Diamond Records ★ Kars
Jump to navigation
Jump to search
Kars appears in Diamond Records as a playable character, both in his original form and in his ultimate form.
Normal
Kars's first iteration is playable in both the Action Battle and Tactical Battle game modes. He has one 'Tactical' type 5 star statue.
Kars's moveset in both game modes is comprised of various attacks inspired by the anime using his Light Slip Blades and other light based abilities. As a pillar man, Kars constantly regenerates health, but has a weakness to attacks from ripple users. Playing as him will force any outdoor stages to take place at night.
MovelistStatuesVideos
Moveset
Kars's basic attack string is a combination of up to five various attacks comprising of hand strikes and kicks. In Tactical Battle, this is cut down to only three hits.
Kars briefly disappears with the light, and reappears in front of opponents, spinning in the air wielding his blades, slicing at the opponents near him. (Unlockable)
Kars opens up one of his light blades, which he uses to swiftly slice through a long range, which hits any opponents in his path. (Unlockable)
Ultimate Thing
Ultimate Thing Kars is playable in both the Action Battle and Tactical Battle game modes. He has two 'Solitary' type statues, one 5 star and one 6 star.
Ultimate Kars's moveset in both game modes is comprised of various attacks inspired by the anime using his various transformation abilities as the Ultimate Thing. As a pillar man, Kars constantly regenerates health. Unlike other pillar men, he is not weak to ripple attacks, and additionally he can access the daytime versions of outdoor stages. Ultimate Kars has a unique death animation on the 'volcano' stage, where as he falls down, a chunk of the ground under him will be blasted in the air by a small eruption underneath, as a nod to his defeat in the anime.
MovelistStatuesVideos
Moveset
Ultimate Kars's basic attack string is a combination of up to five various attacks comprising of strikes with his blades, as well as shooting a killer squirrel from his hand on the final hit. In Tactical Battle, this is cut down to only three hits.
Kars jumps into the air, turning his arms into wings, damaging opponents near him, and then proceeds to dive at his opponents.
(Counter) If Kars is hit while activating this skill, he will swiftly shift into his crustacean suit, and counter the opponent's attack with a barrage of punches, ending with him breaking out of the suit and striking with his light blade. (Unlockable)
Kars jumps into the air, turning his arms into wings, damaging opponents near him, and then firing his feathers as projectiles. The feathers will then turn into giant tentacles from the ground that swing around and cause a few more hits of damage to opponents caught in the area. In Tactical Battle, this skill hits all opponents present on the stage.
Kars jumps into the air, turning his arms into wings, damaging opponents near him, as the game cuts to his cutscene. In the cutscene, Kars flies around and shows off his wings, then he fires a series of strong projectiles from his wings at his opponents. In Tactical Battle, this skill hits all opponents present on the stage.