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{{Stand Info
{{Stand Info
|title = Under World
|title = Under World
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{{Quote|This is [[Donatello Versus|Versus]]'s Stand... Under World takes those memories and ''''excavates'''' them.|[[Sports Maxx]] {{S|from Under World's ability}}|{{Ch|SO Chapter 120}}}}
{{Quote|This is [[Donatello Versus|Versus]]'s Stand... Under World takes those memories and ''''excavates'''' them.|[[Sports Maxx]] {{S|from Under World's ability}}|{{Ch|SO Chapter 120}}}}
{{nihongo|'''Under World'''|アンダー・ワールド|Andā Wārudo}} is the [[Stand]] of [[Donatello Versus]], featured in ''[[Stone Ocean]]''. It allows Versus to drag memories from the ground, forcing others to relive them.
{{nihongo|'''Under World'''|アンダー・ワールド|Andā Wārudo}} is the [[Stand]] of [[Donatello Versus]], featured in ''[[Stone Ocean]]''. It allows Versus to drag memories from the ground, forcing others to relive them.


==Appearance==
==Appearance== <!--T:3-->


<!--T:4-->
Under World is a humanoid Stand with headphone shaped appendages on its head instead of eyes. It also has bracelets on its wrists that have checker symbols as well as a boat wheel-shaped symbol and a Star of Life symbol on its chest.
Under World is a humanoid Stand with headphone shaped appendages on its head instead of eyes. It also has bracelets on its wrists that have checker symbols as well as a boat wheel-shaped symbol and a Star of Life symbol on its chest.


<!--T:5-->
Under World is white-blue with orange features in the colored manga.
Under World is white-blue with orange features in the colored manga.


===Color Schemes===
===Color Schemes=== <!--T:6-->


<!--T:7-->
{{CS
{{CS
|bg={{Color|SO}}
|bg={{Color|SO}}
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==Abilities==
==Abilities== <!--T:8-->


<!--T:9-->
Under World relies on its versatile power to help Versus get ahead in a fight and has limited fighting ability. Although Versus is granted a wide array of actions to use to his advantage, he is near defenseless if he has to fight a Stand user head-on. It also appears more vulnerable to damage, at least within a memory playback, as Jolyne was able to injure it and its user by firing a pen into its neck.
Under World relies on its versatile power to help Versus get ahead in a fight and has limited fighting ability. Although Versus is granted a wide array of actions to use to his advantage, he is near defenseless if he has to fight a Stand user head-on. It also appears more vulnerable to damage, at least within a memory playback, as Jolyne was able to injure it and its user by firing a pen into its neck.


====Memory Unearthing====
====Memory Unearthing==== <!--T:10-->


<!--T:11-->
[[File:Under World powa.png|Under World unearths a memory of Jolyne|thumb|200px]]
[[File:Under World powa.png|Under World unearths a memory of Jolyne|thumb|200px]]
Under World is able to excavate memories of events and people from the earth.<ref name=":0">SO Chapter 120, [[SO Chapter 120|Under World (2)]]</ref>
Under World is able to excavate memories of events and people from the earth.<ref name=":0">SO Chapter 120, [[SO Chapter 120|Under World (2)]]</ref>


<!--T:12-->
Acting on the assumption that the ground has a "memory" of everything that happens upon it, Under World can summon any past event that has happened in Orlando, Florida,<ref name=":4">[[Volume 77]], in-between Stand stats, SO Chapter 121, [[SO Chapter 121|Under World (3)]]</ref> with no limitation to its date of occurrence and scope, by digging through the soil and uncovering the underground. The memories include car crashes, shootings,<ref>SO Chapter 118</ref> plane crashes,<ref name=":1">SO Chapter 119, [[SO Chapter 119|Under World (1)]]</ref> NFL football games,<ref name=":2">SO Chapter 132, [[SO Chapter 132|Heavy Weather (8)]]</ref> minerals,<ref name=":2" /> and even individuals.<ref name=":3">SO Chapter 122, [[SO Chapter 122|Under World (4)]]</ref> To assist it, Versus is also granted the knowledge of everything that has happened in the past.<ref name=":4" /> If Under World cannot do the motion of digging up the ground, then it is unable to summon memories.<ref>SO Chapter 124, [[SO Chapter 124|Under World (6)]]</ref>
Acting on the assumption that the ground has a "memory" of everything that happens upon it, Under World can summon any past event that has happened in Orlando, Florida,<ref name=":4">[[Volume 77]], in-between Stand stats, SO Chapter 121, [[SO Chapter 121|Under World (3)]]</ref> with no limitation to its date of occurrence and scope, by digging through the soil and uncovering the underground. The memories include car crashes, shootings,<ref>SO Chapter 118</ref> plane crashes,<ref name=":1">SO Chapter 119, [[SO Chapter 119|Under World (1)]]</ref> NFL football games,<ref name=":2">SO Chapter 132, [[SO Chapter 132|Heavy Weather (8)]]</ref> minerals,<ref name=":2" /> and even individuals.<ref name=":3">SO Chapter 122, [[SO Chapter 122|Under World (4)]]</ref> To assist it, Versus is also granted the knowledge of everything that has happened in the past.<ref name=":4" /> If Under World cannot do the motion of digging up the ground, then it is unable to summon memories.<ref>SO Chapter 124, [[SO Chapter 124|Under World (6)]]</ref>


