All-Star Battle R/Update History: Difference between revisions

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m 2.1.0: patch notes
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|'''Xbox Game Pass for PC:'''||2.0.1.0
|}</ref>--> update is scheduled to be released on August 28, 2023, with a time to be determined.<ref>[[Bandai Namco]] official [https://www.bandainamcoent.com/news/jojos-bizarre-adventure-all-star-battle-r-patch-v2-1-0-details Patch v2.1.0 Details]</ref>, bringing a list of balance changes, as well as making room for the new paid DLC, {{ASBR|Leone Abbacchio}}.
 
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*'''Mounted'''
**Fixed an unintended issue where, when landing from being airborne without attacking only in Mounted Mode, there was a very short time before the frame where the player could move or jump.
**Changed so that the player is no longer considered to be in a low-altitude aerial state while mounting, and is instead considered standing. This removes its functionality as a low-risk escape method that would otherwise help to avoid opponent's follow-up attacks.
**Normal attacks while mounted now all have the ability to deal chip damage even if guarded against with skills. This change fixes some Mounted Mode normal attacks that did not deal damage.
***{{ASBR|Johnny Joestar}}'s Mounted Mode Standing Medium Attack
***{{ASBR|Gyro Zeppeli}}'s Mounted Mode Standing Weak Attack and Jumping Medium Attack
***{{ASBR|Diego Brando}}'s Mounted Mode Standing Weak Attack and Jumping Medium Attack
***{{ASBR|Parallel Diego}}'s Mounted Mode Standing Weak Attack and Jumping Medium Attack
 
*'''Command Input Detection'''
**Changed standing and crouching normal attack input detection from using the direction of the stick tilt when the attack is activated, to using the direction of the stick when the button is pressed. This ensures that some attacks are not unintentionally performed because of early inputs while comboing.
 
*'''Down Evade'''
**Down Evade is now possible when an opponent is flying and the Same Move Limit has been reached.
**Fixed an issue where, if an attack would ordinarily not allow Down Evade, but reaches its Same Move Limit and Down Evade is performed, the hurtbox would extend too far upward.
 
*'''Character Tangibility on Ground'''
**Fixed an unintended issue causing certain pairings of characters to pass through each other when dashing into one another.
 
*'''Teleporting'''
**Fixed an unintended issue causing some characters with teleports (abilities that let them instantly change position) to teleport incorrectly when near a wall. For example:
***{{ASBR|Okuyasu Nijimura}}'s "'''I'm scraping away space!'''"
***{{ASBR|Kars}}'s "'''Victory is everything!'''"
 
*'''Stylish Guard after an Aerial Recovery'''
**Fixed an unintended issue preventing certain characters from performing Stylish Guards at the moment of landing after an aerial recovery. These include:
***{{ASBR|Kars}} (Ultimate Thing)
***{{ASBR|Pet Shop}}
***{{ASBR|Risotto Nero}}
***{{ASBR|Parallel World Diego}}
 
*'''Armor'''
**Fixed an unintended issue causing characters hit by the following skills while in an armor state (from skills that prevent recoil animation while in effect) to appear to keep burning:
***{{ASBR|Jonathan Joestar}}'s "'''Scarlet Overdrive'''"
***{{ASBR|Koichi Hirose}}'s "'''Sizzle!'''"
***{{ASBR|Kosaku Kawajiri}}'s "'''Contact Bomb'''" and "'''This stone is a bomb!'''"
***{{ASBR|Parallel World Diego}}'s "'''This is where the fun begins...'''" when opponent has gasoline
 
*'''Assists'''
**The following characters have had their assist attacks adjusted to bring them more in-line with others:
***{{ASBR|Dio Brando}} -> 1 Assault Assist (-1), 2 Reversal Assists (+1)
***{{ASBR|Muhammad Avdol}} -> 2 Assault Assists (same), 1 Reversal Assist (-1)
***{{ASBR|Lisa Lisa}} -> Changed from "'''You picked a bad time to test me!'''" to "'''Snake Muffler'''"
***{{ASBR|Ermes Costello}} -> Changed from User Mode to Stand Mode version of the attack
 
*'''DLC Character'''
**Various updates to content and modes to make way for {{ASBR|Leone Abbacchio}}:
***Character Select
***Gallery Items
***JoJo Glossary
***Customization
}}
 
==Notes==