User:Maelstrom/Sandbox
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Note: This is a user's personal page attached to their profile! This is not an actual article, may not be related to JoJo or Araki, and is not associated with the wiki. As such, it may not adhere to the policies. |
2.3.0 (Current)
The Version 2.3.0 [a] update was released on December 4, 2023, at 1am UTC.[1], bringing a list of balance changes, as well as making room for the new paid DLC, Wonder of U.
- Assists
- Further decreased the assist cooldown for characters that have fewer Assault Assist or Reversal Assist stocks.
- Made it so Assault Assists will now orient towards the opponent after they enter the arena and are begining their attack.
- Increased the following characters' assist stocks to make them 3/1:
- Altered the following characters' assist skill:
- Will A. Zeppeli: Now uses the Ripple enhanced variant of "Tornado Overdrive".
- Narancia Ghirga: Increased number of shots to match the Heavy Attack variant when the attack button is repeatedly pressed.
- Guido Mista: Increased number of shots from three to six.
- Ikuro Hashizawa: Added the effect of "This is Baoh!" to his attack, granting him Super Armor.
- Hitstun animation on ground
- Made it so it is now possible to perform more actions (normal attacks, skills, dodge, jump, etc.) than only guard or Stylish Evade when transitioning from a hitstun animation to an idle state.
- Hurtbox when launched
- Adjusted the hurtboxes of some characters when they are launched vertically.
- Hitstun animation when hitting aerial opponent
- Normal attacks will no longer override the hard knockdown state an aerial opponent is put into when they are hit with an attack that normally causes a crumple, preventing opponents from being able to prematurely recover from a combo via an automatic aerial recovery.
- Recovery from attack animations
- Made it so when inputting a Stylish Guard on the last recovery frame of an attack recovery animation, a Stylish Evade will be performed.
- Jumping Hurtboxes
- Standardized characters' hurtboxes when jumping so their legs no longer have a hurtbox after frame 2 of their jump.
- Counters
- Counters now apply damage scaling to follow-up combos.
- Fixed a bug where a character's model would briefly turn black when activating a counter with an aerial attack that iht behind the countering character.
- Mounted
- Fixed a bug where a character could perform an aerial recovery when getting hit by an attack that normally prevents an aerial recovery (including an Reversal Assist) if they were hit when changing to or from Mounted Mode.
- Changed so Quick Mount's hitbox will no longer spawn if the mounting character is hit by an attack before the Super Armor of the move activates.
- Changed so while performing Quick Mount, the mounting character will no longer be forced back into User Mode if they are hit by an attack after the Super Armor deactivates.
Cite error:
<ref>
tags exist for a group named "lower-alpha", but no corresponding <references group="lower-alpha"/>
tag was found- ↑ Bandai Namco official Patch v2.3.0 Details