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The memories of individuals are somehow aware of their status yet do not mind it, one stewardess calmly informing Jolyne of her plane's impending crash.<ref name=":0" /> These memories are also composed of the earth and can be seen by non-Stand users.
The memories of individuals are somehow aware of their status yet do not mind it, one stewardess calmly informing Jolyne of her plane's impending crash.<ref name=":0" /> These memories are also composed of the earth and can be seen by non-Stand users.


<!--T:14-->
Similar to [[Bohemian Rhapsody]], if an individual becomes caught in an event, they will experience what occurred in the memory (i.e. those caught in an impending plane crash will experience exactly the specific crash that is brought up) and cannot change the event.<ref>SO Chapter 121, [[SO Chapter 121|Under World (3)]]</ref> Once caught, one must find a loophole or condition in the memory to escape death, such as a certain area where nobody dies or is injured.<ref name=":3" /> Memories of people who don't die in the original event will not die no matter what during the replayed event and can be used as a type of cover.<ref>SO Chapter 123, [[SO Chapter 123|Under World (5)]]</ref> This method of loopholes can only be utilized effectively if the victim has a thorough knowledge of the event.
Similar to [[Bohemian Rhapsody]], if an individual becomes caught in an event, they will experience what occurred in the memory (i.e. those caught in an impending plane crash will experience exactly the specific crash that is brought up) and cannot change the event.<ref>SO Chapter 121, [[SO Chapter 121|Under World (3)]]</ref> Once caught, one must find a loophole or condition in the memory to escape death, such as a certain area where nobody dies or is injured.<ref name=":3" /> Memories of people who don't die in the original event will not die no matter what during the replayed event and can be used as a type of cover.<ref>SO Chapter 123, [[SO Chapter 123|Under World (5)]]</ref> This method of loopholes can only be utilized effectively if the victim has a thorough knowledge of the event.


<!--T:15-->
Apart from trapping people in lethal events, Under World's ability has other uses. Memories of individuals can be investigated for information.<ref>SO Chapter 126, [[SO Chapter 126|Heavy Weather (2)]]</ref>  Replayed events can also indirectly attack victims without catching them in an event, such as a stray bullet.<ref name=":1" />
Apart from trapping people in lethal events, Under World's ability has other uses. Memories of individuals can be investigated for information.<ref>SO Chapter 126, [[SO Chapter 126|Heavy Weather (2)]]</ref>  Replayed events can also indirectly attack victims without catching them in an event, such as a stray bullet.<ref name=":1" />
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==Chapters==
==Chapters== <!--T:16-->


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{{Appearance|BG=SO|BG2=SO2
{{Appearance|BG=SO|BG2=SO2
|Chapters =
|Chapters =
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==Quotes==
==Quotes== <!--T:18-->
{{Quotes|bg=SO|bg2=SO2
{{Quotes|bg=SO|bg2=SO2
|{{Q|I welcome you. I don't care if you've come uninvited, or without greeting me... you're free to come inside of this hole. But you have to have the entire rope inside with you, too!|Under World, {{Ch|SO Chapter 120}}}}
|{{Q|I welcome you. I don't care if you've come uninvited, or without greeting me... you're free to come inside of this hole. But you have to have the entire rope inside with you, too!|Under World, {{Ch|SO Chapter 120}}}}
}}
}}


