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|colors = PhantomBlood
}}
{{Quote|{{Nihongo|My heart resonates! The heat's enough to burn! The beat of my blood is razor-sharp!|ふるえるぞハート! 燃えつきるほどヒート! 刻むぞ血液のビート!}}<ref>[https://jojoasbr.bn-ent.net/character/character.php?chara=q8uarf3z Jonathan ASBR page]</ref>|{{Ch|Chapter 29}}|image=ASBR Jonathan title call.png}}
{{Nihongo|'''Jonathan Joestar'''|ジョナサン・ジョースター|Jonasan Jōsutā}} was confirmed for {{ASBR}} during the game's initial announcement trailer.<ref name="trailer"/> He was one of the four characters playable in the game's first Early Access Demo<ref>[[All-Star Battle R#Early Access Demo|ASBR Early Access Demo]]</ref> alongside {{ASBR|Jotaro}}, {{ASBR|DIO}}, and {{ASBR|Jolyne}}. He was also 1 of 15 playable characters during the {{W|Evo 2022}} Demo on August 5.<ref>{{Citation|author=Vish|url=https://jojo-news.com/2022/07/29/evo-2022-features-new-jojos-bizarre-adventure-all-star-battle-r-demo/|date=July 29, 2022|title=EVO 2022 Features New JoJo’s Bizarre Adventure: All-Star Battle R Demo|publisher=JoJo's Bizarre Encyclopedia}}</ref>
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His moveset is fundamentally the same as his from {{ASB|Jonathan|name=false}}, with [[#Moveset Changes from All-Star Battle|a few tweaks]] being made to both balance the character and fit him into the overall gameplay tweaks that ''All-Star Battle R'' brought.
As [[Kazuyuki Okitsu]] had already voiced Jonathan in the [[JoJo's Bizarre Adventure
==Gameplay==
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{{Game Move|name={{Nihongo|'''Tackle'''|タックル}}|Color=PB
|input={{ASBInput|6|H}} {{Input|on ground}}
|desc=Jonathan lunges forward shoulder-first, which grants him light armor to power through a single hit. If not blocked, the opponent is dealt great knockback. A command normal that can chain into any of Jonathan's skills, though
|damage=75
|startup=19
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}}
{{Game Move|name={{Nihongo|'''Rumble Mode'''|ゴゴゴモード}}|Color=PB
|input=Activates
|desc=Increases Jonathan's attack damage by 5%, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
}}
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|input={{ASBInput|623|ATK}} or {{ASBInput|S}} for ½ HH {{Input|on ground}}
|desc=Jonathan delivers a sudden short body blow immediately followed by a flaming rising uppercut with the other fist, in a classic "Shoryuken"-style move, doubling as both a reversal and an anti-air attack. This move cannot be Flash-Cancelled once Jonathan leaves the ground. The opponent will fly higher and take more damage if Ripple-enhanced. (Comboable)
*The Ripple-enhanced version has a clean hit close to Jonathan at the start of of the attack; If it lands, the move deals massive damage
|damage={{ASBInput|L}} 60 / {{ASBInput|M}} 20 + 60 {{S|80}} / {{ASBInput|H}} 20 + 20 + 60 {{S|100}} / {{ASBInput|S}} 20 + 40 + 80 {{S|140}}
|startup={{ASBInput|L}} 7 / {{ASBInput|M}} 5 -> (12) -> 1 / {{ASBInput|H}} 7 -> (12) -> 1 -> (2) -> 1 / {{ASBInput|S}} 5 -> (12) -> 1 -> (2) -> 1
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{{Game Move|name={{Nihongo|'''The Sword of {{White2|Luck & Pluck}}'''|{{Ruby|幸運|ラック}}と{{Ruby|勇気|プラック}}の剣}}|Color=PB|
|input={{ASBInput|214|ATK}} or {{ASBInput|S}} for ½ HH {{Input|on ground}}
|desc=Jonathan leaps forward, sword in both hands, and unleashes three slashes, with the final downward swing knocking the opponent into a ground-bounce. The first hit is a middle attack that cannot be blocked if the opponent is crouching (Flash Cancel comboable).<br/>If the move is Ripple-enhanced, its damage is increased and Jonathan gains Super Armor during the whole move, allowing him to shrug off non-throws/HHA/GHA attacks. However, he cannot Flash Cancel it, and the opponent is knocked to the ground in a hard knockdown, making it impossible to combo
|damage={{ASBInput|L}} 10 + 15 + 25 {{S|50}} / {{ASBInput|M}} 15 + 20 + 30 {{S|65}} / {{ASBInput|H}} 20 + 25 + 35 {{S|80}} / {{ASBInput|S}} 30 + 36 + 90 {{S|156}}
|startup={{ASBInput|L}} 25 -> (18) -> 1 -> (16) -> 1 / {{ASBInput|M}} 27 -> (18) -> 1 -> (16) -> 1 / {{ASBInput|H}} 19 -> (18) 1 -> (16) -> 1 / {{ASBInput|S}} 31 -> (18) -> 1 -> (16) -> 1
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===Moveset Changes from {{ASB|Jonathan|name=false}}===
{{Game Movelist|Title={{Nihongo|Style/Specials/Etc.|スタイル/特殊技/その他}}|Color=PB|Collapse=true|
{{Game Move|name=
|input={{ASBInput|6|L/M}} {{Input|on ground}}
|desc=Both versions are performed much faster than in ''All-Star Battle'', with the {{ASBInput|M}} input now executing quickly enough that it can be chained into from normal attacks.
