User:FTR/HFTF Sprites: Difference between revisions

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Line 56: Line 56:
|SDamage = 2
|SDamage = 2
}}
}}
{{Tech|Part=HFTF
{{Tech2|Part=HFTF
|Name = Standing Medium {{HFInput|M}}
|Name = Standing Medium {{HFInput|M}}
|Romaji =
|Romaji =
|MImage = HFTF Joseph Medium.png
|Image1 = HFTF Joseph Medium.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|Desc =
|FrameData = True
|Startup = 5
|Active = 2
|Recovery = 25
|Hit = <span style="color:green;">+1</span>
|Block = <span style="color:red;">-1</span>
|Pushblock = <span style="color:red;">-9</span>
|Damage = 8
|SDamage = 4
}}
}}
{{Tech2|Part=HFTF
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|r1= 5
|r1c2= 2
|r1c3= 25
|r1c4=<span style="color:green;">+1</span>
|r1c5=<span style="color:red;">-1</span>
|r1c6=<span style="color:red;">-9</span>
|r1c7= 8
|r1c8= 4
}}
{{Tech|Part=HFTF
|Name = Standing Heavy {{HFInput|H}}
|Name = Standing Heavy {{HFInput|H}}
|Romaji =
|Romaji =
|MImage = HFTF Joseph Heavy.png
|Image1 = HFTF Joseph Heavy.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|Desc =
|FrameData = True
|Startup = 7
|Active = 4
|Recovery = 29
|Hit = 0
|Block = <span style="color:red;">-2</span>
|Pushblock = <span style="color:red;">-15</span>
|Damage = 13
|SDamage = 6
}}
}}
{{Tech2|Part=HFTF
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|r1= 7
|r1c2= 4
|r1c3= 29
|r1c4= 0
|r1c5=<span style="color:red;">-2</span>
|r1c6=<span style="color:red;">-15</span>
|r1c7= 13
|r1c8= 6
}}
{{Tech|Part=HFTF
|Name = Crouching Light {{HFInput|Down}} + {{HFInput|L}}
|Name = Crouching Light {{HFInput|Down}} + {{HFInput|L}}
|Romaji =
|Romaji =
|MImage = HFTF Joseph Crouching Light.png
|Image1 = HFTF Joseph Crouching Light.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc = Not a low for some reason. Super quick and and super plus, important combo starter.
|Desc = Not a low for some reason. Super quick and and super plus, important combo starter.
|FrameData = True
|Startup = 5
|Active = 2
|Recovery = 9
|Hit = <span style="color:green;">+12</span>
|Block = <span style="color:green;">+10</span>
|Pushblock = <span style="color:green;">+7</span>
|Damage = 4
|SDamage = 2
}}
}}
{{Tech2|Part=HFTF
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|r1= 5
|r1c2= 2
|r1c3= 9
|r1c4=<span style="color:green;">+12</span>
|r1c5=<span style="color:green;">+10</span>
|r1c6=<span style="color:green;">+7</span>
|r1c7= 4
|r1c8= 2
}}
{{Tech|Part=HFTF
|Name = Crouching Medium {{HFInput|Down}} + {{HFInput|M}}
|Name = Crouching Medium {{HFInput|Down}} + {{HFInput|M}}
|Romaji =
|Romaji =
|MImage = HFTF Joseph Crouching Medium.png
|Image1 = HFTF Joseph Crouching Medium.png
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|Desc =
|FrameData = True
|Startup = 4
|Active = 2
|Recovery = 19
|Hit = <span style="color:green;">+6</span>
|Block = <span style="color:green;">+4</span>
|Pushblock = <span style="color:red;">-4</span>
|Damage = 8
|SDamage = 4
}}
}}
{{Tech2|Part=HFTF
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|r1= 4
|r1c2= 2
|r1c3= 19
|r1c4=<span style="color:green;">+6</span>
|r1c5=<span style="color:green;">+4</span>
|r1c6=<span style="color:red;">-4</span>
|r1c7= 8
|r1c8= 4
}}
{{Tech|Part=HFTF
|Name = Crouching Heavy {{HFInput|Down}} + {{HFInput|H}}
|Name = Crouching Heavy {{HFInput|Down}} + {{HFInput|H}}
|Romaji =
|Romaji =
|MImage = HFTF Joseph Crouching Heavy.png
|Image1 = HFTF Joseph Crouching Heavy.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|Desc =
|FrameData = True
|Startup = 8
|Active = 3
|Recovery = 23
|Hit = <span style="color:green;">+6</span>
|Block = <span style="color:green;">+4</span>
|Pushblock = <span style="color:red;">-9</span>
|Damage = 13
|SDamage = 6
}}
}}
{{Tech2|Part=HFTF
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|r1= 8
|r1c2= 3
|r1c3= 23
|r1c4=<span style="color:green;">+6</span>
|r1c5=<span style="color:green;">+4</span>
|r1c6=<span style="color:red;">-9</span>
|r1c7= 13
|r1c8= 6
}}
{{Tech|Part=HFTF
|Name = Jumping Light {{HFInput|Up}} + {{HFInput|L}}
|Name = Jumping Light {{HFInput|Up}} + {{HFInput|L}}
|Romaji =
|Romaji =
|MImage = HFTF Joseph Jumping Light Medium.png
|Image1 = HFTF Joseph Jumping Light Medium.png
|Caption = '''OVERHEAD'''
|Caption = '''OVERHEAD'''
|Desc =
|Desc =
|FrameData = True
|Startup= 5
|Active= 12
|Hit=<span style="color:green;">12</span>
|Block=<span style="color:green;">+10</span>
|Pushblock=<span style="color:green;">+7</span>
|Damage= 5
|SDamage= 2
}}
}}
{{Tech2|Part=HFTF
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Hit Advantage
|c3width=3%
|c4=Block Advantage
|c4width=3%
|c5=Pushblock Advantage
|c5width=3%
|c6=Damage
|c6width=3%
|c7=Damage (Stand)
|c7width=3%
|r1= 5
|r1c2= 12
|r1c3=<span style="color:green;">12</span>
|r1c4=<span style="color:green;">+10</span>
|r1c5=<span style="color:green;">+7</span>
|r1c6= 5
|r1c7= 2
}}
{{Tech|Part=HFTF
|Name = Jumping Medium {{HFInput|Up}} + {{HFInput|M}}
|Name = Jumping Medium {{HFInput|Up}} + {{HFInput|M}}
|Romaji =
|Romaji =
|MImage = HFTF Joseph Jumping Light Medium.png
|Image1 = HFTF Joseph Jumping Light Medium.png
|Caption = '''OVERHEAD'''
|Caption = '''OVERHEAD'''
|Desc = Slightly slower than the light version.
|Desc = Slightly slower than the light version.
|FrameData = True
|Startup= 7
|Active= 8
|Hit=<span style="color:green;">12</span>
|Block=<span style="color:green;">+10</span>
|Pusblock=<span style="color:green;">+7</span>
|Damage= 10
|SDamage= 5
}}
}}
{{Tech2|Part=HFTF
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Hit Advantage
|c3width=3%
|c4=Block Advantage
|c4width=3%
|c5=Pushblock Advantage
|c5width=3%
|c6=Damage
|c6width=3%
|c7=Damage (Stand)
|c7width=3%
|r1= 7
|r1c2= 8
|r1c3=<span style="color:green;">12</span>
|r1c4=<span style="color:green;">+10</span>
|r1c5=<span style="color:green;">+7</span>
