Dragon's Dream/fr

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Template:Stand Info/fr

J'ai désigné le sens de ta malchance, car tel est le pouvoir des directions.
—Dragon's Dream, SO Chapter 70

Dragon's Dream (ドラゴンズ・ドリーム(龍の夢), Doragonzu Dorīmu) est le Stand de Kenzou, figurant dans la sixième partie de JoJo's Bizarre Adventure, Stone Ocean. Dragon's Dream ressemble à une boussole avec une tête de dragon asiatique, et pointe les endroits chanceux et malchanceux selon le principe du Feng shui.

Apparence

Fidèle à son nom, Dragon's Dream ressemble à une tête de dragon asiatique flottant dans un halo métallique. Le dragon flotte au centre de l'anneau et a deux pattes griffues, un gros corps serpentin, court et cylindrique, dont la queue se termine en grande aiguille qui pointe les directions sur la boussole. Le halo en lui-même est décoré sur les huit points cardinaux et entre de ronds, eux-mêmes entourés par trois petits cylindres chaque. Dragon's Dream peut se séparer de l'anneau et s'entourer d'une bulle transparente.

Dragon's Dream est vert dans le manga couleur.

Personnalité

Dragon's Dream est un Stand doué de conscience, avec une personnalité séparée de son manieur, Kenzou.[1]

Dragon's Dream maintient une certaine neutralité envers son manieur et ses ennemis, se tenant comme un arbitre durant un combat et voulant qu'il soit aussi égal que possible. Dragon's Dream peut aller jusqu'à expliquer ses pouvoirs pour que Kenzou n'ai pas un trop grand avantage.[2]

A l'occasion, Dragon's Dream aime aussi jouer au diseur de bonne aventure, disant à Foo Fighters quel est sa couleur chanceuse (le jaune), et que l'image d'un poisson rouge lui porterait bonheur.[2]

Pouvoirs

Dragon's Dream est un Stand inhabituel qui est neutre au combat et ne peut pas attaquer, bien que lui-même soit en fait invulnérable aux attaque. C'est donc Kenzou qui doit se battre personnellement pour tuer ces cibles, ce dont le vieillard est capable grâce à son art martial.

However, as Kenzou knows how to use the Feng Shui power of Dragon's Dream to the fullest, the old man still possesses a tremendous advantage. Dragon's Dream allows Kenzou to usually finish off his opponents in one strike, and only the resilience of Foo Fighters combined with Anasui's timely intervention could defeat him.

Feng Shui

To understand Dragon's Dream, one must understand the principle of Feng Shui behind it.

"Feng Shui", also literally read as "Wind and Water" is a famous form of divination originating from East Asia. It suggests that by determining natural flows of energy such as the flow of the wind and the flow of the water, one can discern paths to follow. It is usually used to determine good and bad areas in a piece of land so that the well-being of those inhabiting a house built on this land is optimized, and was used to determine the strong and weak points of fortresses.

"Feng Shui Assassination" is a martial art using the same principles to determine what points of the body to hit and how to position oneself for the strike to maximize lethality and evade blows no matter how alert and prepared the target is.[3] According to Dragon's Dream, the only way to defeat a Feng Shui Assassination User is to aim for a draw in bad luck and hope that the assassin succumbs the first.[4]

Feng Shui Luck Reading

Inspired by the principle of Feng Shui, Dragon's Dream's ability is split between its body and a ring both functioning as a compass on which Kenzou can read the coordinates (in cardinal directions, degrees and minutes) of "lucky spots", points in space in which Kenzou can evade attacks thanks to the lucky place, and inversely "unlucky spots", points in which his blows would be fatal.[1][3]

Kenzou summons the compass in his hands to typically determine the lucky spots in which he is sure to not be hit by attacks. To reach them, the old man typically moves around using strange movements to stay inside the lucky spots.[1]

When an unlucky spot is read, Dragon's Dream's body materializes as an arrow inside a hovering ethereal sphere pointing toward the spot. If Kenzou can put a strike inside the sphere surrounding Dragon's Dream, then the blow will be redirected toward a mortal area for the enemy, shown as a limb disappearing before materializing near the victim to attack. Either the blow will be fatal, or events will conspire to deal a wound to the victim through unlikely coincidences, in case Kenzou's attack is blocked.[3]

Inversely, if Kenzou can force someone to touch Dragon's Dream's sphere, it also counts as a successful attack, which results in an "accidental" injury for the target.[2]

There is no counter to the perfectly accurate readings of Dragon's Dream. However, one can trick Kenzou into misreading the coordinates of his lucky spots and therefore render him vulnerable to attacks thanks to his overconfidence.[4]

Neutrality

Because it is based on the natural forces divined by Feng Shui, Dragon's Dream also acts neutral during a fight, and cannot be attacked.[1]

Although it points toward the unlucky spot for Kenzou to exploit, it also means that the target knows where Kenzou is going to strike and can take measures to protect themselves the best they can. Dragon's Dream strives for fairness of chances between Kenzou and his enemy and will advise the target on how to protect themselves to compensate for Kenzou's advantage.[2]

Chapters

Quotes

Quote.png Quotes
  • I'm neutral. Face forward, don't attack me! It's not gonna hit, anyway!
    —Dragon's Dream, Stone Ocean Chapter 68: Enter the Dragon's Dream, Part 2
  • F.F., this next spot is your unluckiest. Above your left ear. Right now, this spot is the ultimate red warning sign... also your lucky color is yellow and a picture of a goldfish will bring you luck.
    —Dragon's Dream, Stone Ocean Chapter 70: Enter the Dragon's Dream, Part 4

Gallery

References

  1. 1.0 1.1 1.2 1.3 SO Chapter 68, Burn Dragon's Dream (2)
  2. 2.0 2.1 2.2 2.3 SO Chapter 70, Enter the Dragon's Dream (4)
  3. 3.0 3.1 3.2 SO Chapter 69, Burn Dragon's Dream (3)
  4. 4.0 4.1 SO Chapter 73, Enter the Dragon's Dream (6)

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