All-Star Battle ★ Josuke Higashikata
Josuke Higashikata makes his playable debut in All-Star Battle, and was confirmed along with Okuyasu, Jolyne and Ermes.
As one of the mass majority of playable characters in the game with the Stand Style, Josuke can turn Crazy Diamond on/off, changing movesets, as well as having access to the Stand Rush ability returning from Heritage for the Future, being able to attack in conjunction with his Stand. Josuke has 1000 HP.
Costumes
Command List
During a fight, Josuke can use several different attacks that were featured in Diamond is Unbreakable.
Josuke can summon or dismiss Crazy Diamond, shifting his available abilities.
Josuke turns to the side as Crazy Diamond's fists suddenly appear from behind him, rapidly striking the opponent. A command normal that can chain into any of Josuke's skills.
A special ability that requires a stock of the Heart Heat Gauge to activate. It will first initiate as a counter: Josuke will briefly adjust his pompadour, and if the opponent hits him during that moment, they will stop to insult his hair, temporarily sending Josuke into a blind rage as his hair spikes upward. The Heart Heat required is not consumed until the counter actually succeeds, allowing Josuke to attempt it repeatedly.
In this enraged state, all of Josuke's attacks have increased speed and damage, and deal much greater damage to the opponent's Guard Gauge. He is able to chain any of his normal attacks together indefinitely with Easy Beat disabled, including chaining the same normals repeatedly; He is limited only by the game's innate anti-infinite system with a cap on the amount of times the opponent can be hit by a given attack before falling out of the combo. Josuke gains super armor at all times, powering through any incoming attacks that don't result in a hard knockdown or aren't Throws, HHA, or GHA.
The skill "He heals pretty quickly!" is directly enhanced in this mode as well.
However, Josuke will forcibly and constantly walk towards the opponent, unable to crouch, run, move backwards, stop moving, or guard; Josuke has no means of defending himself against the opponent's attacks, up to and including their HHA or GHA, aside from Sidestepping.
If Josuke executes his HHA or GHA while enraged, his hair will continue to stand during the whole animation.
A skill exclusive to Josuke's "Watch your mouth!" enraged state that can only be used while the opponent is down. Crazy Diamond grabs the opponent and forces them back onto their feet while leaving them staggered, allowing Josuke to continue his combo even after the opponent has hit the ground.
Josuke and Crazy Diamond slide across the ground a short distance before Crazy Diamond kicks upwards, hitting high instead of low, and knocking them in the air.
Josuke summons Crazy Diamond to forcefully flick a fast projectile forward. The projectile and its properties are determined by the button inputted. (Flash Cancel comboable)
- Light (): Crazy Diamond launches a ball bearing that curves upward as mid-ranged anti-air projectile.
- Medium (): Crazy Diamond launches a ball bearing that flies a little further before curving upward, extending its horizontal reach.
- Heavy (): Crazy Diamond launches a rifle bullet that flies at high speeds straight forward.
Josuke braces himself with his arms as he lunges forward a distance, then summons Crazy Diamond to deliver a punch barrage. This ability can initiate Rush Mode. The attack button inputted determines the last strike:
- Light (): Crazy Diamond finishes with a high-hitting straight punch, knocking the opponent away.
- Medium (): Crazy Diamond finishes with an overhead punch in a middle attack that cannot be blocked crouching, staggering the opponent. (Flash Cancel comboable)
- Heavy (): Crazy Diamond finishes with a punch that sweeps the opponent's feet in a low attack that cannot be blocked standing, knocking them down.
Despite Josuke bracing himself, this skill does not actually carry any defensive property like super armor or guard-point.
Josuke summons Crazy Diamond to rapidly punch downward and dig up the ground, leaving a small, visible spot of excavated earth. The punches themselves can knock the opponent down, and also hit them if they're already down. If used again while the dug-up spot is still active, it will disappear and be replaced. This skill has a follow-up. (Flash Cancel comboable)
Using a piece of rubble taken from the floor, Josuke quickly pulls himself back to the point where "DORA!" was last performed by restoring the piece. This skill can be used from anywhere on the stage, and Josuke is fully invulnerable while moving. This makes it excellent for positional purposes such as evasion, closing the distance, or getting Josuke away from the stage boundary or an opponent pressuring him.
Crazy Diamond unleashes a barrage of punches at an upward angle, knocking the opponent into the air. The attack functions as an anti-air, and can initiate Rush Mode. This is a Stand Rush skill that Josuke can disconnect from to attack the opponent while it is executing. (Flash Cancel comboable)
Crazy Diamond quickly flies forward a moderate distance and delivers a strong hook. If the attack connects, the Stand will pummel the opponent before punching them in the face to send them flying.
Crazy Diamond breaks up the ground in a single punch before reforming it into a floating shield-like barrier that lingers for a period of time. The barrier can stop non-HHA/GHA projectiles and damages the opponent on-contact. It will also shatter harmlessly if Josuke or Crazy Diamond touch it directly. This is a Stand Rush skill that Josuke can disconnect from to attack the opponent while it is executing. (Flash Cancel comboable)
If Josuke is in his "Watch your mouth!" enraged state, barriers produced evolve from floating shield-like structures to completely vertical, tall walls.