|r1c6= 10
|r1c7= 5
}}
{{Tech|Part=HFTF
|Name = Jumping Heavy {{HFInput|Up}} + {{HFInput|H}}
|Name = Jumping Heavy {{HFInput|Up}} + {{HFInput|H}}
|Romaji =
|Romaji =
|MImage = HFTF Joseph Jumping Heavy.png
|Image1 = HFTF Joseph Jumping Heavy.png
|Caption = '''OVERHEAD'''
|Caption = '''OVERHEAD'''
|Desc =
|Desc =
|FrameData = True
|Startup= 9
|Active= Active until Joseph lands
|Hit=<span style="color:green;">+12</span>
|Block=<span style="color:green;">+10</span>
|Pushblock=<span style="color:green;">+7</span>
|Damage= 14
|SDamage= 7
}}
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|r1= 9
|r1c2= Active until Joseph lands
|r1c3= 23
|r1c4=<span style="color:green;">+12</span>
|r1c5=<span style="color:green;">+10</span>
|r1c6=<span style="color:green;">+7</span>
|r1c7= 14
|r1c8= 7
}}
}}
==Command Normals==
==Command Normals==
Line 318: Line 186:
|Name = Forward Heavy {{HFInput|Forward}} + {{HFInput|H}}
|Name = Forward Heavy {{HFInput|Forward}} + {{HFInput|H}}
|Romaji =
|Romaji =
|MImage = HFTF Joseph Forward Heavy.png
|Image1 = HFTF Joseph Forward Heavy.png
|Caption = '''OVERHEAD'''
|Caption = '''OVERHEAD'''
|Desc =
|Desc =
Line 339: Line 207:
|c8=Damage (Stand)
|c8=Damage (Stand)
|c8width=3%
|c8width=3%
|r1= 14
|Startup= 14
|r1c2= 3
|Active= 3
|r1c3= 29
|Recovery= 29
|r1c4=<span style="color:red;">-9</span>
|Hit=<span style="color:red;">-9</span>
|r1c5=<span style="color:red;">-11</span>
|Block=<span style="color:red;">-11</span>
|r1c6=<span style="color:red;">-24</span>
|Pushblock=<span style="color:red;">-24</span>
|r1c7= 9
|Damage= 9
|r1c8= 4
|SDamage= 4
}}
}}
{{Tech|Part=HFTF
{{Tech|Part=HFTF
|Name = Crouching Forward Medium {{HFInput|Down}} + {{HFInput|Forward}} + {{HFInput|M}}
|Name = Crouching Forward Medium {{HFInput|Down}} + {{HFInput|Forward}} + {{HFInput|M}}
|Romaji =
|Romaji =
|MImage = HFTF Joseph Slide.png
|Image1 = HFTF Joseph Slide.png
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|Desc =
Line 372: Line 240:
|c8=Damage (Stand)
|c8=Damage (Stand)
|c8width=3%
|c8width=3%
|r1= 4
|Startup= 4
|r1c2= 17
|Active= 17
|r1c3= 19
|Recovery= 19
|r1c4=<span style="color:red;">-8</span>
|Hit=<span style="color:red;">-8</span>
|r1c5=<span style="color:red;">-10</span>
|Block=<span style="color:red;">-10</span>
|r1c6=<span style="color:red;">-18</span>
|Pushblock=<span style="color:red;">-18</span>
|r1c7= 6
|Damage= 6
|r1c8= 3
|SDamage= 3
}}
}}
{{Tech|Part=HFTF
{{Tech|Part=HFTF
|Name = Crouching Forward Heavy {{HFInput|Down}} + {{HFInput|Forward}} + {{HFInput|H}}
|Name = Crouching Forward Heavy {{HFInput|Down}} + {{HFInput|Forward}} + {{HFInput|H}}
|Romaji =
|Romaji =
|MImage = HFTF Joseph Slide.png
|Image1 = HFTF Joseph Slide.png
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|Desc =
Line 405: Line 273:
|c8=Damage (Stand)
|c8=Damage (Stand)
|c8width=3%
|c8width=3%
|r1= 8
|Startup= 8
|r1c2= 21
|Active= 21
|r1c3= 24
|Recovery= 24
|r1c4=<span style="color:green;">Knockdown</span>
|Hit=<span style="color:green;">Knockdown</span>
|r1c5=<span style="color:red;">-14</span>
|Block=<span style="color:red;">-14</span>
|r1c6=<span style="color:red;">-27</span>
|Pushblock=<span style="color:red;">-27</span>
|r1c7= 10
|Damage= 10
|r1c8= 5
|SDamage= 5
}}
}}
==Dashing Normals==
==Dashing Normals==
Line 418: Line 286:
|Name = Dashing Light/Medium/Heavy {{HFInput|Forward}} + {{HFInput|Forward}} + {{HFInput|A}}
|Name = Dashing Light/Medium/Heavy {{HFInput|Forward}} + {{HFInput|Forward}} + {{HFInput|A}}
|Romaji =
|Romaji =
|MImage = HFTF Joseph Forward Heavy.png
|Image1 = HFTF Joseph Forward Heavy.png
|Caption = '''OVERHEAD'''
|Caption = '''OVERHEAD'''
|Desc =
|Desc =
Line 439: Line 307:
|c8=Damage (Stand)
|c8=Damage (Stand)
|c8width=3%
|c8width=3%
|r1= 14
|Startup= 14
|r1c2= 3
|Active= 3
|r1c3= 35
|Recovery= 35
|r1c4= Launch
|Hit= Launch
|r1c5=<span style="color:red;">-17</span>
|Block=<span style="color:red;">-17</span>
|r1c6=<span style="color:red;">-22</span>
|Pushblock=<span style="color:red;">-22</span>
|r1c7= 10
|Damage= 10
|r1c8= 5
|SDamage= 5
}}
}}
{{Tech|Part=HFTF
{{Tech|Part=HFTF
|Name = Dashing Crouching Forward Light/Medium {{HFInput|Forward}} + {{HFInput|Forward}} + {{HFInput|L}} or {{HFInput|M}}
|Name = Dashing Crouching Forward Light/Medium {{HFInput|Forward}} + {{HFInput|Forward}} + {{HFInput|L}} or {{HFInput|M}}
|Romaji =
|Romaji =
|MImage = HFTF Joseph Slide.png
|Image1 = HFTF Joseph Slide.png
|Caption = '''LOW''' / '''SPECIAL-SUPER CANCELLABLE'''
|Caption = '''LOW''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|Desc =
Line 472: Line 340:
|c8=Damage (Stand)
|c8=Damage (Stand)
|c8width=3%
|c8width=3%
|r1= 4
|Startup= 4
|r1c2= 25
|Active= 25
|r1c3= 17
|Recovery= 17
|r1c4=<span style="color:red;">-19</span>
|Hit=<span style="color:red;">-19</span>
|r1c5=<span style="color:red;">-21</span>
|Block=<span style="color:red;">-21</span>
|r1c6=<span style="color:red;">-24</span>
|Pushblock=<span style="color:red;">-24</span>
|r1c7= 10
|Damage= 10
|r1c8= 5
|SDamage= 5
}}
}}
{{Tech|Part=HFTF
{{Tech|Part=HFTF
|Name = Dashing Crouching Forward Heavy {{HFInput|Forward}} + {{HFInput|Forward}} + {{HFInput|H}}
|Name = Dashing Crouching Forward Heavy {{HFInput|Forward}} + {{HFInput|Forward}} + {{HFInput|H}}
|Romaji =
|Romaji =
|MImage = HFTF Joseph Slide.png
|Image1 = HFTF Joseph Slide.png
|Caption = '''LOW''' / '''SPECIAL-SUPER CANCELLABLE'''
|Caption = '''LOW''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|Desc =
Line 505: Line 373:
|c8=Damage (Stand)
|c8=Damage (Stand)
|c8width=3%
|c8width=3%
|r1= 4
|Startup= 4
|r1c2= 25
|Active= 25
|r1c3= 21
|Recovery= 21
|r1c4= Launch
|Hit= Launch
|r1c5=<span style="color:red;">-15</span>
|Block=<span style="color:red;">-15</span>
|r1c6=<span style="color:red;">-28</span>
|Pushblock=<span style="color:red;">-28</span>
|r1c7= 10
|Damage= 10
|r1c8= 5
|SDamage= 5
}}
}}


