CyberConnect2: Difference between revisions
Paisley Park (talk | contribs) m clean up |
No edit summary |
||
(17 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{Company |
{{Company Infobox |
||
|title = CyberConnect2 |
|title = CyberConnect2 |
||
|image = [[File:CyberConnect2.png|{{ImageSize}}]] |
|image = [[File:CyberConnect2.png|{{ImageSize}}]] |
||
|imagebg = black |
|||
|ja_kanji = 株式会社サイバーコネクトツー |
|ja_kanji = 株式会社サイバーコネクトツー |
||
|ja_romaji = Kabushiki gaisha Saibā Konekuto Tsū |
|ja_romaji = Kabushiki gaisha Saibā Konekuto Tsū |
||
|foundation = February 16, 1996 |
|foundation = February 16, 1996 |
||
|industry = {{W|Video game}} |
|industry = {{W|Video game}} |
||
| |
|hq = {{W|Fukuoka}}, {{W|Japan}} |
||
|keypeople = [[Hiroshi Matsuyama]] {{S|President and CEO}} |
|keypeople = [[Hiroshi Matsuyama]] {{S|President and CEO}} |
||
|affiliate = |
|affiliate = |
||
Line 13: | Line 14: | ||
{{Nihongo|'''CyberConnect2 Co., Ltd.'''|株式会社サイバーコネクトツー|Kabushiki gaisha Saibā Konekuto Tsū}} is a Japanese video game development studio and publisher, based in {{W|Fukuoka}}, Japan. They are mostly known for creating the {{W|.hack (video game series)|.hack series}} and many {{W|Naruto}} fighting games. |
{{Nihongo|'''CyberConnect2 Co., Ltd.'''|株式会社サイバーコネクトツー|Kabushiki gaisha Saibā Konekuto Tsū}} is a Japanese video game development studio and publisher, based in {{W|Fukuoka}}, Japan. They are mostly known for creating the {{W|.hack (video game series)|.hack series}} and many {{W|Naruto}} fighting games. |
||
The company is constantly expanding their workforce into the international market. In 2016, they created a studio in {{W|Montreal}}, Canada.<ref name="CC2Montreal">[https://venturebeat.com/2016/12/30/japans-cyberconnect2-levels-up-to-become-a-global-triple-a-game-studio/ CyberConnect2's entrance into the international market]</ref> Along with recently publishing their own games, they work with [[Bandai Namco]] and other publishers. |
|||
CyberConnect2 developed [[ |
CyberConnect2 developed ''[[All-Star Battle]]'', ''[[Eyes of Heaven]]'' and ''[[All-Star Battle R]]''. Their models are used in ''[[Stardust Shooters]]'' and they also assist with 3D CG in the anime adaptation of ''[[JoJo's Bizarre Adventure]]'' by [[David Production]]. |
||
==History== |
==History== |
||
Initially named "CyberConnect |
Initially named "CyberConnect," the company was founded by [[Hiroshi Matsuyama]], his friend Shinjiro Sugitani, and eight other employees on February 16, 1996. Matsuyama was working at a cement company at the time when he was contacted by Sugitani, his university friend from the manga club they both attended. Sugitani along with eight others were working at {{W|Taito}} when they decided to branch out, disliking the rigidity of Taito. Sugitani was considered the President and CEO of their new company, but all ten members had a democratic method of making decisions and pitched in an equal amount of money to start the company. |
||
They released their first game published by [[Bandai Namco|Bandai]] named Tail Concerto in April 1998, and their following work named Silent Bomber in October 1999. Both games were unsuccessful, leading to an argument between Matsuyama and Sugitani at some point in 2001. At that time, they had around 20 employees. Sugitani suggested that they should go their own ways or separately work towards making mobile games, whereas Matsuyama thought they should work together and make PlayStation 2 games. Sugitani left the company and Matsuyama became the new president and CEO, changing its name to CyberConnect2. The remaining employees stayed with Matsuyama.<ref>[https://www.gamasutra.com/view/feature/132458/the_formation_and_evolution_of_.php?page=1 The Formation and Evolution of CyberConnect2]</ref> |
They released their first game published by [[Bandai Namco|Bandai]] named {{W|Tail Concerto}} in April 1998, and their following work named {{W|Silent Bomber}} in October 1999. Both games were unsuccessful, leading to an argument between Matsuyama and Sugitani at some point in 2001. At that time, they had around 20 employees. Sugitani suggested that they should go their own ways or separately work towards making mobile games, whereas Matsuyama thought they should work together and make PlayStation 2 games. Sugitani left the company and Matsuyama became the new president and CEO, changing its name to CyberConnect2. The remaining employees stayed with Matsuyama.<ref>[https://www.gamasutra.com/view/feature/132458/the_formation_and_evolution_of_.php?page=1 The Formation and Evolution of CyberConnect2]</ref> |
||
[[File:Cc2_logo_ltd.png|thumb|right|200px|CC2's old logo]] |
[[File:Cc2_logo_ltd.png|thumb|right|200px|CC2's old logo]] |
||
Matsuyama persevered and created the concept for the {{W|.hack (video game series)|.hack series}}, releasing their first .hack game on June 20, 2002. The game was a worldwide success and eventually led to several more games in the franchise. Later in 2002, Matsuyama pitched the idea to create {{W|Naruto}} games, furthering the growth of CyberConnect2 after the success of each "Ultimate Ninja" game. |
