A special ability that requires a stock of the Heart Heat Gauge to activate. It will first initiate as a counter: Josuke will briefly adjust his pompadour, and if the opponent hits him during that moment, they will stop to insult his hair, temporarily sending Josuke into a blind rage as his hair spikes upward. The Heart Heat required is not consumed until the counter actually succeeds, allowing Josuke to attempt it repeatedly.
In this enraged state, all of Josuke's attacks have increased speed and damage, and deal much greater damage to the opponent's Guard Gauge. He is able to chain any of his normal attacks together indefinitely with Easy Beat disabled, including chaining the same normals repeatedly; He is limited only by the game's innate anti-infinite system with a cap on the amount of times the opponent can be hit by a given attack before falling out of the combo. Josuke gains super armor at all times, powering through any incoming attacks that don't result in a hard knockdown or aren't Throws, HHA, or GHA.
The skill "He heals pretty quickly!" is directly enhanced in this mode as well.
However, Josuke will forcibly and constantly walk towards the opponent, unable to crouch, run, move backwards, stop moving, or guard; Josuke has no means of defending himself against the opponent's attacks, up to and including their HHA or GHA, aside from Sidestepping.
If Josuke executes his HHA or GHA while enraged, his hair will continue to stand during the whole animation.