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[[File:Under World powa.png|Under World unearths a memory of Jolyne|thumb|200px]]
Under World's ability is to excavate memories of events and people from the past through the assumption that the ground contains a memory of anything that happens upon it.<ref name=":0">{{Ch|SO Chapter 120}}</ref> Versus uses this to summon any historical event that happened in Orlando, Florida,<ref name=":4">[[Volume 77]], in-between Stand stats, {{Ch|SO Chapter 121}}</ref> by digging through and uncovering the soil, and later trap anyone in it. Memories include, but are not limited to car crashes, shootings,<ref>{{Ch|SO Chapter 118}}</ref> plane crashes,<ref name=":1">{{Ch|SO Chapter 119}}</ref> NFL football games,<ref name=":2">{{Ch|SO Chapter 132}}</ref> minerals,<ref name=":2" /> and even people involved in the event.<ref name=":3">{{Ch|SO Chapter 122}}</ref> As long as Under World is not interrupted from digging up the ground, Versus can summoncreate a reenactment of the event and can also be granted knowledge of the past.<ref name=":4" /><ref>{{Ch|SO Chapter 124}}</ref>
 
The memories of individuals who experienced the original event are aware of their status yet do not mind it, such as when one stewardess calmly informs Jolyne of their plane's impending crash.<ref name=":0" /> These memories are also composed of the earth and can be seen by non-Stand users. As such, if anyone is caught in an event, they will experience what has happened in the past and cannot interfere or change anything in any form. For example, if one is caught in a memory of a plane crash, they will inevitably experience said crash and die.<ref>{{Ch|SO Chapter 121}}</ref> To avoid this, one must find a loophole or condition within the memory, such as an area where nobody died or was only injured.<ref name=":3" /> Individuals who did not die in the original event will also not die.<ref name="SO123"/>
 
Apart from trapping people in lethal events, past individuals within the memory can be interrogated for information.<ref>{{Ch|SO Chapter 126}}</ref> Anything caught in the original memory, such as stray bullets, can also indirectly attack victims within the vicinity without having to trap them in the event.<ref name=":1" />