All-Star Battle ★ Jolyne Cujoh

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Jolyne makes her playable debut on the PS3 title. She was confirmed for the game along with Ermes, Josuke and Okuyasu. Most of her moveset involves utilizing Stone Free's ability to generate a multitude of medium-long ranged attacks.

As one of the mass majority of playable characters in the game with the "Stand" Style, Jolyne can turn Stone Free on/off in order to change movesets, and attack in conjunction with her Stand using the Stand Rush ability. Jolyne has 1000 HP.

Costumes

Command List

In combat, Jolyne uses various abilities featured in Stone Ocean.

Style/Specials/Etc
Stand On/Off
ASBS.png ON GROUND

Jolyne can summon or dismiss Stone Free, altering her available abilities.

Whatever it takes to win!
ASBDPad6.png + ASBH.png (Stand Off only) ON GROUND

Jolyne turns around and performs a downward reverse kick, before summoning Stone Free to do the same. The second hit by Stone Free is a middle attack that knocks the opponent down. A command normal that can chain into any of Jolyne's skills. (Comboable) 

Stringing me for a ride!
ASBDPad1.png/ASBDPad2.png/ASBDPad3.png + ASBH.png (Stand On only) IN AIR OK

While in mid-air, Stone Free uses string to immediately pull Jolyne to the ground, forward, backward, or directly downward, allowing her to attack instantly upon landing. This skill is known as a "fast-fall" and can be used to quickly get within melee range of the opponent, or evade anti-air attacks.
Most importantly, this skill offers Jolyne a method to perform a high-low mix-up attack; An opponent that expects an aerial attack and accordingly tries to defend while standing can be met with her suddenly landing and delivering a crouching, low attack. Inversely, the threat of such action can make the opponent wary of the sudden low attack, potentially rendering them more vulnerable to a simple aerial strike.

With my string!
ASBDPad2.png + ASBDPad7.png/ASBDPad8.png/ASBDPad9.png (Stand On only) ON GROUND IN AIR OK

Jolyne and Stone Free shoot string upward, before pulling themselves up (regardless of whether or not the stage has a physical ceiling), forward, backward, or directly upward. This allows Jolyne to cover large amounts of ground, evade easier, or alter the timing and possible ranges of her jump. This skill can be performed after jumping to further increase Jolyne's height, or be chained into from normal attacks on the ground to safely and quickly end attack strings. "Stringing me for a ride!" cannot be used in the same jump that this move is performed.

Special Moves (Stand Off)
Sweet dreams, creep!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Jolyne summons Stone Free as the both of them deliver a rapid kick barrage in unison, the final hit sending the opponent flying. (Flash Cancel comboable) 

The best angle to strike from!
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png (Hold to extend range) ON GROUND

Jolyne sends out a string a long distance along the ground. If it makes contact with the opponent, Jolyne wraps them up before summoning Stone Free to pummel them, sending them flying. This skill is a low attack that cannot be blocked crouching.

String Barrier
ASBDPad2.pngx2 + ASBL.png/ASBM.png/ASBH.png ON GROUND TRAP

Jolyne weaves together a wall of string as a trap that damages the opponent if they come in contact with it. It will also intercept most incoming projectiles. Jolyne is able to move through the barrier without disarming it. (Comboable)

Don't need strength to block with string.
ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Jolyne readies a string from her finger down to her shoe in front of her as a trigger. If the opponent strikes her with a non-Throw/HHA/GHA, she will automatically Stylish Evade, potentially creating an opening for retaliation. If Heavy (ASBH.png) is inputted, the move instead becomes a feint; no string will be visible and Jolyne will be able to act instantly, allowing her to leave cautious opponents open to attack. (Comboable) 

Special Moves (Stand On)
So you're the enemy, huh?
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND IN AIR OK CHARGEABLE

Stone Free rapidly punches forward. The attack can be held to delay its release, and can be used in mid-air, attacking at a downward angle. The effect of this skill is influenced by the attack button inputted. A Stand Rush skill that Jolyne can disconnect from to attack the opponent while it is executing. (Flash Cancel comboable)

  • Light (ASBL.png): The barrage is delivered normally, and sends the opponent flying. When used in mid-air, this variation can hit a downed opponent.
  • Medium (ASBM.png) or Heavy (ASBH.png): Stone Free unravels its arms to greatly extend its range, but the attack no longer knocks the opponent off their feet.
Don't wait, just attack!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Stone Free delivers a straight punch at an upward angle, unraveling its arm to greatly extend its range. If it connects, the opponent is knocked into the air. This move functions as an anti-air, and has a follow-up.

