User:FTR/HFTF Sprites

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This is not an actual article, may not be related to JoJo or Araki, and is not associated with the wiki. As such, it may not adhere to the policies.

GOALS:

  • New nicer looking palette & story template.
  • Simple & Detailed movelists.

Command List & Gameplay

SimpleDetailed
ABCStandStart
ChakVsA.png
ChakVsB.png
ChakVsC.png
ChakVsStand.png
ChakVsStart.png
Movelist
Unique Attack (特殊技)
Stand Appearance Attack
スタンド出現攻撃
(Qcf).png + S.png NORMAL
Special Move (必殺技)
Forget Me Not
憶えたぞ
(Qcb).png + A1.png STAND
Ogre Slash
鬼連斬
(Qcf).png + A1.png STAND (Press A1.png for consecutive attacks)
Swallow Counter
ツバメ返し
(Dp).png + A1.png STAND
Super Combo (スーパーコンボ)
Dimension Slash
()(げん)(ざん )
(Qcf).png + A2.png NORMAL
Bloody Slash
(けっ)()(ざん)
(Qcf).png + A2.png STAND
Super Learning
全部憶えたッ!
(Qcb).png + A2.png STAND (Level 2 Gauge)
(※ Only available in Heritage for the Future.)

The younger Joseph's moveset is based primarily around his clackers, alongside a few gadgets from Battle Tendency. Young Joseph is a fairly simple rushdown character, with good zoning tools. Though he lacks a Stand, Joseph has a lot of exceptional pressure tools in his kit, and very simple combos. Young Joseph's main gimmick are his Clacker Boomerangs, his primary offensive and zoning tool. He is also able to run instead of dash.

Normals

Standing Light L.png Link to this section
MID / AIR-UNBLOCKABLE / SPECIAL-SUPER CANCELLABLE
HFTF Joseph Light.png

Normal jab, combos into his other standing normals.

Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
5 2 14 +7 +5 +2 4 2
Standing Medium M.png Link to this section
MID / AIR-UNBLOCKABLE / SPECIAL-SUPER CANCELLABLE
HFTF Joseph Medium.png
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
5 2 25 +1 -1 -9 8 4
Standing Heavy H.png Link to this section
MID / AIR-UNBLOCKABLE / SPECIAL-SUPER CANCELLABLE
HFTF Joseph Heavy.png
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
7 4 29 0 -2 -15 13 6
Crouching Light (D).png + L.png Link to this section
MID / AIR-UNBLOCKABLE / SPECIAL-SUPER CANCELLABLE
HFTF Joseph Crouching Light.png

Not a low for some reason. Super quick and and super plus, important combo starter.

Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
5 2 9 +12 +10 +7 4 2
Crouching Medium (D).png + M.png Link to this section
LOW / AIR-UNBLOCKABLE / SPECIAL-SUPER CANCELLABLE
HFTF Joseph Crouching Medium.png
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
4 2 19 +6 +4 -4 8 4
Crouching Heavy (D).png + H.png Link to this section
MID / AIR-UNBLOCKABLE / SPECIAL-SUPER CANCELLABLE
HFTF Joseph Crouching Heavy.png
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
8 3 23 +6 +4 -9 13 6
Jumping Light (U).png + L.png Link to this section
OVERHEAD
HFTF Joseph Jumping Light Medium.png
Startup Active Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)

5 12 12 +10 +7 5 2
Jumping Medium (U).png + M.png Link to this section
OVERHEAD
HFTF Joseph Jumping Light Medium.png

Slightly slower than the light version.

Startup Active Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)

7 8 12 +10 +7 10 5
Jumping Heavy (U).png + H.png Link to this section
OVERHEAD
HFTF Joseph Jumping Heavy.png
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
9 Active until Joseph lands 23 +12 +10 +7 14 7

Command Normals

Forward Heavy (F).png + H.png Link to this section
OVERHEAD
HFTF Joseph Forward Heavy.png
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
14 3 29 -9 -11 -24 9 4
Crouching Forward Medium (D).png + (F).png + M.png Link to this section
LOW / AIR-UNBLOCKABLE / SPECIAL-SUPER CANCELLABLE
HFTF Joseph Slide.png
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
4 17 19 -8 -10 -18 6 3
Crouching Forward Heavy (D).png + (F).png + H.png Link to this section
LOW / AIR-UNBLOCKABLE / SPECIAL-SUPER CANCELLABLE
HFTF Joseph Slide.png
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
8 21 24 Knockdown -14 -27 10 5

