Last Survivor ★ Movesets
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A list of movesets of all playable characters from JoJo's Bizarre Adventure: Last Survivor. For more details on each character, see their respective pages by clicking their names.
Movesets
Battle Tendency
Skill Name
Button
Description
Release Level
Clacker Boomerang
(Repeat)
Joseph throws his Clackers as projectiles. The attack power is 250 under normal circumstances, but when the Ripple gauge is maximum, it rises to 290. Damage is added to vampire characters, who are weak to the Ripple.
-
Ripple Breathing
(Hold)
Joseph performs Ripple breathing. When the L2 button is held down, a Ripple Gauge appears in the center of the screen. When the button is released at a specific position, the Ripple gauge accumulates. When it's at maximum, the attack power of Clacker Boomerang increases 250→290 and a knockback effect is also applied when it hits.
-
Ripple Hair Attack
Joseph creates a Ripple barrier of hair in front of him. The barrier can block enemy attacks, but it has no effect on the attacks of the teammates paired with Joseph, so it gives Joseph an advantage in close to mid-range combat. The barrier causes low damage to enemies that touch it, which is increased against vampires.
-
Run Away
(Passive)
A passive skill that increases dash speed for a certain period of time when Joseph receives damage.
-
Overdrive
Joseph enhances himself by channeling Ripple energy throughout his entire body. While active, his attack power, defense, and movement speed are increased, and the landing lag from jumping is reduced. Additionally, his Spirit Gauge and Ripple Gauge are maxed out. His dash speed becomes so fast that most characters can't keep up, and holding the A button allows him to perform a high jump. Can be used up to 3 times per game.
-
Stardust Crusaders
Skill Name
Button
Description
Release Level
Ora Rush
R2 (Repeat)
Consecutive Normal Punches
-
Blocking Rush
R1 (Hold)
Blocks frontal attacks. Successful blocking recovers Spirit Gauge
Level 2
Stand ON (Summon Stand)
L2 (Hold)
Stand will remain out. Attack speed increases.
-
Star Platinum: The World
L1
Can only be used once per game. Stops time for a few seconds.
Level 4
Skill Name
Button
Description
Release Level
Cross Fire Hurricane
(Repeat)
Magician's Red fires a flaming ankh at enemies. He can also use it on the environment such as walls and the ground, setting the area on fire for a few seconds.
-
Stand ON (Summon Stand)
(Hold)
Stand will remain out. Attack speed increases.
-
Red Bind
Restrains the enemy with a flaming rope, and it's possible to cancel the enemy's skill during activation.
Level 2
Cross Fire Hurricane Special
Magician’s Red repeatedly fires several ankhs. It has a longer burn time than the regular Cross Fire Hurricane and burns a wide area.
Level 3
Skill Name
Button
Description
Release Level
Muda Rush
(Repeat)
Consecutive Normal Punches
-
A Glimpse of Power
(Hold)
Teleport a certain distance forward. Press and Hold R1 to display destination marker and release to move.
Level 2
Vampiric Healing
Passive
Health Gauge will recover automatically.
Level 3
Stand ON (Summon Stand)
(Hold)
Stand will remain out. Attack speed increases.
-
The World
Can only be used once per game. Stops time for a few seconds.
Level 5
Skill Name
Button
Description
Release Level
Emerald Splash
(Hold)
Fires a series of crystal bullets.
-
Long-Distance Operation
(Hold)
Separates the Stand from the user, allowing it to be operated remotely. During this time, the user is defenseless.
-
20m Radius Emerald Splash
Inflicts continuous damage on all enemies within a 20m radius, ignoring obstacles. Can even be activated during "Long-Distance Operation" and only once per game. Power increases at Level 6.
Level 4
Skill Name
Button
Description
Release Level
Thrusting Rush
(Repeat)
Makes continuous long-reach piercing attacks.
-
Swordsmanship
(Hold)
Prevent attacks from the front. If the attack you prevented was a shooting attack, bounce back to the enemy.
-
Stand ON (Summon Stand)
(Hold)
Stand will remain out. Attack speed increases.
-
Secret technique: Flying Sword Tip
Shoots the tip of the sword, which penetrates through obstacles. Can only be used once per game.
Level 6
Skill Name
Button
Description
Release Level
Shooting
(Repeat)
Fires consecutive bullets. Damaged enhanced when the head is hit.
-
Bending Bullets
Fires a bullet that tracks the enemy. It goes straight for a certain distance, then the bullet automatically bends in the direction of the enemy.
Level 2
Escape
Passive
Activates automatically when hurt. Hol Horse's speed is momentarily increased.