Line 519: Line 387:
|Name = Clackers {{HFInput|S}}
|Name = Clackers {{HFInput|S}}
|Romaji =
|Romaji =
|MImage = HFTF Joseph Clackers.png
|Image1 = HFTF Joseph Clackers.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE'''
|Caption = '''MID''' / '''AIR-UNBLOCKABLE'''
|Desc =
|Desc =
Line 540: Line 408:
|c8=Damage (Stand)
|c8=Damage (Stand)
|c8width=3%
|c8width=3%
|r1= 18
|Startup= 18
|r1c2= 9
|Active= 9
|r1c3= 38
|Recovery= 38
|r1c4=<span style="color:red;">-3</span>
|Hit=<span style="color:red;">-3</span>
|r1c5=<span style="color:red;">-14</span>
|Block=<span style="color:red;">-14</span>
|r1c6=<span style="color:red;">-14</span>
|Pushblock=<span style="color:red;">-14</span>
|r1c7= 13
|Damage= 13
|r1c8= 20
|SDamage= 20
}}
}}
{{Tech|Part=HFTF
{{Tech|Part=HFTF
|Name = Forward Clackers {{HFInput|Forwad}} + {{HFInput|S}}
|Name = Forward Clackers {{HFInput|Forwad}} + {{HFInput|S}}
|Romaji =
|Romaji =
|MImage = HFTF Joseph Forward Clackers.png
|Image1 = HFTF Joseph Forward Clackers.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE'''
|Caption = '''MID''' / '''AIR-UNBLOCKABLE'''
|Desc =
|Desc =
Line 573: Line 441:
|c8=Damage (Stand)
|c8=Damage (Stand)
|c8width=3%
|c8width=3%
|r1= 10
|Startup= 10
|r1c2= 6
|Active= 6
|r1c3= 25
|Recovery= 25
|r1c4= Launch
|Hit= Launch
|r1c5=<span style="color:red;">-6</span>
|Block=<span style="color:red;">-6</span>
|r1c6=<span style="color:red;">-6</span>
|Pushblock=<span style="color:red;">-6</span>
|r1c7= 12
|Damage= 12
|r1c8= Stand Crash
|SDamage= Stand Crash
}}
}}
{{Tech|Part=HFTF
{{Tech|Part=HFTF
|Name = Crouching Clackers {{HFInput|Down}} + {{HFInput|S}}
|Name = Crouching Clackers {{HFInput|Down}} + {{HFInput|S}}
|Romaji =
|Romaji =
|MImage = HFTF Joseph Crouching Clackers.png
|Image1 = HFTF Joseph Crouching Clackers.png
|Caption = '''LOW'''
|Caption = '''LOW'''
|Desc =
|Desc =
Line 606: Line 474:
|c8=Damage (Stand)
|c8=Damage (Stand)
|c8width=3%
|c8width=3%
|r1= 18
|Startup= 18
|r1c2= 3
|Active= 3
|r1c3= 17
|Recovery= 17
|r1c4= Knockdown
|Hit= Knockdown
|r1c5=<span style="color:green;">+8</span>
|Block=<span style="color:green;">+8</span>
|r1c6=<span style="color:green;">+5</span>
|Pushblock=<span style="color:green;">+5</span>
|r1c7= 4
|Damage= 4
|r1c8= 2
|SDamage= 2
}}
}}
{{Tech|Part=HFTF
{{Tech|Part=HFTF
|Name = Jumping Clackers {{HFInput|Up}} + {{HFInput|S}}
|Name = Jumping Clackers {{HFInput|Up}} + {{HFInput|S}}
|Romaji =
|Romaji =
|MImage = HFTF Joseph Jumping Clackers.png
|Image1 = HFTF Joseph Jumping Clackers.png
|Caption = '''OVERHEAD'''
|Caption = '''OVERHEAD'''
|Desc =
|Desc =
Line 637: Line 505:
|c7=Damage (Stand)
|c7=Damage (Stand)
|c7width=3%
|c7width=3%
|r1= 8
|Startup= 8
|r1c2= 10
|Active= 10
|r1c3=<span style="color:green;">+11</span>
|Recovery=<span style="color:green;">+11</span>
|r1c4=<span style="color:green;">+6</span>
|Hit=<span style="color:green;">+6</span>
|r1c5=<span style="color:green;">+13</span>
|Block=<span style="color:green;">+13</span>
|r1c6= 12
|Pushblock= 12
|r1c8= 14
|SDamage= 14
}}
}}
{{Tech|Part=HFTF
{{Tech|Part=HFTF
|Name = Dashing Clackers {{HFInput|Forward}} + {{HFInput|Forward}} + {{HFInput|S}}
|Name = Dashing Clackers {{HFInput|Forward}} + {{HFInput|Forward}} + {{HFInput|S}}
|Romaji =
|Romaji =
|MImage = HFTF Joseph Dashing Clackers.png
|Image1 = HFTF Joseph Dashing Clackers.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE'''
|Caption = '''MID''' / '''AIR-UNBLOCKABLE'''
|Desc =
|Desc =
Line 669: Line 537:
|c8=Damage (Stand)
|c8=Damage (Stand)
|c8width=3%
|c8width=3%
|r1= 10
|Startup= 10
|r1c2= 12
|Active= 12
|r1c3= 45
|Recovery= 45
|r1c4=<span style="color:red;">-3</span>
|Hit=<span style="color:red;">-3</span>
|r1c5=<span style="color:red;">-11</span>
|Block=<span style="color:red;">-11</span>
|r1c6=<span style="color:red;">-14</span>
|Pushblock=<span style="color:red;">-14</span>
|r1c7= 14
|Damage= 14
|r1c8= 23
|SDamage= 23
}}
}}
==Throw==
==Throw==
{{Tech|Part=HFTF
{{Tech|Part=HFTF
|Name = Throw {{HFInput|Back}} or {{HFInput|Forward}} + {{HFInput|H}}
