User:FTR/HFTF Sprites: Difference between revisions
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|tab7=HFTF Sprites |
|tab7=HFTF Sprites |
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|tab8=HFTF Page Testing |
|tab8=HFTF Page Testing |
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}} |
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[[File:Venture Alessi 6.png|400px]][[File:Venture Avdol 6.png|400px]][[File:Venture Chaka 6.png|400px]][[File:Venture Devo 6.png|400px]][[File:Venture DIO 6.png|400px]][[File:Venture Iggy 6.png|400px]][[File:Venture Kakyoin 6.png|400px]][[File:Venture Midler 6.png|400px]][[File:Venture Polnareff 6.png|400px]][[File:Venture Shadow DIO 6.png|400px]] |
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[[File:HFTF Story Mode Map.gif|1000px|center]] |
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{{Box3|Title=MAP LEGEND|bg={{Color|SDC3}}|bg2={{Color|SDC2}} |
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|align=center| |
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{{MapBox|bg=SDC|bg2=SDC2 |
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|Marker=1 |
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|Name={{White2|Minor Locations#New Tokyo Airport|Narita New Tokyo International Airport}} |
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|Image=SCMarker1.png |
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|Desc=Hearing that something is wrong with his grandson Jotaro, Joseph flies to Japan for his daughter Holy. |
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}} |
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}} |
}} |
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GOALS: |
GOALS: |
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Line 40: | Line 51: | ||
The younger Joseph's moveset is based primarily around his clackers, alongside a few gadgets from ''Battle Tendency''. Young Joseph is a fairly simple rushdown character, with good zoning tools. Though he lacks a Stand, Joseph has a lot of exceptional pressure tools in his kit, and very simple combos. Young Joseph's main gimmick are his Clacker Boomerangs, his primary offensive and zoning tool. He is also able to run instead of dash. |
The younger Joseph's moveset is based primarily around his clackers, alongside a few gadgets from ''Battle Tendency''. Young Joseph is a fairly simple rushdown character, with good zoning tools. Though he lacks a Stand, Joseph has a lot of exceptional pressure tools in his kit, and very simple combos. Young Joseph's main gimmick are his Clacker Boomerangs, his primary offensive and zoning tool. He is also able to run instead of dash. |
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==Normals== |
==Normals== |
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{{ |
{{Tech2|Part=HFTF |
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|Name = Standing Light {{HFInput|L}} |
|Name = Standing Light {{HFInput|L}} |
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|Romaji = |
|Romaji = |
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|MImage = HFTF Joseph Light.png |
|MImage = HFTF Joseph Light.png |
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|Caption = ''' |
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' |
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|Desc = Normal jab, combos into his other standing normals. |
|Desc = Normal jab, combos into his other standing normals. |
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|MoveData = True |
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|Startup = 5 |
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|Active = 2 |
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|Recovery = 14 |
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|Hit = <span style="color:green;">+7</span> |
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|Block = <span style="color:green;">+5</span> |
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|Pushblock = <span style="color:green;">+2</span> |
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|Damage = 4 |
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|SDamage = 2 |
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}} |
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{{Tech2|Part=HFTF |
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|Name = Standing Medium {{HFInput|M}} |
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|Romaji = |
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|MImage = HFTF Joseph Medium.png |
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|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' |
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|Desc = |
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|MoveData = True |
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|Startup = 5 |
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|Active = 2 |
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|Recovery = 25 |
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|Hit = <span style="color:green;">+1</span> |
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|Block = <span style="color:red;">-1</span> |
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|Pushblock = <span style="color:red;">-9</span> |
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|Damage = 8 |
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|SDamage = 4 |
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}} |
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{{Tech2|Part=HFTF |
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|Name = Standing Heavy {{HFInput|H}} |
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|Romaji = |
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|MImage = HFTF Joseph Heavy.png |
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|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' |
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|Desc = |
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|MoveData = True |
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|Startup = 7 |
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|Active = 4 |
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|Recovery = 29 |
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|Hit = 0 |
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|Block = <span style="color:red;">-2</span> |
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|Pushblock = <span style="color:red;">-15</span> |
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|Damage = 13 |
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|SDamage = 6 |
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}} |
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{{Tech2|Part=HFTF |
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|Name = Crouching Light {{HFInput|Down}} + {{HFInput|L}} |
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|Romaji = |
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|MImage = HFTF Joseph Crouching Light.png |
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|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' |
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|Desc = Not a low for some reason. Super quick and and super plus, important combo starter. |
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|MoveData = True |
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|Startup = 5 |
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|Active = 2 |
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|Recovery = 9 |
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|Hit = <span style="color:green;">+12</span> |
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|Block = <span style="color:green;">+10</span> |
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|Pushblock = <span style="color:green;">+7</span> |
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|Damage = 4 |
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|SDamage = 2 |
