20th Century BOY
20th Century Boy (
Fixed to Magent Magent's shoulders, it protects him from all harm as long as he is sitting on the ground motionlessly. His defensive state renders him completely immune to all attacks, but unable to move at all.
Appearance
20th Century Boy appears generally like a hollow piece of armor, composed of a headpiece, two large shoulder pads from which hang two long, branching straps, and a shell at its back from which grow two more comparatively plain straps.
Blank-eyed, its head bears two long, vertical antennae; a bolt runs through it from shoulder to shoulder; and it is marked by a motif resembling a small hand of three simple fingers, both on its head and at every end of its branching straps.
Color Schemes
Abilities
20th Century Boy has no special offensive capabilities, but its defense is exceptional. Although Magent Magent must be immobile in its invulnerable state, there is no way to bypass its defense.
As a result, only sneak attacks and turning the immobility against Magent Magent are effective against him.
Absolute Defense
Whenever Magent Magent activates 20th Century Boy and kneels to the ground, he becomes impervious to all damage.[1]
All energy and incoming projectiles are redirected away from Magent Magent into the earth or air, making him immune to any damage, be it from Stands attacks, Steel Balls, bullets or explosions.[1] It even prevents Magent from other dangers like drowning.[2] 20th Century Boy's ability has been explained as belts stretching out like earthing wires, and redirecting all the energy from enemy attacks into the ground.[3]
Demonstrated first against blows from Gyro's Steel Balls, this ability proves effective in the direct midst of attack when a bullet already beginning to pierce its user's face is deflected.[4]
The downside of this ability is how it is activated, requiring Magent Magent to expose himself or stay immobile. Thus, one can lure Magent into dropping his guard and know that he won't be able to react to sneak attacks fast enough, or take advantage of Magent's immobilization to tie him into a precarious situation and thus trap him.[2][4]
Chapters
- Steel Ball Run Chapter 52: Wrecking Ball, Part 2
- Steel Ball Run Chapter 53: Wrecking Ball, Part 3
- Steel Ball Run Chapter 60: Both Sides Now, Part 1
- Steel Ball Run Chapter 62: Dirty Deeds Done Dirt Cheap
Gallery
References
- ↑ 1.0 1.1 Steel Ball Run Chapter 52: Wrecking Ball, Part 2
- ↑ 2.0 2.1 Steel Ball Run Chapter 62: Dirty Deeds Done Dirt Cheap
- ↑ JOJOVELLER: Araki's Stand Commentaries - 20th Century Boy
- ↑ 4.0 4.1 Steel Ball Run Chapter 53: Wrecking Ball, Part 3