All-Star Battle/Johnny Joestar: Difference between revisions

From JoJo's Bizarre Encyclopedia - JoJo Wiki
Jump to navigation Jump to search
Content deleted Content added
No edit summary
Added an infobox
 
(14 intermediate revisions by 5 users not shown)
Line 1: Line 1:
<noinclude>{{PTabs|base=All-Star Battle|All-Star Battle|width=12em}}{{PTabs|base=Johnny Joestar/Games|{{White|Johnny Joestar}}|width=12em|s=SBR}}
<noinclude>{{Johnny Joestar Games Navbox|type=top}}</noinclude>
{{Game Character Infobox
{{Johnny Joestar Games|type=top}}</noinclude>
|title = Johnny Joestar
[[File:Johnny JoestarASB.png|frameless|right]]
|image = [[File:Johnny JoestarASB.png|{{ImageSize}}]]
Johnny makes his first playable appearance in the PS3 game. He was confirmed alongside [[Jonathan Joestar]] and [[Will Anthonio Zeppeli]]. As a Part 7 character, three parts of the '''Holy Corpse''' appear scattered on stages when he, Gyro, and/or Valentine are being played, which they can pick up to receive blessings that boost their performance in combat. Corpse Parts are obtained by crouching while over them.
|ja_kanji = ジョニィ・ジョースター
|ja_romaji = Jonyi Jōsutā
|health = 950
|style = Mounted
|stand = [[Tusk]]
|seiyuu = [[Yuki Kaji]]
|bgm = Tusk
|colors = SteelBallRun
}}
'''Johnny Joestar''' makes his first playable appearance in the PS3 game. He was confirmed alongside [[Jonathan Joestar]] and [[Will Anthonio Zeppeli]]. As a Part 7 character, three parts of the '''Holy Corpse''' appear scattered on stages when he, Gyro, and/or Valentine are being played, which they can pick up to receive blessings that boost their performance in combat. Corpse Parts are obtained by crouching while over them.


Along with Gyro, Johnny is one of the only two characters in the game who uses the "''Mounted''" Style. This Style allows him to get on and off his horse, Slow Dancer, slightly changing the moves available to him. Johnny must be unmounted in order to pick up the Corpse Parts but is slowed to a sluggish crawl due to his paraplegia. Exclusive to Johnny is a "'''Tusk's Growth'''" icon that appears above the Heart Heat Gauge, which displays Tusk's current ACT. Johnny has 950 HP.
Along with Gyro, Johnny is one of the only two characters in the game who uses the "''Mounted''" Style. This Style allows him to get on and off his horse, Slow Dancer, slightly changing the moves available to him. Johnny must be unmounted in order to pick up the Corpse Parts but is slowed to a sluggish crawl due to his paraplegia. Exclusive to Johnny is a '''"Tusk's Growth"''' icon that appears above the Heart Heat Gauge, which displays Tusk's current ACT. Johnny has 950 HP.


===Costumes===
==Costumes==
<gallery>
<gallery>
File:Johnny ASB.png|Johnny astride Slow Dancer
Johnny Slow Dancer ASB.png|Johnny astride Slow Dancer
File:Johnny ASB Color Alts A-D.png|Johnny Joestar Normal
Johnny ASB Color Alts A-D.png|Johnny Joestar Normal
File:Johnny ASB Special Costume A.png|Johnny Costume A<br />([[SBR Volume 12]])
Johnny ASB Special Costume A.png|Johnny Costume A<br />([[SBR Volume 12]])
File:Johnny ASB Special Costume B.png|Johnny Costume B<br />([[SBR Volume 23]])
Johnny ASB Special Costume B.png|Johnny Costume B<br />([[SBR Volume 23]])
File:Johnny ASB Special Costume C.png|Johnny Costume C<br />([[SBR Volume 4]])
Johnny ASB Special Costume C.png|Johnny Costume C<br />([[SBR Volume 4]])
File:Johnny ASB Special Costume D.png|Johnny Costume D<br />([[SBR Chapter 95]] Cover B)
Johnny ASB Special Costume D.png|Johnny Costume D<br />([[SBR Chapter 95]] Cover B)
</gallery>
</gallery>


===Command List===
==Gameplay==
Johnny is capable of battling at range using his variety of nail bullet-related skills to attack the opponent from various distances, trading some speed for power for his individual projectiles and other ranged attacks. When mounted, he gains above-average maneuverability and sizeable normal attacks, as well as a great combo tool in "I can make it!", which coupled with his projectiles make it especially difficult for his opponent to get him into their effective range. The Holy Corpse Parts also offer Johnny boons that naturally enhance his playstyle, the most prominent of which is super armor when utilizing his nail bullets.
Along with Enrico Pucci, Kosaku-Kira, Hol Horse, Koichi Hirose and Giorno Giovanna, Johnny is a character who can utilize more than one Stand during a match as part of his move set, being the character with the most Stand forms: All four Tusk ACTs.