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}} |
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{{Tech2|Part=HFTF |
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|Name = Crouching Medium {{HFInput|Down}} + {{HFInput|M}} |
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|Romaji = |
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|MImage = HFTF Joseph Crouching Medium.png |
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|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' |
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|Desc = |
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|MoveData = True |
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|Startup = 4 |
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|Active = 2 |
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|Recovery = 19 |
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|Hit = <span style="color:green;">+6</span> |
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|Block = <span style="color:green;">+4</span> |
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|Pushblock = <span style="color:red;">-4</span> |
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|Damage = 8 |
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|SDamage = 4 |
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}} |
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{{Tech2|Part=HFTF |
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|Name = Crouching Heavy {{HFInput|Down}} + {{HFInput|H}} |
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|Romaji = |
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|MImage = HFTF Joseph Crouching Heavy.png |
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|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' |
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|Desc = |
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|MoveData = True |
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|Startup = 8 |
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|Active = 3 |
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|Recovery = 23 |
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|Hit = <span style="color:green;">+6</span> |
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|Block = <span style="color:green;">+4</span> |
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|Pushblock = <span style="color:red;">-9</span> |
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|Damage = 13 |
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|SDamage = 6 |
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}} |
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{{Tech2|Part=HFTF |
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|Name = Jumping Light {{HFInput|Up}} + {{HFInput|L}} |
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|Romaji = |
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|MImage = HFTF Joseph Jumping Light Medium.png |
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|Caption = '''OVERHEAD''' |
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|Desc = |
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|MoveData = True |
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|Startup= 5 |
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|Active= 12 |
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|Hit=<span style="color:green;">12</span> |
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|Block=<span style="color:green;">+10</span> |
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|Pushblock=<span style="color:green;">+7</span> |
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|Damage= 5 |
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|SDamage= 2 |
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}} |
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{{Tech2|Part=HFTF |
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|Name = Jumping Medium {{HFInput|Up}} + {{HFInput|M}} |
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|Romaji = |
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|MImage = HFTF Joseph Jumping Light Medium.png |
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|Caption = '''OVERHEAD''' |
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|Desc = Slightly slower than the light version. |
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|MoveData = True |
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|Startup= 7 |
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|Active= 8 |
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|Hit=<span style="color:green;">12</span> |
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|Block=<span style="color:green;">+10</span> |
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|Pusblock=<span style="color:green;">+7</span> |
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|Damage= 10 |
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|SDamage= 5 |
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}} |
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{{Tech2|Part=HFTF |
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|Name = Jumping Heavy {{HFInput|Up}} + {{HFInput|H}} |
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|Romaji = |
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|MImage = HFTF Joseph Jumping Heavy.png |
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|Caption = '''OVERHEAD''' |
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|Desc = |
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|MoveData = True |
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|Startup= 9 |
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|Active= Active until Joseph lands |
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|Hit=<span style="color:green;">+12</span> |
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|Block=<span style="color:green;">+10</span> |
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|Pushblock=<span style="color:green;">+7</span> |
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|Damage= 14 |
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|SDamage= 7 |
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}} |
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}} |
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==Command Normals== |
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{{Tech|Part=HFTF |
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|Name = Forward Heavy {{HFInput|Forward}} + {{HFInput|H}} |
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|Romaji = |
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|MImage = HFTF Joseph Forward Heavy.png |
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|Caption = '''OVERHEAD''' |
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|Desc = |
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}} |
}} |
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{{Table |
{{Table |
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Line 64: | Line 219: | ||
|c8=Damage (Stand) |
|c8=Damage (Stand) |
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|c8width=3% |
|c8width=3% |
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| |
|Startup= 14 |
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|Active= 3 |
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|Recovery= 29 |
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| |
|Hit=<span style="color:red;">-9</span> |
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| |
|Block=<span style="color:red;">-11</span> |
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|Pushblock=<span style="color:red;">-24</span> |
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| |
|Damage= 9 |
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|SDamage= 4 |
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}} |
}} |
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{{Tech|Part=HFTF |
{{Tech|Part=HFTF |
