Attack type: High
Damage: 14
Startup frames: 7
Attack type: High
Damage: 24
Startup frames: 7
Attack type: High
Damage: 37
Startup frames: 13
Attack type: Low
Damage: 13
Startup frames: 7
Attack type: Low
Damage: 22
Startup frames: 7
Attack type: Low
Damage: 36
Startup frames: 13
Attack type: Middle
Damage: 16
Startup frames: 11
Attack type: Middle
Damage: 21
Startup frames: 11
Attack type: Middle
Damage: 38
Startup frames: 19
Jotaro may use his HHA or GHA with impunity if he has enough of the HHG left to do so. He is even capable of hitting opponents that were down when the ability was activated, 'resetting' them into a standing position once hit. The ability is best used with normal attacks in mind in order to deal the most damage within the stopped time, as they execute quickly and their damage reduction within stopped time is insubstantial.
If Jotaro's Throw, "My STAND will be the judge!", or GHA is used, time will immediately resume with the HHG drained to zero.
If fighting against other Time Stop users, Jotaro can use this ability to move within the other fighter's stopped time, and may even outlast his opponent if their HHG runs out first.
This move can also be used to counter DIO's Great Heat Attack, It's a steamroller!. This is done by inputting the I stopped time... skill at any point during this attack. Although Jotaro will still take some damage, the damage of the steamroller's explosion is negated and Jotaro cannot be KO'd by the GHA at all. Jotaro and DIO will also end up at opposite ends of the battle arena. This counter will cost Jotaro 2 stocks of his Heart Heat Gauge. For more detailed information, see his Special Interactions.
Startup frames: 202 ~ 103 (depending on on HH gauge)
Attack type: Low
Damage: 18
This ability can initiate Rush Mode.
Attack type: High
Damage: 72
This move is also useful as an anti-air.
Attack type: High
Damage: 41 / 69 / 87
Star Platinum is summoned to charge forward a considerable distance and deliver a hook. If the punch connects, Star Platinum will pick the opponent up with one hand and pummel their face with the other before delivering an uppercut to knock them away. The distance that Star Platinum travels increases in order, although also increasing vulnerability.
This move is a reference to Star Platinum finishing Noriaki Kakyoin in Chapter 119: Noriaki Kakyoin, Part 2.
Attack type: High
Damage: 82 / 92 / 102