However, due to having to manage his nail bullets past ACT1, the need to continuously evolve Tusk to gain access to more of his moveset, and his severe vulnerability unmounted, Johnny is very technical and possesses a dramatically steep learning curve, seen as one of the most difficult characters to grasp. Particularly, being unmounted leaves Johnny a mostly immobile target with short-ranged melee attacks, meaning he is easily overwhelmed if the opponent does not give him the opportunity to return to Slow Dancer's saddle and remain there. Running out of Golden Spin nail bullets also induces a heavy loss of a large majority of his moveset for the time being, thus aggressive overuse of Johnny's special skills can make him even more vulnerable.
{{Movelist|name=Style/Specials/Etc|Color=SBR|Color2=SBR2|

|head1=Slow Dancer / Dismount
While Johnny begins the match rather subpar, steady evolution of Tusk gathers him more and more abilities until he becomes a force capable of performing well and dealing great damage at any range, even up close. Careful application of his resources and maintaining superior mobility, range, and power with Slow Dancer, Tusk at ACT4, and the Holy Corpse Parts makes Johnny an extraordinarily tricky and formidable combatant.
|move1={{ASBInput|S}} {{Input|on ground}}

|desc1=Johnny can summon his horse Slow Dancer to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power, but receiving knockback will forcibly dismount him. While unmounted, Johnny crawls along the ground at a slow pace, and cannot jump.<br>If the Style input ({{ASBInput|S}}) is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
===Command List===
|head2=Holy Corpse Blessing
{{#vardefine:Specials|{{Game Movelist|Color=SBR|Title=Style/Specials/Etc|Collapse=true|
|move2=Passive
{{Game Move|Color=SBR|name=Slow Dancer / Dismount
|desc2=Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
|input={{ASBInput|S}} {{Input|on ground}}
|desc=Johnny can summon his horse Slow Dancer to mount it, or dismount and send it away, shifting his movement and available abilities. Slow Dancer improves his mobility, attack range, and power, but receiving knockback will forcibly dismount him. While unmounted, Johnny crawls along the ground at a slow pace, and cannot jump.<br>If the Style input ({{ASBInput|S}}) is chained from normals while unmounted, 'Quick Mount' is triggered at the cost of Heart Heat, whereby Johnny mounts Slow Dancer much faster and the act of flipping onto his horse can knock the opponent into the air. This provides an easy and quicker method of mounting as well as transitioning Johnny's unmounted combo into a mounted one.
}}
{{Game Move|Color=SBR|name=Holy Corpse Blessing
|input=Passive
|desc=Johnny receives a new blessing for every Holy Corpse Part he holds, but if successfully knocked down, drops the part and loses said blessing.
# Johnny's attack power is boosted, increasing his damage.
# Johnny's attack power is boosted, increasing his damage.
# Any of Johnny's skills that fire off nail bullets gain super armor, allowing him to shrug off most attacks aside from Throws/HHA/GHA.
# Any of Johnny's skills that fire off nail bullets gain super armor, allowing him to shrug off most attacks aside from Throws/HHA/GHA.
# The rate at which Johnny's Heart Heat Gauge fills is increased.
# The rate at which Johnny's Heart Heat Gauge fills is increased.
|head3='''I have to get there!'''
|move3={{ASBInput|4}}/{{ASBInput|6}} + {{ASBInput|H}} {{Input|on ground}}
|desc3=This skill can only be used when unmounted. Johnny spins his nails and forces his lower body off the ground, temporarily 'wheeling' himself forward or backwards. If used with the opponent at point-blank range, they will take minor damage and stagger. Johnny is also provided brief invulnerability to non-HHA/GHA attacks, allowing him to situationally use this skill for defensive or even reversal purposes.
|head4='''I can make it!'''
|move4={{ASBInput|4}}{{ASBInput|6}}
|desc4=This skill can only be used when mounted. Slow Dancer lunges forward, and if the opponent is hit, rams them into the air. (Comboable through Puttsun Cancel)
|desc5=Johnny quickly drinks a cup of chamomile tea, temporarily boosting the speed at which his Golden Spin nails regrow.|head5='''Care for some herbal tea?''' (Tusk ACT2 onward)|move5={{ASBInput|2}}x2 + {{ASBInput|M}} {{Input|on ground}}}}

