All-Star Battle ★ Giorno Giovanna
Giorno appears as one of the playable characters in the game. He is voiced by Daisuke Namikawa this time around, with his previous voice actress, Romi Park, instead voicing Koichi Hirose. He was confirmed for the game alongside Mista, Polnareff and Kakyoin. Giorno has 950 HP.
Along with Enrico Pucci, Kosaku-Kira, Johnny Joestar, Hol Horse, and Koichi Hirose, Giorno is a character who can utilize more than one Stand during a match as part of his moveset. As one of the mass majority of playable characters in the game with the "Stand" Style, Giorno can turn Gold Experience on/off, changing movesets, as well as having access to the Stand Rush ability returning from the Capcom game, being able to attack in conjunction with his Stand.
Giorno is one of the only characters who activate Resolve Mode instead of the normal Rumble Mode when low on health. In this state, attacks that do not result in hard knockdowns or blow-backs no longer faze the character. Resolve Mode is also activated as a passive effect during Requiem Mode, regardless of health level.
Costumes
Command List
In battle, Giorno can wield many of the abilities he demonstrated over the course of Vento Aureo.
- Light (): Giorno creates a flying fish that suddenly leaps forward momentarily. (Flash Cancel comboable)
- Medium (): Giorno creates a snake that slithers slowly on the ground and chases the opponent, crumpling them if they touch it. This is a low attack that cannot be blocked standing. (Comboable)
- Heavy (): Giorno creates a piranha that leaps in an upward arc. The opponent is stunned and left vulnerable if they touch it. This is a middle attack that cannot be blocked crouching, and functions as an anti-air. (Comboable)
This skill can be chained from "Life, spring forth!".
While the health regained is considerable, this ability takes time to perform, and can be interrupted if used inopportunely. Upon success, the health begins as slowly-regenerating silver damage that disappears if Giorno is struck, meaning he must avoid damage in order to recoup any significant lost health.
During this skill, Giorno is completely invulnerable and protected from all incoming attacks. However, the activation costs two stocks of the Heart Heat Gauge to use, and Giorno will suffer an extra small amount of damage, half of which is silver and thus able to be regenerated. As a combo-breaking skill, the attack also cannot be Flash Cancelled.
This HHA will have a different visual effect depending on the character on the receiving end of the punch, referencing a variety of any number of scenes across the series (such as Gold Experience jabbing its thumb in Jonathan's eye, punching DIO in the upper head to break his skull, or punching Bucciarati in the jaw and causing him to lose a tooth).
This action requires roughly 3 seconds of animation to play uninterrupted to complete, and if successful, Gold Experience ascends to its formidable Requiem Mode.
Giorno's individual normal attacks deal considerable amounts more damage than usual, and Flash Cancels now cost a mere 1/5th of a bar of Heart Heat instead of the usual whole stock.
While his moveset becomes simplified, what Skills he does have possess overwhelming power, speed, and combo utility, allowing Giorno to easily overpower and bypass any of his opponent's actions, offensive or defensive, in order to rapidly deal tremendous amounts of damage regardless of how he initiates his combos.
Naturally, Diavolo's "Erasing Time" skill is automatically nullified in Requiem Mode; The ability will initiate as the confirming sound plays, but the time erasure does not actually take effect.
If Requiem Mode is active while Enrico Pucci is in "Made in Heaven Mode", the slowdown effect on Giorno will be nullified due to GER's powers. This makes Giorno one of the only two characters who can truly counter Made in Heaven's effects, the other being "Kosaku Kawajiri's" Bites the Dust.
This projectile possesses the highest priority of any projectile in the game, meaning that the scorpion will destroy any opposing projectile it comes into contact with the exception of itself, and any of Hol Horse's Emperor bullets enhanced by his "Gun beats sword" Style skill, in which case the two will only cancel out.
This ability doubles as a combo-breaking counterattack that can be activated even if Giorno himself is in the middle of being hit. It is also capable of nullifying all projectiles, even those unleashed in HHA and GHA; In essence, it will defeat almost any incoming attack in the game with the exception of attacks that provide the opposing character invulnerability.
Gameplay Overview
Giorno is an impressively utilitarian character taking advantage of Gold Experience's vast array of powers. His Stand Off skills focus near-exclusively on his life-giving abilities, creating lifeforms for a number of highly creative uses including projectile animals, a multi-purpose tree-growing ability, an instant counter, and the ability to heal himself. Giorno's ability to play defensively or in neutral state is excellent as a result. Meanwhile, Gold Experience provides good pressure and offense when active using a mobile punch barrage, anti-air, and even a special combo-breaker.
Above all else, however, Giorno's primary goal during battle is to find the opportunity to enter Requiem Mode, the most reliable method being following his HHA. Once Gold Experience Requiem is at his side, Giorno becomes a nearly unstoppable force, possessing skills and abilities that can trivially reverse or defeat the opponent's own abilities, including multiple unblockable/guard-crushing skills as well as an inexpensive combo-breaker that consumes all incoming attacks. From there, the potential for damage output is extraordinary, allowing him to win rounds quickly and decisively with GER's explosive combos.
Giorno's weaknesses are few and far-between. His odd abilities, especially those in Stand Off, require practice and good handling to wield effectively, and he can feel awkward to play without proper understanding. Secondly, Giorno must hold onto Heart Heat for large portions of the round to guarantee the chance to enter Requiem Mode; Any attempt not initiated following his HHA is likely vulnerable to interruption from certain characters, incurring a great loss of Heart Heat.
Overall, Giorno is a uniquely powerful combatant, using his Stand's abilities to great and diverse effect to succeed. He can secure victory by evolving his Stand into its Requiem form and crushing his foe with overwhelming power. Whether in neutral or on defense or offense, he always has the means to effectively engage in combat, and is easily considered one of the best characters in the game.