<noinclude>{{Jolyne Cujoh Games Navbox|type=top}}</noinclude>
{{Game Character Infobox
[[File:Jolyne ASB png.png|frameless|right]]
|title = Jolyne Cujoh
Jolyne makes her playable debut on the PS3 title. She was confirmed for the game along with Ermes, Josuke and Okuyasu. Most of her moveset involves utilizing Stone Free's ability to generate a multitude of medium-long ranged attacks.
|image = [[File:Jolyne ASB.png|{{ImageSize}}]]
|ja_kanji = 空条 徐倫
|ja_romaji = Kūjō Jorīn
|health = 1000
|availability = Base Roster
|low_mode = Rumble
|style = [[Stand]]
|stand = [[Stone Free]]
|engstand = Stone Ocean
|seiyuu = [[Miyuki Sawashiro]]
|bgm = I Want to See the Starlight
|colors = StoneOcean
}}
'''Jolyne Cujoh''' makes her playable debut on the PS3 title. She was confirmed for the game along with Ermes, Josuke and Okuyasu. Most of her moveset involves utilizing Stone Free's ability to generate a multitude of medium-long ranged attacks.
As one of the mass majority of playable characters in the game with the "''Stand''" Style, Jolyne can turn Stone Free on/off in order to change movesets, and attack in conjunction with her Stand using the '''Stand Rush''' ability. Jolyne has 1000 HP.
In combat, Jolyne uses various abilities featured in ''Stone Ocean''.
{{Game Movelist|nameColor=SO|Collapse=true|Title=Style/Specials/Etc|Color=SO|Color2=SO2|
{{Game Move|head1Color=SO|name=Stand On/Off
|move1input={{ASBInput|S}} {{Input|on ground}}
|desc1desc=Jolyne can summon or dismiss Stone Free, altering her available abilities.
}}
|head2='''Whatever it takes to win!'''
{{Game Move|Color=SO|name='''Whatever it takes to win!'''
|move2={{ASBInput|6}} + {{ASBInput|H}} (Stand Off only) {{Input|on ground}}
|input={{ASBInput|6|H}} (Stand Off only) {{Input|on ground}}
|desc2=Jolyne turns around and performs a downward reverse kick, before summoning Stone Free to do the same. The second hit by Stone Free is a middle attack that knocks the opponent down. A command normal that can chain into any of Jolyne's skills. (Comboable)
|desc=Jolyne turns around and performs a downward reverse kick, before summoning Stone Free to do the same. The second hit by Stone Free is a middle attack that knocks the opponent down. A command normal that can chain into any of Jolyne's skills. (Comboable)
|head3='''Stringing me for a ride!'''
}}
|move3={{ASBInput|1}}/{{ASBInput|2}}/{{ASBInput|3}} + {{ASBInput|H}} (Stand On only) {{Input|in air ok}}
{{Game Move|Color=SO|name='''Stringing me for a ride!'''
|desc3=While in mid-air, Stone Free uses string to immediately pull Jolyne to the ground, forward, backward, or directly downward, allowing her to attack instantly upon landing. This skill is known as a "fast-fall" and can be used to quickly get within melee range of the opponent, or evade anti-air attacks.<br>Most importantly, this skill offers Jolyne a method to perform a high-low mix-up attack; An opponent that expects an aerial attack and accordingly tries to defend while standing can be met with her suddenly landing and delivering a crouching, low attack. Inversely, the threat of such action can make the opponent wary of the sudden low attack, potentially rendering them more vulnerable to a simple aerial strike.
|input={{ASBInput|1/2/3|H}} (Stand On only) {{Input|in air ok}}
|head4='''With my string!'''
|desc=While in mid-air, Stone Free uses string to immediately pull Jolyne to the ground, forward, backward, or directly downward, allowing her to attack instantly upon landing. This skill is known as a "fast-fall" and can be used to quickly get within melee range of the opponent, or evade anti-air attacks.<br>Most importantly, this skill offers Jolyne a method to perform a high-low mix-up attack; An opponent that expects an aerial attack and accordingly tries to defend while standing can be met with her suddenly landing and delivering a crouching, low attack. Inversely, the threat of such action can make the opponent wary of the sudden low attack, potentially rendering them more vulnerable to a simple aerial strike.