{{Movelist|name=Throw|Color=SBR|Color2=SBR2|
|head1='''My body... it stood!'''
|move1=2 ATK buttons at close range or {{ASBInput|T}} {{Input|on ground}}
|desc1=Johnny's Throw can only be used while unmounted. Johnny attacks the opponent's lower body by spinning his nails and cutting them. His legs spontaneously jolt to launch him into the air as he fires the nails downward.
}}
}}
{{Game Move|Color=SBR|name='''I have to get there!'''
|input={{ASBInput|4/6|H}} {{Input|on ground}}
|desc=This skill can only be used when unmounted. Johnny spins his nails and forces his lower body off the ground, temporarily 'wheeling' himself forward or backwards. If used with the opponent at point-blank range, they will take minor damage and stagger. Johnny is also provided brief invulnerability to non-HHA/GHA attacks, allowing him to situationally use this skill for defensive or even reversal purposes.
}}
{{Game Move|Color=SBR|name='''I can make it!'''
|input={{ASBInput|46}}
|desc=This skill can only be used when mounted. Slow Dancer lunges forward, and if the opponent is hit, rams them into the air. (Comboable through Puttsun Cancel)
}}
{{Game Move|Color=SBR|name='''Care for some herbal tea?''' (Tusk ACT2 onward)
|input={{ASBInput|2}}x2 + {{ASBInput|M}} {{Input|on ground}}
|desc=Johnny quickly drinks a cup of chamomile tea, temporarily boosting the speed at which his Golden Spin nails regrow.
}}
}}}}<!--
-->{{#vardefine:Throws|{{Game Movelist|Color=SBR|Title=Throws|Collapse=true|
{{Game Move|Color=SBR|name='''My body... it stood!'''
|input=2 ATK buttons at close range or {{ASBInput|T}} {{Input|on ground}}
|desc=Johnny's Throw can only be used while unmounted. Johnny attacks the opponent's lower body by spinning his nails and cutting them. His legs spontaneously jolt to launch him into the air as he fires the nails downward.
}}
}}}}
Along with {{ASB|Enrico Pucci}}, {{ASB|Kosaku}}, {{ASB|Hol Horse}}, {{ASB|Koichi Hirose}} and {{ASB|Giorno Giovanna}}, Johnny is a character who can utilize more than one Stand during a match as part of his move set, being the character with the most Stand forms: All four Tusk Acts.


{{Tabber
====ACT1====
|ACT1|
Johnny begins a match with ACT1. Most of his moves consists of him shooting off his nails as basic projectiles. Unlike Tusk's later ACTs, all moves related to ACT1 are lost upon Tusk evolving.
Johnny begins a match with ACT1. Most of his moves consists of him shooting off his nails as basic projectiles. Unlike Tusk's later Acts, all moves related to ACT1 are lost upon Tusk evolving.


{{#var:Specials}}
{{Movelist|name=Style/Specials/Etc (Tusk ACT1)|Color=SBR|Color2=SBR2|

|head1='''I'll call them Tusks!'''
{{Game Movelist|Color=SBR|Title=Style/Specials/Etc (Tusk ACT1)|Collapse=true|
|move1={{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}}
{{Game Move|Color=SBR|name='''I'll call them Tusks!'''
|desc1=Using basic Spin energy, Johnny shoots off his nails like bullets in a salvo forward. Depending on the attack button inputted, he will shoot three-to-five at a time. This skill can be executed while mounted or unmounted. Unlike Tusk's later ACTs, Johnny's basic nails are unlimited as his nails regrow instantly at this stage, but have poor damage and cannot be aimed. (Flash Cancel comboable)
|input={{ASBInput|236|ATK}} {{Input|on ground}}
|head2='''My nails are spinning!'''
|desc=Using basic Spin energy, Johnny shoots off his nails like bullets in a salvo forward. Depending on the attack button inputted, he will shoot three-to-five at a time. This skill can be executed while mounted or unmounted. Unlike Tusk's later Acts, Johnny's basic nails are unlimited as his nails regrow instantly at this stage, but have poor damage and cannot be aimed. (Flash Cancel comboable)
|move2={{ASBInput|6}}{{ASBInput|2}}{{ASBInput|3}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}}
|desc2=Johnny spins his nails as he swings in an upwards melee attack, knocking the opponent off their feet. This move doubles as an anti-air. (Flash Cancel comboable)
|head3='''What is this?!'''
|move3={{ASBInput|2}}{{ASBInput|1}}{{ASBInput|4}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}}
|desc3=This skill can only be used when unmounted. Johnny sends a narrow shockwave forward along the ground, knocking the opponent down on impact. This move is a low attack and cannot be blocked crouching. (Flash Cancel comboable)
}}{{Movelist|name=Heart Heat Attack (Tusk ACT1)|Color=SBR|Color2=SBR2|
|head1='''Even if my spin falters, I'll never die!'''
|move1={{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6}} + 2 ATK Buttons {{Input|on ground}}
|desc1=Imbuing the Golden Spin into a nail bullet, Johnny evolves Tusk into ACT2, before firing said nail into the ground. The hole generated by the nail bullet moves along the ground, homing towards the opponent and knocking them into the air if it connects. The HHA is a low attack and cannot be blocked if the opponent is not crouching.<br>It is possible for Stand Users to be hit by this HHA twice, taking double damage, but the Stand must be hit first in a counterhit order for this to occur.
}}
}}
{{Game Move|Color=SBR|name='''My nails are spinning!'''
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|desc=Johnny spins his nails as he swings in an upwards melee attack, knocking the opponent off their feet. This move doubles as an anti-air. (Flash Cancel comboable)
}}
{{Game Move|Color=SBR|name='''What is this?!'''
|input={{ASBInput|214|ATK}} {{Input|on ground}}
|desc=This skill can only be used when unmounted. Johnny sends a narrow shockwave forward along the ground, knocking the opponent down on impact. This move is a low attack and cannot be blocked crouching. (Flash Cancel comboable)
}}
}}

