User:FTR/HFTF Sprites: Difference between revisions
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|Name = Standing Light {{HFInput|L}} |
|Name = Standing Light {{HFInput|L}} |
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|Romaji = |
|Romaji = |
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| |
|MImage = HFTF Joseph Light.png |
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|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' |
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' |
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|Desc = Normal jab, combos into his other standing normals. |
|Desc = Normal jab, combos into his other standing normals. |
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|Name = Standing Medium {{HFInput|M}} |
|Name = Standing Medium {{HFInput|M}} |
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|Romaji = |
|Romaji = |
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| |
|MImage = HFTF Joseph Medium.png |
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|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' |
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' |
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|Desc = |
|Desc = |
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|Name = Standing Heavy {{HFInput|H}} |
|Name = Standing Heavy {{HFInput|H}} |
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|Romaji = |
|Romaji = |
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| |
|MImage = HFTF Joseph Heavy.png |
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|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' |
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' |
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|Desc = |
|Desc = |
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|Name = Crouching Light {{HFInput|Down}} + {{HFInput|L}} |
|Name = Crouching Light {{HFInput|Down}} + {{HFInput|L}} |
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|Romaji = |
|Romaji = |
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| |
|MImage = HFTF Joseph Crouching Light.png |
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|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' |
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' |
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|Desc = Not a low for some reason. Super quick and and super plus, important combo starter. |
|Desc = Not a low for some reason. Super quick and and super plus, important combo starter. |
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|Name = Crouching Medium {{HFInput|Down}} + {{HFInput|M}} |
|Name = Crouching Medium {{HFInput|Down}} + {{HFInput|M}} |
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|Romaji = |
|Romaji = |
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| |
|MImage = HFTF Joseph Crouching Medium.png |
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|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' |
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' |
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|Desc = |
|Desc = |
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|Name = Crouching Heavy {{HFInput|Down}} + {{HFInput|H}} |
|Name = Crouching Heavy {{HFInput|Down}} + {{HFInput|H}} |
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|Romaji = |
|Romaji = |
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| |
|MImage = HFTF Joseph Crouching Heavy.png |
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|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' |
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' |
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|Desc = |
|Desc = |
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|Name = Jumping Light {{HFInput|Up}} + {{HFInput|L}} |
|Name = Jumping Light {{HFInput|Up}} + {{HFInput|L}} |
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|Romaji = |
|Romaji = |
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| |
|MImage = HFTF Joseph Jumping Light Medium.png |
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|Caption = '''OVERHEAD''' |
|Caption = '''OVERHEAD''' |
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|Desc = |
|Desc = |
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|Name = Jumping Medium {{HFInput|Up}} + {{HFInput|M}} |
|Name = Jumping Medium {{HFInput|Up}} + {{HFInput|M}} |
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|Romaji = |
|Romaji = |
||
| |
|MImage = HFTF Joseph Jumping Light Medium.png |
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|Caption = '''OVERHEAD''' |
|Caption = '''OVERHEAD''' |
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|Desc = Slightly slower than the light version. |
|Desc = Slightly slower than the light version. |
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|Name = Jumping Heavy {{HFInput|Up}} + {{HFInput|H}} |
