User:FTR/HFTF Sprites

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Story Mode
JotaroAvCapcom.png
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9
Ending

After defeating DIO, Alessy uses the power of his stand to torture people...

ALESSY: The people of the world have all become helpless children, thanks to my Stand! Children don't need money! That means all the money in the world will be mine! It makes perfect sense, doesn't it?

Command List

Expand/Collapse All

User Mode (本体)Stand Mode (スタンド)
Normals [Stand Off] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Jotaro strikes in front with his knee.

Attack type: High
Damage: 14
Startup frames: 7

Standing Medium Attack
ASBM.png ON GROUND
Jotaro strikes in front with a backhanded fist.

Attack type: High
Damage: 24
Startup frames: 7

Standing Heavy Attack
ASBH.png ON GROUND
Jotaro summons Star Platinum to attack with an overhead punch.

Attack type: High
Damage: 37
Startup frames: 13

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Jotaro punches forwards with his fist.

Attack type: Low
Damage: 13
Startup frames: 7

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Jotaro strikes with an underhand fist.

Attack type: Low
Damage: 22
Startup frames: 7

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Jotaro summons Star Platinum to attack with a low punch, knocking down opponents hit by it.

Attack type: Low
Damage: 36
Startup frames: 13

Jumping Light Attack
Jumping ASBL.png IN AIR OK
Jotaro strikes down with his knee.

Attack type: Middle
Damage: 16
Startup frames: 11

Jumping Medium Attack
Jumping ASBM.png IN AIR OK
Jotaro kicks down with his leg.

Attack type: Middle
Damage: 21
Startup frames: 11

Jumping Heavy Attack
Jumping ASBH.png IN AIR OK
Jotaro summons Star Platinum for a diving punch. It is quite slow for an aerial, and therefore can't always be successfully executed before Jotaro falls the ground.

Attack type: Middle
Damage: 38
Startup frames: 19

Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ASBS.png ON GROUND
Switches between User Mode and Stand Mode. Doing so changes the skills Jotaro has access to.
I stopped time... (おれが時を止めた…, Ore ga toki o tometa...)
ASBDPad2.pngASBDPad2.png + ASBS.png ON GROUND
If Jotaro has a minimum of one and a half stocks of the Heart Heat Gauge, he can use his signature Stand ability I stopped time.... If the activating three-second animation plays uninterrupted, Jotaro will stop time for 3.4 ~ 6.9 seconds depending on how much of the HHG he has. All animations, including the HHG flame and the countdown on the battle timer, will temporarily cease, and the opponent is frozen in place and completely unable to act. Damage dealt to the opponent that is not a Throw, "My STAND will be the judge!", HHA, or GHA is reduced, but the opponent is otherwise absolutely vulnerable. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once.
Jotaro may use his HHA or GHA with impunity if he has enough of the HHG left to do so. He is even capable of hitting opponents that were down when the ability was activated, 'resetting' them into a standing position once hit. The ability is best used with normal attacks in mind in order to deal the most damage within the stopped time, as they execute quickly and their damage reduction within stopped time is insubstantial.
If Jotaro's Throw, "My STAND will be the judge!", or GHA is used, time will immediately resume with the HHG drained to zero.
If fighting against other Time Stop users, Jotaro can use this ability to move within the other fighter's stopped time, and may even outlast his opponent if their HHG runs out first.

This move can also be used to counter DIO's Great Heat Attack, It's a steamroller!. This is done by inputting the I stopped time... skill at any point during this attack. Although Jotaro will still take some damage, the damage of the steamroller's explosion is negated and Jotaro cannot be KO'd by the GHA at all. Jotaro and DIO will also end up at opposite ends of the battle arena. This counter will cost Jotaro 2 stocks of his Heart Heat Gauge. For more detailed information, see his Special Interactions.

Startup frames: 202 ~ 103 (depending on on HH gauge)

Back off. (さがっていろ, Sagatte iro)
ASBDPad3.png + ASBH.png ON GROUND
Jotaro steps forward to deliver a kick to the opponent's leg. This skill is a low attack that cannot be blocked standing. A command normal that can chain into Jotaro's other skills. (Comboable)

Attack type: Low
Damage: 18

Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Jotaro falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand Off] (コマンド技)
ORA, ORA! (オラオラッ, Oraora~)
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Jotaro summons Star Platinum to unleash a barrage of punches, sending the opponent flying on the final hit. The distance the Stand moves depends on the input, increasing in ASBL.pngASBM.pngASBH.png order; although this also increase vulnerability.
This ability can initiate Rush Mode.