Dashing Normals

Dashing Light/Medium/Heavy (F).png + (F).png + A1.png Link to this section
OVERHEAD
HFTF Joseph Forward Heavy.png
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
14 3 35 Launch -17 -22 10 5
Dashing Crouching Forward Light/Medium (F).png + (F).png + L.png or M.png Link to this section
LOW / SPECIAL-SUPER CANCELLABLE
HFTF Joseph Slide.png
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
4 25 17 -19 -21 -24 10 5
Dashing Crouching Forward Heavy (F).png + (F).png + H.png Link to this section
LOW / SPECIAL-SUPER CANCELLABLE
HFTF Joseph Slide.png
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
4 25 21 Launch -15 -28 10 5

Clackers

Clackers S.png Link to this section
MID / AIR-UNBLOCKABLE
HFTF Joseph Clackers.png
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
18 9 38 -3 -14 -14 13 20
Forward Clackers + S.png Link to this section
MID / AIR-UNBLOCKABLE
HFTF Joseph Forward Clackers.png
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
10 6 25 Launch -6 -6 12 Stand Crash
Crouching Clackers (D).png + S.png Link to this section
LOW
HFTF Joseph Crouching Clackers.png
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
18 3 17 Knockdown +8 +5 4 2
Jumping Clackers (U).png + S.png Link to this section
OVERHEAD
HFTF Joseph Jumping Clackers.png
Startup Active Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)

8 10 +11 +6 +13 12
Dashing Clackers (F).png + (F).png + S.png Link to this section
MID / AIR-UNBLOCKABLE
HFTF Joseph Dashing Clackers.png
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
10 12 45 -3 -11 -14 14 23

Throw

Throw (B).png or (F).png + H.png Link to this section
HFTF Joseph Throw.png

Special Moves

Turquoise Blue Overdrive(青縁波紋疾走(ターコイズブルーオーバードライブ) Tākoizu Burū Ōbādoraibu) (Qcf).png + A1.pngLink to this section
MID
MangaAnime
HFTF Joseph Overdrive Light.png
HFTF Joseph Overdrive Medium.png
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
12 2 23 +5 +3 -23 15 30
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
12 4 25 +3 +1 -25 15 30
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
37 8 12 Wall-Bounce +22 +3 20 40
Overdrive (Qcf).png + A1.png Link to this section
MID
HFTF Joseph Overdrive Heavy.png
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
5 2 14 +7 +5 +2 4 2
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
5 2 14 +7 +5 +2 4 2
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
5 2 14 +7 +5 +2 4 2
Hamon Soda (Dp).png + A1.png Link to this section
MID / AIR-UNBLOCKABLE
HFTF Joseph Hamon Soda.png
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
8 4 26 Launch -5 -13 8 4
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
14 4 26 Launch -5 -13 10 5
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
21 4 26 Launch -5 -13 12 6
Clackers Rekka (Qcf).png + S.png Link to this section
MID
HFTF Joseph Clacker Rekka Follow-Up.png
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
12 8 29 +5 +3 -23 9 14
Clackers Rekka Follow-Up S.png Link to this section
HFTF Joseph Clacker Rekka.png
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
7 9 46 -19 -22 -19 9 14
Clackers Rekka Ender (F).png + S.png Link to this section
HFTF Joseph Clacker Rekka Ender 3.png
Startup Active Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)

25 Acive until Joseph lands +3 -5 -1 13 Stand Crash
Clackers Rekka Ender S.png Link to this section
HFTF Joseph Clacker Rekka Ender 2.png
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
8 6 34 Launch -18 -11 12 Stand Crash
Clackers Rekka Ender (D).png + S.png Link to this section
HFTF Joseph Clackers Rekka Ender.png
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
22 4 17 Knockdown +7 +6 11 4
Iron Bowgun(アイアンボーガン) (Hcb).png + A1.pngLink to this section
MID / AIR-UNBLOCKABLE (Heavy)
MangaAnime
HFTF Joseph Crossbow Light.png
HFTF Joseph Crossbow Medium.png
Startup Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)