Josuke angrily lifts the opponent up by their collar, before Crazy Diamond appears to punch them in the face and send them flying.
Josuke, acknowledging his maximum range, sends Crazy Diamond a moderate distance forward to throw a heavy straight punch. If it connects, Crazy Diamond will unleash a barrage of punches on the opponent, ending with an overhead smash followed by an uppercut that sends them flying.
By spending an extra half of a bar of his Heart Heat Gauge, Josuke can add a supplementary attack to his HHA.
Instead of delivering the last two punches, Crazy Diamond flies backward and forcefully flicks a shard of broken glass at the opponent that boomerangs back through them using the Stand's ability and their blood, knocking them back towards Josuke. This makes the HHA deal more damage, and leaves the opponent close to Josuke instead of knocking them away; a more advantageous situation for him.
Josuke commands Crazy Diamond to deliver a heavy overhand punch moving forward. If it connects, the opponent is knocked back and onto the floor while Josuke swaggers over to them. As the opponent gets up, Josuke tells them that he's already healed them in order to "make it fair", with their health completely restored to full (this is purely visually cosmetic). While the opponent is left confused and distracted, he sends Crazy Diamond to unleash an extremely powerful "DORARARA!" barrage, slowly bringing them high into the air. It then reels back and sends them flying with a final uppercut that brings them back down to their true health plus the GHA damage taken (similar to how he defeated Yuya Fungami). If facing against Johnny Joestar, Josuke temporarily heals Johnny's paraplegia, before the attack debilitates him once again.
A quirk exists where the false health removed is also counted in the Practice Mode's damage trackers, resulting in a vastly larger value of damage being shown dealt by the GHA (proportional to how low the opponent's health was when they were hit by it) and misrepresenting the actual damage of the GHA and any combo that ends with it.
Gameplay Overview
Josuke is a well-balanced character with an assortment of great abilities. Using good normal attacks, a multipurpose barrier, different forms of projectiles, and melee attacks that strike from mid-range, he is very effective at playing defensively and in neutral. This also includes multiple anti-air attacks and said barrier to discourage jumping from his opponent, as well as a skill that both strikes a downed opponent and sets up a very valuable escape and retreating option. Josuke also does not need to exert much effort to inflict effective combo damage, making his output reliable. When enraged, he becomes a true rushdown character, rapidly chaining attacks together and breaking his foe's guard with immense ease to deliver devastating damage and extended combos.
Despite his utility, Josuke's ability to approach is weaker than most. Many of his forward-moving attacks have lengthy recovery and leave him vulnerable if they do not connect, forcing him to have to follow behind his projectiles or barrier to close the distance on the opponent if they intend to keep him at range. His enraged state carries a massive vulnerability in not being able to run or guard, leaving him highly susceptible to raw Heat Attacks with limited evasive options and otherwise forcing him to travel at a slow speed. As a result, Josuke must exert constant close-ranged pressure to reap the benefits of the skill lest he.
Josuke is an overall reliable and easy-to-understand fighter, boasting an exceptional neutral game, control over the airspace, and powerful yet lenient combos. Though he struggles with closing the distance, he will more often than not force the opponent into his own effective range where his offensive pressure and utilitarian capabilities allow him to prevail.
"Watch your mouth!" Comments
When triggering Josuke's "Watch your mouth!" ability, characters have unique lines that all pertain to insulting, mocking, or unwittingly offending Josuke and his hair. They will use the same "taunting eyes" pop-up also used by Joseph's "Your next line is...". Josuke will then reply with "What the hell did you say about my hair!" (今おれのこの頭のことなんつった!, Ima ore no kono atama no kotona ntsutta!) while entering his enraged state.
- “We can talk about your stupid hair later. (くだらねー髪の毛の話なんてあとにしな)”—Jotaro Kujo, referencing Chapter 267
- “Such eerie hair. What might be hiding away in it?! (ただならぬ不気味な頭部!いったぃどんなものを秘めているのかッ!?)”
- “What a horrendous hairstyle. I would never allow the people of my country to have it. (なんともひどい髪型だ。そんなヘアスタイルはわが国民には絶対させない)”
- “What's with that shameful, ugly hair?! Your parents will be sad! (なんじゃ、そのみっともない不細工な頭は!親が悲しむぞ!)”
- “Baoh caught the scent of his enemy's hair. Baoh does not like the scent. (バオーは相手の髪の毛の香するにおいを触臭で感じ…そのにおいが大嫌いだった)”—Narrator, if playing as Ikuro Hashizawa
- “That's the strangest head I've ever seen! What secrets doth it hold, I wonder?”
- “Your name must be whack-a-mole, because I want to stomp your silly looking head down!”
- “Baoh has detected the smell of his foe's hairstyle... and he doesn't like it.”—Narrator, if playing as Ikuro Hashizawa