Matsuyama persevered and created the concept for the {{W|.hack (video game series)|.hack series}}, releasing their first .hack game on June 20, 2002. The game was a worldwide success and eventually led to several more games in the franchise. Later in 2002, Matsuyama pitched the idea to create {{W|Naruto}} games, furthering the growth of CyberConnect2 after the success of each "Ultimate Ninja" game. |
||
Line 26: | Line 27: | ||
On October 23, 2007, CC2 redesigned their logo to the current one and expanded beyond video game production. Matsuyama formed a sub-studio named Sensible Art Innovation for movie production with LieN (made up of vocalist Tomoyo Mitani, performer of the ".hack//G.U." theme songs, along with Chikayo Fukuda, composer of the music for all CC2 games). |
On October 23, 2007, CC2 redesigned their logo to the current one and expanded beyond video game production. Matsuyama formed a sub-studio named Sensible Art Innovation for movie production with LieN (made up of vocalist Tomoyo Mitani, performer of the ".hack//G.U." theme songs, along with Chikayo Fukuda, composer of the music for all CC2 games). |
||
On February 21, 2012, CC2 developed {{W|Asura's Wrath}}, published by {{W|Capcom}}. A year later on August 29, 2013, they released [[ |
On February 21, 2012, CC2 developed {{W|Asura's Wrath}}, published by {{W|Capcom}}. A year later on August 29, 2013, they released [[All-Star Battle]], published by [[Bandai Namco]]. In between their console games on PlayStation 3, CC2 started developing handheld and mobile games, such as {{W|Solatorobo: Red the Hunter}}, Shadow Escaper, Shinigami Messiah, {{W|Little Tail Story}}, and FullBokko Heroes X. |
||
[[File:CC2 Manga Collection.jpg|thumb|left|CC2's manga collection, with JoJo posters]] |
[[File:CC2 Manga Collection.jpg|thumb|left|CC2's manga collection, with JoJo posters]] |
||
On December 17, 2015, CC2 released [[ |
On December 17, 2015, CC2 released [[Eyes of Heaven]] with Bandai Namco. CC2 also has an office in {{W|Tokyo}}, Japan. For the company's 20th anniversary on February 16, 2016, they created a studio in {{W|Montreal}}, Canada, which they had planned to do for five years. Koji Yamanouchi, a veteran developer at CyberConnect2, became the studio manager in Montreal.<ref name="CC2Montreal" /> |
||
CyberConnect2 was tasked with developing the ''{{W|Final Fantasy VII Remake}}'', but Square Enix announced that they moved the development of it in-house in May, 2017.<ref>[https://web.archive.org/web/20170530154120/http://kotaku.com/square-enix-is-now-doing-final-fantasy-vii-remake-in-ho-1795630436 FFVII Remake Development moved in-house]</ref> |
CyberConnect2 was tasked with developing the ''{{W|Final Fantasy VII Remake}}'', but Square Enix announced that they moved the development of it in-house in May, 2017.<ref>[https://web.archive.org/web/20170530154120/http://kotaku.com/square-enix-is-now-doing-final-fantasy-vii-remake-in-ho-1795630436 FFVII Remake Development moved in-house]</ref> |
||
They are continuing to create games for various anime such as {{W|Dragon Ball Z: Kakarot}}, released on January 16, 2020, as well as |
They are continuing to create games for various anime such as {{W|Dragon Ball Z: Kakarot}}, released on January 16, 2020, as well as ''{{W|Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles}}'', released October 15, 2021. CC2 also released their first self-published title, ''{{W|Fuga: Melodies of Steel}}'', on July 29, 2021, as part of its "Trilogy of Vengeance" project.<ref>https://www.gematsu.com/2018/07/cyberconnect2-trilogy-of-vengeance-titles-set-for-simultaneous-worldwide-release-video-update</ref> |
||
==JoJo Video Games== |
==JoJo Video Games== |
||
*[[ |
*[[All-Star Battle]] (August 29, 2013) |
||
*[[ |
*[[Eyes of Heaven]] (December 17, 2015) |
||
*[[All-Star Battle R]] (September 1, 2022) |
|||
==Gallery== |
==Gallery== |
||
<gallery> |
<gallery> |
||
File:20thAnniversaryCC2 restored.png|Autograph from [[Hirohiko Araki]] in the CC2 Office |
File:20thAnniversaryCC2 restored.png|Autograph from [[Hirohiko Araki]] in the CC2 Office |
||
GARD Car.jpg|Car model in [[SC Episode 26]] and [[SC Episode 27]] |
File:GARD Car.jpg|Car model in [[SC Episode 26]] and [[SC Episode 27]] |
||
SC31 Train.jpg|Train model in [[SC Episode 31]] |
File:SC31 Train.jpg|Train model in [[SC Episode 31]] |
||
CC2HarvestModels.jpg|Model of [[Harvest]] in [[DU Episode 18]] |
File:CC2HarvestModels.jpg|Model of [[Harvest]] in [[DU Episode 18]] |
||
</gallery> |
</gallery> |
||
==References== |
==References== |
||
{{References}} |
|||
<references /> |
|||
==Site Navigation== |
==Site Navigation== |
||
{{Languages}} |
|||
{{Companies}} |
{{Companies}} |
||
[[Category:Video Games |
[[Category:Video Games]] |
||
[[Category:Companies |
[[Category:Companies]] |
Latest revision as of 04:18, 14 March 2025
CyberConnect2 Co., Ltd. (株式会社サイバーコネクトツー, Kabushiki gaisha Saibā Konekuto Tsū) is a Japanese video game development studio and publisher, based in Fukuoka, Japan. They are mostly known for creating the .hack series and many Naruto fighting games.