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|Name = |
|Name = Crouching Forward Medium {{HFInput|Down}} + {{HFInput|Forward}} + {{HFInput|M}} |
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|Romaji = |
|Romaji = |
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|MImage = HFTF Joseph |
|MImage = HFTF Joseph Slide.png |
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|Caption = ''' |
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' |
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|Desc = |
|Desc = |
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}} |
}} |
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Line 97: | Line 252: | ||
|c8=Damage (Stand) |
|c8=Damage (Stand) |
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|c8width=3% |
|c8width=3% |
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| |
|Startup= 4 |
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| |
|Active= 17 |
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| |
|Recovery= 19 |
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|Hit=<span style="color:red;">-8</span> |
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|Block=<span style="color:red;">-10</span> |
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|Pushblock=<span style="color:red;">-18</span> |
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|Damage= 6 |
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|SDamage= 3 |
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}} |
}} |
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{{Tech|Part=HFTF |
{{Tech|Part=HFTF |
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|Name = |
|Name = Crouching Forward Heavy {{HFInput|Down}} + {{HFInput|Forward}} + {{HFInput|H}} |
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|Romaji = |
|Romaji = |
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|MImage = HFTF Joseph |
|MImage = HFTF Joseph Slide.png |
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|Caption = ''' |
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' |
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|Desc = |
|Desc = |
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}} |
}} |
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Line 130: | Line 285: | ||
|c8=Damage (Stand) |
|c8=Damage (Stand) |
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|c8width=3% |
|c8width=3% |
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| |
|Startup= 8 |
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|Active= 21 |
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|Recovery= 24 |
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|Hit=<span style="color:green;">Knockdown</span> |
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|r1c4= 0 |
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|Block=<span style="color:red;">-14</span> |
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|Pushblock=<span style="color:red;">-27</span> |
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|Damage= 10 |
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|SDamage= 5 |
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}} |
}} |
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==Dashing Normals== |
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{{Tech|Part=HFTF |
{{Tech|Part=HFTF |
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|Name = |
|Name = Dashing Light/Medium/Heavy {{HFInput|Forward}} + {{HFInput|Forward}} + {{HFInput|A}} |
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|Romaji = |
|Romaji = |
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|MImage = HFTF Joseph |
|MImage = HFTF Joseph Forward Heavy.png |
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|Caption = ''' |
|Caption = '''OVERHEAD''' |
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|Desc = |
|Desc = |
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}} |
}} |
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Line 163: | Line 319: | ||
|c8=Damage (Stand) |
|c8=Damage (Stand) |
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|c8width=3% |
|c8width=3% |
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| |
|Startup= 14 |
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|Active= 3 |
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|Recovery= 35 |
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|Hit= Launch |
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|r1c4=<span style="color:green;">+12</span> |
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|Block=<span style="color:red;">-17</span> |
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|Pushblock=<span style="color:red;">-22</span> |
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|Damage= 10 |
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|SDamage= 5 |
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}} |
}} |
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{{Tech|Part=HFTF |
{{Tech|Part=HFTF |
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|Name = Crouching Medium {{HFInput| |
|Name = Dashing Crouching Forward Light/Medium {{HFInput|Forward}} + {{HFInput|Forward}} + {{HFInput|L}} or {{HFInput|M}} |
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|Romaji = |
|Romaji = |
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|MImage = HFTF Joseph |
|MImage = HFTF Joseph Slide.png |
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|Caption = '''LOW |
|Caption = '''LOW''' / '''SPECIAL-SUPER CANCELLABLE''' |
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|Desc = |
|Desc = |
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}} |
}} |
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Line 196: | Line 352: | ||
|c8=Damage (Stand) |
|c8=Damage (Stand) |
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|c8width=3% |
|c8width=3% |
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|Startup= 4 |
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|Active= 25 |
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|Recovery= 17 |
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|Hit=<span style="color:red;">-19</span> |
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|Block=<span style="color:red;">-21</span> |
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|Pushblock=<span style="color:red;">-24</span> |
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|Damage= 10 |
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|SDamage= 5 |
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}} |
}} |
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{{Tech|Part=HFTF |
{{Tech|Part=HFTF |
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|Name = Crouching Heavy {{HFInput| |
|Name = Dashing Crouching Forward Heavy {{HFInput|Forward}} + {{HFInput|Forward}} + {{HFInput|H}} |
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|Romaji = |
|Romaji = |
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|MImage = HFTF Joseph |
|MImage = HFTF Joseph Slide.png |
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|Caption = ''' |
|Caption = '''LOW''' / '''SPECIAL-SUPER CANCELLABLE''' |
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|Desc = |
|Desc = |
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}} |
}} |
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Line 229: | Line 385: | ||
|c8=Damage (Stand) |
|c8=Damage (Stand) |
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|c8width=3% |
|c8width=3% |
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|Startup= 4 |
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|Active= 25 |
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|Recovery= 21 |
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|Hit= Launch |
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|r1c4=<span style="color:green;">+6</span> |
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|Block=<span style="color:red;">-15</span> |
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|Pushblock=<span style="color:red;">-28</span> |
