Famicom Jump II: The Strongest Seven: Difference between revisions
No edit summary |
|||
Line 20: | Line 20: | ||
==JoJo characters in the game== |
==JoJo characters in the game== |
||
The other characters don't show up outside of Jotaro's scenario, though they do reappear to help at the very end of the game. |
The other characters don't show up outside of Jotaro's scenario, though they do reappear to help at the very end of the game. |
||
⚫ | * |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | *'''[[Jotaro Kujo]]''': Jotaro (''[[Stardust Crusaders|Part 3]]'') is one of the seven main heroes. His standard attack is a kick, which can only be used at short-range, and for armor he wears his usual {{W|Gakuran|gakuran}} uniform. For his special attack, he summons [[Star Platinum]] and is able to hit distant enemies. Unlike the rest of the heroes who gain their special attack at level 2, Jotaro is able to use Star Platinum from the start of the game. The final boss of his scenario is an unidentified [[Stand User (Famicom Jump II)|Stand User]]. |
||
==Synopsis of Jotaro's scenario== |
|||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
==Summary== |
|||
'''Jotaro Scenario''': When [[Jotaro Kujo|Jotaro]] travels to Sutangari Town, he discovers that the town residents have been turned into stone statues. After a long search, Jotaro finally discovers the Stand User culprit in a nearby cave and manages to beat him with [[Star Platinum]]. When the Stand User is defeated, the people affected by his [[List of Unnamed Stands#Stand User's Stand|Stand]]'s power return to normal. |
'''Jotaro Scenario''': When [[Jotaro Kujo|Jotaro]] travels to Sutangari Town, he discovers that the town residents have been turned into stone statues. After a long search, Jotaro finally discovers the Stand User culprit in a nearby cave and manages to beat him with [[Star Platinum]]. When the Stand User is defeated, the people affected by his [[List of Unnamed Stands#Stand User's Stand|Stand]]'s power return to normal. |
||
Line 34: | Line 35: | ||
===Gameplay=== |
===Gameplay=== |
||
<gallery> |
<gallery> |
||
Oasis.png|Oasis on the World Map |
File:Oasis.png|Oasis on the World Map |
||
Jotaro 3.1.png|Oasis |
File:Jotaro 3.1.png|Oasis |
||
Talk 7.3.png|Another Hero scenario |
File:Talk 7.3.png|Another Hero scenario |
||
Purple generic enemy.png|Generic Purple Enemy |
File:Purple generic enemy.png|Generic Purple Enemy |
||
Petrified by the enemy 1.png|The "Stand User" Villain |
File:Petrified by the enemy 1.png|The "Stand User" Villain |
||
Overworld view of Town.png|Sutangari Town on World Map |
File:Overworld view of Town.png|Sutangari Town on World Map |
||
Petrified Town.png|Sutangari Town |
File:Petrified Town.png|Sutangari Town |
||
Message that appears on all stones.png|Message that appears on all stones |
File:Message that appears on all stones.png|Message that appears on all stones |
||
Stone Person 4.1.png|Stone Person |
File:Stone Person 4.1.png|Stone Person |
||
Cave.png|Sutangari Cave |
File:Cave.png|Sutangari Cave |
||
</gallery> |
</gallery> |
||
===Artwork=== |
===Artwork=== |
||
<gallery> |
<gallery> |
||
Playablecharactersfamicom2.jpg|Playable Characters |
File:Playablecharactersfamicom2.jpg|Playable Characters |
||
StartingPointsfamicom2.jpg|Starting Points |
File:StartingPointsfamicom2.jpg|Starting Points |
||
Academic Run (ガクラン).jpg|Gakuran, one of Jotaro's equipment |
File:Academic Run (ガクラン).jpg|Gakuran, one of Jotaro's equipment |
||
FamicomJump2Mon01.png|''Man-eating Cactus'', a monster designed by Hirohiko Araki |
File:FamicomJump2Mon01.png|''Man-eating Cactus'', a monster designed by Hirohiko Araki |
||
FamicomJump2Mon02.png|''Omnipoe'', a monster designed by Hirohiko Araki |
File:FamicomJump2Mon02.png|''Omnipoe'', a monster designed by Hirohiko Araki |
||
Manualartworkfamicom2.JPG |
File:Manualartworkfamicom2.JPG |
||
Jumpcomicscoverfamicom2.JPG |
File:Jumpcomicscoverfamicom2.JPG |
||
Artfamicom2.JPG |
File:Artfamicom2.JPG |
||
7heroes.JPG |
File:7heroes.JPG |
||
</gallery> |
</gallery> |
||
Revision as of 01:19, 13 March 2020
Famicom Jump II: Saikyō no Shichinin (ファミコンジャンプII 最強の7人, Famikon Janpu Tsū Saikyō no Shichinin, lit. "Famicom Jump II: the Strongest Seven") is an action role-playing game produced by Bandai in 1991 for the Family Computer.
As the sequel to Famicom Jump: Hero Retsuden, the game is a crossover of 7 different Jump titles, including JoJo's Bizarre Adventure. The player takes on the role of one of seven characters, gathering the other six while traversing their individual scenarios. Only aspects of the game relating to JoJo's Bizarre Adventure will be covered in this article.
JoJo characters in the game
The other characters don't show up outside of Jotaro's scenario, though they do reappear to help at the very end of the game.
- Jotaro Kujo: Jotaro (Part 3) is one of the seven main heroes. His standard attack is a kick, which can only be used at short-range, and for armor he wears his usual gakuran uniform. For his special attack, he summons Star Platinum and is able to hit distant enemies. Unlike the rest of the heroes who gain their special attack at level 2, Jotaro is able to use Star Platinum from the start of the game. The final boss of his scenario is an unidentified Stand User.
- Joseph Joestar (Part 3)
- Muhammad Avdol
- Noriaki Kakyoin
- Jean Pierre Polnareff
Summary
Jotaro Scenario: When Jotaro travels to Sutangari Town, he discovers that the town residents have been turned into stone statues. After a long search, Jotaro finally discovers the Stand User culprit in a nearby cave and manages to beat him with Star Platinum. When the Stand User is defeated, the people affected by his Stand's power return to normal.
Another Heroes Scenario: The scenario is similar to Jotaro's scenario, though the story is seen from the hero's perspective. After witnessing the fate of the people in Sutangari Town, he finds Jotaro in an oasis, whom leaves the place in search of the culprit of that situation. The hero follows Jotaro and faces a generic enemy with the same sprite of "Stand User". When he finds Jotaro again, he manages to observe the fight between him and the User. When Stand User is defeated, the people affected by his Stand's power return to normal.