|move4={{ASBInput|2}} + {{ASBInput|7}}/{{ASBInput|8}}/{{ASBInput|9}} (Stand On only) {{Input|on ground|in air ok}}
}}
|desc4=Jolyne and Stone Free shoot string upward, before pulling themselves up (regardless of whether or not the stage has a physical ceiling), forward, backward, or directly upward. This allows Jolyne to cover large amounts of ground, evade easier, or alter the timing and possible ranges of her jump. This skill can be performed after jumping to further increase Jolyne's height, or be chained into from normal attacks on the ground to safely and quickly end attack strings. "Stringing me for a ride!" cannot be used in the same jump that this move is performed.
{{Game Move|Color=SO|name='''With my string!'''
|input={{ASBInput|2|7/8/9}} (Stand On only) {{Input|on ground|in air ok}}
|desc=Jolyne and Stone Free shoot string upward, before pulling themselves up (regardless of whether or not the stage has a physical ceiling), forward, backward, or directly upward. This allows Jolyne to cover large amounts of ground, evade easier, or alter the timing and possible ranges of her jump. This skill can be performed after jumping to further increase Jolyne's height, or be chained into from normal attacks on the ground to safely and quickly end attack strings. "Stringing me for a ride!" cannot be used in the same jump that this move is performed.
}}
}}
{{Game Movelist|nameColor=SO|Collapse=true|Title=Special MovesSkills (Stand Off)|Color=SO|Color2=SO2|
{{Game Move|head1Color=SO|name='''Sweet dreams, creep!'''
|move1input={{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput236|HATK}} {{Input|on ground}}
|desc1desc=Jolyne summons Stone Free as the both of them deliver a rapid kick barrage in unison, the final hit sending the opponent flying. (Flash Cancel comboable)
}}
|head2='''The best angle to strike from!'''
{{Game Move|Color=SO|name='''The best angle to strike from!'''
|move2={{ASBInput|6}}{{ASBInput|3}}{{ASBInput|2}}{{ASBInput|1}}{{ASBInput|4}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} (Hold to extend range) {{Input|on ground}}
|input={{ASBInput|63214|ATK}} (Hold to extend range) {{Input|on ground}}
|desc2=Jolyne sends out a string a long distance along the ground. If it makes contact with the opponent, Jolyne wraps them up before summoning Stone Free to pummel them, sending them flying. This skill is a low attack that cannot be blocked crouching.
|desc=Jolyne sends out a string a long distance along the ground. If it makes contact with the opponent, Jolyne wraps them up before summoning Stone Free to pummel them, sending them flying. This skill is a low attack that cannot be blocked crouching.
|head3='''String Barrier'''
}}
|move3={{ASBInput|2}}x2 + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground|trap}}
{{Game Move|Color=SO|name='''String Barrier'''
|desc3=Jolyne weaves together a wall of string as a trap that damages the opponent if they come in contact with it. It will also intercept most incoming projectiles. Jolyne is able to move through the barrier without disarming it. (Comboable)
|input={{ASBInput|2}}x2 + {{ASBInput|ATK}} {{Input|on ground|trap}}
|head4='''Don't need strength to block with string.'''
|desc=Jolyne weaves together a wall of string as a trap that damages the opponent if they come in contact with it. It will also intercept most incoming projectiles. Jolyne is able to move through the barrier without disarming it. (Comboable)
|move4={{ASBInput|4}}{{ASBInput|2}}{{ASBInput|1}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}}
}}
|desc4=Jolyne readies a string from her finger down to her shoe in front of her as a trigger. If the opponent strikes her with a non-Throw/HHA/GHA, she will automatically Stylish Evade, potentially creating an opening for retaliation. If Heavy ({{ASBInput|H}}) is inputted, the move instead becomes a feint; no string will be visible and Jolyne will be able to act instantly, allowing her to leave cautious opponents open to attack. (Comboable)
{{Game Move|Color=SO|name='''Don't need strength to block with string.'''
|input={{ASBInput|421|ATK}} {{Input|on ground}}
|desc=Jolyne readies a string from her finger down to her shoe in front of her as a trigger. If the opponent strikes her with a non-Throw/HHA/GHA, she will automatically Stylish Evade, potentially creating an opening for retaliation. If Heavy ({{ASBInput|H}}) is inputted, the move instead becomes a feint; no string will be visible and Jolyne will be able to act instantly, allowing her to leave cautious opponents open to attack. (Comboable)
}}
}}
{{Game Movelist|nameColor=SO|Collapse=true|Title=Special MovesSkills (Stand On)|Color=SO|Color2=SO2|
{{Game Move|head1Color=SO|name='''So you're the enemy, huh?'''
|move1input={{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput236|HATK}} {{Input|on ground|in air ok|chargeable}}
|desc1desc=Stone Free rapidly punches forward. The attack can be held to delay its release, and can be used in mid-air, attacking at a downward angle. The effect of this skill is influenced by the attack button inputted. A Stand Rush skill that Jolyne can disconnect from to attack the opponent while it is executing. (Flash Cancel comboable)
* '''Light''' ({{ASBInput|L}}): The barrage is delivered normally, and sends the opponent flying. When used in mid-air, this variation can hit a downed opponent.
* '''Medium''' ({{ASBInput|M}}) or '''Heavy''' ({{ASBInput|H}}): Stone Free unravels its arms to greatly extend its range, but the attack no longer knocks the opponent off their feet.
}}
|head2='''Don't wait, just attack!'''
{{Game Move|Color=SO|name='''Don't wait, just attack!'''
|move2={{ASBInput|6}}{{ASBInput|2}}{{ASBInput|3}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}}
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|desc2=Stone Free delivers a straight punch at an upward angle, unraveling its arm to greatly extend its range. If it connects, the opponent is knocked into the air. This move functions as an anti-air, and has a follow-up.
|desc=Stone Free delivers a straight punch at an upward angle, unraveling its arm to greatly extend its range. If it connects, the opponent is knocked into the air. This move functions as an anti-air, and has a follow-up.
|head3='''I won't cut my string yet!'''
}}
|move3=(during "Don't wait, just attack!") {{ASBInput|2}} + {{ASBInput|L}}/{{ASBInput|M}}/{{ASBInput|H}} {{Input|on ground}}
{{Game Move|Color=SO|name='''I won't cut my string yet!'''
|desc3=Stone Free continues the attack by grabbing the opponent in mid-air and forcefully swinging downwards, slamming them into the ground.
|input=(during "Don't wait, just attack!") {{ASBInput|2|ATK}} {{Input|on ground}}
|desc=Stone Free continues the attack by grabbing the opponent in mid-air and forcefully swinging downwards, slamming them into the ground.
}}
}}
{{Game Movelist|name=Throw|Color=SO|Color2Collapse=SO2true|Title=Throw|
{{Game Move|head1Color=SO|name='''I gotcha now!'''
|move1input=2 ATK buttons at close range or {{ASBInput|T}} {{Input|on ground}}
|desc1desc=Jolyne wraps her opponent up with her string, before Stone Free punches them away.
}}
}}
{{Game Movelist|nameColor=SO|Collapse=true|Title=Heart Heat Attack / Great Heat Attack|Color=SO|Color2=SO2|
{{Game Move|head1Color=SO|name='''A thousand hits!'''
|move1input={{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6236}} + 2 ATK Buttons {{Input|on ground}}
|desc1desc=Jolyne pulls out a baseball as Stone Free tightly wraps its string around it. Stone Free takes the ball and throws it, and if the opponent is hit, it will follow up by rapidly hitting them with the ball exactly 1,000 times, returning the ball to its hand via the string each throw. Jolyne catches the ball in her hand after the final hit and poses (a reference to [[Miraschon]]'s defeat).<br>In the English localization, this HHA is renamed "'''"Balls deep!"'''", and Jolyne initiates the HHA asking, "''How deep can I go?''"
}}
|head2='''Time for you to retire!'''
{{Game Move|Color=SO|name='''Time for you to retire!'''
|move2={{ASBInput|2}}{{ASBInput|3}}{{ASBInput|6}} + 3 ATK Buttons, or {{ASBInput|G}} {{Input|on ground}}
|input={{ASBInput|236}} + 3 ATK Buttons, or {{ASBInput|G}} {{Input|on ground}}
|desc2=Jolyne throws out a fishnet-like mass of string. If the opponent is caught, she tightens the net around them to completely wrap them up, before moving in and directly beating them with a few melee strikes herself. She then summons Stone Free to pummel them with a rapid flurry of punches and kicks, finishing with a heavy punch that sends them flying as the string unravels.
|desc=Jolyne throws out a fishnet-like mass of string. If the opponent is caught, she tightens the net around them to completely wrap them up, before moving in and directly beating them with a few melee strikes herself. She then summons Stone Free to pummel them with a rapid flurry of punches and kicks, finishing with a heavy punch that sends them flying as the string unravels.
}}
}}
===Poses===
{{Tabber
{{Movelist|name=Win Poses|Color=SO|Color2=SO2
|Victory A|
|head1=Win Pose A
{{Game Ref Box
|move1=
|Color=SO
|video1=[[File:Jolyne_ASB_Win_Pose_A.png|frameless|275px]]
|Image=Jolyne_ASB_Win_Pose_A.png{{!}}600px
|desc1=Jolyne throws a kick into the air, referencing the cover art on {{Vo|Volume 70}}.
|Type=MVictoryA
|head3=Win Pose B
|Name=Victory A
|video3=[[File:Jolyne_ASB_Win_Pose_B.png|frameless|275px]]
<!--|Unlock=-->
|desc3=Jolyne poses alongside Stone Free, with her hands laid behind her back and Stone Free's arm extending behind her. This is a reference to the cover art on {{Vo|Volume 77}}.
|Origin=Cover of [[SO Volume 7]]
|head4=Win Pose C
}}
|video4=[[File:Jolyne_ASB_Win_Pose_C.png|frameless|275px]]
|B|
|desc4=Jolyne kneels with her fist up to her chin, and Stone Free floats above her extending a fist. This is a reference to the cover of {{Ch|Chapter 734}}.
{{Game Ref Box
|head5=Win Pose D
|Color=SO
|video5=[[File:Jolyne_ASB_Win_Pose_D.png|frameless|275px]]
|Image=Jolyne_ASB_Win_Pose_B.png{{!}}600px
|desc5=Jolyne laying on the floor, referencing the cover art on {{Ch|Chapter 601}}.
|Type=MVictoryB
|head6=Win Pose E
|Name=Victory B
|video6=[[File:Jolyne_ASB_Win_Pose_E.png|frameless|275px]]
|Origin=Cover of [[SO Volume 14]]
|desc6=Jolyne sitting down with her right arm on her left leg, referencing her introduction in {{Ch|Chapter 595}}
}}
|C|
{{Game Ref Box
|Color=SO
|Image=Jolyne_ASB_Win_Pose_C.png{{!}}600px
|Type=MVictoryC
|Name=Victory C
|Origin=Cover of {{Ch|SO Chapter 140}}
}}
|D|
{{Game Ref Box
|Color=SO
|Image=Jolyne_ASB_Win_Pose_D.png{{!}}600px
|Type=MVictoryD
|Name=Victory D
|Origin=Cover of {{Ch|SO Chapter 7}}
}}
|E|
{{Game Ref Box
|Color=SO
|Image=Jolyne_ASB_Win_Pose_E.png{{!}}600px
|Type=MVictoryE
|Name=Victory E
|Origin=Jolyne's introduction in {{Ch|SO Chapter 1}}
}}
}}
==Story Mode==
===''[[Stone Ocean]]''===
{{Tabber
|Normal Battle|
{{GameStage|ASB|6-1|header=true}}
{{GameStage|ASB|6-2}}
{{GameStage|ASB|6-3}}
|Another Battle|
{{GameStage|ASB|A6-1|header=true}}
{{GameStage|ASB|A6-2}}
{{GameStage|ASB|A6-3}}
}}
===''[[JoJolion]]''===
{{Tabber
|Normal Battle|
{{GameStage|ASB|8-6|header=true}}
|Another Battle|
{{GameStage|ASB|A8-6|header=true}}
}}
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