{{Game Movelist|Color=SBR|Title=Heart Heat Attack (Tusk ACT1)|Collapse=true|
{{Game Move|Color=SBR|name='''Even if my spin falters, I'll never die!'''
|input={{ASBInput|236}} + 2 ATK Buttons {{Input|on ground}}
|desc=Imbuing the Golden Spin into a nail bullet, Johnny evolves Tusk into ACT2, before firing said nail into the ground. The hole generated by the nail bullet moves along the ground, homing towards the opponent and knocking them into the air if it connects. The HHA is a low attack and cannot be blocked if the opponent is not crouching.<br>It is possible for Stand users to be hit by this HHA twice, taking double damage, but the Stand must be hit first in a counterhit order for this to occur.
}}
}}

{{#var:Throws}}


====ACT2====
|ACT2|
Once Johnny reaches ACT2, a '''Tusk Icon''' will appear above the Heart Heat Gauge, showing the amount of Golden Spin nail bullets he has left from 10. One of the nail icons will darken every time Johnny fires one off, and they will only regenerate after all ten have been spent.
Once Johnny reaches ACT2, a '''Tusk Icon''' will appear above the Heart Heat Gauge, showing the amount of Golden Spin nail bullets he has left from 10. One of the nail icons will darken every time Johnny fires one off, and they will only regenerate after all ten have been spent.


{{#var:Specials}}
{{Movelist|name=Style/Specials/Etc (Tusk ACT2)|Color=SBR|Color2=SBR2|

|head1='''Golden Spin Nail Bullets'''
{{Game Movelist|Color=SBR|Title=Style/Specials/Etc (Tusk ACT2)|Collapse=true|
|move1={{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}}
{{Game Move|Color=SBR|name='''Golden Spin Nail Bullets'''
|desc1=Johnny shoots a single nail bullet infused with the Golden Spin, hitting the opponent for more damage than his previous "I'll call them Tusks!" nail bullets. Depending on the attack button inputted, he will shoot at a different angle:
|input={{ASBInput|236|ATK}} {{Input|on ground}}
|desc=Johnny shoots a single nail bullet infused with the Golden Spin, hitting the opponent for more damage than his previous "I'll call them Tusks!" nail bullets. Depending on the attack button inputted, he will shoot at a different angle:
*Light {{ASBInput|L}} - Johnny fires downward. Allows Johnny to hit short or crouching opponents while mounted, otherwise only hitting at close range while unmounted.
*Light {{ASBInput|L}} - Johnny fires downward. Allows Johnny to hit short or crouching opponents while mounted, otherwise only hitting at close range while unmounted.
*Medium {{ASBInput|M}} - Johnny fires forward. The attack doubles as an anti-air while mounted, but misses most standing characters otherwise.
*Medium {{ASBInput|M}} - Johnny fires forward. The attack doubles as an anti-air while mounted, but misses most standing characters otherwise.
*Heavy {{ASBInput|H}} - Johnny fires at an upwards angle. The attack functions as an anti-air while unmounted, but otherwise misses most characters while mounted with the exception of close-ranged juggling purposes.
*Heavy {{ASBInput|H}} - Johnny fires at an upwards angle. The attack functions as an anti-air while unmounted, but otherwise misses most characters while mounted with the exception of close-ranged juggling purposes.
}}
|head2='''The hole will attack you'''
{{Game Move|Color=SBR|name='''The hole will attack you'''
|move2={{ASBInput|2}}{{ASBInput|1}}{{ASBInput|4}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}}
|input={{ASBInput|214|ATK}} {{Input|on ground}}
|desc2=Johnny fires into the ground, and the hole created by the nail bullet moves forward, homing towards the opponent and knocking them into the air if it connects. This move is a low attack and cannot be blocked crouching.
|desc=Johnny fires into the ground, and the hole created by the nail bullet moves forward, homing towards the opponent and knocking them into the air if it connects. This move is a low attack and cannot be blocked crouching.


