Template:EOHStages

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Phantom Blood
Joestar Mansion EoH.png

Joestar Residence (ジョースター邸 Jōsutā-tei)

  • Stage Gimmick 1: Zombies may grab any combatant near a broken window, inflicting damage and leaving the victim open to attacks.
  • Stage Gimmick 2: Throughout the match, fire will slowly break out within the mansion, inflicting gradual damage on those caught in the blaze.
  • Situation Finish: The defeated combatant is thrown onto the statue of the goddess of love, recreating Dio's first defeat.

Battle Tendency
Air Supplena Island EoH.png

Air Supplena Island (エア・サプレーナ島 Ea Sapurēna-tō)

  • Stage Gimmick: The spikes on the stage inflict gradual damage to all combatants except Ripple users (while they have stamina remaining) and immortal characters (vampires and Pillar Men). If a combatant is knocked onto the spikes, they will take considerable damage.

Stardust Crusaders

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Nightmare World (悪夢世界(ナイトメア・ワールド) Naitomea Wārudo)

  • Stage Gimmick: Death Thirteen occasionally appears and attacks the players. The Stand has a health bar of its own, and can thus be attacked and defeated by combatants.

Cairo Rooftops EoH.png

El Cairo City Rooftop (カイロ市街屋上 Kairo Shigai Okujō): Cairo

  • Stage Gimmick: If a combatant is knocked into the neon "AIR" sign, each letter of the sign will independently malfunction and fall forward, dealing additional damage to the victim and electrocuting anybody in range.
  • Situation Finish: The defeated combatant is sent crashing into a water tower, recreating Kakyoin's death scene. If Kakyoin himself is the combatant in question, the manga panel showing his death appears, and his body remains for the rest of the match.

Diamond is Unbreakable

Morioh EoH.png

Morioh Town (杜王町 Moriō-cho)

  • Stage Gimmick 1: Combatants can ride Rohan's motorcycle, allowing for surprise attacks and quick traversal of the map. The bike can also be picked up and thrown as an explosive, inflicting heavy damage and setting the target area on fire.
  • Stage Gimmick 2: Café Deux Magots serves an espresso to players who stop by at the glowing table, restoring health.
  • Situation Finish: The defeated combatant finds themselves in Ghost Girl's Alley, where the hands of the dead drag them off into the unknown, recreating Yoshikage Kira's final defeat.

Boing Boing Cape EoH.png

Boing-Boing Cape (ボヨヨン岬 Boyoyon Misaki): Morioh

  • Stage Gimmick 1: Combatants that fall off the cliff may be bounced to safety by Echoes ACT2's onomatopoeia, similarly to how Koichi saved Yukako.
  • Stage Gimmick 2: Bouncing onomatopoeia created by Echoes ACT2 can bounce combatants to various locations around the stage.
  • Stage Gimmick 3: Sizzling onomatopoeia created by Echoes ACT2 can damage and knock back combatants who touch it, potentially into other onomatopoeia.

Vento Aureo

Naples Station EoH.png

Neapolis Train Station (ネアポリス駅 Neaporisu Eki): Naples

  • Stage Gimmick 1: Prosciutto will occasionally patrol the area, attacking anyone who comes near him. Prosciutto's presence also slows all mortal combatants down to a walk due to Grateful Dead's aging ability. Ice trays found scattered around the stage can nullify the aging effect. Prosciutto has a health bar of his own, and can be attacked and defeated by combatants.
  • Stage Gimmick 2: Once Prosciutto is defeated, Pesci will occasionally exit the train and attempt to snare combatants with Beach Boy. Any combatant caught by Pesci's hook will be left vulnerable to opponents and may eventually be slammed into the side of the train.

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Coliseum (コロッセオ Korosseo): Rome

  • Stage Gimmick 1: Mr.President's key can be found somewhere within the stage. Any combatant who picks it up can enter the wandering Coco Jumbo, restoring their health and healing any status ailments.
  • Stage Gimmick 2: Chariot Requiem occasionally appears and causes any players near it to fall asleep, leaving them vulnerable to attacks. Requiem's accompanying light source will linger behind a random combatant, frequently switching between combatants. Destroying the light source will temporarily banish Requiem.

Stone Ocean

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G.D. St. Prison (G.D.st 刑務所 Gurīn Dorufin Sutorīto Keimusho)

  • Stage Gimmick 1: Money can be found scattered across the stage. If a combatant gathers enough money, they can pay Gwess to have Goo Goo Dolls shrink them. Shrunken characters take more damage, but are able to enter grates throughout the map and thus gain a strategic advantage.
  • Stage Gimmick 2: Burning Down the House allows players to teleport across the map.
  • Stage Gimmick 3: Limp Bizkit occasionally summons an invisible zombie alligator within the stage, attacking anyone in its way. The alligator has its own health bar and can be defeated.

Cape Canaveral EoH.png

Cape Canaveral (ケープ・カナベラル Kēpu Kanaberaru): Kennedy Space Center

  • Stage Gimmick: After some time has passed, the gravity of the stage shifts, turning the stage sideways and completely changing the playable area.

Steel Ball Run
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Rocky Mountain Village (ロッキー山脈麓の村 Rokkī-sanmyaku Fumoto no Mura)

  • Stage Gimmick: Dinosaurs created by Scary Monsters roam the stage and may attack combatants.

JoJolion
Higashikata House EoH.png

Higashikata House (東方家 Higashikata-ke): Morioh

  • Stage Gimmick: Tsurugi occasionally opens the hatch to the house's basement and allows a combatant to rest there, restoring their health and healing any status ailments.

Other Locations

  • Cairo Overpass:
    The overpass where Jotaro Kujo defeats DIO. The oil tanker DIO attacked Jotaro with is still present. The stage serves as the backdrop for the first battle in Story Mode, but is otherwise inaccessible.
  • Cairo Streets and Cairo Airport appear in cutscenes during the game's Story Mode. These locations cannot be selected or used as battlegrounds.

  • Along the Philadelphia Coastline appears in cutscenes during the game's Story Mode. This location cannot be selected or used as a battleground.

  • Cairo Overpass (Over Heaven Space):
    The overpass where Jotaro Kujo defeats DIO in the original universe. Heaven Ascension DIO transports this overpass into Over Heaven Space for his final battle against Jotaro and Jolyne. Having been ripped from its proper universe, portions of the road are torn off and suspended in midair as platforms. The stage serves as the backdrop for the final battle in Story Mode, but is otherwise inaccessible.
  • An empty variation of Over Heaven Space appears in cutscenes during the game's Story Mode. This location cannot be selected or used as a battleground.