|Name = Throw {{HFInput|Back}} or {{HFInput|Forward}} + {{HFInput|H}}
|MImage = HFTF Joseph Throw.png
|Image1 = HFTF Joseph Throw.png
|Desc =
|Desc =
}}
}}
Line 687: Line 555:
|c1=Damage
|c1=Damage
|c1width=3%
|c1width=3%
|r1= 12
|Startup= 12
}}
}}
==Guard Cancel==
==Guard Cancel==
{{Tech|Part=HFTF
{{Tech|Part=HFTF
|Name = Guard Cancel {{HFInput|DP}} + {{HFInput|A}} (While blocking)
|Name = Guard Cancel {{HFInput|DP}} + {{HFInput|A}} (While blocking)
|MImage = HFTF Joseph Hamon Soda.png
|Image1 = HFTF Joseph Hamon Soda.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE'''
|Caption = '''MID''' / '''AIR-UNBLOCKABLE'''
|Desc =
|Desc =
Line 703: Line 571:
|c3= Damage (Stand)
|c3= Damage (Stand)
|c3width=3%
|c3width=3%
|r1= Launch
|Startup= Launch
|r1c2= 8
|Active= 8
|r1c3= 4
|Recovery= 4
}}
}}
==Special Moves==
==Special Moves==
Line 713: Line 581:
|Romaji = Tākoizu Burū Ōbādoraibu
|Romaji = Tākoizu Burū Ōbādoraibu
|Input ={{HFInput|QCF}} + {{HFInput|A}}
|Input ={{HFInput|QCF}} + {{HFInput|A}}
|MImage = HFTF Joseph Overdrive Light.png
|Image1 = HFTF Joseph Overdrive Light.png
|AImage = HFTF Joseph Overdrive Medium.png
|AImage = HFTF Joseph Overdrive Medium.png
|3Image = HFTF Joseph Overdrive Heavy.png
|3Image = HFTF Joseph Overdrive Heavy.png
Line 741: Line 609:
|c8=Damage (Stand)
|c8=Damage (Stand)
|c8width=3%
|c8width=3%
|r1= 12
|Startup= 12
|r1c2= 2
|Active= 2
|r1c3= 23
|Recovery= 23
|r1c4=<span style="color:green;">+5</span>
|Hit=<span style="color:green;">+5</span>
|r1c5=<span style="color:green;">+3</span>
|Block=<span style="color:green;">+3</span>
|r1c6=<span style="color:red;">-23</span>
|Pushblock=<span style="color:red;">-23</span>
|r1c7= 15
|Damage= 15
|r1c8= 30
|SDamage= 30
}}
}}
{{Table
{{Table
Line 769: Line 637:
|c8=Damage (Stand)
|c8=Damage (Stand)
|c8width=3%
|c8width=3%
|r1= 12
|Startup= 12
|r1c2= 4
|Active= 4
|r1c3= 25
|Recovery= 25
|r1c4=<span style="color:green;">+3</span>
|Hit=<span style="color:green;">+3</span>
|r1c5=<span style="color:green;">+1</span>
|Block=<span style="color:green;">+1</span>
|r1c6=<span style="color:red;">-25</span>
|Pushblock=<span style="color:red;">-25</span>
|r1c7= 15
|Damage= 15
|r1c8= 30
|SDamage= 30
}}
}}
{{Table
{{Table
Line 797: Line 665:
|c8=Damage (Stand)
|c8=Damage (Stand)
|c8width=3%
|c8width=3%
|r1= 37
|Startup= 37
|r1c2= 8
|Active= 8
|r1c3= 12
|Recovery= 12
|r1c4= Wall-Bounce
|Hit= Wall-Bounce
|r1c5=<span style="color:green;">+22</span>
|Block=<span style="color:green;">+22</span>
|r1c6=<span style="color:green;">+3</span>
|Pushblock=<span style="color:green;">+3</span>
|r1c7= 20
|Damage= 20
|r1c8= 40
|SDamage= 40
}}
}}
{{Tech|Part=HFTF
{{Tech|Part=HFTF
Line 810: Line 678:
|JPN = {{Ruby|波|は}}{{Ruby|紋|もん}}コーラー
|JPN = {{Ruby|波|は}}{{Ruby|紋|もん}}コーラー
|Input = {{HFInput|DP}} + {{HFInput|A}}
|Input = {{HFInput|DP}} + {{HFInput|A}}
|MImage = HFTF Joseph Hamon Soda.png
|Image1 = HFTF Joseph Hamon Soda.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE'''
|Caption = '''MID''' / '''AIR-UNBLOCKABLE'''
|Desc =
|Desc =
Line 833: Line 701:
|c8=Damage (Stand)
|c8=Damage (Stand)
|c8width=3%
|c8width=3%
|r1= 8
|Startup= 8
|r1c2= 4
|Active= 4
|r1c3= 26
|Recovery= 26
|r1c4=<span style="color:green;">Launch</span>
|Hit=<span style="color:green;">Launch</span>
|r1c5=<span style="color:red;">-5</span>
|Block=<span style="color:red;">-5</span>
|r1c6=<span style="color:red;">-13</span>
|Pushblock=<span style="color:red;">-13</span>
|r1c7= 8
|Damage= 8
|r1c8= 4
|SDamage= 4
}}
}}
{{Table
{{Table
Line 861: Line 729:
|c8=Damage (Stand)
|c8=Damage (Stand)
|c8width=3%
|c8width=3%
|r1= 14
|Startup= 14
|r1c2= 4
|Active= 4
|r1c3= 26
|Recovery= 26
|r1c4=<span style="color:green;">Launch</span>
|Hit=<span style="color:green;">Launch</span>
|r1c5=<span style="color:red;">-5</span>
|Block=<span style="color:red;">-5</span>
|r1c6=<span style="color:red;">-13</span>
|Pushblock=<span style="color:red;">-13</span>
|r1c7= 10
|Damage= 10
|r1c8= 5
|SDamage= 5
}}
}}
{{Table
{{Table
Line 889: Line 757:
|c8=Damage (Stand)
|c8=Damage (Stand)
|c8width=3%
|c8width=3%
|r1= 21
|Startup= 21
|r1c2= 4