}}
{{Game Move|name=
|input={{ASBInput|6|H}} {{Input|on ground}}
|desc=The move now results in the opponent getting launched at a slower velocity, and no longer sends the opponent flying into the stage wall.
}}
{{Game Move|name=
|input={{ASBInput|22}} + 3 ATK Buttons (Consumes 1 stock of HHG) {{Input|on ground}}
|desc=This skill leaves Jonathan with a much smaller amount of health upon revival.
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{{Game Movelist|Title={{Nihongo|Skills|コマンド技}}|Color=PB|Collapse=true|
{{Game Move|name=
|input={{ASBInput|236|ATK}} or {{ASBInput|S}} for ½ HH {{Input|on ground}}
|desc=The wave of Ripple energy now travels much faster and pushes the opponent further backward upon contact.
}}
{{Game Move|name=
|input={{ASBInput|2}}x2 + {{ASBInput|ATK}} or {{ASBInput|S}} for ½ HH {{Input|on ground}}
|desc=The input for this move has been changed, as it was formerly executed with {{ASBInput|46}} in place of {{ASBInput|2}}x2.
}}
{{Game Move|name=
|input={{ASBInput|623|ATK}} ({{ASBInput|S}} or {{ASBInput|S}} for ½ HH {{Input|on ground}}
|desc=The attack deals much heavier damage than in ''All-Star Battle'', but knocks the opponent further back, weakening its combo utility. The Ripple-enhanced version has a camera-shift effect upon contact with the opponent.
}}
{{Game Move|name=
|input={{ASBInput|214|ATK}} or {{ASBInput|S}} for ½ HH {{Input|on ground}}
|desc=The speed of the slash attacks has been greatly increased. The Ripple-enhanced variant can no longer be Flash Canceled and now causes a hard knockdown rather than a groundbounce. The last hit of it also now orients towards the opponent.
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}}
====General Changes====
*Jonathan's run speed is much faster than it was in ''All-Star Battle''.
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|Type=MCostumeA
|Name=Special Costume A
|Unlock={{ASBR|All-Star Battle Mode}}: ''[[Phantom Blood]]'' Jonathan vs. {{ASBR|Dio
|Origin=Cover of [[Volume 4]]
|G1=Volume 4.jpg
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|Name=Color Tint A
|Unlock=Unlocked by default
|Origin=Jonathan's [[JoJo's Bizarre Adventure
|G1=Jonathan Adult.png
}}
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|Type=MTintC
|Name=Color Tint C
|Unlock=
|Origin=Cover of [[Volume 3]]
|G1=Volume 3.jpg
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|Unlock=Buy from Medal List<br/>{{ASBRIcon|Coins}} 2800 G
|Origin=[[Adventure Battle Card]] J-534, carried on from {{ASB}}
|G1=J-534.