-
Stance
(Hold)
Take aim to increase the accuracy of the bullets.
-
Emperor's Supremacy
Shoot bullets that penetrate obstacles in a wide area ahead. Can be used up to 2 times in 1 game.
Level 3
Skill Name
Button
Description
Release Level
WRYYY Rush
(Repeat)
Consecutive Normal Punches
-
A Glimpse of Power
(Hold)
Teleport a certain distance forward. Press and Hold R1 to display destination marker and release to move.
-
Ruthless Bloodsucking
(Hold)
Sucks the blood of incapacitated enemies and restores health. Jumping power and dashing speed increases for a period of time.
-
Stand ON (Summon Stand)
(Hold)
Stand will remain out. Attack speed increases.
-
Road Roller
Can only be used once per game. Drops a Road Roller from the sky and crushes the enemy. Causes significant damage.
Level 6
Diamond is Unbreakable
Skill Name
Button
Description
Release Level
Dora Rush
(Repeat)
Consecutive Normal Punches
-
Instant Wall
By destroying and repairing the ground, a wall is created ahead. Press and hold R1 to display the destination marker, and release it to create a wall.
-
Crazy Heal
(Hold)
Restores partner's health. Tag-team battles only.
-
Stand ON (Summon Stand)
(Hold)
Stand will remain out. Attack speed increases.
-
*SNAP*
Greatly increases defense and Spirit Gauge recovery speed. Can be used up to 2 times in one game.
Level 4
Skill Name
Button
Description
Release Level
Tail Rush
(Repeat)
Continuous tail attack
-
Echoes Stamp
Throw onomatopoeia like bullets. Onomatopoeia is generated depending on the place or person hit. Can be used indefinitely.
-
Stand Remote Control
(Hold)
Separates the Stand from the user, allowing it to be operated remotely. During this time, the user is defenseless.
-
3 Freeze
ACT3 punches forward, and the hit enemy will have a significant reduction in movement speed and attack range for a period of time. Can be used up to 3 times per game.
Level 3
Skill Name
Button
Description
Release Level
Rush
(Repeat)
Consecutive Normal Punches.
-
Space Erasure
Scrapes the space in front of the player, pulling an enemy in. Press and Hold R1 to display the destination marker and release when the marker is on the enemy to pull them in.
Level 2
Delinquent Toughness
Passive
Reduces the damage received.
-
Stand ON (Summon Stand)
(Hold)
Stand will remain out. Attack speed increases.
-
Bring it on!
Significantly increases defense, shields, and recovery speed of Spirit Gauge. Can be used up to two times in one game.
Level 4
Skill Name
Button
Description
Release Level
Rush
(Repeat)
Consecutive Normal Punches.
-
Pink Dark Boy
Install a trap to stop an enemy from moving. A destination marker is displayed by pressing and holding R1. Two traps can be installed at the same time, but up to 4 can be installed at higher levels.
-
Memory Leak
(Hold)
Reads the memory of an incapacitated enemy, increasing the User's own power. Can only be used once against the same opponent.
-
Stand Remote Control
(Hold)
Separate the Stand from the main body and operate it remotely. There is a limit to the distance that the Stand can be operated remotely.
-
Heaven's Lock
Punches forward. If hit, an enemy is banned from all Stand powers for a certain period of time. Can be used up to 2 times per game. (Can be activated even during remote control)
Level 3
Skill Name
Button
Description
Release Level
Killer Rush
(Repeat)
Consecutive Normal Punches.
-
Primary Bomb
Turn objects and enemies into bombs. Press and hold R1 to display the destination marker and release to install the bomb on objects. The bomb cannot be seen by enemies and when touched will explode inflicting damage and stun. If planted on an enemy, it will automatically explode over a certain period of time causing massive damage.
-
Stand ON (Summon Stand)
(Hold)
Stand will remain out. Attack speed increases.
-
Injury Heat Sensor
Passive
Enemies who are injured are displayed via thermography.
-
Sheer Heart Attack
Launches a bomb that automatically tracks targets. Can be used up to two times per game.
Level 4
Skill Name
Button
Description
Release Level
Killer Rush
(Repeat)
Consecutive Normal Punches.
-
Air Bullet
Fires a bomb-transformed "Air Bullet." The bullet flies in the aimed direction and its trajectory can be controlled. It explodes upon contact with an enemy or when the R1 button is pressed, inflicting stun and damage. Detonation with R1 is not possible if the bullet is too close to oneself. The closer to the center of the explosion, the greater the damage.