Attack type: High
Damage: 72

Here's your receipt! (つけの領収書だぜ, Tsuke no ryōshū-shoda ze)
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Jotaro summons Star Platinum to unleash an upward barrage of punches at an upward angle, sending the opponent flying far on the final hit. The damage increases in ASBL.pngASBM.pngASBH.png order, although increasing vulnerability as well. If activated with ASBM.png or ASBH.png, this move also grants brief invincibility during the moment of activation.
This move is also useful as an anti-air.

Attack type: High
Damage: ASBL.png 41 / ASBM.png 69 / ASBH.png 87

My Stand will be the judge! (裁くのはおれのスタンドだーッ!, Sabaku no wa ore no Sutando da~!)
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
DescReferences

Star Platinum is summoned to charge forward a considerable distance and deliver a hook. If the punch connects, Star Platinum will pick the opponent up with one hand and pummel their face with the other before delivering an uppercut to knock them away. The distance that Star Platinum travels increases in ASBL.pngASBM.pngASBH.png order, although also increasing vulnerability.

This move is a reference to Star Platinum finishing Noriaki Kakyoin in Chapter 119: Noriaki Kakyoin, Part 2.

Attack type: High
Damage: ASBL.png 82 / ASBM.png 92 / ASBH.png 102

Normals [Stand On] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Star Platinum jabs forward.

Attack type: High
Damage: 18
Startup frames: 5

Standing Medium Attack
ASBM.png ON GROUND
Star Platinum strikes with a quick hook.

Damage: 36
Startup frames: 9

Standing Heavy Attack
ASBH.png ON GROUND
Star Platinum swings down with an overhead punch.

Attack type: High
Damage: 44
Startup frames: 15

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Star Platinum jabs forward low.

Attack type: Low
Damage: 17
Startup frames: 7

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Star Platinum throws a low hook punch.

Attack type: Low
Damage: 30
Startup frames: 9

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Star Platinum swings up with a rising punch with 2 hits.

Attack type: High
Damage: 20 + 35 (55)
Startup frames: 13 -> (2) -> 1

Jumping Light Attack
Jumping ASBL.png IN AIR OK
Star Platinum brings its arm down, striking opponents under it.

Attack type: Middle
Damage: 21
Startup frames: 9

Jumping Medium Attack
Jumping ASBM.png IN AIR OK
Star Platinum strikes with a rising fist, connecting twice and knocking down hit opponents.

Attack type: Middle
Damage: 16 + 22 (38)
Startup frames: 9 -> (2) -> 1

Jumping Heavy Attack
Jumping ASBH.png IN AIR OK
Star Platinum fully punches downwards

Attack type: Middle
Damage: 40
Startup frames: 15

Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ASBS.png ON GROUND
Switches between User Mode and Stand Mode. Doing so changes the skills Jotaro has access to.
I stopped time... (おれが時を止めた…, Ore ga toki o tometa...)
ASBDPad2.pngASBDPad2.png + ASBS.png ON GROUND
If Jotaro has a minimum of one and a half stocks of the Heart Heat Gauge, he can use his signature Stand ability I stopped time.... If the activating three-second animation plays uninterrupted, Jotaro will stop time for 3.4 ~ 6.9 seconds depending on how much of the HHG he has. All animations, including the HHG flame and the countdown on the battle timer, will temporarily cease, and the opponent is frozen in place and completely unable to act. Damage dealt to the opponent that is not a Throw, "My STAND will be the judge!", HHA, or GHA is reduced, but the opponent is otherwise absolutely vulnerable. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once.
Jotaro may use his HHA or GHA with impunity if he has enough of the HHG left to do so. He is even capable of hitting opponents that were down when the ability was activated, 'resetting' them into a standing position once hit. The ability is best used with normal attacks in mind in order to deal the most damage within the stopped time, as they execute quickly and their damage reduction within stopped time is insubstantial.
If Jotaro's Throw, "My STAND will be the judge!", or GHA is used, time will immediately resume with the HHG drained to zero.
If fighting against DIO or himself, Jotaro can use this ability to move within the other fighter's stopped time, and may even outlast his opponent if their HHG runs out first.