|G2=Jonathan ASB.png
}}
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|Unlock=Buy from Medal List<br/>{{ASBRIcon|Coins}} 450 G
|Origin=Panel from [[Chapter 41]]
|G1=Jonathan watching Dio's defeat.png
}}
|E|
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|{{Q|{{Nihongo2|Father... Your strength... Give it to me now!|とうさん……… もっと強い気持ちを……与えてください……!!}}}}
|{{Q|{{Nihongo2|I'll put an end to your evil ambitions!|君の野望、僕が打ち砕く!!}}}}
|{{Q|{{
|{{Q|{{Nihongo|Into the dustbin of history with you!|歴史の闇に永遠に沈め!}}}}
|{{Q|{{Nihongo|I will protect my father and the Joestar family!|ぼくは父を守るッ! ジョースター家を守るッ!}}}}
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|{{Q|{{Nihongo|You must be annihilated, Dio!|散滅すべし、ディオ!}}}}
|{{Q|{{Nihongo|I guess that we were one and the same.|ぼくらはやはりふたりでひとりだったのかもしれないな}}}}
}}
|Misc.|
{{Quotes|Title=Misc.|bg=PB|bg2=PB2
|{{Q|{{Nihongo|Hah!|はっ!}}|Round Win 1}}
|{{Q|{{Nihongo|I can feel the pulse of life!|{{Ruby|生命|せいめい}}の振動を感じる!}}|Round Win 2}}
}}
}}
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*When hit by {{ASBR|Giorno}}'s Heart Heat Attack, [[Gold Experience]] mimics Jonathan's boxing match with Dio by sticking its thumb into Jonathan's eye.<ref>{{Ch|Chapter 2}}</ref>
*When hit by {{ASBR|Pucci}}'s '''"It's an illusion."''' skill, Jonathan wipes his nose with a tissue, referencing his fight with [[Erina Joestar]]'s {{UN|Brats|bullies}}.<ref>{{Ch|Chapter 1}}</ref>
*When summoned as an Assist by {{ASBR|Zeppeli}} ("Mr. Zeppeli!") or {{ASBR|Speedwagon}}, Jonathan calls out his ally's name.
===Dialogue===
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|Entrance|
{{Quotes|Title=Match Entrance|bg=PB|bg2=PB2
|{{Q|{{Nihongo|Koooohhh!|コオオオ}}|Default dialogue|v=Koooohhh.wav}}
|{{Q|{{Nihongo|What? Another me?|なんだ? ぼくがもう一人?}}|{{ASBR|Jonathan}} (Player 1)}}
{{Q|{{Nihongo|This--this can only make me stronger!|こ…これも訓練だ…!}}|{{ASBR|Jonathan}} (Player 2)}}
|{{Q|{{Nihongo|Teach me the path of Ripple! I'll bear any pain! I'll endure any trial!|教えてください、波紋の使い方を!! どんな苦しみにも耐えます。どんな試練も克服します}}|{{ASBR|Jonathan}}}}
{{Q|{{Nihongo|I'll show you the energy that comes from proper breathing!|「呼吸」が起こすエネルギーを見せてあげよう
|{{Q|{{Nihongo|I have a goal that's worth losing a measly four fingers over!|ぼくには、指4本など失ってもいい理由がある!}}|{{ASBR|Jonathan}}}}
{{Q|{{Nihongo|Huh? Don't try to bluff!|ああ~ん? ハッタリぬかすなよーーッ}}|{{ASBR|Speedwagon}}}}
|{{Q|{{Nihongo|Dio!|ディオ!}}|{{ASBR|Jonathan}}}}
{{Q|{{Nihongo|With the setting of the sun, your life is over!|陽は落ちた…………… きさまの{{Ruby|生命|いのち}}も没する時だ!!}}|{{ASBR|Dio Brando}}}}
|{{Q|{{Nihongo|Dio... alive?! It can't be!|ま…まさかッ! そ…そんなバカな! ディオがッ! 生き…}}|{{ASBR|Jonathan}}}}
{{Q|{{Nihongo|So an encounter that crosses time itself, is it, JoJo?!|時を隔てた邂逅というわけか…ジョジョオオ…!}}|{{ASBR|DIO}}}}
}}
|Victory|
{{Quotes|Title=Victory|bg=PB|bg2=PB2
|{{Q|{{Nihongo|Why did this happen? What's the meaning of this?!|どうして? どうなってるのだ!?}}|{{ASBR|Jonathan}} (Player 1)}}
{{Q|{{Nihongo|I need to learn more about this Ripple energy!|もっと波紋エネルギーを学ばなくては…!}}|{{ASBR|Jonathan}} (Player 2)}}
|{{Q|{{Nihongo|I've almost got it... I'm so close to understanding Ripple!|波紋のコツが…わかりかけてきた…}}|{{ASBR|Jonathan}}}}
{{Q|{{Nihongo|
|{{Q|{{Nihongo|I fight to protect my father, and to protect the Joestar family! Your soul doesn't burn with the same fire as mine!|それは父を守るため! ジョースター家を守るため! 君らとは闘う動機の「格」が違うんだ!}}|
{{Q|{{Nihongo|I don't believe it! He wasn't bluffing! He's prepared not just to lose his fingers, but both legs as well! He has the mental fortitude to withstand any manner of fear or pain!|な…なんてやつだ! ハ…ハッタリじゃあねえッ! こいつには指どころか両足だって失ってもいい覚悟があるッ! そして恐怖や痛みに耐える精神力がある!
|{{Q|{{Nihongo|You must be annihilated, Dio!|散滅すべし、ディオ!}}|{{ASBR|Jonathan}}}}
{{Q|{{
|{{Q|{{Nihongo|Dio... This will be the end for good...|ディオ…これで本当に最期だ…}}|{{ASBR|Jonathan}}}}
{{Q|{{Nihongo|My friend... This body will continue to serve me into the future!|友よ…おまえの{{Ruby|肉体|ボディ}}はこれからも我が{{Ruby|未来|フューチャー}}であり続けるッ!}}|{{ASBR|DIO}}}}
}}
|Enemy Taunts|
{{Quotes|Title=Enemy Taunts|bg=PB|bg2=PB2
|{{Q|{{Nihongo|How dare you! I'll never allow it!|なっ! 何をするだァーーーーーッ、ゆるさんッ!}}|{{ASBR|Jonathan}}|
|{{Q|{{Nihongo|What would my Ripple do to that crazy hair of yours?|あの異様な髪に波紋を当てれば……ッ!}}|{{ASBR|Jonathan}}|insulting {{ASBR|Josuke}}'s hair}}
}}
}}
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All missions in {{ASBR|All-Star Battle Mode}} featuring Jonathan as a combatant, in order of appearance.
===''[[Phantom Blood]]''===
{{GameStage|ASBR|1-1|header=true}}
{{GameStage|ASBR|1-2}}
{{GameStage|ASBR|1-4}}
{{GameStage|ASBR|1-8}}
===''[[Stardust Crusaders]]''===
{{GameStage|ASBR|3-7|header=true}}
===''[[JoJolion]]''===
{{GameStage|ASBR|8-4|header=true}}
==Gallery==
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===[[All-Star Battle R OST|Music]]===
{{Right|{{Vid|nl-cPWzS4JA|300|center|desc=Jonathan's Theme}}}}
Jonathan's theme is {{ASBRIcon|Music}} {{Nihongo|Luck & Pluck|LUCK & PLUCK|Rakku ando Purakku}}, and can be unlocked in-game by landing the '''"Sword of Luck and Pluck"''' skill in {{Section|All-Star Battle Mode}}'s Jonathan vs. {{ASBR|Dio}} Boss Battle.
Its name is taken from the sword which Jonathan receives from [[Bruford]] after defeating him, [[Luck & Pluck]].<ref name="C30">{{Ch|Chapter 30}}</ref>
{{-}}
===Glossary===
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}}
|Misc. Gameplay|
{{Tabber
<!--|Idle|
{{Game Ref Box|Color=PB
|Video=
|Name=Idle Pose
|Unlock=N/A
|Origin=
|G1=
}}
|Crouch|
{{Game Ref Box|Color=PB
|Video=
|Name=Crouching Pose
|Unlock=N/A
|Origin=
|G1=
}}
|Downed|
{{Game Ref Box|Color=PB
|Video=
|Name=Downed Pose
|Unlock=N/A
|Origin=
|G1=
}}
|Block|
{{Game Ref Box|Color=PB
|Video=
|Name=Blocking Animation
|Unlock=N/A
|Origin=
|G1=
}}-->
|Retired|
{{Game Ref Box|Color=PB
|Video=
|Name=Retired Pose
|Unlock=N/A
|Origin={{Ch|Chapter 44}}
|G1=Jonathan dead.png
}}
<!--|Down Evade|
{{Game Ref Box|Color=PB
|Video=
|Name=Down Evade Animation
|Unlock=N/A
|Origin=
|G1=
}}
|Air Recovery|
{{Game Ref Box|Color=PB
|Video=
|Name=Air Recovery Animation
|Unlock=N/A
|Origin=
|G1=
}}
|Throw Tech|
{{Game Ref Box|Color=PB
|Video=
|Name=Throw Tech Animation
|Unlock=N/A
|Origin=
|G1=
}}
|Jump|
{{Tabber
|Forward|
{{Game Ref Box|Color=PB
|Video=
|Name=Forward Jump Animation
|Unlock=N/A
|Origin=
|G1=
}}
|Backward|
{{Game Ref Box|Color=PB
|Video=
|Name=Backward Jump Animation
|Unlock=N/A
|Origin=
|G1=
}}
|Straight-Up|
{{Game Ref Box|Color=PB
|Video=
|Name=Straight-Up Jump Animation
|Unlock=N/A
|Origin=
|G1=
}}
}}
|Dodge|
{{Tabber
|Foreground|
{{Game Ref Box|Color=PB
|Video=
|Name=Foreground Dodge Animation
|Unlock=N/A
|Origin=
|G1=
}}
|Background|
{{Game Ref Box|Color=PB
|Video=
|Name=Background Dodge Animation
|Unlock=N/A
|Origin=
|G1=
}}
}}
|Walk|
{{Tabber
|Forward|
{{Game Ref Box|Color=PB
|Video=
|Name=Forward Walk Animation
|Unlock=N/A
|Origin=
|G1=
}}
|Backward|
{{Game Ref Box|Color=PB
|Video=
|Name=Backward Walk Animation
|Unlock=N/A
|Origin=
|G1=
}}
}}
|Dash|
{{Tabber
|Forward|
{{Game Ref Box|Color=PB
|Video=
|Name=Forward Dash Animation
|Unlock=N/A
|Origin=
|G1=
}}
|Back|
{{Game Ref Box|Color=PB
|Video=
|Name=Backdash Animation
|Unlock=N/A
|Origin=
|G1=
}}
}}
|Run|
{{Game Ref Box|Color=PB
|Video=
|Name=Run Animation
|Unlock=N/A
|Origin=
|G1=
}}-->
}}
|Other|
{{Tabber
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|Gallery Mode|
<gallery>
ASBMode Part1 Special Illustration.png|
</gallery>
|Achievements|
<gallery>
ASBR 02.png|A Curious Fate
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=={{ASBR|Update History}}==
{{Balance|Color=PB
|Buffs=
|Nerfs=
|Changes=
}}
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===2.1.0===
*
**{{Balance|Buff}} The final hit of the attack will now automatically orient towards the opponent to avoid it missing due to the stage wall shifting the opponent's position.
**{{Balance|Nerf}} The Ripple enhanced variant can no longer be Flash Canceled.
**{{Balance|Buff}} Increased and redistributed the damage of the hits of the Ripple enhanced variant.
**{{Balance|Nerf}} Made it impossible to combo off of the final hit of the Ripple enhanced variant.
**{{Balance|Nerf}} Changed so the Ripple enhanced variant now causes a hard knockdown rather than a groundbounce.
===2.2.0===
*Crouching Heavy Attack
**{{Balance}} Fixed a bug where the attack could not be canceled if it hit an opponent during the later half of its duration.
*'''"This is my final Ripple!"''' special
**{{Balance}} Fixed a bug where, after this special was activated, the getting hit animation would play partway through the following skills when the Ripple variant was used:
***'''"Scarlet Overdrive"'''
***'''"Overdrive Barrage"'''
*'''"Scarlet Overdrive"''' skill
**{{Balance|Buff}} Decreased the amount of horizontal knockback on the first hit of the {{ASBInput|M}} and {{ASBInput|H}} variants.
===2.3.0===
*'''"Scarlet Overdrive"''' skill
**{{Balance|Buff}} Added a Guard effect to Jonathan's upper body when using the {{ASBInput|H}} and Ripple enhanced variants.
==Notes==
{{Notes}}
==References==
|