|Active= 4
|r1c3= 26
|Recovery= 26
|r1c4=<span style="color:green;">Launch</span>
|Hit=<span style="color:green;">Launch</span>
|r1c5=<span style="color:red;">-5</span>
|Block=<span style="color:red;">-5</span>
|r1c6=<span style="color:red;">-13</span>
|Pushblock=<span style="color:red;">-13</span>
|r1c7= 12
|Damage= 12
|r1c8= 6
|SDamage= 6
}}
}}
{{Tech|Part=HFTF
{{Tech|Part=HFTF
|Name = Clackers Rekka {{HFInput|QCF}} + {{HFInput|S}}
|Name = Clackers Rekka {{HFInput|QCF}} + {{HFInput|S}}
|MImage = HFTF Joseph Clacker Rekka Follow-Up.png
|Image1 = HFTF Joseph Clacker Rekka Follow-Up.png
|Caption = '''MID'''
|Caption = '''MID'''
|Desc =
|Desc =
Line 921: Line 789:
|c8=Damage (Stand)
|c8=Damage (Stand)
|c8width=3%
|c8width=3%
|r1= 12
|Startup= 12
|r1c2= 8
|Active= 8
|r1c3= 29
|Recovery= 29
|r1c4=<span style="color:green;">+5</span>
|Hit=<span style="color:green;">+5</span>
|r1c5=<span style="color:green;">+3</span>
|Block=<span style="color:green;">+3</span>
|r1c6=<span style="color:red;">-23</span>
|Pushblock=<span style="color:red;">-23</span>
|r1c7= 9
|Damage= 9
|r1c8= 14
|SDamage= 14
}}
}}
{{Tech|Part=HFTF
{{Tech|Part=HFTF
|Name = Clackers Rekka Follow-Up {{HFInput|S}}
|Name = Clackers Rekka Follow-Up {{HFInput|S}}
|MImage = HFTF Joseph Clacker Rekka.png
|Image1 = HFTF Joseph Clacker Rekka.png
|Caption =
|Caption =
|Desc =
|Desc =
Line 953: Line 821:
|c8=Damage (Stand)
|c8=Damage (Stand)
|c8width=3%
|c8width=3%
|r1= 7
|Startup= 7
|r1c2= 9
|Active= 9
|r1c3= 46
|Recovery= 46
|r1c4=<span style="color:red;">-19</span>
|Hit=<span style="color:red;">-19</span>
|r1c5=<span style="color:red;">-22</span>
|Block=<span style="color:red;">-22</span>
|r1c6=<span style="color:red;">-19</span>
|Pushblock=<span style="color:red;">-19</span>
|r1c7= 9
|Damage= 9
|r1c8= 14
|SDamage= 14
}}
}}
{{Tech|Part=HFTF
{{Tech|Part=HFTF
|Name = Clackers Rekka Ender {{HFInput|Forward}} + {{HFInput|S}}
|Name = Clackers Rekka Ender {{HFInput|Forward}} + {{HFInput|S}}
|MImage = HFTF Joseph Clacker Rekka Ender 3.png
|Image1 = HFTF Joseph Clacker Rekka Ender 3.png
|Caption =
|Caption =
|Desc =
|Desc =
Line 983: Line 851:
|c7=Damage (Stand)
|c7=Damage (Stand)
|c7width=3%
|c7width=3%
|r1= 25
|Startup= 25
|r1c2= Acive until Joseph lands
|Active= Acive until Joseph lands
|r1c3=<span style="color:green;">+3</span>
|Recovery=<span style="color:green;">+3</span>
|r1c4=<span style="color:red;">-5</span>
|Hit=<span style="color:red;">-5</span>
|r1c5=<span style="color:red;">-1</span>
|Block=<span style="color:red;">-1</span>
|r1c6= 13
|Pushblock= 13
|r1c7= Stand Crash
|Damage= Stand Crash
}}
}}
{{Tech|Part=HFTF
{{Tech|Part=HFTF
|Name = Clackers Rekka Ender {{HFInput|S}}
|Name = Clackers Rekka Ender {{HFInput|S}}
|MImage = HFTF Joseph Clacker Rekka Ender 2.png
|Image1 = HFTF Joseph Clacker Rekka Ender 2.png
|Caption =
|Caption =
|Desc =
|Desc =
Line 1,014: Line 882:
|c8=Damage (Stand)
|c8=Damage (Stand)
|c8width=3%
|c8width=3%
|r1= 8
|Startup= 8
|r1c2= 6
|Active= 6
|r1c3= 34
|Recovery= 34
|r1c4= Launch
|Hit= Launch
|r1c5=<span style="color:red;">-18</span>
|Block=<span style="color:red;">-18</span>
|r1c6=<span style="color:red;">-11</span>
|Pushblock=<span style="color:red;">-11</span>
|r1c7= 12
|Damage= 12
|r1c8= Stand Crash
|SDamage= Stand Crash
}}
}}
{{Tech|Part=HFTF
{{Tech|Part=HFTF
|Name = Clackers Rekka Ender {{HFInput|Down}} + {{HFInput|S}}
|Name = Clackers Rekka Ender {{HFInput|Down}} + {{HFInput|S}}
|MImage = HFTF Joseph Clackers Rekka Ender.png
|Image1 = HFTF Joseph Clackers Rekka Ender.png
|Caption =
|Caption =
|Desc =
|Desc =
Line 1,046: Line 914:
|c8=Damage (Stand)
|c8=Damage (Stand)
|c8width=3%
|c8width=3%
|r1= 22
|Startup= 22
|r1c2= 4
|Active= 4
|r1c3= 17
|Recovery= 17
|r1c4= Knockdown
|Hit= Knockdown
|r1c5=<span style="color:green;">+7</span>
|Block=<span style="color:green;">+7</span>
|r1c6=<span style="color:green;">+6</span>
|Pushblock=<span style="color:green;">+6</span>
|r1c7= 11
|Damage= 11
|r1c8= 4
|SDamage= 4
}}
}}
{{Tech|Part=HFTF
{{Tech|Part=HFTF
Line 1,059: Line 927:
|JPN = アイアンボーガン
|JPN = アイアンボーガン
