As one of the mass majority of playable characters in the game with the Stand Style, Josuke can turn Crazy Diamond on/off, changing movesets, as well as having access to the Stand Rush ability returning from Heritage for the Future, being able to attack in conjunction with his Stand. Josuke has 1000 HP.
During a fight, Josuke can use several different attacks that were featured in Diamond is Unbreakable.
Style/Specials/Etc
Stand On/Off
ON GROUND
Josuke can summon or dismiss Crazy Diamond, shifting his available abilities.
Get closer and pull 300 km/h!
+ ON GROUND
(Stand Off only)
Josuke turns to the side as Crazy Diamond's fists suddenly appear from behind him, rapidly striking the opponent. A command normal that can chain into any of Josuke's skills.
Watch your mouth!
x2 + ON GROUND
(Stand Off only)
A special ability that requires a stock of the Heart Heat Gauge to activate. It will first initiate as a counter: Josuke will briefly adjust his pompadour, and if the opponent hits him during that moment, they will stop to insult his hair, temporarily sending Josuke into a blind rage as his hair spikes upward. The Heart Heat required is not consumed until the counter actually succeeds, allowing Josuke to attempt it repeatedly.
In this enraged state, all of Josuke's attacks have increased speed and damage, and deal much greater damage to the opponent's Guard Gauge. He is able to chain any of his normal attacks together indefinitely with Easy Beat disabled, including chaining the same normals repeatedly; He is limited only by the game's innate anti-infinite system with a cap on the amount of times the opponent can be hit by a given attack before falling out of the combo. Josuke gains super armor at all times, powering through any incoming attacks that don't result in a hard knockdown or aren't Throws, HHA, or GHA. The skill "He heals pretty quickly!" is directly enhanced in this mode as well.
However, Josuke will forcibly and constantly walk towards the opponent, unable to crouch, run, move backwards, stop moving, or guard; Josuke has no means of defending himself against the opponent's attacks, up to and including their HHA or GHA, aside from Sidestepping.
If Josuke executes his HHA or GHA while enraged, his hair will continue to stand during the whole animation.
I'm not done kicking your ass!
+ ON GROUND WHEN DOWNED
(While "Watch your mouth! is active)
An ability exclusive to Josuke's "Watch your mouth!" enraged state that can only be used while the opponent is down. He grabs the opponent and forces them back onto their feet while leaving them staggered, allowing him to continue his combo even after the opponent has hit the ground.
Dora!
+ ON GROUND
(Stand On only)
Josuke and Crazy Diamond slide across the ground a short distance before Crazy Diamond kicks upwards, hitting high instead of low, and knocking them in the air.
Skills [Stand Off]
I'm a real Deadeye Dick!
+ // ON GROUND
Josuke summons Crazy Diamond to forcefully flick a fast projectile forward. The projectile and its properties are determined by the button inputted. (Flash Cancel comboable)
Light (): Crazy Diamond launches a ball bearing that curves upward as mid-ranged anti-air projectile.
Medium (): Crazy Diamond launches a ball bearing that flies a little further before curving upward, extending its horizontal reach.
Heavy (): Crazy Diamond launches a rifle bullet that flies at high speeds straight forward.
Break through and beat you up!
+ // ON GROUND
Josuke braces himself with his arms as he lunges forward a distance, then summons Crazy Diamond to deliver a punch barrage. This ability can initiate Rush Mode. The attack button inputted determines the last strike:
Light (): Crazy Diamond finishes with a high-hitting straight punch, knocking the opponent away.
Medium (): Crazy Diamond finishes with an overhead punch in a middle attack that cannot be blocked crouching, staggering the opponent. (Flash Cancel comboable)
Heavy (): Crazy Diamond finishes with a punch that sweeps the opponent's feet in a low attack that cannot be blocked standing, knocking them down.
Despite Josuke bracing himself, this skill does not actually carry any defensive property like super armor or guard-point.
DORA!
x 2 + // ON GROUND WHEN DOWNED
Josuke summons Crazy Diamond to rapidly punch downward and dig up the ground, leaving a small, visible spot of excavated earth. The punches themselves can knock the opponent down, and also hit them if they're already down. If used again while the dug-up spot is still active, it will disappear and be replaced. This skill has a follow-up. (Flash Cancel comboable)
As you were!