==Gallery==
==Gallery== <!--T:19-->


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Manga=
Manga=
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==Trivia==
==Trivia== <!--T:21-->
*Under World was inspired by Araki's fascination with psychology, along with social issues at the time.<ref name="JOJOVELLER">''[[JOJOVELLER]]: STANDS - Comments by Hirohiko Araki</ref>
*Under World was inspired by Araki's fascination with psychology, along with social issues at the time.<ref name="JOJOVELLER">''[[JOJOVELLER]]: STANDS - Comments by Hirohiko Araki</ref>


==References==
==References== <!--T:22-->
{{References}}
{{References}}


==Site Navigation==
==Site Navigation== <!--T:23-->
<languages/>
<languages/>
{{Part 6 Stands}}
{{Part 6 Stands}}

Revision as of 11:58, 24 October 2020

<translate>


This is Versus's Stand... Under World takes those memories and 'excavates' them.
Sports Maxx (from Under World's ability), Stone Ocean Chapter 120: Under World, Part 2

Under World (アンダー・ワールド, Andā Wārudo) is the Stand of Donatello Versus, featured in Stone Ocean. It allows Versus to drag memories from the ground, forcing others to relive them.

Appearance

Under World is a humanoid Stand with headphone shaped appendages on its head instead of eyes. It also has bracelets on its wrists that have checker symbols as well as a boat wheel-shaped symbol and a Star of Life symbol on its chest.

Under World is white-blue with orange features in the colored manga.

Color Schemes

The series is known for alternating colors between media, the information presented below may or may not be canon.
Colored Manga
Body
(Light blue body, orange laces, white gold laces, gray patterns)

Abilities

Under World relies on its versatile power to help Versus get ahead in a fight and has limited fighting ability. Although Versus is granted a wide array of actions to use to his advantage, he is near defenseless if he has to fight a Stand user head-on. It also appears more vulnerable to damage, at least within a memory playback, as Jolyne was able to injure it and its user by firing a pen into its neck.

Memory Unearthing

Under World unearths a memory of Jolyne

Under World is able to excavate memories of events and people from the earth.[1]

Acting on the assumption that the ground has a "memory" of everything that happens upon it, Under World can summon any past event that has happened in Orlando, Florida,[2] with no limitation to its date of occurrence and scope, by digging through the soil and uncovering the underground. The memories include car crashes, shootings,[3] plane crashes,[4] NFL football games,[5] minerals,[5] and even individuals.[6] To assist it, Versus is also granted the knowledge of everything that has happened in the past.[2] If Under World cannot do the motion of digging up the ground, then it is unable to summon memories.[7]

The memories of individuals are somehow aware of their status yet do not mind it, one stewardess calmly informing Jolyne of her plane's impending crash.[1] These memories are also composed of the earth and can be seen by non-Stand users.

Similar to Bohemian Rhapsody, if an individual becomes caught in an event, they will experience what occurred in the memory (i.e. those caught in an impending plane crash will experience exactly the specific crash that is brought up) and cannot change the event.[8] Once caught, one must find a loophole or condition in the memory to escape death, such as a certain area where nobody dies or is injured.[6] Memories of people who don't die in the original event will not die no matter what during the replayed event and can be used as a type of cover.[9] This method of loopholes can only be utilized effectively if the victim has a thorough knowledge of the event.

Apart from trapping people in lethal events, Under World's ability has other uses. Memories of individuals can be investigated for information.[10]  Replayed events can also indirectly attack victims without catching them in an event, such as a stray bullet.[4]

Chapters

Quotes

Quotes
  • I welcome you. I don't care if you've come uninvited, or without greeting me... you're free to come inside of this hole. But you have to have the entire rope inside with you, too!
    —Under World, Stone Ocean Chapter 120: Under World, Part 2

Gallery

Trivia

  • Under World was inspired by Araki's fascination with psychology, along with social issues at the time.[11]

References

  1. Jump up to: 1.0 1.1 SO Chapter 120, Under World (2)
  2. Jump up to: 2.0 2.1 Volume 77, in-between Stand stats, SO Chapter 121, Under World (3)
  3. SO Chapter 118
  4. Jump up to: 4.0 4.1 SO Chapter 119, Under World (1)
  5. Jump up to: 5.0 5.1 SO Chapter 132, Heavy Weather (8)
  6. Jump up to: 6.0 6.1 SO Chapter 122, Under World (4)
  7. SO Chapter 124, Under World (6)
  8. SO Chapter 121, Under World (3)
  9. SO Chapter 123, Under World (5)
  10. SO Chapter 126, Heavy Weather (2)
  11. JOJOVELLER: STANDS - Comments by Hirohiko Araki

Site Navigation

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