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|Damage= 10 |
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|SDamage= 5 |
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}} |
}} |
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==Clackers== |
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{{Tech|Part=HFTF |
{{Tech|Part=HFTF |
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|Name |
|Name = Clackers {{HFInput|S}} |
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|Romaji |
|Romaji = |
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|MImage |
|MImage = HFTF Joseph Clackers.png |
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|Caption |
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' |
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|Desc |
|Desc = |
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}} |
}} |
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{{Table |
{{Table |
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Line 250: | Line 408: | ||
|c2=Active |
|c2=Active |
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|c2width=3% |
|c2width=3% |
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|c3= |
|c3=Recovery |
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|c3width=3% |
|c3width=3% |
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|c4= |
|c4=Hit Advantage |
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|c4width=3% |
|c4width=3% |
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|c5= |
|c5=Block Advantage |
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|c5width=3% |
|c5width=3% |
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|c6= |
|c6=Pushblock Advantage |
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|c6width=3% |
|c6width=3% |
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|c7=Damage |
|c7=Damage |
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|c7width=3% |
|c7width=3% |
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|c8=Damage (Stand) |
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|r1= 5 |
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|c8width=3% |
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|r1c2= 12 |
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|Startup= 18 |
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|r1c3=<span style="color:green;">12</span> |
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|Active= 9 |
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|r1c4=<span style="color:green;">+10</span> |
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|Recovery= 38 |
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|r1c5=<span style="color:green;">+7</span> |
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|Hit=<span style="color:red;">-3</span> |
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|r1c6= 5 |
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|Block=<span style="color:red;">-14</span> |
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|r1c7= 2 |
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|Pushblock=<span style="color:red;">-14</span> |
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|Damage= 13 |
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|SDamage= 20 |
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}} |
}} |
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{{Tech|Part=HFTF |
{{Tech|Part=HFTF |
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|Name = |
|Name = Forward Clackers {{HFInput|Forwad}} + {{HFInput|S}} |
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|Romaji = |
|Romaji = |
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|MImage = HFTF Joseph |
|MImage = HFTF Joseph Forward Clackers.png |
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|Caption = ''' |
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' |
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|Desc = |
|Desc = |
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}} |
}} |
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Line 280: | Line 441: | ||
|c2=Active |
|c2=Active |
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|c2width=3% |
|c2width=3% |
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|c3= |
|c3=Recovery |
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|c3width=3% |
|c3width=3% |
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|c4= |
|c4=Hit Advantage |
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|c4width=3% |
|c4width=3% |
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|c5= |
|c5=Block Advantage |
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|c5width=3% |
|c5width=3% |
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|c6= |
|c6=Pushblock Advantage |
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|c6width=3% |
|c6width=3% |
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|c7=Damage |
|c7=Damage |
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|c7width=3% |
|c7width=3% |
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|c8=Damage (Stand) |
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|r1= 7 |
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|c8width=3% |
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|r1c2= 8 |
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|Startup= 10 |
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|r1c3=<span style="color:green;">12</span> |
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|Active= 6 |
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|r1c4=<span style="color:green;">+10</span> |
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|Recovery= 25 |
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|r1c5=<span style="color:green;">+7</span> |
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| |
|Hit= Launch |
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|Block=<span style="color:red;">-6</span> |
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|r1c7= 5 |
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|Pushblock=<span style="color:red;">-6</span> |
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|Damage= 12 |
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|SDamage= Stand Crash |
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}} |
}} |
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{{Tech|Part=HFTF |
{{Tech|Part=HFTF |
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|Name = |
|Name = Crouching Clackers {{HFInput|Down}} + {{HFInput|S}} |
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|Romaji = |
|Romaji = |
||
|MImage = HFTF Joseph |
|MImage = HFTF Joseph Crouching Clackers.png |
||
|Caption = ''' |
|Caption = '''LOW''' |
||
|Desc = |
|Desc = |
||
}} |
}} |
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Line 322: | Line 486: | ||
|c8=Damage (Stand) |
|c8=Damage (Stand) |
||
|c8width=3% |
|c8width=3% |
||
| |
|Startup= 18 |
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|Active= 3 |
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|r1c2= Active until Joseph lands |
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| |
|Recovery= 17 |
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|Hit= Knockdown |
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|r1c4=<span style="color:green;">+12</span> |
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| |
|Block=<span style="color:green;">+8</span> |
||
| |
|Pushblock=<span style="color:green;">+5</span> |
||
| |
|Damage= 4 |
||
| |
|SDamage= 2 |
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}} |
}} |
||
==Command Normals== |
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{{Tech|Part=HFTF |
{{Tech|Part=HFTF |
||
|Name = |
|Name = Jumping Clackers {{HFInput|Up}} + {{HFInput|S}} |
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|Romaji = |
|Romaji = |
||
|MImage = HFTF Joseph |
|MImage = HFTF Joseph Jumping Clackers.png |
||
|Caption = |
|Caption = '''OVERHEAD''' |
||
|Desc = |
|Desc = |
||
}} |
}} |
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Line 344: | Line 507: | ||