|Input = {{HFInput|HCB}} + {{HFInput|A}}
|Input = {{HFInput|HCB}} + {{HFInput|A}}
|MImage = HFTF Joseph Crossbow Light.png
|Image1 = HFTF Joseph Crossbow Light.png
|AImage = HFTF Joseph Crossbow Medium.png
|AImage = HFTF Joseph Crossbow Medium.png
|3Image = HFTF Joseph Crossbow Heavy.png
|3Image = HFTF Joseph Crossbow Heavy.png
Line 1,083: Line 951:
|c6=Damage (Stand)
|c6=Damage (Stand)
|c6width=3%
|c6width=3%
|r1= 19
|Startup= 19
|r1c2=<span style="color:red;">-16</span>
|Active=<span style="color:red;">-16</span>
|r1c3=<span style="color:red;">-23</span>
|Recovery=<span style="color:red;">-23</span>
|r1c4=<span style="color:red;">-21</span>
|Hit=<span style="color:red;">-21</span>
|r1c5= 10
|Block= 10
|r1c6= 20
|Pushblock= 20
}}
}}
{{Table
{{Table
Line 1,105: Line 973:
|c6=Damage (Stand)
|c6=Damage (Stand)
|c6width=3%
|c6width=3%
|r1= 19
|Startup= 19
|r1c2=<span style="color:red;">-16</span>
|Active=<span style="color:red;">-16</span>
|r1c3=<span style="color:red;">-23</span>
|Recovery=<span style="color:red;">-23</span>
|r1c4=<span style="color:red;">-21</span>
|Hit=<span style="color:red;">-21</span>
|r1c5= 11
|Block= 11
|r1c6= 22
|Pushblock= 22
}}
}}
{{Table
{{Table
Line 1,127: Line 995:
|c6=Damage (Stand)
|c6=Damage (Stand)
|c6width=3%
|c6width=3%
|r1= 156 (Times it takes for the ball to come around)
|Startup= 156 (Times it takes for the ball to come around)
|r1c2=<span style="color:green;">+26</span>
|Active=<span style="color:green;">+26</span>
|r1c3=<span style="color:green;">+13</span>
|Recovery=<span style="color:green;">+13</span>
|r1c4=<span style="color:green;">+16</span>
|Hit=<span style="color:green;">+16</span>
|r1c5= 11
|Block= 11
|r1c6= 24
|Pushblock= 24
}}
}}
==Super Moves==
==Super Moves==
Line 1,139: Line 1,007:
|JPN = {{Ruby|忘|わす}}れぬ{{Ruby|想|おも}}い
|JPN = {{Ruby|忘|わす}}れぬ{{Ruby|想|おも}}い
|Input = {{HFInput|QCF}} + {{HFInput|A2}}
|Input = {{HFInput|QCF}} + {{HFInput|A2}}
|MImage = HFTF Joseph Caesar!.png
|Image1 = HFTF Joseph Caesar!.png
|AImage = HFTF Joseph Caesar! (2).png
|AImage = HFTF Joseph Caesar! (2).png
|Image1 = 1
|Image1 = 1
Line 1,161: Line 1,029:
|c7=Damage
|c7=Damage
|c7width=3%
|c7width=3%
|r1= 8
|Startup= 8
|r1c2= 4
|Active= 4
|r1c3= 46
|Recovery= 46
|r1c4= Knockdown
|Hit= Knockdown
|r1c5=<span style="color:red;">-17</span>
|Block=<span style="color:red;">-17</span>
|r1c6=<span style="color:red;">-15</span>
|Pushblock=<span style="color:red;">-15</span>
|r1c7= 43
|Damage= 43
}}
}}
{{Tech|Part=HFTF
{{Tech|Part=HFTF
Line 1,173: Line 1,041:
|JPN = {{Ruby|波|は}}{{Ruby|紋|もん}}ビート! エイジャの{{Ruby|赤|せき}}{{Ruby|石|せき}}!
|JPN = {{Ruby|波|は}}{{Ruby|紋|もん}}ビート! エイジャの{{Ruby|赤|せき}}{{Ruby|石|せき}}!
|Input = {{HFInput|QCB}} + {{HFInput|A2}}
|Input = {{HFInput|QCB}} + {{HFInput|A2}}
|MImage = HFTF Joseph Hamon Beat.png
|Image1 = HFTF Joseph Hamon Beat.png
|Caption =
|Caption =
|Desc =
|Desc =
Line 1,188: Line 1,056:
|c5=Damage
|c5=Damage
|c5width=3%
|c5width=3%
|r1= 67
|Startup= 67
|r1c2= 8
|Active= 8
|r1c3= 46
|Recovery= 46
|r1c4= Knockdown
|Hit= Knockdown
|r1c5= 56
|Block= 56
}}
}}
}}
}}
Line 1,238: Line 1,106:
|c1=A
|c1=A
|c1width=3%
|c1width=3%
|r1=[[File:FTRTEST.png|250px]]
|Startup=[[File:FTRTEST.png|250px]]
}}
}}
{{CBox|Title=|Center|bg=HFTF3|bg2=HFTF2|
{{CBox|Title=|Center|bg=HFTF3|bg2=HFTF2|
Line 1,249: Line 1,117:
|c1=A
|c1=A
|c1width=3%
|c1width=3%
|r1=[[File:FTRTEST4.png|250px]]
|Startup=[[File:FTRTEST4.png|250px]]
}}
}}
|Stage 2|
|Stage 2|
Line 1,255: Line 1,123:
|c1=A
|c1=A
|c1width=3%
|c1width=3%
|r1=[[File:FTRTEST3.png|250px]]
|Startup=[[File:FTRTEST3.png|250px]]
}}
}}
|Stage 3|
|Stage 3|
Line 1,261: Line 1,129:
|c1=A
|c1=A
|c1width=3%
|c1width=3%
|r1=[[File:FTRTEST2.png|250px]]
|Startup=[[File:FTRTEST2.png|250px]]
}}
}}
|Transparent|
|Transparent|
Line 1,267: Line 1,135:
|c1=A
|c1=A
|c1width=3%
|c1width=3%
|r1=[[File:FTRTEST5.png|250px]]
|Startup=[[File:FTRTEST5.png|250px]]
}}
}}
|Transparent|
|Transparent|
Line 1,273: Line 1,141:
|c1=A
|c1=A
|c1width=3%
|c1width=3%
|r1=[[File:FTRTEST6.png|250px]]
|Startup=[[File:FTRTEST6.png|250px]]
}}
}}
}}
}}