The company is constantly expanding their workforce into the international market. In 2016, they created a studio in Montreal, Canada.[1] Along with recently publishing their own games, they work with Bandai Namco and other publishers.
CyberConnect2 developed All-Star Battle, Eyes of Heaven and All-Star Battle R. Their models are used in Stardust Shooters and they also assist with 3D CG in the anime adaptation of JoJo's Bizarre Adventure by David Production.
History
Initially named "CyberConnect," the company was founded by Hiroshi Matsuyama, his friend Shinjiro Sugitani, and eight other employees on February 16, 1996. Matsuyama was working at a cement company at the time when he was contacted by Sugitani, his university friend from the manga club they both attended. Sugitani along with eight others were working at Taito when they decided to branch out, disliking the rigidity of Taito. Sugitani was considered the President and CEO of their new company, but all ten members had a democratic method of making decisions and pitched in an equal amount of money to start the company.
They released their first game published by Bandai named Tail Concerto in April 1998, and their following work named Silent Bomber in October 1999. Both games were unsuccessful, leading to an argument between Matsuyama and Sugitani at some point in 2001. At that time, they had around 20 employees. Sugitani suggested that they should go their own ways or separately work towards making mobile games, whereas Matsuyama thought they should work together and make PlayStation 2 games. Sugitani left the company and Matsuyama became the new president and CEO, changing its name to CyberConnect2. The remaining employees stayed with Matsuyama.[2]

Matsuyama persevered and created the concept for the .hack series, releasing their first .hack game on June 20, 2002. The game was a worldwide success and eventually led to several more games in the franchise. Later in 2002, Matsuyama pitched the idea to create Naruto games, furthering the growth of CyberConnect2 after the success of each "Ultimate Ninja" game.
On October 23, 2007, CC2 redesigned their logo to the current one and expanded beyond video game production. Matsuyama formed a sub-studio named Sensible Art Innovation for movie production with LieN (made up of vocalist Tomoyo Mitani, performer of the ".hack//G.U." theme songs, along with Chikayo Fukuda, composer of the music for all CC2 games).
On February 21, 2012, CC2 developed Asura's Wrath, published by Capcom. A year later on August 29, 2013, they released All-Star Battle, published by Bandai Namco. In between their console games on PlayStation 3, CC2 started developing handheld and mobile games, such as Solatorobo: Red the Hunter, Shadow Escaper, Shinigami Messiah, Little Tail Story, and FullBokko Heroes X.

On December 17, 2015, CC2 released Eyes of Heaven with Bandai Namco. CC2 also has an office in Tokyo, Japan. For the company's 20th anniversary on February 16, 2016, they created a studio in Montreal, Canada, which they had planned to do for five years. Koji Yamanouchi, a veteran developer at CyberConnect2, became the studio manager in Montreal.[1]
CyberConnect2 was tasked with developing the Final Fantasy VII Remake, but Square Enix announced that they moved the development of it in-house in May, 2017.[3]
They are continuing to create games for various anime such as Dragon Ball Z: Kakarot, released on January 16, 2020, as well as Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles, released October 15, 2021. CC2 also released their first self-published title, Fuga: Melodies of Steel, on July 29, 2021, as part of its "Trilogy of Vengeance" project.[4]
JoJo Video Games
- All-Star Battle (August 29, 2013)
- Eyes of Heaven (December 17, 2015)
- All-Star Battle R (September 1, 2022)