|c2=Active |
|c2=Active |
||
|c2width=3% |
|c2width=3% |
||
|c3= |
|c3=Hit Advantage |
||
|c3width=3% |
|c3width=3% |
||
|c4= |
|c4=Block Advantage |
||
|c4width=3% |
|c4width=3% |
||
|c5= |
|c5=Pushblock Advantage |
||
|c5width=3% |
|c5width=3% |
||
|c6=Damage |
|||
|c6=Pushblock Advantage |
|||
|c6width=3% |
|c6width=3% |
||
|c7=Damage |
|c7=Damage (Stand) |
||
|c7width=3% |
|c7width=3% |
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|Startup= 8 |
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|c8=Damage (Stand) |
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|Active= 10 |
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|c8width=3% |
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|Recovery=<span style="color:green;">+11</span> |
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|r1= 5 |
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|Hit=<span style="color:green;">+6</span> |
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|r1c2= 2 |
|||
|Block=<span style="color:green;">+13</span> |
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|r1c3= 14 |
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|Pushblock= 12 |
|||
|r1c4=<span style="color:green;">+7</span> |
|||
|SDamage= 14 |
|||
|r1c5=<span style="color:green;">+5</span> |
|||
|r1c6=<span style="color:green;">+2</span> |
|||
|r1c7= 4 |
|||
|r1c8= 2 |
|||
}} |
}} |
||
{{Tech|Part=HFTF |
{{Tech|Part=HFTF |
||
|Name = |
|Name = Dashing Clackers {{HFInput|Forward}} + {{HFInput|Forward}} + {{HFInput|S}} |
||
|Romaji = |
|Romaji = |
||
|MImage = HFTF Joseph |
|MImage = HFTF Joseph Dashing Clackers.png |
||
|Caption = ''' |
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' |
||
|Desc = |
|Desc = |
||
}} |
}} |
||
Line 389: | Line 549: | ||
|c8=Damage (Stand) |
|c8=Damage (Stand) |
||
|c8width=3% |
|c8width=3% |
||
| |
|Startup= 10 |
||
| |
|Active= 12 |
||
| |
|Recovery= 45 |
||
| |
|Hit=<span style="color:red;">-3</span> |
||
| |
|Block=<span style="color:red;">-11</span> |
||
| |
|Pushblock=<span style="color:red;">-14</span> |
||
| |
|Damage= 14 |
||
| |
|SDamage= 23 |
||
}} |
}} |
||
==Throw== |
|||
{{Tech|Part=HFTF |
{{Tech|Part=HFTF |
||
|Name = |
|Name = Throw {{HFInput|Back}} or {{HFInput|Forward}} + {{HFInput|H}} |
||
| |
|MImage = HFTF Joseph Throw.png |
||
|MImage = HFTF Joseph Slide.png |
|||
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' / '''FRAME DATA HERE''' |
|||
|Desc = |
|Desc = |
||
}} |
}} |
||
{{Table |
{{Table |
||
|c1=Damage |
|||
|c1width=3% |
|||
|Startup= 12 |
|||
}} |
|||
==Guard Cancel== |
|||
{{Tech|Part=HFTF |
|||
|Name = Guard Cancel {{HFInput|DP}} + {{HFInput|A}} (While blocking) |
|||
|MImage = HFTF Joseph Hamon Soda.png |
|||
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' |
|||
|Desc = |
|||
}} |
|||
{{Table |
|||
|c1= Hit Advantage |
|||
|c1width=3% |
|||
|c2= Damage |
|||
|c2width=3% |
|||
|c3= Damage (Stand) |
|||
|c3width=3% |
|||
|Startup= Launch |
|||
|Active= 8 |
|||
|Recovery= 4 |
|||
}} |
|||
==Special Moves== |
|||
{{Tech|Part=HFTF |
|||
|Name = Turquoise Blue Overdrive |
|||
|JPN = {{Ruby|青縁波紋疾走|ターコイズブルーオーバードライブ}} |
|||
|Romaji = Tākoizu Burū Ōbādoraibu |
|||
|Input ={{HFInput|QCF}} + {{HFInput|A}} |
|||
|MImage = HFTF Joseph Overdrive Light.png |
|||
|AImage = HFTF Joseph Overdrive Medium.png |
|||
|3Image = HFTF Joseph Overdrive Heavy.png |
|||
|Image1 = Light |
|||
|Image2 = Medium |
|||
|Image3 = Heavy |
|||
|Caption = '''MID''' |
|||
|Desc = |
|||
}} |
|||
{{Table |
|||
|bg=#437CAF |
|||
|bg2=#78A4CD |
|||
|c1=Startup |
|c1=Startup |
||
|c1width=3% |
|c1width=3% |
||
Line 422: | Line 621: | ||
|c8=Damage (Stand) |
|c8=Damage (Stand) |
||
|c8width=3% |
|c8width=3% |
||
| |
|Startup= 12 |
||
| |
|Active= 2 |
||
| |
|Recovery= 23 |
||
| |
|Hit=<span style="color:green;">+5</span> |
||
| |
|Block=<span style="color:green;">+3</span> |
||
| |
|Pushblock=<span style="color:red;">-23</span> |
||
| |
|Damage= 15 |
||
| |
|SDamage= 30 |
||
}} |
|||
==Dashing Normals== |
|||
{{Tech|Part=HFTF |
|||
|Name = Dashing Light/Medium/Heavy {{HFInput|Forward}} + {{HFInput|Forward}} + {{HFInput|A}} |
|||
|Romaji = |
|||
|MImage = HFTF Joseph Forward Heavy.png |
|||
|Caption = '''AIR-UNBLOCKABLE''' / '''OVERHEAD''' / '''FRAME DATA HERE''' |
|||
|Desc = |
|||
}} |
}} |
||
{{Table |
{{Table |
||
|bg=#D4BA50 |
|||
|bg2=#E2DB74 |
|||
|c1=Startup |
|c1=Startup |
||
|c1width=3% |
|c1width=3% |
||
Line 456: | Line 649: | ||
|c8=Damage (Stand) |
|c8=Damage (Stand) |
||
|c8width=3% |
|c8width=3% |
||
| |
|Startup= 12 |
||
| |
|Active= 4 |
||
| |
|Recovery= 25 |
||
| |
|Hit=<span style="color:green;">+3</span> |
||
| |
|Block=<span style="color:green;">+1</span> |
||
| |
|Pushblock=<span style="color:red;">-25</span> |
||
| |
|Damage= 15 |
||
| |
|SDamage= 30 |
||
}} |
|||
{{Tech|Part=HFTF |
|||
|Name = Dashing Crouching Forward Light/Medium {{HFInput|Forward}} + {{HFInput|Forward}} + {{HFInput|L}} or {{HFInput|M}} |
|||
|Romaji = |
|||
|MImage = HFTF Joseph Slide.png |
|||
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' / '''FRAME DATA HERE''' |
|||
|Desc = |
|||
}} |
}} |
||
{{Table |
{{Table |
||
|bg=#AD3838 |
|||
|bg2=#DA4F4F |
|||
|c1=Startup |
|c1=Startup |
||
|c1width=3% |
|c1width=3% |
||
Line 489: | Line 677: | ||
|c8=Damage (Stand) |
|c8=Damage (Stand) |
||
|c8width=3% |
|c8width=3% |
||
| |
|Startup= 37 |
||
| |
|Active= 8 |
||
| |
|Recovery= 12 |
||
|Hit= Wall-Bounce |
|||
|r1c4=<span style="color:green;">+7</span> |
|||
| |
|Block=<span style="color:green;">+22</span> |
||
| |
|Pushblock=<span style="color:green;">+3</span> |
||
| |
|Damage= 20 |
||
| |
|SDamage= 40 |
||
}} |
}} |
||
{{Tech|Part=HFTF |
{{Tech|Part=HFTF |
||
|Name = Hamon Soda |
|||
|Name = Dashing Crouching Forward Heavy {{HFInput|Forward}} + {{HFInput|Forward}} + {{HFInput|H}} |
|||
|JPN = {{Ruby|波|は}}{{Ruby|紋|もん}}コーラー |
|||
|Romaji = |
|||
|Input = {{HFInput|DP}} + {{HFInput|A}} |
|||
|MImage = HFTF Joseph Slide.png |
|||
|MImage = HFTF Joseph Hamon Soda.png |
|||
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' / '''FRAME DATA HERE''' |
|||
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' |
|||
|Desc = |
|||
|Desc = |
|||
}} |
}} |
||
{{Table |
{{Table |
||
|bg=#437CAF |
|||
|bg2=#78A4CD |
|||
|c1=Startup |
|c1=Startup |
||
|c1width=3% |
|c1width=3% |
||
Line 522: | Line 713: | ||
|c8=Damage (Stand) |
|c8=Damage (Stand) |
||
|c8width=3% |
|c8width=3% |
||
| |
|Startup= 8 |
||
| |
|Active= 4 |
||
| |
|Recovery= 26 |
||
| |
|Hit=<span style="color:green;">Launch</span> |
||
| |
|Block=<span style="color:red;">-5</span> |
||
| |
|Pushblock=<span style="color:red;">-13</span> |
||
| |
|Damage= 8 |
||
| |
|SDamage= 4 |
||
}} |
|||
==Clackers== |
|||
{{Tech|Part=HFTF |
|||
|Name = Clackers {{HFInput|S}} |
|||
|Romaji = |
|||
|MImage = HFTF Joseph Clackers.png |
|||
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''FRAME DATA HERE''' |
|||
|Desc = |
|||
}} |
}} |
||
{{Table |
{{Table |
||
|bg=#D4BA50 |
|||
|bg2=#E2DB74 |
|||
|c1=Startup |
|c1=Startup |
||
|c1width=3% |
|c1width=3% |
||
Line 556: | Line 741: | ||
|c8=Damage (Stand) |
|c8=Damage (Stand) |
||
|c8width=3% |
|c8width=3% |
||
| |
|Startup= 14 |
||
| |
|Active= 4 |
||
| |
|Recovery= 26 |
||
| |
|Hit=<span style="color:green;">Launch</span> |
||
| |
|Block=<span style="color:red;">-5</span> |
||
| |
|Pushblock=<span style="color:red;">-13</span> |
||
| |
|Damage= 10 |
||
| |
|SDamage= 5 |
||
}} |
|||
{{Tech|Part=HFTF |
|||
|Name = Forward Clackers {{HFInput|Forwad}} + {{HFInput|S}} |
|||
|Romaji = |
|||
|MImage = HFTF Joseph Forward Clackers.png |
|||
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''FRAME DATA HERE''' |
|||
|Desc = |
|||
}} |
}} |
||
{{Table |
{{Table |
||
|bg=#AD3838 |
|||
|bg2=#DA4F4F |
|||
|c1=Startup |
|c1=Startup |
||
|c1width=3% |
|c1width=3% |
||
Line 589: | Line 769: | ||
|c8=Damage (Stand) |
|c8=Damage (Stand) |
||
|c8width=3% |
|c8width=3% |
||
| |
|Startup= 21 |
||
| |
|Active= 4 |
||
| |
|Recovery= 26 |
||
| |
|Hit=<span style="color:green;">Launch</span> |
||
| |