Revision as of 04:48, 14 June 2024

GOALS:

  • New nicer looking palette & story template.
  • Simple & Detailed movelists.

Command List & Gameplay

SimpleDetailed
ABCStandStart
Movelist
Unique Attack (特殊技)
Stand Appearance Attack
スタンド出現攻撃
+
NORMAL
Special Move (必殺技)
Forget Me Not
憶えたぞ
+
STAND
Ogre Slash
鬼連斬
+
STAND
(Press for consecutive attacks)
Swallow Counter
ツバメ返し
+
STAND
Super Combo (スーパーコンボ)
Dimension Slash
()(げん)(ざん )
+
NORMAL
Bloody Slash
(けっ)()(ざん)
+
STAND
Super Learning
全部憶えたッ!
+
STAND
(Level 2 Gauge)
(※ Only available in Heritage for the Future.)

The younger Joseph's moveset is based primarily around his clackers, alongside a few gadgets from Battle Tendency. Young Joseph is a fairly simple rushdown character, with good zoning tools. Though he lacks a Stand, Joseph has a lot of exceptional pressure tools in his kit, and very simple combos. Young Joseph's main gimmick are his Clacker Boomerangs, his primary offensive and zoning tool. He is also able to run instead of dash.

Normals

Standing Light Link to this section
MID / AIR-UNBLOCKABLE / SPECIAL-SUPER CANCELLABLE
Normal jab, combos into his other standing normals.
Standing Medium Link to this section
MID / AIR-UNBLOCKABLE / SPECIAL-SUPER CANCELLABLE
Standing Heavy Link to this section
MID / AIR-UNBLOCKABLE / SPECIAL-SUPER CANCELLABLE
Crouching Light + Link to this section
MID / AIR-UNBLOCKABLE / SPECIAL-SUPER CANCELLABLE
Not a low for some reason. Super quick and and super plus, important combo starter.
Crouching Medium + Link to this section
LOW / AIR-UNBLOCKABLE / SPECIAL-SUPER CANCELLABLE
Crouching Heavy + Link to this section
MID / AIR-UNBLOCKABLE / SPECIAL-SUPER CANCELLABLE
Jumping Light + Link to this section
OVERHEAD
Jumping Medium + Link to this section
OVERHEAD
Slightly slower than the light version.
Jumping Heavy + Link to this section
OVERHEAD

Command Normals

Forward Heavy + Link to this section
OVERHEAD
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
Crouching Forward Medium + + Link to this section
LOW / AIR-UNBLOCKABLE / SPECIAL-SUPER CANCELLABLE
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
Crouching Forward Heavy + + Link to this section
LOW / AIR-UNBLOCKABLE / SPECIAL-SUPER CANCELLABLE
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)

Dashing Normals

Dashing Light/Medium/Heavy + + Link to this section
OVERHEAD
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
Dashing Crouching Forward Light/Medium + + or Link to this section
LOW / SPECIAL-SUPER CANCELLABLE
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
Dashing Crouching Forward Heavy + + Link to this section
LOW / SPECIAL-SUPER CANCELLABLE
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)

Clackers

Clackers Link to this section
MID / AIR-UNBLOCKABLE
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
Forward Clackers + Link to this section
MID / AIR-UNBLOCKABLE
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
Crouching Clackers + Link to this section
LOW
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
Jumping Clackers + Link to this section
OVERHEAD
Startup Active Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)

Dashing Clackers + + Link to this section
MID / AIR-UNBLOCKABLE
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)

Throw

Throw or + Link to this section
Damage

Guard Cancel

Guard Cancel + (While blocking) Link to this section
MID / AIR-UNBLOCKABLE
Hit Advantage Damage Damage (Stand)

Special Moves

Turquoise Blue Overdrive(青縁波紋疾走(ターコイズブルーオーバードライブ) Tākoizu Burū Ōbādoraibu) + Link to this section
MID
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
Hamon Soda(()(もん)コーラー) + Link to this section
MID / AIR-UNBLOCKABLE
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
Clackers Rekka + Link to this section
MID
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
Clackers Rekka Follow-Up Link to this section
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
Clackers Rekka Ender + Link to this section
Startup Active Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)

Clackers Rekka Ender Link to this section
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
Clackers Rekka Ender + Link to this section
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
Iron Bowgun(アイアンボーガン) + Link to this section
MID / AIR-UNBLOCKABLE (Heavy)
Startup Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)

Startup Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)

Startup Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)

Super Moves

Unforgettable Memories((わす)れぬ(おも)) + Link to this section
MID
Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage

Hamon Beat! Red Stone of Aja!(()(もん)ビート! エイジャの(せき)(せき)!) + Link to this section
Startup Active Recovery Hit Advantage Damage

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Special Moves
Ogre Slash
+
Chaka's Ogre Slash is a 3-slash "Rekka". The final slash changes depending on the button pressed.
  • + : Chaka will perform a sweep.
  • + : Chaka will perform an overhead slash.
  • + : Chaka will slash upwards.
























