All-Star Battle ★ Old Joseph Joestar
Part 3 Joseph also appears in the game as a DLC character, named simply named "Old Joseph" to differentiate himself to his younger counterpart.
Most of his attacks are similar to those from the Capcom game (Heritage for the Future). As one of the mass majority of playable characters in the game with the "Stand" Style, Old Joseph can turn Hermit Purple on/off, changing movesets, although he does not have access to the Stand Rush ability returning from the Capcom game. Old Joseph has 950 HP.
Costumes
Old Joseph possesses two alternate costumes, one is based off his early appearance in Part 3 (wearing the long jacket he had on while visiting Jotaro in jail) and the second is based off one of the manga covers, where his hair is blonde and he does not wear a hat (erroneously, he still uses various animations regarding the adjustment of his hat, even though he is without it while in this costume).
Command List
During a fight, Old Joseph can use several different attacks that were featured in Stardust Crusaders.
This skill can be enhanced if Style is inputted in-place of normal attack buttons, consuming 1/4th of the HHG; If Ripple-enhanced, the attack does more damage and executes much faster, making it impossible to react to for a human opponent and leaving Old Joseph less vulnerable during its recovery.
While this ability is in effect, the next middle/high attack dealt to Old Joseph by the opponent will cause Hermit Purple to burst out of his shirt. If they are in range, the attack will shock them and cause them to flinch, leaving them open to counterattack. (Comboable)
However, this ability can be nullified by low attacks, and countered by non-melee attacks such as projectiles that strike from outside its range.
The coal tar puddle will remain for a set period as a trap, functioning as a low attack that can make Old Joseph himself or his opponent slip and fall to the ground if they step in it, dealing minor damage. This skill is a reference to his battle with Empress.
This action is not unlike how Joseph uses cameras to capture spirit photos of DIO during Part 3, destroying them with a chop, although on a much larger scale.
Gameplay Overview
Old Joseph is a long-ranged fighter who falls into the "Grappler" archetype, utilizing skills that involve half-circle motion inputs to throw the opponent using Hermit Purple. He functions as a hybrid of Stand and Ripple Styles, able to use Ripple Breath and wield potent HHG-consuming attacks to enhance his offense. These involve two skills that can be enhanced, and a special that initiates an passive auto-counterattack. His Stand ON state focuses more heavily on Hermit Purple's own powers, granting large normal attacks and skills that all strike from mid- to long-range, including a command throw. Old Joseph sports one of the best anti-air skills in the game, and with another skill that can grab the opponent off the ground, he is also capable of extending combos or continuing pressure in a unique manner.
For his weaknesses, Old Joseph lacks the ability to Stand Rush (as Hermit Purple cannot act independently from him) to offset his Ripple-based powers, and he also has no anti-air or reversal in Stand OFF outside of his HHA. As nearly all of his skills utilize a half-circle motion input, players uncomfortable with performing those inputs may find difficulty executing certain attacks in the heat of combat.
Overall, Old Joseph is a very formidable, cohesive, and easy-to-understand combatant who readily switches between offensive and defensive playstyles. Wielding both Hermit Purple and the power of the Ripple, he can adapt to a wide variety of situations and deliver significant damage with lenient combos.