|Block=<span style="color:red;">-5</span> |
||
| |
|Pushblock=<span style="color:red;">-13</span> |
||
| |
|Damage= 12 |
||
| |
|SDamage= 6 |
||
}} |
}} |
||
{{Tech|Part=HFTF |
{{Tech|Part=HFTF |
||
|Name |
|Name = Clackers Rekka {{HFInput|QCF}} + {{HFInput|S}} |
||
|MImage = HFTF Joseph Clacker Rekka Follow-Up.png |
|||
|Romaji = |
|||
|Caption = '''MID''' |
|||
|MImage = HFTF Joseph Crouching Clackers.png |
|||
|Desc = |
|||
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''FRAME DATA HERE''' |
|||
|Desc = |
|||
}} |
}} |
||
{{Table |
{{Table |
||
Line 622: | Line 801: | ||
|c8=Damage (Stand) |
|c8=Damage (Stand) |
||
|c8width=3% |
|c8width=3% |
||
| |
|Startup= 12 |
||
| |
|Active= 8 |
||
| |
|Recovery= 29 |
||
| |
|Hit=<span style="color:green;">+5</span> |
||
| |
|Block=<span style="color:green;">+3</span> |
||
| |
|Pushblock=<span style="color:red;">-23</span> |
||
| |
|Damage= 9 |
||
| |
|SDamage= 14 |
||
}} |
}} |
||
{{Tech|Part=HFTF |
{{Tech|Part=HFTF |
||
|Name |
|Name = Clackers Rekka Follow-Up {{HFInput|S}} |
||
|MImage = HFTF Joseph Clacker Rekka.png |
|||
|Romaji = |
|||
|Caption = |
|||
|MImage = HFTF Joseph Jumping Clackers.png |
|||
|Desc = |
|||
|Caption = '''AIR-UNBLOCKABLE''' / '''OVERHEAD''' / '''FRAME DATA HERE''' |
|||
|Desc = |
|||
}} |
}} |
||
{{Table |
{{Table |
||
Line 655: | Line 833: | ||
|c8=Damage (Stand) |
|c8=Damage (Stand) |
||
|c8width=3% |
|c8width=3% |
||
| |
|Startup= 7 |
||
| |
|Active= 9 |
||
| |
|Recovery= 46 |
||
| |
|Hit=<span style="color:red;">-19</span> |
||
| |
|Block=<span style="color:red;">-22</span> |
||
| |
|Pushblock=<span style="color:red;">-19</span> |
||
| |
|Damage= 9 |
||
| |
|SDamage= 14 |
||
}} |
}} |
||
{{Tech|Part=HFTF |
{{Tech|Part=HFTF |
||
|Name |
|Name = Clackers Rekka Ender {{HFInput|Forward}} + {{HFInput|S}} |
||
|MImage = HFTF Joseph Clacker Rekka Ender 3.png |
|||
|Romaji = |
|||
|Caption = |
|||
|MImage = HFTF Joseph Dashing Clackers.png |
|||
|Desc = |
|||
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''FRAME DATA HERE''' |
|||
}} |
|||
|Desc = |
|||
{{Table |
|||
|c1=Startup |
|||
|c1width=3% |
|||
|c2=Active |
|||
|c2width=3% |
|||
|c3=Hit Advantage |
|||
|c3width=3% |
|||
|c4=Block Advantage |
|||
|c4width=3% |
|||
|c5=Pushblock Advantage |
|||
|c5width=3% |
|||
|c6=Damage |
|||
|c6width=3% |
|||
|c7=Damage (Stand) |
|||
|c7width=3% |
|||
|Startup= 25 |
|||
|Active= Acive until Joseph lands |
|||
|Recovery=<span style="color:green;">+3</span> |
|||
|Hit=<span style="color:red;">-5</span> |
|||
|Block=<span style="color:red;">-1</span> |
|||
|Pushblock= 13 |
|||
|Damage= Stand Crash |
|||
}} |
|||
{{Tech|Part=HFTF |
|||
|Name = Clackers Rekka Ender {{HFInput|S}} |
|||
|MImage = HFTF Joseph Clacker Rekka Ender 2.png |
|||
|Caption = |
|||
|Desc = |
|||
}} |
}} |
||
{{Table |
{{Table |
||
Line 688: | Line 894: | ||
|c8=Damage (Stand) |
|c8=Damage (Stand) |
||
|c8width=3% |
|c8width=3% |
||
| |
|Startup= 8 |
||
| |
|Active= 6 |
||
| |
|Recovery= 34 |
||
|Hit= Launch |
|||
|r1c4=<span style="color:green;">+7</span> |
|||
| |
|Block=<span style="color:red;">-18</span> |
||
| |
|Pushblock=<span style="color:red;">-11</span> |
||
| |
|Damage= 12 |
||
|SDamage= Stand Crash |
|||
|r1c8= 2 |
|||
}} |
}} |
||
==Throw== |
|||
{{Tech|Part=HFTF |
{{Tech|Part=HFTF |
||
|Name |
|Name = Clackers Rekka Ender {{HFInput|Down}} + {{HFInput|S}} |
||
|MImage = HFTF Joseph Throw.png |
|||
|Desc = |
|||
}} |
|||
==Special Moves== |
|||
{{Tech|Part=HFTF |
|||
|Name = Overdrive {{HFInput|QCF}} + {{HFInput|A}} |
|||
|MImage = HFTF Joseph Overdrive Light.png |
|||
|AImage = HFTF Joseph Overdrive Medium.png |
|||
|Caption = '''MID''' / '''FRAME DATA HERE, SOMEWHERE''' |
|||
|Desc = |
|||
}} |
|||
{{Tech|Part=HFTF |
|||
|Name = Overdrive {{HFInput|QCF}} + {{HFInput|A}} |
|||
|MImage = HFTF Joseph Overdrive Heavy.png |
|||
|Caption = '''MID''' / '''FRAME DATA HERE, SOMEWHERE''' |
|||
|Desc = |
|||
}} |
|||
{{Tech|Part=HFTF |
|||
|Name = Hamon Soda {{HFInput|DP}} + {{HFInput|A}} |
|||
|MImage = HFTF Joseph Hamon Soda.png |
|||
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''FRAME DATA HERE, SOMEWHERE''' |
|||
|Desc = |
|||
}} |
|||
{{Tech|Part=HFTF |
|||
|Name = Clackers Rekka {{HFInput|QCF}} + {{HFInput|S}} |
|||
|MImage = HFTF Joseph Clacker Rekka Follow-Up.png |
|||
|Caption = |
|||
|Desc = |
|||
}} |
|||
{{Tech|Part=HFTF |
|||
|Name = Clackers Rekka Follow-Up {{HFInput|S}} |
|||
|MImage = HFTF Joseph Clacker Rekka.png |
|||
|Caption = |
|||
|Desc = |
|||
}} |
|||
{{Tech|Part=HFTF |
|||
|Name = Clackers Rekka Ender {{HFInput|Forward}} + {{HFInput|S}} |
|||
|MImage = HFTF Joseph Clacker Rekka Ender 3.png |
|||
|Caption = |
|||
|Desc = |
|||
}} |
|||
{{Tech|Part=HFTF |
|||
|Name = Clackers {{HFInput|Down}} + {{HFInput|S}} |
|||
|MImage = HFTF Joseph Clacker Rekka Ender 2.png |
|||
|Caption = |
|||
|Desc = |
|||
}} |
|||
{{Tech|Part=HFTF |
|||
|Name = Clackers {{HFInput|S}} |
|||
|MImage = HFTF Joseph Clackers Rekka Ender.png |
|MImage = HFTF Joseph Clackers Rekka Ender.png |
||
|Caption = |
|Caption = |
||
|Desc = |
|Desc = |
||
}} |
}} |
||
{{Table |
|||
{{Tech|Part=HFTF |
|||
|c1=Startup |
|||
|Name = Clackers {{HFInput|S}} |
|||
|c1width=3% |
|||
|MImage = HFTF Joseph Crossbow Light.png |
|||
|c2=Active |
|||
|Caption = |
|||
|c2width=3% |
|||
|Desc = |
|||
|c3=Recovery |
|||
|c3width=3% |
|||
|c4=Hit Advantage |
|||
|c4width=3% |
|||
|c5=Block Advantage |
|||
|c5width=3% |
|||
|c6=Pushblock Advantage |
|||
|c6width=3% |
|||
|c7=Damage |
|||
|c7width=3% |
|||
|c8=Damage (Stand) |
|||
|c8width=3% |
|||
|Startup= 22 |
|||
|Active= 4 |
|||
|Recovery= 17 |
|||
|Hit= Knockdown |
|||
|Block=<span style="color:green;">+7</span> |
|||
|Pushblock=<span style="color:green;">+6</span> |
|||
|Damage= 11 |
|||
|SDamage= 4 |
|||
}} |
}} |
||
{{Tech|Part=HFTF |
{{Tech|Part=HFTF |
||
|Name = |
|Name = Iron Bowgun |
||
|JPN = アイアンボーガン |
|||
|MImage = HFTF Joseph Crossbow Medium.png |
|||
|Input = {{HFInput|HCB}} + {{HFInput|A}} |
|||
|Caption = |
|||
|MImage = HFTF Joseph Crossbow Light.png |
|||
|AImage = HFTF Joseph Crossbow Medium.png |
|||
|3Image = HFTF Joseph Crossbow Heavy.png |
|||
|Image1 = Light |
|||
|Image2 = Medium |
|||
|Image3 = Heavy |
|||
|Caption = '''MID''' / '''AIR-UNBLOCKABLE (Heavy)''' |
|||
|Desc = |
|Desc = |
||
}} |
}} |
||
{{Table |
|||
{{Tech|Part=HFTF |
|||
|bg=#437CAF |
|||
|Name = Clackers {{HFInput|S}} |
|||
|bg2=#78A4CD |
|||
|MImage = HFTF Joseph Crossbow Heavy.png |
|||
|c1=Startup |
|||
|Caption = |
|||
|c1width=3% |
|||
|Desc = |
|||
|c2=Hit Advantage |
|||
|c2width=3% |
|||
|c3=Block Advantage |
|||
|c3width=3% |
|||
|c4=Pushblock Advantage |
|||
|c4width=3% |
|||
|c5=Damage |
|||
|c5width=3% |
|||
|c6=Damage (Stand) |
|||
|c6width=3% |
|||
|Startup= 19 |
|||
|Active=<span style="color:red;">-16</span> |
|||
|Recovery=<span style="color:red;">-23</span> |
|||
|Hit=<span style="color:red;">-21</span> |
|||
|Block= 10 |
|||
|Pushblock= 20 |
|||
}} |
}} |
||
{{Table |
|||
{{Tech|Part=HFTF |
|||
|bg=#D4BA50 |
|||
|Name = Clacker Boomerang {{HFInput|QCF}} + {{HFInput|S}} |
|||
|bg2=#E2DB74 |
|||
|MImage = Clacker Boomerang 1.png |
|||
|c1=Startup |
|||
|AImage = Clacker Boomerang 2.png |
|||
|c1width=3% |
|||
|Caption = |
|||
|c2=Hit Advantage |
|||
|Desc = |
|||
|c2width=3% |
|||
|Gallery = [[File:Clacker Boomerang 3.png]] |
|||
|c3=Block Advantage |
|||
|c3width=3% |
|||
|c4=Pushblock Advantage |
|||
|c4width=3% |
|||
|c5=Damage |
|||
|c5width=3% |
|||
|c6=Damage (Stand) |
|||
|c6width=3% |
|||
|Startup= 19 |
|||
|Active=<span style="color:red;">-16</span> |
|||
|Recovery=<span style="color:red;">-23</span> |
|||
|Hit=<span style="color:red;">-21</span> |
|||
|Block= 11 |
|||
|Pushblock= 22 |
|||
}} |
}} |
||
{{Table |
|||
|bg=#AD3838 |
|||
|bg2=#DA4F4F |
|||
|c1=Startup |
|||
|c1width=3% |
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|c2=Hit Advantage |
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|c2width=3% |
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|c3=Block Advantage |