|Name = Jumping Heavy {{HFInput|Up}} + {{HFInput|H}} |
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|Romaji = |
|Romaji = |
||
| |
|MImage = HFTF Joseph Jumping Heavy.png |
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|Caption = '''OVERHEAD''' |
|Caption = '''OVERHEAD''' |
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|Desc = |
|Desc = |
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|Name = Forward Heavy {{HFInput|Forward}} + {{HFInput|H}} |
|Name = Forward Heavy {{HFInput|Forward}} + {{HFInput|H}} |
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|Romaji = |
|Romaji = |
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| |
|MImage = HFTF Joseph Forward Heavy.png |
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|Caption = '''OVERHEAD''' |
|Caption = '''OVERHEAD''' |
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|Desc = |
|Desc = |
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|Name = Crouching Forward Medium {{HFInput|Down}} + {{HFInput|Forward}} + {{HFInput|M}} |
|Name = Crouching Forward Medium {{HFInput|Down}} + {{HFInput|Forward}} + {{HFInput|M}} |
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|Romaji = |
|Romaji = |
||
| |
|MImage = HFTF Joseph Slide.png |
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|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' |
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' |
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|Desc = |
|Desc = |
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|Name = Crouching Forward Heavy {{HFInput|Down}} + {{HFInput|Forward}} + {{HFInput|H}} |
|Name = Crouching Forward Heavy {{HFInput|Down}} + {{HFInput|Forward}} + {{HFInput|H}} |
||
|Romaji = |
|Romaji = |
||
| |
|MImage = HFTF Joseph Slide.png |
||
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' |
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' |
||
|Desc = |
|Desc = |
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|Name = Dashing Light/Medium/Heavy {{HFInput|Forward}} + {{HFInput|Forward}} + {{HFInput|A}} |
|Name = Dashing Light/Medium/Heavy {{HFInput|Forward}} + {{HFInput|Forward}} + {{HFInput|A}} |
||
|Romaji = |
|Romaji = |
||
| |
|MImage = HFTF Joseph Forward Heavy.png |
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|Caption = '''OVERHEAD''' |
|Caption = '''OVERHEAD''' |
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|Desc = |
|Desc = |
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|Name = Dashing Crouching Forward Light/Medium {{HFInput|Forward}} + {{HFInput|Forward}} + {{HFInput|L}} or {{HFInput|M}} |
|Name = Dashing Crouching Forward Light/Medium {{HFInput|Forward}} + {{HFInput|Forward}} + {{HFInput|L}} or {{HFInput|M}} |
||
|Romaji = |
|Romaji = |
||
| |
|MImage = HFTF Joseph Slide.png |
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|Caption = '''LOW''' / '''SPECIAL-SUPER CANCELLABLE''' |
|Caption = '''LOW''' / '''SPECIAL-SUPER CANCELLABLE''' |
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|Desc = |
|Desc = |
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|Name = Dashing Crouching Forward Heavy {{HFInput|Forward}} + {{HFInput|Forward}} + {{HFInput|H}} |
|Name = Dashing Crouching Forward Heavy {{HFInput|Forward}} + {{HFInput|Forward}} + {{HFInput|H}} |
||
|Romaji = |
|Romaji = |
||
| |
|MImage = HFTF Joseph Slide.png |
||
|Caption = '''LOW''' / '''SPECIAL-SUPER CANCELLABLE''' |
|Caption = '''LOW''' / '''SPECIAL-SUPER CANCELLABLE''' |
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|Desc = |
|Desc = |
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|Name = Clackers {{HFInput|S}} |
|Name = Clackers {{HFInput|S}} |
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|Romaji = |
|Romaji = |
||
| |
|MImage = HFTF Joseph Clackers.png |
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|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' |
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' |
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|Desc = |
|Desc = |
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|Name = Forward Clackers {{HFInput|Forwad}} + {{HFInput|S}} |
|Name = Forward Clackers {{HFInput|Forwad}} + {{HFInput|S}} |
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|Romaji = |
|Romaji = |
||
| |
|MImage = HFTF Joseph Forward Clackers.png |
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|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' |
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' |
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|Desc = |
|Desc = |
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|Name = Crouching Clackers {{HFInput|Down}} + {{HFInput|S}} |
|Name = Crouching Clackers {{HFInput|Down}} + {{HFInput|S}} |
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|Romaji = |
|Romaji = |
||
| |
|MImage = HFTF Joseph Crouching Clackers.png |