<br>As the hole moves slower than the nail bullets, it is possible, after traveling a certain distance, for both to be able hit the opponent at the same time. It is also possible for Stand Users to be hit by this move twice, taking double damage, but the Stand must be hit first in a counterhit order for this to occur. (Flash Cancel comboable)
<br>As the hole moves slower than the nail bullets, it is possible, after traveling a certain distance, for both to be able hit the opponent at the same time. It is also possible for Stand users to be hit by this move twice, taking double damage, but the Stand must be hit first in a counterhit order for this to occur. (Flash Cancel comboable)
}}{{Movelist|name=Heart Heat Attack (Tusk ACT2)|Color=SBR|Color2=SBR2|
|head1='''Now I know where to shoot!'''
|move1={{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6}} + 2 ATK Buttons {{Input|on ground}}
|desc1=This HHA can only be used while unmounted. Aiming a Golden Spin Nail Bullet at the side of his head, glaring eyes aflame with dark determination, Johnny evolves Tusk into ACT3 as he shoots himself. ACT3 then sends a large hole created by Johnny's nail bullet along the ground with some homing. If it hits the opponent, it will knock them off-balance and continue moving past. Johnny's upper half will then appear out of it as he shoots five Golden Spin nail bullet into them from behind.
}}
}}
}}
====ACT3====

{{Game Movelist|Color=SBR|Title=Heart Heat Attack (Tusk ACT2)|Collapse=true|
{{Game Move|Color=SBR|name='''Now I know where to shoot!'''
|input={{ASBInput|236}} + 2 ATK Buttons {{Input|on ground}}
|desc=This HHA can only be used while unmounted. Aiming a Golden Spin Nail Bullet at the side of his head, glaring eyes aflame with dark determination, Johnny evolves Tusk into ACT3 as he shoots himself. ACT3 then sends a large hole created by Johnny's nail bullet along the ground with some homing. If it hits the opponent, it will knock them off-balance and continue moving past. Johnny's upper half will then appear out of it as he shoots five Golden Spin nail bullet into them from behind.
}}
}}

{{#var:Throws}}

|ACT3|
Once Johnny reaches ACT3, he unlocks two more abilities that involve transportation via the holes created by Golden Spin Nail Bullets, aiding him in unmounted mobility.
Once Johnny reaches ACT3, he unlocks two more abilities that involve transportation via the holes created by Golden Spin Nail Bullets, aiding him in unmounted mobility.


{{#var:Specials}}
{{Movelist|name=Style/Specials/Etc (Tusk ACT3)|Color=SBR|Color2=SBR2|

|head1='''Send me down the hole!'''
{{Game Movelist|Color=SBR|Title=Style/Specials/Etc (Tusk ACT3)|Collapse=true|
|move1={{ASBInput|6}}{{ASBInput|2}}{{ASBInput|3}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}}
{{Game Move|Color=SBR|name='''Send me down the hole!'''
|desc1=Johnny fires a nail bullet into the ground and sticks his forearm in. If mounted, a hole will be suspended in mid-air next to him. A second hole will begin quickly moving along the ground, either forwards or backwards depending on the attack button inputted, before his forearm appears from it and fires a stronger Golden Spin Nail Bullet. The nail fired deals much greater damage and knocks the opponent off their feet. (Flash Cancel comboable)
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|desc=Johnny fires a nail bullet into the ground and sticks his forearm in. If mounted, a hole will be suspended in mid-air next to him. A second hole will begin quickly moving along the ground, either forwards or backwards depending on the attack button inputted, before his forearm appears from it and fires a stronger Golden Spin Nail Bullet. The nail fired deals much greater damage and knocks the opponent off their feet. (Flash Cancel comboable)
<br>This skill consumes two Golden Spin Nail Bullets per use; One to create the hole, and a second to fire in the actual attack. The attack will not complete if Johnny has no more than a single nail left.
<br>This skill consumes two Golden Spin Nail Bullets per use; One to create the hole, and a second to fire in the actual attack. The attack will not complete if Johnny has no more than a single nail left.
}}
|head2='''Where's the upper half?!'''
{{Game Move|Color=SBR|name='''Where's the upper half?!'''
|move2={{ASBInput|4}}{{ASBInput|2}}{{ASBInput|1}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}}
|input={{ASBInput|421|ATK}} {{Input|on ground}}
|desc2=This skill can only be used while unmounted. Johnny fires a nail bullet into the ground and sticks his entire upper body into it. Another hole will then move along the ground, either forwards or backwards depending on the attack button inputted, before the rest of Johnny's body is sucked in. He will then reappear on the other side. The longer the button is held, the farther the hole will travel. This skill is useful for quick traversal along the stage unmounted or simply for evasion, but has a delay before the hole begins to move, leaving Johnny's lower half open to low attacks.
|desc=This skill can only be used while unmounted. Johnny fires a nail bullet into the ground and sticks his entire upper body into it. Another hole will then move along the ground, either forwards or backwards depending on the attack button inputted, before the rest of Johnny's body is sucked in. He will then reappear on the other side. The longer the button is held, the farther the hole will travel. This skill is useful for quick traversal along the stage unmounted or simply for evasion, but has a delay before the hole begins to move, leaving Johnny's lower half open to low attacks.
}}{{Movelist|name=Heart Heat Attack (Tusk ACT3 & ACT4)|Color=SBR|Color2=SBR2|
}}
|head1='''Complete Golden Spin Energy'''
|move1={{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6}} + 2 ATK Buttons {{Input|on ground}}
|desc1=This HHA can only be used while mounted. Johnny evolves Tusk into ACT4 as the new Stand is summoned to advance forward while rapidly punching. The whole HHA does not have to hit in order for it to work; If the opponent is struck, even by just the last punch, they will be knocked to the ground as Tusk ACT4 follows up by pummeling them as they lay. This HHA will remain after Tusk evolves to ACT4, being Johnny's final and highest-damaging HHA.
}}
}}