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|c3width=3% |
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|c4=Pushblock Advantage |
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|c4width=3% |
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|c5=Damage |
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|c5width=3% |
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|c6=Damage (Stand) |
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|c6width=3% |
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|Startup= 156 (Times it takes for the ball to come around) |
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|Active=<span style="color:green;">+26</span> |
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|Recovery=<span style="color:green;">+13</span> |
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|Hit=<span style="color:green;">+16</span> |
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|Block= 11 |
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|Pushblock= 24 |
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}} |
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==Super Moves== |
==Super Moves== |
||
{{Tech|Part=HFTF |
{{Tech|Part=HFTF |
||
|Name = |
|Name = Unforgettable Memories |
||
|JPN = {{Ruby|忘|わす}}れぬ{{Ruby|想|おも}}い |
|||
|Input = {{HFInput|QCF}} + {{HFInput|A2}} |
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|MImage = HFTF Joseph Caesar!.png |
|MImage = HFTF Joseph Caesar!.png |
||
|AImage = HFTF Joseph Caesar! (2).png |
|AImage = HFTF Joseph Caesar! (2).png |
||
| |
|Image1 = 1 |
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|Image2 = 2 |
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|Caption = '''MID''' |
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|Desc = |
|Desc = |
||
}} |
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{{Table |
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|c1=Startup |
|||
|c1width=3% |
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|c2=Active |
|||
|c2width=3% |
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|c3=Recovery |
|||
|c3width=3% |
|||
|c4=Hit Advantage |
|||
|c4width=3% |
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|c5=Block Advantage |
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|c5width=3% |
|||
|c6=Pushblock Advantage |
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|c6width=3% |
|||
|c7=Damage |
|||
|c7width=3% |
|||
|Startup= 8 |
|||
|Active= 4 |
|||
|Recovery= 46 |
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|Hit= Knockdown |
|||
|Block=<span style="color:red;">-17</span> |
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|Pushblock=<span style="color:red;">-15</span> |
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|Damage= 43 |
|||
}} |
}} |
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{{Tech|Part=HFTF |
{{Tech|Part=HFTF |
||
|Name = |
|Name = Hamon Beat! Red Stone of Aja! |
||
|JPN = {{Ruby|波|は}}{{Ruby|紋|もん}}ビート! エイジャの{{Ruby|赤|せき}}{{Ruby|石|せき}}! |
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|Input = {{HFInput|QCB}} + {{HFInput|A2}} |
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|MImage = HFTF Joseph Hamon Beat.png |
|MImage = HFTF Joseph Hamon Beat.png |
||
|Caption = |
|Caption = |
||
|Desc = |
|Desc = |
||
}} |
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{{Table |
|||
|c1=Startup |
|||
|c1width=3% |
|||
|c2=Active |
|||
|c2width=3% |
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|c3=Recovery |
|||
|c3width=3% |
|||
|c4=Hit Advantage |
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|c4width=3% |
|||
|c5=Damage |
|||
|c5width=3% |
|||
|Startup= 67 |
|||
|Active= 8 |
|||
|Recovery= 46 |
|||
|Hit= Knockdown |
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|Block= 56 |
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}} |
}} |
||
}} |
}} |
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Line 837: | Line 1,119: | ||
|c1=A |
|c1=A |
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|c1width=3% |
|c1width=3% |
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| |
|Startup=[[File:FTRTEST.png|250px]] |
||
}} |
}} |
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{{CBox|Title=|Center|bg=HFTF3|bg2=HFTF2| |
{{CBox|Title=|Center|bg=HFTF3|bg2=HFTF2| |
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Line 848: | Line 1,130: | ||
|c1=A |
|c1=A |
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|c1width=3% |
|c1width=3% |
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| |
|Startup=[[File:FTRTEST4.png|250px]] |
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}} |
}} |
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|Stage 2| |
|Stage 2| |
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Line 854: | Line 1,136: | ||
|c1=A |
|c1=A |
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|c1width=3% |
|c1width=3% |
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| |
|Startup=[[File:FTRTEST3.png|250px]] |
||
}} |
}} |
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|Stage 3| |
|Stage 3| |
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Line 860: | Line 1,142: | ||
|c1=A |
|c1=A |
||
|c1width=3% |
|c1width=3% |
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| |
|Startup=[[File:FTRTEST2.png|250px]] |
||
}} |
}} |
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|Transparent| |
|Transparent| |
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Line 866: | Line 1,148: | ||
|c1=A |
|c1=A |
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|c1width=3% |
|c1width=3% |
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| |
|Startup=[[File:FTRTEST5.png|250px]] |
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}} |
}} |
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|Transparent| |
|Transparent| |
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Line 872: | Line 1,154: | ||
|c1=A |
|c1=A |
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|c1width=3% |
|c1width=3% |
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| |
|Startup=[[File:FTRTEST6.png|250px]] |
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}} |
}} |
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}} |
}} |
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Line 1,214: | Line 1,496: | ||
}} |
}} |
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}} |
}} |
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{{Tech|Part=HFTF |
|||
|Name = Standing Light {{HFInput|L}} |
|||
|Romaji = |
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|MImage = Chk.gif |
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|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' |
|||
|Desc = Normal jab, combos into his other standing normals. |
|||
}} |
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{{Table |
|||
|c1=Startup |
|||
|c1width=3% |
|||
|c2=Active |
|||
|c2width=3% |
|||
|c3=Recovery |
|||
|c3width=3% |
|||
|c4=Hit Advantage |
|||
|c4width=3% |
|||
|c5=Block Advantage |
|||
|c5width=3% |
|||
|c6=Pushblock Advantage |
|||
|c6width=3% |
|||
|c7=Damage |
|||
|c7width=3% |
|||
|c8=Damage (Stand) |
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|c8width=3% |
|||
|r1= 5 |
|||
|r1c2= 2 |
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|r1c3= 14 |
|||
|r1c4=<span style="color:green;">+7</span> |
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|r1c5=<span style="color:green;">+5</span> |
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|r1c6=<span style="color:green;">+2</span> |
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|r1c7= 4 |
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|r1c8= 2 |
|||
}} |
|||
[[File:HFTF Chaka Jumping Heavy.png|400px]][[File:HFTF Chaka Crouching Heavy.png|400px]][[File:HFTF Chaka Medium.png|400px]][[File:HFTF Chaka Jumping Light & Medium.png|400px]][[File:HFTF Chaka Heavy.png|400px]][[File:HFTF Chaka Crouching Light.png|400px]][[File:HFTF Chaka Light.png|400px]] |
Revision as of 03:13, 27 July 2024
HFTF Sprites |

GOALS:
- New nicer looking palette & story template.
