Module:Game Credits: Difference between revisions

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Line 11: Line 11:
local split = frame.args[2]
local split = frame.args[2]
local bg = frame:getParent().args["bg"] or Game -- Default value
local bg = frame:getParent().args["bg"] or "Game" -- Default value
local bg2 = frame:getParent().args["bg2"] or "Game2" -- Default value
local bg2 = frame:getParent().args["bg2"] or "Game2" -- Default value
local i = frame.args[1]
local i = frame.args[1]
while frame:getParent().args["name" .. i] ~= nil and frame:getParent().args["role" .. i] ~= nil or frame:getParent().args["head" .. i] ~= nil do
while frame:getParent().args["name" .. i] ~= nil and frame:getParent().args["role" .. i] ~= nil or frame:getParent().args["head" .. i] ~= nil do
if frame:getParent().args[head .. "i"] ~= nil then
if frame:getParent().args["head" .. i] ~= nil then
head = frame:getParent().args["head" .. i]
head = frame:getParent().args["head" .. i]
output = output + head
output = output .. frame:expandTemplate{ title = "Row", args = {
"<big>'''" .. head .. "'''</big>",
--[[output = output + frame:expandTemplate{ title = "Row", args = {
"'''" .. head .. "'''",
bg1 = bg,
border = "#3f3e3e54",
border = "#3f3e3e54",
w1 = "100%",
w1 = "100%",
Image = "True"
Image = "True"
}}--]]
}}
end
end
Line 34: Line 32:
role = preDefinedRoles[role] and preDefinedRoles[role][1] or role
role = preDefinedRoles[role] and preDefinedRoles[role][1] or role
if rolejp ~= "" then
if rolejp ~= "" then
rolejp = " {{S|" .. rolejp .. "}}"
rolejp = " {{Black|{{S|" .. rolejp .. "}}}}"
end
end
Line 40: Line 38:
output = output .. frame:expandTemplate{ title = "Row", args = {
output = output .. frame:expandTemplate{ title = "Row", args = {
"'''" .. role .. "'''" .. rolejp,
"'''{{Black|" .. role .. "}}'''" .. '<span style="overflow: hidden; white-space: nowrap;">' .. rolejp .. "</span>",
name,
name,
bg1 = bg2,
bg1 = "{{Color|" .. bg2 .. "}}",
border = "#3f3e3e54",
border = "#3f3e3e54",
w1 = "15%",
w1 = "20%",
Image = "True"
Image = "True"
}}
}}
end
end
if i == tonumber(split) then
if tonumber(i) == tonumber(split) then
break;
break;
end
end

Latest revision as of 21:14, 2 January 2025

Documentation for this module may be created at Module:Game Credits/doc

local p = {}

local preDefinedRoles = mw.loadData( 'Module:Game Credits/roles' )

function p.main(frame)
	local output = ""
	local role = ""
	local rolejp = ""
	local name = ""
	local head = ""
	local split = frame.args[2]
	
	local bg = frame:getParent().args["bg"] or "Game" -- Default value
	local bg2 = frame:getParent().args["bg2"] or "Game2" -- Default value
	
	local i = frame.args[1]
	while frame:getParent().args["name" .. i] ~= nil and frame:getParent().args["role" .. i] ~= nil or frame:getParent().args["head" .. i] ~= nil do
		if frame:getParent().args["head" .. i] ~= nil then
			head = frame:getParent().args["head" .. i]
			
			output = output .. frame:expandTemplate{ title = "Row", args = {
				"<big>'''" .. head .. "'''</big>",
				border = "#3f3e3e54", 
				w1 = "100%", 
				Image = "True" 
			}}
		end
		
		if frame:getParent().args["name" .. i] ~= nil then
			role = frame:getParent().args["role" .. i]
			rolejp = preDefinedRoles[role] and preDefinedRoles[role][2] or frame:getParent().args["rolejp" .. i] or ""
			role = preDefinedRoles[role] and preDefinedRoles[role][1] or role
			if rolejp ~= "" then
				rolejp =  " {{Black|{{S|" .. rolejp .. "}}}}"
			end
			
			name = frame:getParent().args["name" .. i]
			
			output = output .. frame:expandTemplate{ title = "Row", args = {
				"'''{{Black|" .. role .. "}}'''" .. '<span style="overflow: hidden; white-space: nowrap;">' ..  rolejp .. "</span>", 
				name, 
				bg1 = "{{Color|" .. bg2 .. "}}", 
				border = "#3f3e3e54", 
				w1 = "20%", 
				Image = "True" 
			}}
		end
		
		if tonumber(i) == tonumber(split) then
			break;
		end
		
		i = i + 1
	end
	
	return frame:preprocess(output)
end

return p