User:Maelstrom/Sandbox

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2.3.0 (Current)

The Version 2.3.0 [a] update was released on December 4, 2023, at 1am UTC.[1], bringing a list of balance changes, as well as making room for the new paid DLC, Wonder of U.

  • Hitstun animation on ground
    • Made it so it is now possible to perform more actions (normal attacks, skills, dodge, jump, etc.) than only guard or Stylish Evade when transitioning from a hitstun animation to an idle state.
  • Hurtbox when launched
    • Adjusted the hurtboxes of some characters when they are launched vertically.
  • Hitstun animation when hitting aerial opponent
    • Normal attacks will no longer override the hard knockdown state an aerial opponent is put into when they are hit with an attack that normally causes a crumple, preventing opponents from being able to prematurely recover from a combo via an automatic aerial recovery.
  • Recovery from attack animations
    • Made it so when inputting a Stylish Guard on the last recovery frame of an attack recovery animation, a Stylish Evade will be performed.
  • Jumping Hurtboxes
    • Standardized characters' hurtboxes when jumping so their legs no longer have a hurtbox after frame 2 of their jump.
  • Counters
    • Counters now apply damage scaling to follow-up combos.
    • Fixed a bug where a character's model would briefly turn black when activating a counter with an aerial attack that iht behind the countering character.
  • Mounted
    • Fixed a bug where a character could perform an aerial recovery when getting hit by an attack that normally prevents an aerial recovery (including an Reversal Assist) if they were hit when changing to or from Mounted Mode.
    • Changed so Quick Mount's hitbox will no longer spawn if the mounting character is hit by an attack before the Super Armor of the move activates.
    • Changed so while performing Quick Mount, the mounting character will no longer be forced back into User Mode if they are hit by an attack after the Super Armor deactivates.






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