User:FTR/HFTF Page Testing
![]() |
Note: This is a user's personal page attached to their profile! This is not an actual article, may not be related to JoJo or Araki, and is not associated with the wiki. As such, it may not adhere to the policies. |
HFTF Page Testing |

DIO appears as a playable character and boss in the Capcom games. He was part of JoJo’s Venture as a boss in Story Mode and secret unlockable character.
A separate incarnation is included, referred to as Evil Incarnate DIO (邪悪の化身ディオ, Ja'aku no Keshin DIO) or Shadow DIO in the English localization.




























In Super Story Mode on the PS1 version, DIO appears in the final few stages and is the final boss.
(世界(ザ・ワールド)の脅威跡 Za Wārudo no Kyōi)
(世界を支配するスタンド Sekai o Shihai Suru Sutando)
(同じタイプのスタンド! Onaji Taipu no Sutando!)
(完全なるとどめ Kanzen Naru Todome)
(遥かなる旅路 さらば友よ Haruka naru Tabiji Saraba Tomo yo)
Boss Form


DIO is typically the final boss in Story Mode. He functions pretty much like playable DIO, barring the obvious cosmetic changes & some odd game-play differences (Can't crouch, no Super Moves, etc). Boss DIO was designed as a first phase so the AI is very passive, for example: He blocks most attacks, reacts with Useless! Useless! (ムダムダ) up-close, uses Stingy Eyes (

- “Well then, why don't you become my slave? (どうだねひとつ… わたしのしもべにならないか?)”
- “Your efforts are completely useless! Stop insulting me with them! (世界を手に入れる者は! ほんのちっぽけな「恐怖」をも持たぬッ!)”
- “The true nature of The World is power far beyond your meager understanding! (『ザ・ワールド』の前では まったく無力のものよ)”
- “It's useless! (無駄無駄無駄無駄無駄無駄!!)”
- “You haven't even realized that you are already dead... (…お前のほしいものは何だ?)”
- “You are a master of the Stand... It would be a waste to destroy you. (お前はすぐれたスタンド使いだ… 殺すのはおしい)”
- “My Stand The World allows me to literally control the world! (「世界(ザ・ワールド)」の真の能力は まさにッ! 「世界を支配する」能力!)”
- “Have you made your decision yet? Very well, then... (長所と短所は表裏一体ままならぬものよ)”
Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
---|---|---|---|---|---|---|---|
12 | 2 | 23 | +5 | +3 | -23 | 15 | 30 |
Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
---|---|---|---|---|---|---|---|
12 | 4 | 25 | +3 | +1 | -25 | 15 | 30 |
Startup | Active | Recovery | Hit Advantage | Block Advantage | Pushblock Advantage | Damage | Damage (Stand) |
---|---|---|---|---|---|---|---|
37 | 8 | 12 | Wall-Bounce | +22 | +3 | 20 | 40 |