19 -16 -23 -21 10 20
Startup Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)

19 -16 -23 -21 11 22
Startup Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)

156 (Times it takes for the ball to come around) +26 +13 +16 11 24
Clackers S.png Link to this section
MID / AIR-UNBLOCKABLE
HFTF Joseph Crossbow Heavy.png
Startup Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)

156 (Times it takes for the ball to come around) +26 +13 +16 11 24
Clacker Boomerang (Qcf).png + S.png Link to this section
MID
MangaAnime
Clacker Boomerang 1.png
Clacker Boomerang 2.png
DescriptionExamples
Clacker Boomerang 3.png
Startup Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)

32 15 +13/+27 +11/+25 +3/+16 12 24

Super Moves

Clackers S.png Link to this section
MID
MangaAnime
HFTF Joseph Caesar!.png
HFTF Joseph Caesar! (2).png
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage

8 4 46 Knockdown -17 -15 43
Clackers S.png Link to this section
HFTF Joseph Hamon Beat.png
Startup Active Recovery Hit Advantage Damage

67 8 46 Knockdown 56
Special Moves
Ogre Slash (鬼連斬)
(Qcf).png + A1.png
FTRTEST 50000.png
Chaka's Ogre Slash is a 3-slash "Rekka". The final slash changes depending on the button pressed.
  • (Qcf).png + L.png: Chaka will perform a sweep.
  • (Qcf).png + M.png: Chaka will perform an overhead slash.
  • (Qcf).png + H.png: Chaka will slash upwards.

Screenshot 2024-05-29 135544.png Screenshot 2024-05-29 135538.png Screenshot 2024-05-29 140027.png Screenshot 2024-05-29 135552.png Screenshot 2024-05-29 135050.png Screenshot 2024-05-29 135603.png






















A

FTRTEST.png

{{CBox|Title=|Center|bg=HFTF3|bg2=HFTF2|

Airplane.gif
Amusement Park.gif
Desert Noon.gif
Stage 1Stage 2Stage 3TransparentTransparent
A

FTRTEST4.png
A

FTRTEST3.png
A

FTRTEST2.png
A

FTRTEST5.png
A

FTRTEST6.png

Challenge Mode

HFTF JoJo 4.png

In Challenge Mode, Joseph Joestar will appear at the end of a run to commentate on your performance. These comments are based on your accumulated points and level.

Quote.png Challenge Mode Lines
Show AllEnglishJapaneseRomaji
  • Those kinds of techniques won't do you any good! (それぐらいのテクニックでは無駄じゃな!)
  • You have a lot to learn. Why don't you go see Lisa Lisa? (まだまだ修行がたりんのぉ、リサリサの所へ行かんか?)
  • Your guard needs a bit of work. (ガードが甘いのぉ)
  • Make sure to use your special moves! (必殺技は確実に出せ!)
  • And now you say, "Surely I'm stronger than that!" (お前は「オレはもっと強いハズ」という!)
  • You've got battle experience... but you're still not ready. (戦いの年季が…まだまだ甘いのぉ)
  • Be careful when your Stand Gauge gets low, or else your guard will break! (スタンドゲージが少ないときは要注意じゃ!ガードが崩されるぞ)
  • Use your Advancing Guard if things get too rough! (ピンチにはアドバンシングガードじゃ)
  • You should try to chain your moves together! (連続技をねらうのじゃ!)
  • It's not just technique: the art of the bluff is important, too. (技だけじゃない、ハッタリも大事じゃな)
  • When the enemy's in the air, that's your chance to strike! (敵が空中にいるときがチャンスじゃ)
  • Attack as soon as you get the chance! (チャンスには一気に攻めろ)
  • Defeat your opponent as fast as you can! (素早く相手を倒せ!)
  • Try to KO with a Super Combo! (スパコンKOを狙うのじゃ)
  • Make good use of your dash attack! (ダッシュ攻撃をうまく使え!)
  • Use your forward dodge if you need to get close to the opponent! (回り込みで敵のふところへもぐりこむのじゃ)
  • You can use four different neutral attacks with the control stick! Use your upward neutral attack for a chance to strike back! (レバーで4種類の受身を使い分けろ レバー上受身は反撃のチャンスじゃ!)
  • Use your Guard Cancel against single attacks! (単発攻撃にはガードキャンセルをうまく使え!)
  • Rack up those Hit Combos with Tandem Attacks! (タンデムアタックでヒットコンボを稼げ!)
  • A short jump after a dash will allow you to pull off a quick yet powerful strike! (ダッシュからの小ジャンプは素早く強力な攻撃が可能になるのじゃ!)
  • It seems your strength hasn't fully recovered yet. (体力を回復させているようじゃまだまだじゃの)
  • Well, now! You're one talented Stand user! (ほぉ、なかなかのスタンド使いじゃ)
  • You're even better than I thought! (こやつ、結構やりおるわい!)
  • That power! You haven't put on the stone mask, have you? You couldn't have! (その強さ!?まさか、石仮面を使っている…わけないのう!)
  • I fought a certain Santana a long time ago, but your power rivals even his! (おぬし…昔、戦ったサンタナにも匹敵する強さじゃッ!)
  • Breathe in for ten minutes, then out for ten minutes! Kooooooohhh... (息を10分間吸いつづけ、10分間吐き続けるのじゃ コォォォォォォォォォォォォォッ!!)
  • You're at Kars's level now—you're the strongest in the world! (おぬし…もはやカーズのレベル(地上最強)じゃ!)

