All-Star Battle R/Pannacotta Fugo: Difference between revisions

Content deleted Content added
m Text replacement - " "'''([^\n]+?)'''"" to " '''"$1"'''"
m Text replacement - "'''"([^"\n]+?)'''"" to "'''"$1"'''"
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{{Game Move|name='''This display of my powers will be the last thing you ever see!'''|Color=VA
|input={{ASBInput|3|H}} {{Input|on ground}}
|desc=This attack is now a command normal instead of being a skill. As such, its input has changed. Previously it was {{ASBInput|63214|ATK}} in place of {{ASBInput|3|H}}. It is also now a High rather than a Middle and causes a groundbounce on hit instead of normal knockback. Purple Haze also moves a significantly greater distance forward before delivering its attack. Furthermore, while Purple Haze Distortion is active, this attack has Super Armor during its startup now. Additionally, the translation of this command normal's name has changed. Formally, it was '''"This will be the last thing you ever see!"'''" in place of "'''This display of my powers will be the last thing you ever see!"'''.
}}
{{Game Move|name='''Homicidal Virus'''|Color=VA
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{{Game Move|name='''Attack like an explosion... and retreat like a storm!'''|Color=VA
|input={{HHA}} {{Input|on ground|trap}}
|desc=While Purple Haze continues moving forward while attacking like it does in ''All-Star Battle'', it does not move as far. The distance it moves before delivering its barrage is comparable though, resulting in this change only being relevant at farther distances where the majority of the barrage will miss regardless. Additionally, the translation of this HHA's name has been extended. Previously it was '''"Attack like an explosion..."'''" in place of "'''Attack like an explosion... and retreat like a storm!"'''.
}}
}}
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*Jumping Heavy Attack [Stand On]
**{{Balance|Buff}} This attack will now cause a groundbounce.
*'''"This display of my powers will be the last thing you ever see!"'''" special
**{{Balance|Nerf}} Increased startup.
**{{Balance|Buff}} When Purple Haze Distortion is active, this special will now have Super Armor during its startup until the hitbox spawns.
**{{Balance}} Adjusted the attack weight value that determines when a Clash occurs to fix an issue where this special would clash with skills.
**{{Balance}} Fixed an issue where the move would do chip damage when guarded.
*'''"You total NUMBSKULL!"'''" skill
**{{Balance|Buff}} Increased damage.
**{{Balance|Buff}} Increased amount of damage dealt to the guard gauge.
*'''"Got You!"'''" skill
**{{Balance|Buff}} Decreased startup on {{ASBInput|L}} and {{ASBInput|M}} versions.
**{{Balance|Buff}} When Purple Haze Distortion is active, this skill will now have Super Armor during its startup until the hitbox spawns.