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Challenge Mode

In Challenge Mode, Joseph Joestar will appear at the end of a run to commentate on your performance. These comments are based on your accumulated points and level.

Challenge Mode Lines
Show AllEnglishJapanese
  • Those kinds of techniques won't do you any good! (それぐらいのテクニックでは無駄じゃな!)
  • You have a lot to learn. Why don't you go see Lisa Lisa? (まだまだ修行がたりんのぉ、リサリサの所へ行かんか?)
  • Your guard needs a bit of work. (ガードが甘いのぉ)
  • Make sure to use your special moves! (必殺技は確実に出せ!)
  • And now you say, "Surely I'm stronger than that!" (お前は「オレはもっと強いハズ」という!)
  • You've got battle experience... but you're still not ready. (戦いの年季が…まだまだ甘いのぉ)
  • Be careful when your Stand Gauge gets low, or else your guard will break! (スタンドゲージが少ないときは要注意じゃ!ガードが崩されるぞ)
  • Use your Advancing Guard if things get too rough! (ピンチにはアドバンシングガードじゃ)
  • You should try to chain your moves together! (連続技をねらうのじゃ!)
  • It's not just technique: the art of the bluff is important, too. (技だけじゃない、ハッタリも大事じゃな)
  • When the enemy's in the air, that's your chance to strike! (敵が空中にいるときがチャンスじゃ)
  • Attack as soon as you get the chance! (チャンスには一気に攻めろ)
  • Defeat your opponent as fast as you can! (素早く相手を倒せ!)
  • Try to KO with a Super Combo! (スパコンKOを狙うのじゃ)
  • Make good use of your dash attack! (ダッシュ攻撃をうまく使え!)
  • Use your forward dodge if you need to get close to the opponent! (回り込みで敵のふところへもぐりこむのじゃ)
  • You can use four different neutral attacks with the control stick! Use your upward neutral attack for a chance to strike back! (レバーで4種類の受身を使い分けろ レバー上受身は反撃のチャンスじゃ!)
  • Use your Guard Cancel against single attacks! (単発攻撃にはガードキャンセルをうまく使え!)
  • Rack up those Hit Combos with Tandem Attacks! (タンデムアタックでヒットコンボを稼げ!)
  • A short jump after a dash will allow you to pull off a quick yet powerful strike! (ダッシュからの小ジャンプは素早く強力な攻撃が可能になるのじゃ!)
  • It seems your strength hasn't fully recovered yet. (体力を回復させているようじゃまだまだじゃの)
  • Well, now! You're one talented Stand user! (ほぉ、なかなかのスタンド使いじゃ)
  • You're even better than I thought! (こやつ、結構やりおるわい!)
  • That power! You haven't put on the stone mask, have you? You couldn't have! (その強さ!?まさか、石仮面を使っている…わけないのう!)
  • I fought a certain Santana a long time ago, but your power rivals even his! (おぬし…昔、戦ったサンタナにも匹敵する強さじゃッ!)
  • Breathe in for ten minutes, then out for ten minutes! Kooooooohhh... (息を10分間吸いつづけ、10分間吐き続けるのじゃ コォォォォォォォォォォォォォッ!!)
  • You're at Kars's level now—you're the strongest in the world! (おぬし…もはやカーズのレベル(地上最強)じゃ!)

Other Ports

SEGA Dreamcast

Both Heritage for the Future and its earlier revision would later be ported to the Sega Dreamcast under the former's title, allowing the player to choose which revision they want to play. A special edition of the Dreamcast version named JoJo's Bizarre Adventure: Heritage for the Future for Matching Service added an online mode to the game, which has since become defunct.

The Dreamcast port features a few new modes, along with more options to existing ones like selecting difficulty in Story Mode or handicaps for Versus Mode.

The SEGA Dreamcast port contains the following new game modes:

NetworkTrainingSurvival ModeAlessi Mode
Network
Network (ネットワーク, Nettowāku)
This mode is exclusively available in the For Matching Service edition of the game, and is accessible via the main menu. From this mode, the player can either visit the game's Japanese homepage via the Dream Passport browser or connect to Capcom's servers to access the game's online matchup functionality. Both the homepage and the game's servers are currently defunct, however.
Training
Training Mode (トレーニングモード, Torēningu Mōdo)
This mode allows the player to practice character attacks, skills, and combos using various battle settings and opponent behaviors. The player can also choose to display attack data, combo data, and damage.
Survival Mode
Survival Mode (サバイバルモード, Sabaibaru Mōdo)
Similarly to Heritage for the Future's Challenge Mode, this mode features a gauntlet of single-round matches on a single health bar and Super Combo Gauge. Unlike Challenge Mode, the gauntlet continues endlessly until the player is defeated. In addition, the player is not offered the opportunity to choose a gauge to refill after each match: instead, a small portion of health is automatically restored.
Alessi Mode
Alessi Mode (アレッシーモード, Aresshī Mōdo)

Alessi Mode is not a mode in and of itself: it is instead a menu that allows the player to set one of three gameplay modifiers based on Sethan's ability for Versus Mode. Depending on the selected modifier, a character will morph into children during the match either after a Stand Crash, in alternation every ten seconds, or for the entire match.

JoJo's Bizarre Adventure HD Ver. (PSN/XBLA)

In 2012, Heritage for the Future was ported to Xbox Live Arcade and PlayStation Network with upscaled graphics and online play, as JoJo's Bizarre Adventure HD Ver., though this version was delisted in 2014.[1]

Link to this section HD Ver. Screenshots
Link to this section HD Ver. Trailers


Expand/Collapse All

Link to this section Artwork
Secret Unlockables
Complete Challenge Mode as DIO
Complete Challenge Mode as Anubis Dual-Wielding Polnareff
Complete Challenge Mode as Kakyoin
Complete Challenge Mode as Jotaro
Complete Challenge Mode as Jotaro
Complete Challenge Mode as Joseph
Standing Light Link to this section
MID / AIR-UNBLOCKABLE / SPECIAL-SUPER CANCELLABLE

Normal jab, combos into his other standing normals.

Startup Active Recovery Hit Advantage Block Advantage Pushblock Advantage Damage Damage (Stand)
5 2 14 +7 +5 +2 4 2