(After "DORA!") + // ON GROUND
Using a piece of rubble taken from the floor, Josuke quickly pulls himself back to the point where "DORA!" was last performed by restoring the piece. This skill can be used from anywhere on the stage, and Josuke is fully invulnerable while moving. This makes it excellent for positional purposes such as evasion, closing the distance, or getting Josuke away from the stage boundary or an opponent pressuring him.
Skills [Stand On]
DORARARARARARARA!
+ // ON GROUND
Crazy Diamond unleashes a barrage of punches at an upward angle, knocking the opponent into the air. The attack functions as an anti-air, and can initiate Rush Mode. This is a Stand Rush skill that Josuke can disconnect from to attack the opponent while it is executing. (Flash Cancel comboable)
Rockabye baby!
+ // ON GROUND
Crazy Diamond quickly flies forward a moderate distance and delivers a strong hook. If the attack connects, the Stand will pummel the opponent before punching them in the face to send them flying.
He heals pretty quickly!
+ // ON GROUND TRAP
Crazy Diamond breaks up the ground in a single punch before reforming it into a floating shield-like barrier that lingers for a period of time. The barrier can stop non-HHA/GHA projectiles and damages the opponent on-contact. It will also shatter harmlessly if Josuke or Crazy Diamond touch it directly. This is a Stand Rush skill that Josuke can disconnect from to attack the opponent while it is executing. (Flash Cancel comboable)
If Josuke is in his "Watch your mouth!" enraged state, barriers produced evolve from floating shield-like structures to completely vertical, tall walls.
Throw
Guess I wasn't mad enough
2 ATK buttons at close range or ON GROUND
Josuke angrily lifts the opponent up by their collar, before Crazy Diamond appears to punch them in the face and send them flying.
Heart Heat Attack / Great Heat Attack
You're in my range!
+ 2 ATK Buttons ON GROUND
Josuke, acknowledging his maximum range, sends Crazy Diamond a moderate distance forward to throw a heavy straight punch. If it connects, Crazy Diamond will unleash a barrage of punches on the opponent, ending with an overhead smash followed by an uppercut that sends them flying.
Meet my homing missile!
(During "You're in my range!") + 2 ATK Buttons ON GROUND
By spending an extra half of a bar of his Heart Heat Gauge, Josuke can add a supplementary attack to his HHA. Instead of delivering the last two punches, Crazy Diamond flies backward and forcefully flicks a shard of broken glass at the opponent that boomerangs back through them using the Stand's ability and their blood, knocking them back towards Josuke. This makes the HHA deal more damage, and leaves the opponent close to Josuke instead of knocking them away; a more advantageous situation for him.
You're already fixed!
+ 3 ATK Buttons, or ON GROUND
Josuke commands Crazy Diamond to deliver a heavy overhand punch moving forward. If it connects, the opponent is knocked back and onto the floor while Josuke swaggers over to them. As the opponent gets up, Josuke tells them that he's already healed them in order to "make it fair", with their health completely restored to full (this is purely visually cosmetic). While the opponent is left confused and distracted, he sends Crazy Diamond to unleash an extremely powerful "DORARARA!" barrage, slowly bringing them high into the air. It then reels back and sends them flying with a final uppercut that brings them back down to their true health plus the GHA damage taken (similar to how he defeated Yuya Fungami). If facing against Johnny Joestar, Josuke temporarily heals Johnny's paraplegia, before the attack debilitates him once again. A quirk exists where the false health removed is also counted in the Practice Mode's damage trackers, resulting in a vastly larger value of damage being shown dealt by the GHA (proportional to how low the opponent's health was when they were hit by it) and misrepresenting the actual damage of the GHA and any combo that ends with it.
Gameplay Overview
Josuke is a well-balanced character with an assortment of great abilities. Using good normal attacks, a multipurpose barrier, different forms of projectiles, and melee attacks that strike from mid-range, he is very effective at playing defensively and in neutral. This also includes multiple anti-air attacks and said barrier to discourage jumping from his opponent, as well as a skill that both strikes a downed opponent and sets up a very valuable escape and retreating option. Josuke also does not need to exert much effort to inflict effective combo damage, making his output reliable. When enraged, he becomes a true rushdown character, rapidly chaining attacks together and breaking his foe's guard with immense ease to deliver devastating damage and extended combos.