This move can also be used to counter DIO's Great Heat Attack, It's a steamroller!. This is done by inputting the I stopped time... skill at any point during this attack. Although Jotaro will still take some damage, the damage of the steamroller's explosion is negated and Jotaro cannot be KO'd by the GHA at all. Jotaro and DIO will also end up at opposite ends of the battle arena. This counter will cost Jotaro 2 stocks of his Heart Heat Gauge. For more detailed information, see his Special Interactions.

ORAAAA! (おらあ!, Oraa!)
ASBDPad6.png + ASBH.png ON GROUND
Star Platinum performs an uppercut, sending the opponent into the air, potentially leading into or extending combos.

Damage: 40

Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Jotaro falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand On] (コマンド技)
ORA, ORA! (オラオラッ, Oraora~)
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Star Platinum unleashes a barrage of punches, with the option to lead into ORAAA!. The distance the Stand moves depends on the input, increasing in ASBL.pngASBM.pngASBH.png order; although this also increase vulnerability. Also, pressing the attack button repeatedly will increase the number of hits.
This ability can initiate Rush Mode.

Damage: 63 ~ 103 (depending on the number of hits)

ORAAA! (オラァッ!, Ora~!)
(After "ORA, ORA!") ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Star Platinum slightly extends its barrage before briefly pulling back then delivering a single, final punch that sends the opponent flying.

Damage: 50

Star Finger (流星刺指(スターフィンガー), Sutā Fingā)
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
After a lengthy start-up period, Star Platinum explosively extends its fingers out to pierce the opponent in an unblockable attack, knocking them into the air while simutaneously pulling them towards Jotaro. The damage, pull and wind-up of this move increases in ASBL.pngASBM.pngASBH.png order.
It is also a Stand Rush skill that Jotaro can disconnect from to attack the opponent while it is executing.

Damage: ASBL.png 26 + 19 (45) / ASBM.png 26 + 22 (48) / ASBH.png 26 + 25 (51)

Beat in a single breath! (一呼吸するうちだッ, Hitokokyū suru uchida~)
ASBDPad6.pngASBDPad3.pngASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
After a brief start-up period, Star Platinum inhales with great strength to pull the opponent closer, giving Jotaro the advantage and a chance to attack first. Although it doesn't deal damage, this move can be 'blocked' and its stagger effect negated, but the vacuum effect cannot be nullified. The range of the pull increases in ASBL.pngASBM.pngASBH.png order.
It is also a Stand Rush skill that Jotaro can disconnect from to attack the opponent while it is executing.
Throw (投げ技)
This incredible power...! (この圧倒的パワー, Kono attōteki pawā)
2 ATK buttons near opponent or ASBT.png (Rear throw with ASBDPad4.png) ON GROUND
Star Platinum picks the opponent up, before spinning and slamming them into the ground. Unblockable.

Attack type: Throw
Damage: 140

Heart Heat Attack / Great Heat Attack (HHA / GHA)
ORA ORA ORA ORA! (オラオラオラオラッ!, Oraoraoraora~)
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND
Star Platinum delivers its signature flurry of punches in an extended barrage lasting around 2–5 seconds, dependent on whether or not the attack button is rapidly pressed, ending in either a punch that sends the opponent flying (without input), or an uppercut that knocks them high into the air (with successful input). This HHA does not require an initial hit to connect in order to work, and will not stop until it finishes or Jotaro is interrupted.

If done during the I stopped time... skill, the opponent will fly upward upon time resuming, allowing for Jotaro to follow up.

Attack type: High
Damage: 100 ~ 203 (depending on number of hits)

You pissed me off. (てめーはおれを怒らせた, Teme~ wa ore o okoraseta)
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons, or ASBG.png ON GROUND
Jotaro calls Star Platinum to fly at the opponent and deliver a powerful punch. If it connects, they're knocked off their feet before Jotaro immediately stops time. Star Platinum then unleashes an incredible barrage of punches on the defenseless foe before throwing a final body blow, for total of 114 hits. Pointing his finger, Jotaro remarks that the opponent pissed him off, and finally resumes time to let them go flying.

Attack type: High
Damage: 360 / 432 / 540 (depending on HH gauge)