I won't cut my string yet!
(during "Don't wait, just attack!") ASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Stone Free continues the attack by grabbing the opponent in mid-air and forcefully swinging downwards, slamming them into the ground.

Throw
I gotcha now!
2 ATK buttons at close range or ASBT.png ON GROUND

Jolyne wraps her opponent up with her string, before Stone Free punches them away.

Heart Heat Attack / Great Heat Attack
A thousand hits!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND

Jolyne pulls out a baseball as Stone Free tightly wraps its string around it. Stone Free takes the ball and throws it, and if the opponent is hit, it will follow up by rapidly hitting them with the ball exactly 1,000 times, returning the ball to its hand via the string each throw. Jolyne catches the ball in her hand after the final hit and poses (a reference to Miraschon's defeat).
In the English localization, this HHA is renamed "Balls deep!", and Jolyne initiates the HHA asking, "How deep can I go?"

Time for you to retire!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons, or ASBG.png ON GROUND

Jolyne throws out a fishnet-like mass of string. If the opponent is caught, she tightens the net around them to completely wrap them up, before moving in and directly beating them with a few melee strikes herself. She then summons Stone Free to pummel them with a rapid flurry of punches and kicks, finishing with a heavy punch that sends them flying as the string unravels.

Gameplay Overview

Jolyne is a rushdown character who specializes in highly advanced mobility and mix-up potential. Wielding both a fast-fall skill and a command jump skill that can function as a pseudo-double jump, she is capable of a variety of possible jump arcs. These in turn lead into many possible approach, evasion, and mix-up and cross-up options once she leaves the ground, and even methods to render attack strings safe and extend her combos and offense. Possessing long-ranged normal attacks and skills and a trap gives Jolyne multiple ways to battle her opponent from far outside most characters' effective ranges.

Jolyne's most major flaw is a lack of an anti-air/reversal attack while in Stand Off, meaning she is vulnerable to aerial approaches and usually forced on the defensive if she does not have Stone Free active should the opponent get within range to threaten her, although a parry-like skill helps to alleviate this. She also deals less damage than most characters, and also requires much greater skill to deliver longer, effective combos.

Jolyne can battle at many ranges and is highly effective on both offense and defense as a result, but is most dangerous at close range where her versatile movement options allow her to confuse opponents and easily exploit attack openings. When used to her full extent, she never leaves herself open to punishment, but is always leaving the opponent guessing what angle she'll attack from next.

Poses

Win Poses
Win Pose A

Jolyne ASB Win Pose A.png

Jolyne throws a kick into the air, referencing the cover art on Volume 70.

Win Pose B

Jolyne ASB Win Pose B.png

Jolyne poses alongside Stone Free, with her hands laid behind her back and Stone Free's arm extending behind her. This is a reference to the cover art on Volume 77.

Win Pose C

Jolyne ASB Win Pose C.png

Jolyne kneels with her fist up to her chin, and Stone Free floats above her extending a fist. This is a reference to the cover of Chapter 734: Chapter 734.

Win Pose D

Jolyne ASB Win Pose D.png

Jolyne laying on the floor, referencing the cover art on Chapter 601: Chapter 601.

Win Pose E

Jolyne ASB Win Pose E.png

Jolyne sitting down with her right arm on her left leg, referencing her introduction in Chapter 595: Chapter 595

All-Star Battle R

All-Star Battle R (Various)

Jolyne ASB R.png
I'm going to... free myself from this 'stone ocean'...[1] (あたしは…この「石の海」から自由になる…)

Jolyne Cujoh (空条徐倫, Kūjō Jorin) was confirmed for All-Star Battle R during the game's initial announcement trailer,[2] being the very first character to appear. Jolyne is one of the four characters playable in the game's Early Access Demo alongside Jonathan Joestar, Jotaro Kujo, and DIO. She will also be 1 of 15 playable characters during the Evo 2022 Demo coming August 5.[3]

Her moveset is fundamentally the same as hers from All-Star Battle, with a few tweaks being made to both balance the character and fit her into the overall gameplay tweaks that All-Star Battle R brought.