Despite his utility, Josuke's ability to approach is weaker than most. Many of his forward-moving attacks have lengthy recovery and leave him vulnerable if they do not connect, forcing him to have to follow behind his projectiles or barrier to close the distance on the opponent if they intend to keep him at range. His enraged state carries a massive vulnerability in not being able to run or guard, leaving him highly susceptible to raw Heat Attacks with limited evasive options and otherwise forcing him to travel at a slow speed. As a result, Josuke must exert constant close-ranged pressure to reap the benefits of the skill lest he.
Josuke is an overall reliable and easy-to-understand fighter, boasting an exceptional neutral game, control over the airspace, and powerful yet lenient combos. Though he struggles with closing the distance, he will more often than not force the opponent into his own effective range where his offensive pressure and utilitarian capabilities allow him to prevail.
"Watch your mouth!" Comments
When triggering Josuke's "Watch your mouth!" ability, characters have unique lines that all pertain to insulting, mocking, or unwittingly offending Josuke and his hair. They will use the same "taunting eyes" pop-up also used by Joseph's "Your next line is...". Josuke will then reply with "What the hell did you say about my hair!" (今おれのこの頭のことなんつった!, Ima ore no kono atama no kotona ntsutta!) while entering his enraged state.
JPNENG
Quotes
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“
If only I could hit that strange hair with my Ripple... (あの異様な髪に波紋を当てれば……ッ!)
Both the player and enemy start at 50% health. The player's defense is increased.
Secret Missions
1. Land the "DORA...!" special. (1000 G) 2. Block a projectile with the "He heals pretty quick!" skill. (1000 G) 3. Use the "As you were!" skill. (1000 G)
Entrance Dialogue
Josuke: So you show yourself at last, huh? You don't deserve peace! Kosaku: All I want is peace. Battle is the exact opposite of that. I hate it.
Victory Dialogue
Josuke: You may want a peaceful life, but I'd say you don't have enough hunger in you!
Defeat Dialogue
Kosaku: No great joy, but no sign of deep despair, either. A quiet life, like that of a plant's.
Kosaku playable, Part 4 Another Battle, "End of Part 4" BGM, Part 4 Special Illustration, Glossary: Ken Oyanagi, Kira Estate, Mikitaka Hazekura, Tamami Kobayashi, Terunosuke Miyamoto, Tonio Trussardi, Toshikazu Hazamada, Yuya Fungami
Special Conditions
The player starts at 50% health. The player's health drains over time.
Secret Missions
1. Land a Heart Heat Attack. (1500 G) 2. Land "Meet my 'homing missile!'" from a Heart Heat Attack. (1500 G)
Entrance Dialogue
Josuke: I swear I'll rip Yoshikage Kira apart with my Crazy Diamond! Kosaku: Hmm. I should aim to avoid close quarter combat with Crazy Diamond.
Victory Dialogue
Josuke: I'm gonna end this...
Defeat Dialogue
Kosaku: Everything's coming up Kira!
4-EX 1
Shigechi's Harvest (「重ちー」の収穫'Shigechī' no Hāvesuto)
Unlock Conditions: Download the DLC character Shigekiyo Yangu.
Each round lasts only 60 seconds. The enemy's attack power is decreased.
Secret Missions
1. Use the "Right hand rockout" special. (1000 G) 2. Use the "Whack-A-Mole Champion" skill. (1000 G) 3. Land a Great Heat Attack. (Red Hot Chili Pepper Publicity Art)
Entrance Dialogue
Josuke: Let's go! Yahh! Otoishi: Listen, Josuke. I've been acting real stupid. I need to rethink my stupid ideas!
Victory Dialogue
Otoishi: I'm gonna put all the electricity I've used on your meter. Hee hee!
Defeat Dialogue
Josuke: I told you to rethink your stupid ideas, but your ideas aren't really the problem. You're just an idiot.
4-6
A Nest for Squalid Birds (こぎたない野鳥の住み処Kogitanai Yachō no Sumika)