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|Caption = '''LOW''' |
|Caption = '''LOW''' |
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|Desc = |
|Desc = |
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|Name = Jumping Clackers {{HFInput|Up}} + {{HFInput|S}} |
|Name = Jumping Clackers {{HFInput|Up}} + {{HFInput|S}} |
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|Romaji = |
|Romaji = |
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| |
|MImage = HFTF Joseph Jumping Clackers.png |
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|Caption = '''OVERHEAD''' |
|Caption = '''OVERHEAD''' |
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|Desc = |
|Desc = |
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|Name = Dashing Clackers {{HFInput|Forward}} + {{HFInput|Forward}} + {{HFInput|S}} |
|Name = Dashing Clackers {{HFInput|Forward}} + {{HFInput|Forward}} + {{HFInput|S}} |
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|Romaji = |
|Romaji = |
||
| |
|MImage = HFTF Joseph Dashing Clackers.png |
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|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' |
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' |
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|Desc = |
|Desc = |
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{{Tech|Part=HFTF |
{{Tech|Part=HFTF |
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|Name = Throw {{HFInput|Back}} or {{HFInput|Forward}} + {{HFInput|H}} |
|Name = Throw {{HFInput|Back}} or {{HFInput|Forward}} + {{HFInput|H}} |
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| |
|MImage = HFTF Joseph Throw.png |
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|Desc = |
|Desc = |
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}} |
}} |
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{{Tech|Part=HFTF |
{{Tech|Part=HFTF |
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|Name = Guard Cancel {{HFInput|DP}} + {{HFInput|A}} (While blocking) |
|Name = Guard Cancel {{HFInput|DP}} + {{HFInput|A}} (While blocking) |
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| |
|MImage = HFTF Joseph Hamon Soda.png |
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|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' |
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' |
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|Desc = |
|Desc = |
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|Romaji = Tākoizu Burū Ōbādoraibu |
|Romaji = Tākoizu Burū Ōbādoraibu |
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|Input ={{HFInput|QCF}} + {{HFInput|A}} |
|Input ={{HFInput|QCF}} + {{HFInput|A}} |
||
| |
|MImage = HFTF Joseph Overdrive Light.png |
||
|AImage = HFTF Joseph Overdrive Medium.png |
|AImage = HFTF Joseph Overdrive Medium.png |
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|3Image = HFTF Joseph Overdrive Heavy.png |
|3Image = HFTF Joseph Overdrive Heavy.png |
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|JPN = {{Ruby|波|は}}{{Ruby|紋|もん}}コーラー |
|JPN = {{Ruby|波|は}}{{Ruby|紋|もん}}コーラー |
||
|Input = {{HFInput|DP}} + {{HFInput|A}} |
|Input = {{HFInput|DP}} + {{HFInput|A}} |
||
| |
|MImage = HFTF Joseph Hamon Soda.png |
||
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' |
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' |
||
|Desc = |
|Desc = |
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{{Tech|Part=HFTF |
{{Tech|Part=HFTF |
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|Name = Clackers Rekka {{HFInput|QCF}} + {{HFInput|S}} |
|Name = Clackers Rekka {{HFInput|QCF}} + {{HFInput|S}} |
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| |
|MImage = HFTF Joseph Clacker Rekka Follow-Up.png |
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|Caption = '''MID''' |
|Caption = '''MID''' |
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|Desc = |
|Desc = |
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{{Tech|Part=HFTF |
{{Tech|Part=HFTF |
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|Name = Clackers Rekka Follow-Up {{HFInput|S}} |
|Name = Clackers Rekka Follow-Up {{HFInput|S}} |
||
| |
|MImage = HFTF Joseph Clacker Rekka.png |
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|Caption = |
|Caption = |
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|Desc = |
|Desc = |
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{{Tech|Part=HFTF |
{{Tech|Part=HFTF |
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|Name = Clackers Rekka Ender {{HFInput|Forward}} + {{HFInput|S}} |
|Name = Clackers Rekka Ender {{HFInput|Forward}} + {{HFInput|S}} |
||
| |
|MImage = HFTF Joseph Clacker Rekka Ender 3.png |
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|Caption = |
|Caption = |
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|Desc = |
|Desc = |