Replacing Jolyne's previous voice actor of Miyuki Sawashiro now is Fairouz Ai, who voices Jolyne in the anime. Because of this, and like the majority of the game's roster, voicelines for Jolyne were either added or re-recorded.

Costumes

Like the rest of the roster currently featured in their anime adaptation of their Part, Jolyne, by default, wears the same outfit as in the Stone Ocean anime adaptation. The colors of her clothes and Stand have also been changed to match the anime.

As part of the Digital Deluxe Edition[4] of the game, Jotaro – as with Jonathan, Joseph, Josuke and Giorno – receives an exclusive costume based on his white outfit in the JOESTAR The Inherited Soul event.

Additionally, those who pre-order the game will receive a bonus Green Dolphin Street State Prison Jacket costume for Jolyne.[5]

This section requires expansion.

Moveset Changes

Jolyne uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Stone Free.

The following movelists only includes Jolyne's new moves from All-Star Battle R. For the rest of her moveset, see her All-Star Battle section.

New Moves
Assist System
Assault Assist
ON GROUND

A two-stock assist. Jolyne appears and weaves together a wall of string as a temporary trap that damages the opponent if they come in contact with it. It will also intercept most incoming projectiles. The player-character is able to move through the barrier without disarming it just as Jolyne herself could.

Reversal Assist
ON GROUND

Jolyne jumps into the enemy, punching them with Stone Free and knocking them back.

Updated Moves
Basic Moves
Standing Heavy Normal (Stand ON)

This attack now knocks the opponent off their feet.

Specials
Whatever it takes to win!

The second kick now knocks the opponent off their feet, offering alternate combo routes, but is no longer a middle attack and can now be blocked standing.

Sweet dreams, creep!

The attack speed and travel distance difference across the attack button inputs are more pronounced, with Heavy (ASBH.png) now causing Jolyne to advance much further.

The best angle to strike from!

The string can no longer be extended by holding the button input. Instead, the range and speed of the attack are now determined by button input, with Light (ASBL.png) traveling a short distance but executing quickly, and Heavy (ASBH.png) traveling a long distance but executing slowly.

Don't need strength to block with string!

Instead of Stylish Evading, Jolyne now counterattacks with an instantaneous version of "Sweet dreams, creep!" upon a successful trigger, which can also be Flash-Canceled, as well as still be able to trigger Rush Mode. The attack button inputted determines the length of the active counter period but inversely affects start-up speed. This change keeps this skill from becoming redundant with the new universal Stylish Guard mechanic. Note: Heavy input (ASBH.png) is no longer a feint, and is now simply a slower but longer active counter.

So you're the enemy, huh?

All versions of the attack now knock the opponent off their feet rather than only the Light input. When used in the air, the attack now ground-bounces the opponent on the final hit instead of inflicting simple stagger. The attack can no longer be delayed when used on the ground, but can be delayed for a longer period than before while used in the air. Note: Light input (ASBL.png) can no longer hit a downed opponent when used in the air.

Don't wait, just attack!

The attack speed and strength difference across the attack button inputs are more pronounced.
Note: Heavy input has been completely altered. The attack now comes out very slowly, but now gives Jolyne invulnerability during its start-up period. This allows it to function as a reversal in addition to an anti-air attack but also renders it more difficult to connect with due its slowed speed. It is also now the only version that can utilize "I won't cut my string yet!" as a follow-up attack.

I won't cut my string yet!

This follow-up skill is no longer a manual input, and now only activates automatically when the Heavy version of "Don't wait, just attack!" connects. This removes it as a usable follow-up to the Light and Medium versions of the attack, but otherwise eliminates the execution necessary to perform it.


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