-
Stand ON (Summon Stand)
(Hold)
Stand will remain out. Attack speed increases.
-
Bites the Dust
Automatically activates when health reaches 0 due to an enemy's attack. Revives with health and shield restored, and the positions of all characters are rewound to a few seconds prior. The amount of health restored upon revival increases with the level. Can only be used once per game, and cannot be activated during time stop.
Level 4
Golden Wind
Skill Name
Button
Description
Release Level
Muda Rush
(Repeat)
Consecutive Normal Punches.
-
Overgrow
(Hold)
Creates a tree at your feet, lifting you upwards.
-
Parts Maker
(Hold)
Restores partner's health. (Tag-team battle only)
-
Stand ON (Summon Stand)
(Hold)
Stand remains out. Increases attack speed.
-
Gold E. Requiem
Disables all attacks against you for a period of time (about 6 seconds). Can be used up to 2 times per game.
Level 4
Skill Name
Button
Description
Release Level
Zipper Rush
(Repeat)
Continuous Normal Punches. Long range.
-
Zipper
Installs a zipper that can be used to pass through walls. Press and hold R1 button to display the installation marker, and release the button to install.
-
Stand ON (Summon Stand)
(Hold)
Stand remains out. Increases attack speed.
-
Sticky Dive
Go underground and move at high speed. Can be used up to 3 times in one game.
Level 3
Skill Name
Button
Description
Release Level
Shooting
(Repeat)
Fires gun. Massive damage from headshots.
-
Rodeo Shot
Remotely control the bullet and damage by flying into the target. Massive damage from headshots.
Level 2
Ready
(Hold)
Take aim to increase the accuracy of the bullets.
-
Pistols Strike
Remotely control the bullets on which all the Pistols are riding. At the point of impact, everyone kicks the bullet and deals range damage. Can be used up to 2 times per game.
Level 4
Skill Name
Button
Description
Release Level
Vola Vola Rush
(Hold)
Stand fires consecutive bullets.
-
Long-Distance Operation
(Hold)
Separates the Stand from the user, allowing it to be operated remotely. During this time, the user is defenseless.
-
CO2 Scan
Scans the surrounding area's carbon dioxide to locate enemies.
Level 2
Volare Bomb
Fires a bomb straight ahead. The place where it explodes will burn for a certain period of time; enemies who touch the flame will be damaged. Can be used up to three times in one game.
Level 3
Skill Name
Button
Description
Release Level
Purple Rush
(Repeat)
Purple Haze continuously unleashes punches. If the attack hits, a capsule breaks, generating a virus. If there are no capsules left, the virus will not occur.
-
Stand ON (Summon Stand)
(Hold)
Stand will remain out. Attack speed increases.
-
Killer Haze
Shoots virus capsules forward, generating a virus in a distant location. It has a time-based reload mechanic and the skill cannot be activated if there are no capsules left.
Level 2
'Ferocious' Nature
Greatly increases capsule regeneration speed, stamina recovery speed, rush speed, virus area range, and movement speed for a certain period of time. All capsules will regenerate upon activation. Can be used up to 2 times in one game.
Level 4
Special Virus
Passive
Characters who come into contact with the virus will become infected. The user will also be infected, but their allies will not be. While infected, the character will gradually take damage. Virus damage ignores shields and defense. There are 5 virus capsules which generate a virus when they are broken. The broken capsules regenerate one by one over time.
-
Skill Name
Button
Description
Release Level
Moody Rush
(Repeat)
Consecutive normal punches from Moody Blues.
-
Stand ON (Summon Stand)
(Hold)
Stand will remain out. Attack speed increases.
-
Replay
(Hold on traces)
See the traces left by the enemy players that have passed by within a certain period of time. It is possible to "record" the enemy whose traces are investigated. You can record the "replayed" enemy for several seconds.
-
Dubbing
Moody Blues transforms into a duplicate of Abbacchio. Although it cannot attack while active, you can control it remotely to move freely. Press and hold the R1 button to display a placement guide, and release the button to activate. If attacked while this skill is active, the enemy will be recorded. Even while Dubbing is active, you can "replay" the enemy's traces. You can also perform actions like obtaining items and helping downed allies.
-
Gang's "Resolve"
The recovery speed of your Spirit Gauge greatly increases. Even if you take enemy attacks, your health will remain at a certain level, preventing you from being incapacitated. However, Fugo's "Special Virus," Risotto's "Metallica's Invasion," and damage in areas where restarting is not possible cannot be prevented. Can be used up to 2 times per game.
