All-Star Battle ★ Esidisi
Esidisi makes his first appearance as a playable character in All-Star Battle, confirmed alongside Caesar Zeppeli. In the English release of the game, Esidisi's Flame Mode is renamed "Heat Control Mode".
Since Esidisi never exactly fought extensively in Part 2 (he was only shown fighting Joseph), most of his normal attacks consist of punches and kicks. Along with Wamuu and Kars, Esidisi uses the Mode Style as part of his moveset, which allows him to temporarily boost his strength and performance among other things, at the cost of the Heart Heat Gauge.
Vampire characters (Dio Brando, DIO and Vanilla Ice) and Pillar Men characters (Wamuu, Esidisi and Kars) can't fight on stages that contain sunlight. To play on those stages they need to be equipped with the Red Stone of Aja on the character select screen, which is unlocked by beating their respective parts in Story Mode. Esidisi has 900 HP.
Command List
During a fight, Esidisi can use several different attacks that were featured in Battle Tendency.
Esidisi can activate Heat Control Mode in order to not only increase the overall damage of his moves, but exclusive to him, passively enhance all attacks involving his veins and blood while allowing them to set the opponent on fire and take gradual damage. The Heart Heat Gauge slowly depletes while this mode is active, and as such, this mode will last until the HHG empties, or it can be freely canceled with another press of the Style button.
Expending a stock of the HHG grants Esidisi access to Erratic Blaze King Mode. This mode is on a set timer and will end when the stock consumed to activate it is used up. He generates an aura of intense heat that continuously damages the opponent if they are within close range of him. The heat aura can deplete significant amounts of health if he maintains an up-close position, especially so during combos. However, said damage is entirely silver and the opponent can recover the lost health if they do not take direct damage for too long.
Erratic Blaze King Mode also possesses the special effect of allowing Esidisi to execute his HHA at any amount of Heart Heat while active, even when at less than one stock. However, doing so will immediately end the Mode and completely empty the Heart Heat Gauge.
Esidisi delivers a fast upward kick that knocks the opponent off their feet. A command normal that can chain into Esidisi's skills. (Comboable)
Esidisi launches his veins out of his fingertips and attacks from medium range, striking the opponent multiple times. (Flash Cancel combable)
While in Heat Control or Erratic Blaze King Modes, the attack is changed to Esidisi launching veins from his whole upper body in a forward barrage, massively increasing the attack's general range.
Esidisi launches his veins out of his fingertips at an upward angle exclusively as an anti-air attack that strikes the opponent multiple times. (Flash Cancel combable)
While in Heat Control or Erratic Blaze King Modes, the attack is changed to Esidisi launching veins from his whole upper body in an entanglement, now capable of also hitting a standing opponent.
Esidisi follows up on his attack by pumping the opponent full of his boiling-hot blood, causing them to explode.
Esidisi somersaults forward into the air before unleashing veins from all over his body. The attack's position and direction changes depending on the attack button inputted.
- Light : Esidisi unleashes veins in a forward attack immediately upon leaving the ground, sending the opponent flying. (Flash Cancel comboable)
- Medium : Esidisi unleashes veins in a downwards attack after reaching the apex of his leap, bouncing the opponent off the ground. This is a middle attack that cannot be blocked crouching.
- Heavy : Esidisi unleashes veins in a backwards attack just as he lands from the leap, knocking the opponent off their feet. This is a cross-up attack meant to suddenly switch to the opponent's other side and strike before they can properly guard. (Flash Cancel comboable)
While in Heat Control or Erratic Blaze King Modes, the attack is delivered much quicker.
Esidisi sends veins from his feet across the ground in a low attack. If it connects, the opponent is stunned and suddenly pulled toward him, leaving them open to attack. (Comboable)
While in Heat Control or Erratic Blaze King Modes, the attack is delivered much quicker.
Esidisi fires off his flaming blood in three ball-like projectiles forward. Range is increased depending on button input. (Flash Cancel combable)
A counter. Esidisi begins to quietly weep, and if the opponent strikes him with a non-HHA/GHA attack, he'll openly and dramatically bawl before suddenly composing himself. This replenishes half a bar's worth of his Heart Heat Gauge while his opponent, unsettled, has half a bar of their own Heart Heat depleted.
Esidisi picks his opponent up by the neck and hurls them into the ground.
Esidisi executes the fire-powered kick he used to murder Loggins. If the kick connects, it will hit the opponent in the abdomen, making them go limp as they are lifted off the ground. Using the other leg, Esidisi knocks the opponent off in a roudhouse-style jump kick. The HHA replenishes a small amount of Esidisi's health on success, draining the opponent's blood during the initial kick.
Esidisi may perform his HHA while Erratic Blaze King Mode is active, regardless of how much of the Heart Heat Gauge he has left. Doing so however, will drop his HHG to zero.
Esidisi sends out a large amount of his veins from all over his body in a forward strike. If they connect, the opponent is immobilized as the veins force their way into their body. Gleeful, Esidisi begins slowly pumping his boiling-hot blood into them, incinerating them from the inside-out as a fiery explosion occurs.
This GHA is an enactment of Esidisi's failed attack on Joseph, before being interrupted by Joseph's winning move. Although the attack was never followed through in the story, the game shows the sequence in full.
Gameplay Overview
Esidisi is a fighter who performs best at mid-range, as more of his skills can strike at a distance than not, and are fairly fast to boot. If he can force the opponent to approach, his mix-up skills offer methods to bypass their defenses, leading into powerful combos that efficiently generate Heart Heat. Esidisi's Heat Control Mode makes him tremendously threatening once activated, improving his offensive aspects with faster speed, larger range, and greater damage. This renders his attacks more potent in neutral and massively expands his combo potential. Erratic Blaze King Mode compounds said enhancements by allowing Esidisi to inflict passive damage over time so long as the opponent remains within range, and thus works well when added to extended combos.
However, his greatest strength is also a weakness, and Esidisi is arguably more reliant on his Modes than his fellow Pillar Men to be effective. While not in either Mode, most of his skills are slow and linear, making them situational against foes with good reaction time and difficult for his mix-up attempts to succeed. Defensively, his best reversals become unreliable due to lowered speed, and he may have trouble shaking an aggressive opponent. His best combos also lie within his Modes and involve a large investment of Heart Heat. As such, their longwinded nature results in a massive loss if he drops them, and good Heart Heat management is necessary for him to remain strong.
From his wealth of ranged attacks to his fiery-hot aura, Esidisi is capable of constantly exerting damage and pressure onto his opponent within his large effective range. Should he close the distance and enter his Modes, he is then able to remove vast amounts of his foe's health through his lengthy combos.