User:Maelstrom/Sandbox

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Gallery

Art & Misc. Gameplay Callbacks

Stylish Evade Pose 1
Origin

Weekly Shonen Jump 1989 Issue #36

Stylish Evade Pose 2
Origin

Inside illustration of Volume 16

Stylish Evade Pose 3
Origin

Chapter 209: "Sethan" Alessi, Part 5

Stylish Evade Pose 4
Origin

Cover of Volume 13

Stylish Evade Pose 5
Origin

Cover of Weekly Shonen Jump 1989 Issue #31

Unmounted

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Backdash Animation
Origin

Chapter 209: "Sethan" Alessi, Part 5 with one kept in his pocket

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Mounted

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Backdash Animation
Origin

Chapter 209: "Sethan" Alessi, Part 5 with one kept in his pocket

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Dinosaur

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Backdash Animation
Origin

Chapter 209: "Sethan" Alessi, Part 5 with one kept in his pocket

Walk Animation
Origin

Capcom Fighters, but slowed down and with both hands in his pockets

Match Entrance
Origin

Chapter 255: DIO's World, Part 9, where Jotaro walks up to the showdown between Joseph and DIO

Round Win Pose 1
Origin

Chapter 188: "The Fool" Iggy and "Geb" N'Doul, Part 6, as well as other similar scenes


Gameplay

Special Moves [Stand On]
ORA, ORA!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

* The attached media is outdated and displays an older version of the game.

Star Platinum unleashes a barrage of punches, with the option to lead into ORAAA!. The distance the Stand moves depends on the input, increasing in ASBL.pngASBM.pngASBH.png order; although this also increases vulnerability. Also, pressing the attack button repeatedly will increase the number of hits.
This ability can initiate Rush Mode.

Damage: 63 ~ 103 (depends on number of hits)
Startup frames: ASBL.png 9 / ASBM.png 13 / ASBH.png 17
Active frames: ASBL.png 30 ~ 55 / ASBM.png 30 ~ 65 / ASBH.png 30 ~ 70 (depends on number of hits)
Recovery frames: ASBL.png 13 / ASBM.png 17 / ASBH.png 21
Block advantage: ASBL.png -30 / ASBM.png -26 / ASBH.png -22
Hit advantage: ASBL.png -22 / ASBM.png -18 / ASBH.png -14

|ref={{GVid|ASBR Jotaro ORA, ORA! StandOn.mp4}}

Medal List