-
Recording
Special Feature
Enemies that are "recorded" will be automatically targeted by your attacks, and the damage dealt to them will also increase. Traces of recorded enemies will be highlighted.
Level 4
Skill Name
Button
Description
Release Level
Blade Generation
(Hold)
Collects iron into the air to create blades. The amount increases the longer R2 is held. (Max. 5) When released, the blades fire simultaneously.
-
Ironsand Camouflage
Coats body with ironsand, assimilating into the surrounding scenery.
-
Aim
(Hold)
Take aim to increase the accuracy of the blades.
-
Magnetic Suture
Passive
Health recovers automatically. Deactivates temporarily when Ironsand Camouflage is active. Unlocks at Level 3.
Level 3
Metallica Invasion
To activate, press and hold L1 to display destination marker, then release when marker is over the enemy. Metallica invades the target, causing damage and movement speed to greatly decrease for a certain amount of time. Cannot be blocked and can be used up to two times per game.
Level 4
Skill Name
Button
Description
Release Level
Rush
(Repeat)
Consecutive Normal Punches
-
Vanishing of Time
(Hold)
When hit by an attack by the front, time will be skipped and the attack nullified, restoring mental power and teleporting the player a certain distance in any chosen direction.
Level 2
Epitaph
Passive
It predicts the next survival area ten seconds in advance and displays it on the map.
Level 3
Stand ON (Summon Stand)
(Hold)
Stand will remain out. Attack speed increases.
-
Crimson Dimension
The player and his surroundings disappear from view of other players and is unable to be attacked (with some exceptions). Can only be used once per game.
Level 4
Stone Ocean
Skill Name
Button
Description
Release Level
Stone ORA Rush
(Repeat)
Consecutive Normal Punches
-
Stone Hook
Shoots a string out that attaches itself to buildings or objects and will pull Jolyne towards them. Press and Hold R1 to display the destination marker and release when over selected object.
Level 2
Stand ON (Summon Stand)
(Hold)
Stand will remain out. Attack speed increases.
-
String Jail
Quickly deploys a string net forward, restraining all enemies who touch it for a certain period of time. Can be used up to two times per game.
Level 3
Skill Name
Button
Description
Release Level
Ora Rush
(Repeat)
Consecutive Normal Punches
-
Blocking Rush
(Hold)
Blocks frontal attacks. Successful blocking recovers Spirit Gauge
Level 2
Stand ON (Summon Stand)
(Hold)
Stand will remain out. Attack speed increases.
-
Keen Eye
-
Is automatically activated after attacking an enemy. The precise remaining health of the attacked player will be displayed.
-
Star Platinum: The World
Stops time for 1.5 seconds, picking up an opposing players soul chip will increase the length by 0.5 seconds, with the maximum length being 1.75 Seconds.
It can be used up to two times per game, but consumes a large amount of Spirit Gauge when activated.
Level 4
Skill Name
Button
Description
Release Level
Rush
(Repeat)
Consecutive Normal Punches.
-
Heavy Rain
Throws a cloud with the ability to pass through obstacles. When it hits an enemy, a rain cloud forms over their head, putting them into a “torrential downpour” state for a set period of time. During this period, their movement will be slowed and vision will be decreased. On successive hits, the level of the “torrential downpour” will increase and its effects will become stronger (maximum 3 levels).
-
Cloud Barrier
(Hold)
Pair: (Hold)
Pair: (Hold)
Gathers air around you or your partner, creating a cloud barrier that absorbs damage.
-
Stand ON (Summon Stand)
(Hold)
Stand remains out. Increases attack speed.
-
Poison Dart Frogs
Poison dart frogs rain over a wide area. When the frogs hit the ground, they disperse a deadly poison that stays on the ground for a set period of time. Any enemy who comes into contact with the poison will receive damage. Can be used up to two times per game.
Level 3
Skill Name
Button
Description
Release Level
Rush
(Repeat)
Consecutive Normal Punches.
-
Diver Shoot
Diver Down unleashes a forward kick that can pass through obstacles to strike enemies.
Level 2
Wall Climb
(Hold)
Is activated when toward a wall. Anasui grabs onto Diver Down's leg sticking out of walls and can climb at high speeds.
-
Stand ON (Summon Stand)
(Hold)
Stand remains out. Attack speed increases.
-
Assault Dive
Diver Down dives into the ground and the player can select which spot it should emerge at. When R2 is pressed, it emerges from that spot and does a punch rush at the enemy's feet, also dealing area damage. During activation, Anasui's body is defenseless. It can be used up to two times per game.
Level 4