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{{Tech|Part=HFTF |
{{Tech|Part=HFTF |
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|Name = Clackers Rekka Ender {{HFInput|S}} |
|Name = Clackers Rekka Ender {{HFInput|S}} |
||
| |
|MImage = HFTF Joseph Clacker Rekka Ender 2.png |
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|Caption = |
|Caption = |
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|Desc = |
|Desc = |
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{{Tech|Part=HFTF |
{{Tech|Part=HFTF |
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|Name = Clackers Rekka Ender {{HFInput|Down}} + {{HFInput|S}} |
|Name = Clackers Rekka Ender {{HFInput|Down}} + {{HFInput|S}} |
||
| |
|MImage = HFTF Joseph Clackers Rekka Ender.png |
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|Caption = |
|Caption = |
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|Desc = |
|Desc = |
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|JPN = アイアンボーガン |
|JPN = アイアンボーガン |
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|Input = {{HFInput|HCB}} + {{HFInput|A}} |
|Input = {{HFInput|HCB}} + {{HFInput|A}} |
||
| |
|MImage = HFTF Joseph Crossbow Light.png |
||
|AImage = HFTF Joseph Crossbow Medium.png |
|AImage = HFTF Joseph Crossbow Medium.png |
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|3Image = HFTF Joseph Crossbow Heavy.png |
|3Image = HFTF Joseph Crossbow Heavy.png |
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|Pushblock= 24 |
|Pushblock= 24 |
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}} |
}} |
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==Super Moves== |
==Super Moves== |
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{{Tech|Part=HFTF |
{{Tech|Part=HFTF |
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Line 1,019: | Line 1,020: | ||
|JPN = {{Ruby|忘|わす}}れぬ{{Ruby|想|おも}}い |
|JPN = {{Ruby|忘|わす}}れぬ{{Ruby|想|おも}}い |
||
|Input = {{HFInput|QCF}} + {{HFInput|A2}} |
|Input = {{HFInput|QCF}} + {{HFInput|A2}} |
||
| |
|MImage = HFTF Joseph Caesar!.png |
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|AImage = HFTF Joseph Caesar! (2).png |
|AImage = HFTF Joseph Caesar! (2).png |
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|Image1 = 1 |
|Image1 = 1 |
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Line 1,053: | Line 1,054: | ||
|JPN = {{Ruby|波|は}}{{Ruby|紋|もん}}ビート! エイジャの{{Ruby|赤|せき}}{{Ruby|石|せき}}! |
|JPN = {{Ruby|波|は}}{{Ruby|紋|もん}}ビート! エイジャの{{Ruby|赤|せき}}{{Ruby|石|せき}}! |
||
|Input = {{HFInput|QCB}} + {{HFInput|A2}} |
|Input = {{HFInput|QCB}} + {{HFInput|A2}} |
||
| |
|MImage = HFTF Joseph Hamon Beat.png |
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|Caption = |
|Caption = |
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|Desc = |
|Desc = |
Revision as of 03:13, 27 July 2024
HFTF Sprites |

GOALS:
- New nicer looking palette & story template.
- Simple & Detailed movelists.
Command List & Gameplay















The younger Joseph's moveset is based primarily around his clackers, alongside a few gadgets from Battle Tendency. Young Joseph is a fairly simple rushdown character, with good zoning tools. Though he lacks a Stand, Joseph has a lot of exceptional pressure tools in his kit, and very simple combos. Young Joseph's main gimmick are his Clacker Boomerangs, his primary offensive and zoning tool. He is also able to run instead of dash.
Normals
Command Normals
Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Dashing Normals
Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Clackers
Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand)
|
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Throw
Damage
|
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Guard Cancel
Hit Advantage | Damage | Damage (Stand)
|
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Special Moves
Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand)
|
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand)
|
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Startup | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand)
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Startup | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand)
|
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Super Moves
Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage
|
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Startup | Active | Recovery | Hit Advantage | Damage
|
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}}
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{{CBox|Title=|Center|bg=HFTF3|bg2=HFTF2|
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Challenge Mode

In Challenge Mode, Joseph Joestar will appear at the end of a run to commentate on your performance. These comments are based on your accumulated points and level.

- “Those kinds of techniques won't do you any good! (それぐらいのテクニックでは無駄じゃな!)”