{{Game Movelist|Color=SBR|Title=Heart Heat Attack (Tusk ACT3 & ACT4)|Collapse=true|
====ACT4====
{{Game Move|Color=SBR|name='''Complete Golden Spin Energy'''
|input={{ASBInput|236}} + 2 ATK Buttons {{Input|on ground}}
|desc=This HHA can only be used while mounted. Johnny evolves Tusk into ACT4 as the new Stand is summoned to advance forward while rapidly punching. The whole HHA does not have to hit in order for it to work; If the opponent is struck, even by just the last punch, they will be knocked to the ground as Tusk ACT4 follows up by pummeling them as they lay. This HHA will remain after Tusk evolves to ACT4, being Johnny's final and highest-damaging HHA.
}}
}}

{{#var:Throws}}

|ACT4|
Once Johnny reaches ACT4, he unlocks two more abilities that involve Tusk ACT4 directly attacking the opponent with a barrage of fists, granting him more raw power and improving his ability to engage in close-ranged combat.
Once Johnny reaches ACT4, he unlocks two more abilities that involve Tusk ACT4 directly attacking the opponent with a barrage of fists, granting him more raw power and improving his ability to engage in close-ranged combat.


{{#var:Specials}}
{{Movelist|name=Style/Specials/Etc (Tusk ACT4)|Color=SBR|Color2=SBR2|

|head1='''Who'll be the sacrifice?'''
{{Game Movelist|Color=SBR|Title=Style/Specials/Etc (Tusk ACT4)|Collapse=true|
|move1={{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6}} + {{ASBInput|S}} {{Input|on ground}}
{{Game Move|Color=SBR|name='''Who'll be the sacrifice?'''
|desc1=Johnny fires a nail bullet imbued with ACT4 as it rapidly punches flying forward a good distance, pushing the opponent away and knocking them down with the final punch if it lands. (Flash Cancel comboable)
|input={{ASBInput|236|S}} {{Input|on ground}}
|head2='''Chumimin~'''
|desc=Johnny fires a nail bullet imbued with ACT4 as it rapidly punches flying forward a good distance, pushing the opponent away and knocking them down with the final punch if it lands. (Flash Cancel comboable)
|move2={{ASBInput|6}}{{ASBInput|2}}{{ASBInput|3}} + {{ASBInput|S}} {{Input|on ground}}
}}
|desc2=Johnny fires a nail bullet imbued with ACT4 into the ground. ACT4 will immediately reappear in front of the opponent and rapidly punch them, regardless of range or orientation. (Flash Cancel comboable)
}}{{Movelist|name=Great Heat Attack|Color=SBR|Color2=SBR2|
{{Game Move|Color=SBR|name='''Chumimin~'''
|input={{ASBInput|623|S}} {{Input|on ground}}
|head1="'''Pretty long for a shortcut!'''"
|desc=Johnny fires a nail bullet imbued with ACT4 into the ground. ACT4 will immediately reappear in front of the opponent and rapidly punch them, regardless of range or orientation. (Flash Cancel comboable)
|move1={{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6}} + 3 ATK Buttons, or {{ASBInput|G}} {{Input|on ground}}
}}
|desc1=Johnny's GHA can only be performed while mounted, but will automatically summon Slow Dancer if inputted while unmounted. This GHA can be used when Johnny has Tusk at any ACT, and executing it will evolve it directly to ACT4 regardless if it succeeds or not.
}}

{{Game Movelist|Color=SBR|Title=Great Heat Attack|Collapse=true|
{{Game Move|Color=SBR|name='''"Pretty long for a shortcut!"'''
|input={{ASBInput|236}} + 3 ATK Buttons, or {{ASBInput|G}} {{Input|on ground}}
|desc=Johnny's GHA can only be performed while mounted, but will automatically summon Slow Dancer if inputted while unmounted. This GHA can be used when Johnny has Tusk at any ACT, and executing it will evolve it directly to ACT4 regardless if it succeeds or not.