Other Ports

SEGA Dreamcast

Both Heritage for the Future and its earlier revision would later be ported to the Sega Dreamcast under the former's title, allowing the player to choose which revision they want to play. A special edition of the Dreamcast version named JoJo's Bizarre Adventure: Heritage for the Future for Matching Service added an online mode to the game, which has since become defunct.

The Dreamcast port features a few new modes, along with more options to existing ones like selecting difficulty in Story Mode or handicaps for Versus Mode.

The SEGA Dreamcast port contains the following new game modes:

NetworkTrainingSurvival ModeAlessi Mode
Network
Network (ネットワーク, Nettowāku)
DreamcastNetwork1.png
DreamcastNetwork2.png
DreamcastNetwork3.png
This mode is exclusively available in the For Matching Service edition of the game, and is accessible via the main menu. From this mode, the player can either visit the game's Japanese homepage via the Dream Passport browser or connect to Capcom's servers to access the game's online matchup functionality. Both the homepage and the game's servers are currently defunct, however.
Training
Training Mode (トレーニングモード, Torēningu Mōdo)
VentureTraining1.png
VentureTraining2.png
This mode allows the player to practice character attacks, skills, and combos using various battle settings and opponent behaviors. The player can also choose to display attack data, combo data, and damage.
Survival Mode
Survival Mode (サバイバルモード, Sabaibaru Mōdo)
VentureSurvival1.png
VentureSurvival2.png
VentureSurvival3.png
Similarly to Heritage for the Future's Challenge Mode, this mode features a gauntlet of single-round matches on a single health bar and Super Combo Gauge. Unlike Challenge Mode, the gauntlet continues endlessly until the player is defeated. In addition, the player is not offered the opportunity to choose a gauge to refill after each match: instead, a small portion of health is automatically restored.
Alessi Mode
Alessi Mode (アレッシーモード, Aresshī Mōdo)

VentureAlessiMode.png

Alessi Mode is not a mode in and of itself: it is instead a menu that allows the player to set one of three gameplay modifiers based on Sethan's ability for Versus Mode. Depending on the selected modifier, a character will morph into children during the match either after a Stand Crash, in alternation every ten seconds, or for the entire match.

JoJo's Bizarre Adventure HD Ver. (PSN/XBLA)

In 2012, Heritage for the Future was ported to Xbox Live Arcade and PlayStation Network with upscaled graphics and online play, as JoJo's Bizarre Adventure HD Ver., though this version was delisted in 2014.[1]

Link to this section HD Ver. Screenshots
Link to this section HD Ver. Trailers


Expand/Collapse All

Link to this section Artwork
Secret Unlockables
HoingoChaA.png
Complete Challenge Mode as DIO
KhanChaA.png
Complete Challenge Mode as Anubis Dual-Wielding Polnareff
NKakAChallenger.png
Complete Challenge Mode as Kakyoin
S.DIO Cha A.png
Complete Challenge Mode as Jotaro
RSoulChaA.png
Complete Challenge Mode as Jotaro
YJoJoAChallenger.png
Complete Challenge Mode as Joseph