invalid. All attacking and blocking characters are sent back to their sides “exhausted”. J-070.jpg
J-071 Zoom Punch! Phantom Blood C In battle, one ally gains 「S+2」. J-071.jpg
J-072 Stone Mask Phantom Blood U Give one of your 【Vampire】 characters 「P+2, S+1」. J-072.jpg
J-073 Do you remember how many loafs of bread you have eaten in your life? Phantom Blood C One character’s attack power is changed to 「P」. J-073.jpg
J-074 Red Stone of Aja Battle Tendency U Choose one of your face-up lineage cards (minimum of 1), discard it, and recover one life point for every card you do this to. This effect can only be used at the beginning of the battle phase. J-074.jpg
J-075 Death Wedding Ring Battle Tendency U This card lasts for 1 turn. This must be used on an enemy with an action ability that has not yet used it. This enemy character cannot use their「special ability/Stand power」(this effect cannot be interrupted), and this character must block if it can. This effect can only be used before declaring a block. J-075.jpg
J-076 And time goes on Battle Tendency C Rearrange your lineage cards in any order you wish. J-076.jpg
J-077 I… I played another little trick on yoouu! Battle Tendency C All characters use attack power 「T」 (you cannot use this in a battle where there are no characters). J-077.jpg
J-078 Blood vessel needle attack! Phantom Blood C Return 1-4 【living dead】 characters back to the draw deck and shuffle it. Your opponent then discards character(s) equal to the level of the amount discarded. (e.g: Three 【living dead】 discarded would be one level 3 character or three level 1 characters). This effect can only be used before declaring an attack. J-078.jpg
Stand Cards
No. Name Appearance Rarity Stand Ability Image
J-079 Star Platinum Stardust Crusaders R ▲ One of your characters with attached Stand gains: 「◎

When attacking, if the amount of your attack power is greater than the attack power of the defending enemy, reduce the opponent’s life points by the difference」. This effect can only be used before declaring a block.

J-079.jpg
J-080 Hermit Purple Stardust Crusaders U ▲ Choose one of your opponent’s lineage cards and flip it face-down. J-080.jpg
J-081 Hierophant Green Stardust Crusaders C ▼ At one stage, return all enemies 「level: 1」 back to the battlefield “exhausted”. This effect can only be used before declaring a block. J-081.jpg
J-082 Silver Chariot Stardust Crusaders C ▲ An ally with attached Stand gets 「P+1, T+1」. J-082.jpg
J-083 Magician's Red Stardust Crusaders U ▲ 「Cost: OO」 When you pay the cost, one stage returns to the owner’s draw deck and is re-shuffled. This effect can only be used at the beginning of the battle phase. J-083.jpg
J-084 The Fool Stardust Crusaders C ▲ You regain 1 life point. This effect can only be used at the beginning of the battle phase. J-084.jpg
Stage Cards
No. Name Appearance Rarity Scale Effect Image
J-085 Joestar Mansion Phantom Blood C 4 "Ally" characters destroyed at a battle here are returned to the bottom of their draw deck. J-085.jpg
J-086 City of Corpses Phantom Blood C 2 When defeating an enemy here, your opponent discards their top draw deck card. J-086.jpg
J-087 Air Supplena Island Battle Tendency C 5 Attack power is decided by 「S」. J-087.jpg
J-088 Windknight's Lot Phantom Blood C 3 【Living dead】 get 「P+1」. J-088.jpg
J-089 Room of Dragon Decapitation Phantom Blood C 4 Attack power is decided by 「P」. J-089.jpg
J-090 Skeleton Heel Stone Battle Tendency C 6 When a 【Pillar Men】 defeats an enemy, the opponent's life decreases 2 points. J-090.jpg
J-093 Mexico Test Site Battle Tendency C 5 Attack power is decided by 「T」. J-093.jpg
J-094 Atlantic Ocean Phantom Blood C 3 【Living dead】 cannot attack or block here. 【Vampire/Pillar Men】 get 「P-1」. J-094.jpg

References

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