Johnny launches off of Slow Dancer and fires a singular powerful nail bullet imbued with the power of the Complete Golden Spin Energy as ACT4 appears. If it lands, the nail bullet will drill into the opponent's torso, before ACT4 flies at and rapidly pummels them. ACT4 finishes by spinning and funneling itself into the hole created by the nail bullet. As its head appears from behind the opponent, the entrance of the Stand into their bodies generates a massive pink burst. Throughout Tusk's assault, Johnny calmly and quietly thanks Gyro.
Johnny launches off of Slow Dancer and fires a singular powerful nail bullet imbued with the power of the Complete Golden Spin Energy as ACT4 appears. If it lands, the nail bullet will drill into the opponent's torso, before ACT4 flies at and rapidly pummels them. ACT4 finishes by spinning and funneling itself into the hole created by the nail bullet. As its head appears from behind the opponent, the entrance of the Stand into their bodies generates a massive pink burst. Throughout Tusk's assault, Johnny calmly and quietly thanks Gyro.


Johnny's GHA is altered when used against Valentine. Valentine attempts to protect himself from the Complete Golden Spin Energy nail bullet with D4C Love Train, only for Tusk ACT4 to forcefully rip the dimensional wall open and fly past, recreating the climactic scene from the battle in the manga. When beating Valentine, a slow-motion close-up of Tusk punching D4C in the face and the hit reflecting in Valentine is shown.
Johnny's GHA is altered when used against Valentine. Valentine attempts to protect himself from the Complete Golden Spin Energy nail bullet with D4C Love Train, only for Tusk ACT4 to forcefully rip the dimensional wall open and fly past, recreating the climactic scene from the battle in the manga. When beating Valentine, a slow-motion close-up of Tusk punching D4C in the face and the hit reflecting in Valentine is shown.
}}
}}
}}


{{#var:Throws}}
===Gameplay Overview===
}}
Johnny is capable of battling at range using his variety of nail bullet-related skills to attack the opponent from various distances, trading some speed for power for his individual projectiles and other ranged attacks. When mounted, he gains above-average maneuverability and sizeable normal attacks, as well as a great combo tool in "I can make it!", which coupled with his projectiles make it especially difficult for his opponent to get him into their effective range. The Holy Corpse Parts also offer Johnny boons that naturally enhance his playstyle, the most prominent of which is super armor when utilizing his nail bullets.


==Story Mode==
However, due to having to manage his nail bullets past ACT1, the need to continuously evolve Tusk to gain access to more of his moveset, and his severe vulnerability unmounted, Johnny is very technical and possesses a dramatically steep learning curve, seen as one of the most difficult characters to grasp. Particularly, being unmounted leaves Johnny a mostly immobile target with short-ranged melee attacks, meaning he is easily overwhelmed if the opponent does not give him the opportunity to return to Slow Dancer's saddle and remain there. Running out of Golden Spin nail bullets also induces a heavy loss of a large majority of his moveset for the time being, thus aggressive overuse of Johnny's special skills can make him even more vulnerable.
===''[[Steel Ball Run]]''===
{{Tabber
|Normal Battle|
{{GameStage|ASB|7-1|header=true}}
{{GameStage|ASB|7-2}}
{{GameStage|ASB|7-4}}
|Another Battle|
{{GameStage|ASB|A7-1|header=true}}
{{GameStage|ASB|A7-2}}
{{GameStage|ASB|A7-4}}
}}


===''[[JoJolion]]''===
While Johnny begins the match rather subpar, steady evolution of Tusk gathers him more and more abilities until he becomes a force capable of performing well and dealing great damage at any range, even up close. Careful application of his resources and maintaining superior mobility, range, and power with Slow Dancer, Tusk at ACT4, and the Holy Corpse Parts makes Johnny an extraordinarily tricky and formidable combatant.
{{Tabber
|Normal Battle|
{{GameStage|ASB|8-7|header=true}}
|Another Battle|
{{GameStage|ASB|A8-7|header=true}}
}}


<noinclude>
<noinclude>

==Site Navigation==
==Site Navigation==
{{Languages}}
{{Languages}}
{{Johnny Joestar Games}}
{{Johnny Joestar Games Navbox}}
{{All-Star Battle}}
{{All-Star Battle Navbox}}
{{SteelBallRun}}
{{SteelBallRun}}
{{DISPLAYTITLE:All-Star Battle ★ Johnny Joestar}}
{{DISPLAYTITLE:All-Star Battle ★ Johnny Joestar}}

Latest revision as of 17:23, 11 March 2025


Johnny Joestar makes his first playable appearance in the PS3 game. He was confirmed alongside Jonathan Joestar and Will Anthonio Zeppeli. As a Part 7 character, three parts of the Holy Corpse appear scattered on stages when he, Gyro, and/or Valentine are being played, which they can pick up to receive blessings that boost their performance in combat. Corpse Parts are obtained by crouching while over them.

Along with Gyro, Johnny is one of the only two characters in the game who uses the "Mounted" Style. This Style allows him to get on and off his horse, Slow Dancer, slightly changing the moves available to him. Johnny must be unmounted in order to pick up the Corpse Parts but is slowed to a sluggish crawl due to his paraplegia. Exclusive to Johnny is a "Tusk's Growth" icon that appears above the Heart Heat Gauge, which displays Tusk's current ACT. Johnny has 950 HP.