- “You have a lot to learn. Why don't you go see Lisa Lisa? (まだまだ修行がたりんのぉ、リサリサの所へ行かんか?)”
- “Your guard needs a bit of work. (ガードが甘いのぉ)”
- “Make sure to use your special moves! (必殺技は確実に出せ!)”
- “And now you say, "Surely I'm stronger than that!" (お前は「オレはもっと強いハズ」という!)”
- “You've got battle experience... but you're still not ready. (戦いの年季が…まだまだ甘いのぉ)”
- “Be careful when your Stand Gauge gets low, or else your guard will break! (スタンドゲージが少ないときは要注意じゃ!ガードが崩されるぞ)”
- “Use your Advancing Guard if things get too rough! (ピンチにはアドバンシングガードじゃ)”
- “You should try to chain your moves together! (連続技をねらうのじゃ!)”
- “It's not just technique: the art of the bluff is important, too. (技だけじゃない、ハッタリも大事じゃな)”
- “When the enemy's in the air, that's your chance to strike! (敵が空中にいるときがチャンスじゃ)”
- “Attack as soon as you get the chance! (チャンスには一気に攻めろ)”
- “Defeat your opponent as fast as you can! (素早く相手を倒せ!)”
- “Try to KO with a Super Combo! (スパコンKOを狙うのじゃ)”
- “Make good use of your dash attack! (ダッシュ攻撃をうまく使え!)”
- “Use your forward dodge if you need to get close to the opponent! (回り込みで敵のふところへもぐりこむのじゃ)”
- “You can use four different neutral attacks with the control stick! Use your upward neutral attack for a chance to strike back! (レバーで4種類の受身を使い分けろ レバー上受身は反撃のチャンスじゃ!)”
- “Use your Guard Cancel against single attacks! (単発攻撃にはガードキャンセルをうまく使え!)”
- “Rack up those Hit Combos with Tandem Attacks! (タンデムアタックでヒットコンボを稼げ!)”
- “A short jump after a dash will allow you to pull off a quick yet powerful strike! (ダッシュからの小ジャンプは素早く強力な攻撃が可能になるのじゃ!)”
- “It seems your strength hasn't fully recovered yet. (体力を回復させているようじゃまだまだじゃの)”
- “Well, now! You're one talented Stand user! (ほぉ、なかなかのスタンド使いじゃ)”
- “You're even better than I thought! (こやつ、結構やりおるわい!)”
- “That power! You haven't put on the stone mask, have you? You couldn't have! (その強さ!?まさか、石仮面を使っている…わけないのう!)”
- “I fought a certain Santana a long time ago, but your power rivals even his! (おぬし…昔、戦ったサンタナにも匹敵する強さじゃッ!)”
- “Breathe in for ten minutes, then out for ten minutes! Kooooooohhh... (息を10分間吸いつづけ、10分間吐き続けるのじゃ コォォォォォォォォォォォォォッ!!)”
- “You're at Kars's level now—you're the strongest in the world! (おぬし…もはやカーズのレベル(地上最強)じゃ!)”
Other Ports
SEGA Dreamcast
Both Heritage for the Future and its earlier revision would later be ported to the Sega Dreamcast under the former's title, allowing the player to choose which revision they want to play. A special edition of the Dreamcast version named JoJo's Bizarre Adventure: Heritage for the Future for Matching Service added an online mode to the game, which has since become defunct.
The Dreamcast port features a few new modes, along with more options to existing ones like selecting difficulty in Story Mode or handicaps for Versus Mode.
The SEGA Dreamcast port contains the following new game modes:
JoJo's Bizarre Adventure HD Ver. (PSN/XBLA)
In 2012, Heritage for the Future was ported to Xbox Live Arcade and PlayStation Network with upscaled graphics and online play, as JoJo's Bizarre Adventure HD Ver., though this version was delisted in 2014.[1]
Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
---|---|---|---|---|---|---|---|
5 | 2 | 14 | +7 | +5 | +2 | 4 | 2 |