- Simple & Detailed movelists.
Command List & Gameplay















The younger Joseph's moveset is based primarily around his clackers, alongside a few gadgets from Battle Tendency. Young Joseph is a fairly simple rushdown character, with good zoning tools. Though he lacks a Stand, Joseph has a lot of exceptional pressure tools in his kit, and very simple combos. Young Joseph's main gimmick are his Clacker Boomerangs, his primary offensive and zoning tool. He is also able to run instead of dash.
Normals
Command Normals
Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Dashing Normals
Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Clackers
Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand)
|
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Throw
Damage
|
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Guard Cancel
Hit Advantage | Damage | Damage (Stand)
|
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Special Moves
Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand)
|
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
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Startup | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand)
|
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Startup | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand)
|
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Startup | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand)
|
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Super Moves
Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage
|
---|
Startup | Active | Recovery | Hit Advantage | Damage
|
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}}
A
|
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{{CBox|Title=|Center|bg=HFTF3|bg2=HFTF2|
A
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A
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A
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A
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A
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Challenge Mode

In Challenge Mode, Joseph Joestar will appear at the end of a run to commentate on your performance. These comments are based on your accumulated points and level.

- “Those kinds of techniques won't do you any good! (それぐらいのテクニックでは無駄じゃな!)”
- “You have a lot to learn. Why don't you go see Lisa Lisa? (まだまだ修行がたりんのぉ、リサリサの所へ行かんか?)”
- “Your guard needs a bit of work. (ガードが甘いのぉ)”
- “Make sure to use your special moves! (必殺技は確実に出せ!)”
- “And now you say, "Surely I'm stronger than that!" (お前は「オレはもっと強いハズ」という!)”
- “You've got battle experience... but you're still not ready. (戦いの年季が…まだまだ甘いのぉ)”
- “Be careful when your Stand Gauge gets low, or else your guard will break! (スタンドゲージが少ないときは要注意じゃ!ガードが崩されるぞ)”
- “Use your Advancing Guard if things get too rough! (ピンチにはアドバンシングガードじゃ)”
- “You should try to chain your moves together! (連続技をねらうのじゃ!)”
- “It's not just technique: the art of the bluff is important, too. (技だけじゃない、ハッタリも大事じゃな)”
- “When the enemy's in the air, that's your chance to strike! (敵が空中にいるときがチャンスじゃ)”
- “Attack as soon as you get the chance! (チャンスには一気に攻めろ)”
- “Defeat your opponent as fast as you can! (素早く相手を倒せ!)”
- “Try to KO with a Super Combo! (スパコンKOを狙うのじゃ)”
- “Make good use of your dash attack! (ダッシュ攻撃をうまく使え!)”
- “Use your forward dodge if you need to get close to the opponent! (回り込みで敵のふところへもぐりこむのじゃ)”
- “You can use four different neutral attacks with the control stick! Use your upward neutral attack for a chance to strike back! (レバーで4種類の受身を使い分けろ レバー上受身は反撃のチャンスじゃ!)”
- “Use your Guard Cancel against single attacks! (単発攻撃にはガードキャンセルをうまく使え!)”
- “Rack up those Hit Combos with Tandem Attacks! (タンデムアタックでヒットコンボを稼げ!)”
- “A short jump after a dash will allow you to pull off a quick yet powerful strike! (ダッシュからの小ジャンプは素早く強力な攻撃が可能になるのじゃ!)”
- “It seems your strength hasn't fully recovered yet. (体力を回復させているようじゃまだまだじゃの)”
- “Well, now! You're one talented Stand user! (ほぉ、なかなかのスタンド使いじゃ)”
- “You're even better than I thought! (こやつ、結構やりおるわい!)”
- “That power! You haven't put on the stone mask, have you? You couldn't have! (その強さ!?まさか、石仮面を使っている…わけないのう!)”
- “I fought a certain Santana a long time ago, but your power rivals even his! (おぬし…昔、戦ったサンタナにも匹敵する強さじゃッ!)”
- “Breathe in for ten minutes, then out for ten minutes! Kooooooohhh... (息を10分間吸いつづけ、10分間吐き続けるのじゃ コォォォォォォォォォォォォォッ!!)”
- “You're at Kars's level now—you're the strongest in the world! (おぬし…もはやカーズのレベル(地上最強)じゃ!)”
Other Ports
SEGA Dreamcast
Both Heritage for the Future and its earlier revision would later be ported to the Sega Dreamcast under the former's title, allowing the player to choose which revision they want to play. A special edition of the Dreamcast version named JoJo's Bizarre Adventure: Heritage for the Future for Matching Service added an online mode to the game, which has since become defunct.
The Dreamcast port features a few new modes, along with more options to existing ones like selecting difficulty in Story Mode or handicaps for Versus Mode.
The SEGA Dreamcast port contains the following new game modes:
JoJo's Bizarre Adventure HD Ver. (PSN/XBLA)
In 2012, Heritage for the Future was ported to Xbox Live Arcade and PlayStation Network with upscaled graphics and online play, as JoJo's Bizarre Adventure HD Ver., though this version was delisted in 2014.[1]
Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
---|---|---|---|---|---|---|---|
5 | 2 | 14 | +7 | +5 | +2 | 4 | 2 |