Costumes

Gameplay

Johnny is capable of battling at range using his variety of nail bullet-related skills to attack the opponent from various distances, trading some speed for power for his individual projectiles and other ranged attacks. When mounted, he gains above-average maneuverability and sizeable normal attacks, as well as a great combo tool in "I can make it!", which coupled with his projectiles make it especially difficult for his opponent to get him into their effective range. The Holy Corpse Parts also offer Johnny boons that naturally enhance his playstyle, the most prominent of which is super armor when utilizing his nail bullets.

However, due to having to manage his nail bullets past ACT1, the need to continuously evolve Tusk to gain access to more of his moveset, and his severe vulnerability unmounted, Johnny is very technical and possesses a dramatically steep learning curve, seen as one of the most difficult characters to grasp. Particularly, being unmounted leaves Johnny a mostly immobile target with short-ranged melee attacks, meaning he is easily overwhelmed if the opponent does not give him the opportunity to return to Slow Dancer's saddle and remain there. Running out of Golden Spin nail bullets also induces a heavy loss of a large majority of his moveset for the time being, thus aggressive overuse of Johnny's special skills can make him even more vulnerable.

While Johnny begins the match rather subpar, steady evolution of Tusk gathers him more and more abilities until he becomes a force capable of performing well and dealing great damage at any range, even up close. Careful application of his resources and maintaining superior mobility, range, and power with Slow Dancer, Tusk at ACT4, and the Holy Corpse Parts makes Johnny an extraordinarily tricky and formidable combatant.

Command List

Along with Enrico Pucci, Kosaku Kawajiri, Hol Horse, Koichi Hirose and Giorno Giovanna, Johnny is a character who can utilize more than one Stand during a match as part of his move set, being the character with the most Stand forms: All four Tusk Acts.

ACT1ACT2ACT3ACT4

Johnny begins a match with ACT1. Most of his moves consists of him shooting off his nails as basic projectiles. Unlike Tusk's later Acts, all moves related to ACT1 are lost upon Tusk evolving.

Style/Specials/Etc
Style/Specials/Etc (Tusk ACT1)
Heart Heat Attack (Tusk ACT1)
Throws

Once Johnny reaches ACT2, a Tusk Icon will appear above the Heart Heat Gauge, showing the amount of Golden Spin nail bullets he has left from 10. One of the nail icons will darken every time Johnny fires one off, and they will only regenerate after all ten have been spent.

Style/Specials/Etc
Style/Specials/Etc (Tusk ACT2)
Heart Heat Attack (Tusk ACT2)
Throws

Once Johnny reaches ACT3, he unlocks two more abilities that involve transportation via the holes created by Golden Spin Nail Bullets, aiding him in unmounted mobility.

Style/Specials/Etc
Style/Specials/Etc (Tusk ACT3)
Heart Heat Attack (Tusk ACT3 & ACT4)
Throws

Once Johnny reaches ACT4, he unlocks two more abilities that involve Tusk ACT4 directly attacking the opponent with a barrage of fists, granting him more raw power and improving his ability to engage in close-ranged combat.

Style/Specials/Etc
Style/Specials/Etc (Tusk ACT4)
Great Heat Attack
Throws

Story Mode

Steel Ball Run

Normal BattleAnother Battle
7-1
Spin Lessons
(回転のLESSON Kaiten no Ressun)
Unlock Conditions: Unlocked from the start.
Stage: Philadelphia Coastline
7-2
Nobly Starving
(気高き飢え Kedakaki Ue)
Unlock Conditions: Clear the previous stage.
Stage: Philadelphia Coastline
7-4
The Ordeal Ends in Blood
(試練は流される血で終わる Shiren wa Nagasareru Chi de Owaru)
Unlock Conditions: Clear the previous stage.
Stage: Philadelphia Coastline
7-1
Spin Lessons
(回転のLESSON Kaiten no Ressun)
Unlock Conditions: Clear Part 7 in Normal Battle.
Stage: Philadelphia Coastline
7-2
Nobly Starving
(気高き飢え Kedakaki Ue)
Unlock Conditions: Clear Part 7 in Normal Battle.
Stage: Philadelphia Coastline
7-4
The Ordeal Ends in Blood
(試練は流される血で終わる Shiren wa Nagasareru Chi de Owaru)
Unlock Conditions: Clear Part 7 in Normal Battle.
Stage: Philadelphia Coastline

JoJolion

Normal BattleAnother Battle
8-7
Steel Ball Run
(スティール・ボール・ラン Sutīru Bōru Ran)
Unlock Conditions: Clear the previous stage.
Stage: Wall Eyes
8-7
Steel Ball Run
(スティール・ボール・ラン Sutīru Bōru Ran)
Unlock Conditions: Clear Part 8 in Normal Battle.
Stage: Wall Eyes


Site Navigation

Other languages: