All-Star Battle R ★ Josuke Higashikata (JoJolion)


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  • 1st ContinuityClick here for the subject from the original continuity (Parts 1-6).
  • Josuke8AvASBR.png

Who the hell am I? I can't remember anything...[2] (オレは一体何者なのか…まだ…何も思い出せない…)
ASBR Josuke8 title call.png

Josuke Higashikata (東方 定助, Higashikata Jōsuke), referred to in the game's localization as "Josuke Higashikata 8", was confirmed to return for All-Star Battle R during the game's initial announcement trailer.[1]

His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

As Josuke's voice actor since All-Star Battle, Mitsuaki Madono reprises his role in All-Star Battle R as well. As with the majority of the game's roster, voicelines for Josuke were either added or re-recorded.

Gameplay

Josuke has 1000 health and uses the Stand (スタンド, Sutando) Battle Style, fighting foes with Soft & Wet. As JoJolion was not complete at the time of All-Star Battle's release, and All-Star Battle R did not update his moveset to reflect its completion, Josuke can only use moves from his appearance in the first few chapters of JoJolion.

This section requires expansion.

Command List

Expand/Collapse All

Normals [Stand Off] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Josuke moves forward slightly and attacks with his knee. If it hits an aerial opponent, it will cause a soft knockdown.

Attack type: High
Damage: 14

Standing Medium Attack
ASBM.png ON GROUND
Josuke moves forward slightly and performs a high kick.

Attack type: High
Damage: 23

Standing Heavy Attack
ASBH.png ON GROUND
Josuke briefly summons Soft & Wet to perform a left hook.

Attack type: High
Damage: 37

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Josuke performs a crouching chop.

Attack type: Low
Damage: 13

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Josuke shifts his weight onto one hand and spins around low to the ground while kicking out with both legs in a two hitting attack. The second kick knocks the opponent to the ground in a hard knockdown if connected.

Attack type: Low
Damage: 27

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Josuke briefly summons Soft & Wet to perform a crouching uppercut.

Attack type: Low
Damage: 40

Jumping Light Attack
ASBL.png IN AIR OK
Josuke attacks outward with both knees while airborne.

Attack type: Middle
Damage: 17

Jumping Medium Attack
ASBM.png IN AIR OK
Josuke kicks out with both legs while airborne in a manner similar to a drop kick.

Attack type: Middle
Damage: 24

Jumping Heavy Attack
ASBH.png IN AIR OK
Josuke briefly summons Soft & Wet to attack with its heel in an aerial arcing kick.

Attack type: Middle
Damage: 38

Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ASBS.png ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses Soft & Wet, changing the skills Josuke has access to.
Don't screw with me!
ASBDPad3.png + ASBH.png ON GROUND WHEN DOWNED
Josuke leans forward and forcibly stomps. This attack can strike downed opponents and is a command normal that can chain into Josuke's skills. (Comboable)

Attack type: Low
Damage: 28

Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Josuke falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand Off] (コマンド技)
So slippery!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Josuke has Soft & Wet remove his own friction as he slides forward and begins spinning around on the floor while curled up, hitting the opponent multiple times. The distance Josuke moves and the number of hits, and therefore damage, increases in ASBL.pngASBM.pngASBH.png order, but so does the recovery. A follow-up skill can be used before Josuke recovers. (Flash Cancel comboable)
The ASBL.png version is safe on block.

Attack type: Low (first hit) High (rest of hits)
Damage: ASBL.png 2 × 9 (18) / ASBM.png 2 × 12 (24) / ASBH.png 2 × 15 (30)

Zero Friction
(During "So slippery!") ASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Josuke stops spinning and slides forward to unleash a double kick that knocks the opponent into the air. They'll suffer a hard knockdown when they hit the ground. The distance Josuke slides forward increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the longer the recovery. Josuke is especially low to the ground while performing this skill, letting him evade most attacks. (Flash Cancel comboable)

Attack type: Low
Damage: 20 × 2 (40)

Let me take that from you.
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Josuke releases a small cluster of projectile bubbles from his hand which float straight forward before popping. The attack button inputted determines the size of the cluster and thus the amount of hits and damage inflicted, but the greater the increase, the longer the recovery. Each bubble is a separate hit, which gives the attack sufficient combo utility as opponents can be easily juggled with this skill. (Comboable at certain distances)

Attack type: High
Damage: ASBL.png 9 × 4 (36) / ASBM.png 9 × 8 (72) / ASBH.png 9 × 12 (108)

Don't mess with me!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Josuke slides a forward distance in a low stance and delivers a potent straight punch, leaving the opponent crumpling. The attack button inputted determines his travel distance and damage, while inversely affecting recovery time. Due to his crouched posture while moving, this skill can allow him to move under high-flying projectiles and other similar attacks. (Comboable)
The ASBL.png version is plus on block, meaning that the opponent cannot attack before Josuke if they block this skill.

Attack type: High
Damage: ASBL.png 38 / ASBM.png 40 / ASBH.png 42

How to use the bubbles......
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Josuke "shaves" his face by surrounding his body with a dense cluster of bubbles that then slowly float forward after a brief moment. The bubbles' speed decreases in ASBL.pngASBM.pngASBH.png order, but the greater the decrease, the faster the recovery. These bubbles cannot be reflected and steal a small portion of the opponent's HH gauge on contact. (Comboable)
While this move is comboable, due to the long startup, it is best used when an opponent is knocked down as a means of forcing them to either block or Stylish Guard on wake-up rather than as a combo tool.

Attack type: High
Damage: 60

Normals [Stand On] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Soft & Wet jabs outwards.

Attack type: High
Damage: 15

Standing Medium Attack
ASBM.png ON GROUND
Soft & Wet twists and kicks downward.

Attack type: Low
Damage: 24

Standing Heavy Attack
ASBH.png ON GROUND
Soft & Wet flies forward a small distance and throws a left and right hook.

Attack type: High
Damage: 16 + 25 (41)

Crouching Light Attack
ASBDPad2.png + ASBL.png ON GROUND
Soft & Wet kicks at the opponent's legs while crouching.

Attack type: Low
Damage: 14

Crouching Medium Attack
ASBDPad2.png + ASBM.png ON GROUND
Soft & Wet performs a crouching right hook.

Attack type: Low
Damage: 23

Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
Soft & Wet performs a crouching kick, bending its knee to swing its lower leg back in a sweep. If connected, the opponent will be knocked to the ground in a hard knockdown.

Attack type: Low
Damage: 37

Jumping Light Attack
ASBL.png IN AIR OK
Soft & Wet performs an aerial jab.

Attack type: Middle
Damage: 18

Jumping Medium Attack
ASBM.png IN AIR OK
Soft & Wet performs an aerial high kick, knocking the opponent into the air if hit. However, if it hits an aerial opponent, it will instead cause a soft knockdown.

Attack type: Middle
Damage: 25

Jumping Heavy Attack
ASBH.png IN AIR OK
Soft & Wet punches downward twice with both fists while airborne.

Attack type: Middle
Damage: 18 + 20 (38)

Style/Specials/Etc. [Stand On] (スタイル/特殊技/その他)
Stand On/Off (スタンドON/OFF, Sutando ON/OFF)
ASBS.png ON GROUND
Switches between User Mode and Stand Mode. Doing so summons or dismisses Soft & Wet, changing the skills Josuke has access to.
Rumble Mode (ゴゴゴモード, Gogogo Mōdo)
Activates when under 30% health
This mode is automatically activated once Josuke falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
Skills [Stand On] (コマンド技)
Don't try anything funny!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Josuke and Soft & Wet leap forward and fly through the air as S&W rapidly punches. Soft & Wet finishes the assault by reaching forward, grabbing the opponent and throwing them behind Josuke. Because the opponent is thrown behind Josuke, Josuke will end up on the opposite side of the opponent that he started the attack on. The distance Josuke and Soft & Wet travel increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the longer the recovery. Since Josuke floats above the ground as he moves, he can move over grounded traps without triggering them. (Flash Cancel comboable)

Attack type: High
Damage: 135

The hell is your problem?!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Josuke dashes backwards and into a low crouch as he sends out Soft & Wet to advance forward while punching. The last hit of the barrage will launch the opponent if connected. The distance Josuke jumps back and Soft & Wet moves forward increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the greater the recovery. This skill can initiate Rush Mode, and is a Stand Rush skill that Josuke can disconnect from to freely act while it is executing. (Flash Cancel comboable)

Attack type: High
Damage: 60

I gotta win this!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
Soft & Wet moves forward and unleashes a powerful spinning side kick that launches the opponent into the air. The distance Soft & Wet moves before kicking increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the longer the recovery. This is a Stand Rush skill that Josuke can disconnect from to freely act while it is executing. (Flash Cancel comboable)

Attack type: High
Damage: 55

Throw (投げ技)
I've taken your friction.
2 ATK buttons near opponent or ASBT.png (ASBDPad4.png to back-throw) ON GROUND
Soft & Wet conjures a bubble that it uses to take the friction from the opponent's feet, causing them to slip and fall, before Josuke knees them in the face as they come down. If back-throwing the opponent, Soft & Wet will grab and drag them to the other side of Josuke before conjuring the bubble. The back-throw leaves the opponent at a farther distance from Josuke than the forward throw does.

Attack type: Throw
Damage: 130

Heart Heat Attack / Great Heat Attack (HHA / GHA)
I can steal you vision.
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND
Josuke throws out a fast-moving bubble created by Soft & Wet as a projectile. If it hits the opponent, the camera shifts to the opponent's point of view as the bubble floats up to their eyes and pops, instantly blackening the screen as it steals their vision and leaving them crumpling (recreating Josuke's self-defense against Joshu in the first chapter of JoJolion).

Since the HHA results in the opponent crumpling if they were on the ground when struck, Josuke can follow up on the attack if he Flash Cancels the recovery animation, marking it one of the only scarce few HHAs in the game that do not definitively end a combo on success, and the only one where the recovery can be Flash Canceled.

Attack type: High
Damage: 190

Soft and wet
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND
Josuke pulls out a projectile bubble with homing capabilities from his Star Birthmark and flings it after a short delay. If it hits the opponent, their entire body's friction is taken, making them slip off their feet and onto the ground, where they lay completely vulnerable. Josuke calmly and confidently explains what's happened to them, before Soft & Wet flies in to deliver an uppercut that knocks them into the air. The Stand then unleashes an upwards barrage of punches, finishing with a powerful hook that sends the opponent spinning out.

Attack type: High
Damage: 297 / 356 / 445 (depending on HH gauge)

Assist System (アシストシステム)
Assault Assist (アサルトアシスト, Asaruto Ashisuto)
ON GROUND
A two-stock assist. Josuke lands in and summons Soft & Wet to remove his friction as he slides forward and begins spinning around on the floor while curled up, hitting the opponent multiple times. He then dismisses his Stand, poses, and jumps back off-screen.

Attack type: Low (first hit) High (rest of hits)
Damage: 30

Reversal Assist (リバーサルアシスト, Ribāsaru Ashisuto)
ON GROUND
A one-stock assist. Josuke and Soft & Wet jump into the opponent, with Soft & Wet knocking them away with a kick. Josuke then dismisses his Stand, poses, and jumps back off-screen.

Attack type: High

Moveset Changes from All-Star Battle

Normals [Stand Off] (通常技)
Standing Light Attack
ASBL.png ON GROUND
Josuke moves forward a small distance during this attack now. When hitting an aerial opponent, the opponent will no longer recover in the air and will instead be knocked to the ground in a soft knockdown.
Standing Medium Attack
ASBM.png ON GROUND
Josuke moves forward a small distance during this attack now.
Crouching Heavy Attack
ASBDPad2.png + ASBH.png ON GROUND
This attack now hits twice instead of only once, though the damage remains the same since it has been redistributed across both hits. It also has more pushback on hit and block now than it did in All-Star Battle.
Style/Specials/Etc. [Stand Off] (スタイル/特殊技/その他)
Don't screw with me!
ASBDPad3.png + ASBH.png ON GROUND WHEN DOWNED
When Josuke steps forward in his animation, he now steps farther forward, so when he steps back after attacking, he will have moved forward slightly instead of stepping back to the same position he was before. Additionally, the translation for the name of this skill changed. Previously it was "Quite screwing around!" instead of "Don't screw with me!".
Skills [Stand Off] (コマンド技)
So slippery!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The attack does not last as long as it did in All-Star Battle. As a result, how Josuke moves during the attack has been altered. Now he does not slide forward while spinning across the ground; to compensate, Josuke now slides forward his full travel distance before he starts spinning. This culminates in Josuke moving less total distance with the ASBL.png version and more total distance with the ASBM.png and ASBH.png versions. Also, after the first hit, all the hits of this attack are now Highs instead of Lows since this move too easily allowed for unblockable situations with the addition of assists.
Let me take that from you.
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The bubbles travel much faster than they did in All-Star Battle. Because the duration of the bubbles remains unchanged, this results in the bubbles also traveling farther now. The number of hits for all versions of the move has changed as well. It now matches the visuals rather than dealing more hits than there are bubbles on screen. The hits deal more damage now to compensate for the loss, resulting in the ASBL.png version's damage being unchanged while the ASBM.png and ASBH.png versions do slightly more.
Don't mess with me.
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The attack has been sped up. The distance forward that Josuke slides has also increased.
How to use the bubbles......
ASBDPad2.pngASBDPad2.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The bubbles now move slowly forward rather than staying stationary. As such, they are considered non-reflectable projectiles now rather than a trap. This also makes it possible to combo off of this move, though the long start up makes it so this move is best used for other purposes. Furthermore, the bubbles also have a longer duration.

Normals [Stand On] (通常技)
Standing Medium Attack
ASBM.png ON GROUND
This attack is now a Low instead of a High. Josuke also moves forward a small distance during this attack now. Additionally, it has more pushback on hit and block now than it did in All-Star Battle.
Standing Heavy Attack
ASBH.png ON GROUND
Soft & Wet moves forward a farther distance when it attacks now, giving this attack more range. This attack also has less pushback on hit and block than it did in All-Star Battle.
Jumping Light Attack
ASBL.png IN AIR OK
The startup for this attack has been decreased, making it easier to hit grounded opponents now where as, in All-Star Battle, it was only possible to hit taller grounded opponents (the Pillar Men and the tallest human characters).
Jumping Medium Attack
ASBM.png IN AIR OK
This attack know knocks the opponent into the air instead of only dealing normal hitstun. However, when hitting an aerial opponent, the opponent will be knocked to the ground in a soft knockdown instead of recovering in the air.
Jumping Heavy Attack
ASBH.png IN AIR OK
This move executes slightly slower than it did in All-Star Battle, making it a bit more difficult to connect both punches on grounded opponents now. It is also no longer possible to connect one of the two punches while jumping up. Furthermore, when only one punch is connected, the damage dealt will always be the higher damage hit, where as, in All-Star Battle, it was the lesser damage hit. The damage if both punches connect remains unchanged though.
Skills [Stand On] (コマンド技)
Don't try anything funny!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
This skill deals significantly more damage now. When hitting an aerial opponent, the full remaining duration of the skill will land instead of the opponent possibly dropping out like they could in All-Star Battle if they were hit early on in the barrage. Additionally, the translation for the name of this skill changed. Previously it was "Don't get any ideas!" instead of "Don't try anything funny!".
The hell is your problem?!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
There is no longer a camera effect on the last hit of the attack.
I gotta win this!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND
The attack button inputted now determines how far away Soft & Wet moves before kicking instead of it staying stationary regardless of the button inputted. The angle the opponent is launched is also different. Now they are launched into the air at a higher angle rather than straight outwards, making this skill much easier to Flash Cancel combo off of. Additionally, this skill now causes a soft knockdown rather than a hard knockdown.

Heart Heat Attack / Great Heat Attack (HHA / GHA)
I can steal your vision.
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND
After the attack ends, Josuke is suspended in an animation and has to use Flash Cancel to cancel it.
Soft and wet
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons or ASBG.png ON GROUND
When this GHA is activated, there is now a small delay before the bubble projectile appears and starts to travel forward, making it a bit more difficult to combo into than it was in All-Star Battle.

Medal List

Costumes & Tints

Medal Costume.png Normal Costume
Unlock Condition

Unlocked by default

Origin

Josuke's main JoJolion attire

Poses

This section requires expansion.

Dialogue

Quote.png Medal Speech.png Taunt Lines

Special Interactions

This section requires expansion.

Dialogue

Outside of All-Star Battle Mode, Josuke has unique dialogue for both his match entrances and victories when facing certain characters.

All-Star Battle Mode

All missions in All-Star Battle Mode starring Josuke as either the Player or Enemy, in order of appearance.

JoJolion

Extra Battle (★)
Unlock Conditions: Unlocked from the start.
JJLSymbol.png Josuke Higashikata (JoJolion)
Stage: Wall Eyes
Completion Bonus
ASBR Coins.png 500 G
Special Conditions
Giorno starts in Gold Experience Requiem mode. The player's attack power is increased.
Secret Missions
1. Land the First Attack: ASBR Coins.png 1000 G
2. Land a 5-hit combo: ASBR 2D Art.png Giorno Reference Sketch
Entrance Dialogue
Giorno: An assassin from the organization? You look like someone who came prepared.
Josuke 8: Resolve? I just want to know who I am.
Victory Dialogue
Josuke 8: You're... so young... A middle schooler?
Defeat Dialogue
Giorno: Being ready to kill others means risking getting killed. That's true resolve.
Extra Battle (★)
Unlock Conditions: Unlocked from the start.
JJLSymbol.png Josuke Higashikata (JoJolion)
Stage: Wall Eyes
Completion Bonus
ASBR Coins.png 500 G
Special Conditions
N/A
Secret Missions
1. Win without losing a single round: ASBR Coins.png 1000 G
2. Use a Great Heat Attack: ASBR 2D Art.png Johnny Reference Sketch
Entrance Dialogue
Johnny: You're after the President, huh?
Josuke 8: I'm trying to find out who I am. Anything you can tell me?
Victory Dialogue
Josuke 8: So... who am I?
Defeat Dialogue
Johnny: Go back and tell your master: Johnny Joestar's the only winner here.
Extra Battle (★★)
Unlock Conditions: Unlocked from the start.
JJLSymbol.png Josuke Higashikata (JoJolion)
Stage: Wall Eyes
Completion Bonus
ASBR Coins.png 700 G
Special Conditions
The player's Heart Heat Gauge does not fill while their Stand is active. The player's attack power is increased. The opponent's defense is decreased.
Secret Missions
1. Land the First Attack: ASBR Coins.png 1000 G
2. Land a 10-hit combo: ASBR 2D Art.png Josuke 8 Reference Sketch
3. Land a Great Heat Attack: ASBR 3D Model.png Soft & Wet 3D Model
Entrance Dialogue
Jolyne: One of the priest's men, huh? You've got guts, showing your face to me!
Josuke 8: I'm only here to find out who I am.
Victory Dialogue
Josuke 8: Who the hell am I, anyways?
Defeat Dialogue
Jolyne: Good grief... Quit wasting my time and come at me!
Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
JJLSymbol.png Josuke Higashikata (JoJolion)
Stage: Wall Eyes
Completion Bonus
ASBR Coins.png 1000 G
Special Conditions
N/A
Secret Missions
1. Down your opponent: ASBR Coins.png 1000 G
2. Land a Stylish Evade: ASBR 2D Art.png Josuke 8 Publicity Artwork
3. Land a Heart Heat Attack: ASBR Tint.png Jonathan Color Tint C
Entrance Dialogue
Jonathan: Those strange clothes... You must be a new zombie! I'll put you out of your misery!
Josuke 8: Wait! Who are you?
Victory Dialogue
Josuke 8: Who was that? Just attacking out of the blue...
Defeat Dialogue
Jonathan: I don't need to share my name with scum like you!
Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
JJLSymbol.png Josuke Higashikata (JoJolion)
Stage: Wall Eyes
Completion Bonus
ASBR Coins.png 1000 G
Special Conditions
The player's Heart Heat Gauge does not fill while their Stand is active. The opponent's defense is decreased.
Secret Missions
1. Land a counterattack: ASBR Coins.png 1000 G
2. Execute a taunt: ASBR 2D Art.png Soft & Wet Publicity Artwork
3. Land a Heart Heat Attack: ASBR Tint.png Joseph Color Tint C
Entrance Dialogue
Joseph: I'm covered in mud... You did this, you ruffian!
Josuke 8: I'm only here to find out who I am!
Victory Dialogue
Josuke 8: Who was that guy? Was he friends with the first one?
Defeat Dialogue
Joseph: I'm gonna rip this guy up!
Extra Battle (★★★)
Unlock Conditions: Unlocked from the start.
JJLSymbol.png Josuke Higashikata (JoJolion)
Stage: Wall Eyes
Completion Bonus
ASBR Coins.png 700 G
Special Conditions
Josuke starts in Enraged mode. The player's attack power is increased.
Secret Missions
1. Win without losing a single round: ASBR Coins.png 1000 G
2. Land a Stylish Evade: ASBR 2D Art.png Crazy Diamond Reference Sketch
3. Land a Great Heat Attack: ASBR Tint.png Josuke Color Tint C
Entrance Dialogue
Josuke: Who're you?! A Stand user?
Josuke 8: I want to know... Who am I?
Victory Dialogue
Josuke 8: How many of them are there, anyway?
Defeat Dialogue
Josuke: Hey! No funny business!
Extra Battle (★★★★)
Unlock Conditions: Unlocked from the start.
JJLSymbol.png Josuke Higashikata (JoJolion)
Stage: Wall Eyes
Completion Bonus
ASBR Coins.png 1500 G
Special Conditions
The player's health continuously drains.
Secret Missions
1. Land a 10-hit combo: ASBR Coins.png 1000 G
2. Attack the opponent's Stand: ASBR 2D Art.png Jotaro Publicity Artwork
3. Land a Heart Heat Attack: ASBR 3D Model.png Star Platinum 3D Model
4. Win with a Great Heat Attack: ASBR Costume.png Josuke 8 Special Outfit A
Entrance Dialogue
Jotaro: Good grief, another new Stand user?
Josuke 8: I just want to know who I am.
Victory Dialogue
Josuke 8: You... You're a Kujo? What can you tell me about him? About Josefumi?
Defeat Dialogue
Jotaro: Amnesia? Wish I could help, but you'll have to figure that out on your own.
Boss Battle (★★★★)
Unlock Conditions: Clear three panels on the same page.
JJLSymbol.png Josuke Higashikata (JoJolion)
Stage: Wall Eyes
Completion Bonus
ASBR Coins.png 1500 G
Special Conditions
The player's Heart Heat Gauge does not fill while their Stand is active.
Secret Missions
1. Win without losing a single round: ASBR Coins.png 1000 G
2. Land a counterattack: ASBR 2D Art.png Ikuro Reference Sketch
3. Set off a Stage Hazard: ASBR Music.png Ikuro's Theme
4. Win with a Dramatic Finish: ASBR Costume.png Ikuro Special Outfit A
Entrance Dialogue
Ikuro: Barubarubarubaru!
Josuke 8: What the hell is this?! He transformed right in front of me!
Victory Dialogue
Josuke 8: Something's different about this guy. It's like he's from another world...
Defeat Dialogue
Ikuro: Rrrrrrrngh...


Gallery

Media


Music

Josuke's theme is ASBR Music.png Who Am I, Anyways? (じゃあオレは誰なんだ?, Jā, Ore wa Dare Nanda?), and can be unlocked in-game by buying it from the Gallery Shop for ASBR Coins.png 1000 G.

Its name is referencing Josuke asking "Who am I?" in Chapter 1 of JoJolion when Yasuho Hirose first finds him buried in the ground.

JoJo Glossary

The protagonist of Part 8: JoJolion. He is the user of the Stand Soft & Wet. He enjoys being pressed between things, and his catchphrase is "Who, me?". Yasuho Hirose finds him buried beneath the Wall Eyes, but as he is afflicted with amnesia, his real name remains unknown. Norisuke Higashikata takes him in and gives him his current temporary name.

User of the Stand Soft And Wet, he enjoys feeling pressure on his body. He was discovered at the "Wall Eyes," where Yauho Hirose found him buried, but cannot remember who he is. Norisuke Higashikata takes him in and calls him Josuke Higashikata.

第8部『ジョジョリオン』の主人公。『ソフト&ウェット』のスタンド使い。何かに体を圧迫されることを好む。口癖は「オレェ?」。広瀬康穂が『壁の目』で埋まっているところを発見したが、記憶喪失であり、本名は不明。後見人の東方憲助に、今の仮の名を与えられる。
Josuke Higashikata (JoJolion)'s Stand. It creates bubbles which, upon bursting, can temporarily plunder something from their target, such as sound, eyesight, or moisture.

Josuke Higashikata 8's Stand that creates bubbles which pop to take sound, eyesight, or the very water that hydrates the body of his adversary.

東方定助のスタンド。しゃぼん玉を作り出し、それが割れる時に、対象から音、視力、水分などの『何か』を一時的に奪うことができる。
Unlock Condition: Unlocked by default

The place where Josuke Higashikata is buried in Part 8: JoJolion. They rise from beneath the ground one night after an earthquake, and form a wall measuring 10 kilometres (6.2 mi). Some elementary school students in Morioh came up with the name.

Place where Josuke Higashikata 8 is buried. They appear from underground one night after an earthquake, and form a wall some 10 km long. Some school kid in Morioh Town came up with the name.

第8部『ジョジョリオン』で、東方定助が埋まっていた場所。地震当日の深夜に地面の下から隆起してきたとされる壁があり、全長10kmにも及ぶ。町の小学生により命名された。

Art & Misc Moveset Callbacks

Misc

Update History

Balance Changes Comparison
ArrowBuff.png Buffs
ArrowNerf.png Nerfs
ArrowChange.png Neutral
7
3
3

1.3.0

  • Jumping Medium Attack [Stand On]
    • ArrowBuff.png Increased size of hitbox.
  • "So slippery!" skill
    • ArrowChange.png Changed attack types so that only the first hit is a Low.
    • ArrowBuff.png Increased forward movement.
    • ArrowNerf.png Decreased the duration of the attack.
    • These changes also apply to the assault assist since this is the skill used for it.
    • ArrowNerf.png Changed so that if the same skill hits 3 times or more, the opponent now gets downed. (unintended bug)

1.4.0

  • "Soft and Wet" GHA
    • ArrowChange.png Adjusted damage scaling to fix a bug where GHA would not KO the opponent if used in a combo.

2.0.0

  • Backdash
    • ArrowBuff.png Fixed an issue where the backdash recovery could not be canceled with a normal attack.
  • Standing Medium Attack [Stand On]
    • ArrowChange.png Changed attack from a High to a Low.
  • Standing Heavy Attack [Stand On]
    • ArrowNerf.png Increased recovery time.
  • Jumping Light Attack [Stand On]
    • ArrowBuff.png Decreased startup.
    • ArrowBuff.png Sped up attack's animation.
  • Jumping Medium Attack [Stand On]
    • ArrowBuff.png This normal now launches the opponent on hit.
  • "Let me take that from you." skill
    • ArrowBuff.png Decreased recovery time.

References


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