User:10mei/JoJo's Pitter-Patter Pop! Source Code

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The Nandai Bamco Agents are in your walls
秘技RisottoNero开发信息泄露bs9594万代南梦宫娱乐
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       "ShapeIdA": 500100003,
       "ShapeIdB": 0,
       "ShapeIdC": 0,
       "ShapeIdD": 0,
       "ShapeIdE": 0,
       "ActivateCount": 70
     },
     {
       "ParamA": 100,
       "ParamB": 300,
       "ParamC": 0,
       "ParamD": 0,
       "ParamE": 0,
       "ShapeIdA": 500100002,
       "ShapeIdB": 0,
       "ShapeIdC": 0,
       "ShapeIdD": 0,
       "ShapeIdE": 0,
       "ActivateCount": 60
     },
     {
       "ParamA": 0,
       "ParamB": 0,
       "ParamC": 0,
       "ParamD": 0,
       "ParamE": 0,
       "ShapeIdA": 0,
       "ShapeIdB": 0,
       "ShapeIdC": 0,
       "ShapeIdD": 0,
       "ShapeIdE": 0,
       "ActivateCount": 0
     },
     {
       "ParamA": 0,
       "ParamB": 0,
       "ParamC": 0,
       "ParamD": 0,
       "ParamE": 0,
       "ShapeIdA": 0,
       "ShapeIdB": 0,
       "ShapeIdC": 0,
       "ShapeIdD": 0,
       "ShapeIdE": 0,
       "ActivateCount": 0
     }
   ],
   "LeaderSkillDesc": "なし",
   "LeaderSkillSetId": 0,
   "LeaderSkillParamA": 0,
   "LeaderSkillParamB": 0,
   "LeaderSkillParamC": 0,
   "LeaderSkillShape": 0,
   "CharaId": 2007
 },
 {
   "UnitId": 50150001,
   "OrderNo": 50120000,
   "Rarity": 0,
   "Name": "全てを老化させる ver.",
   "HasVoice": 0,
   "HasStand": 1,
   "RevIcon": 0,
   "StandName": "ザ・グレイトフル・デッド",
   "StartTime": 1554044400,
   "UnitPanelColorType": 6,
   "CanJoinAsExtra": 0,
   "AttrId": [
     1,
     0,
     54,
     0,
     0,
     0,
     705,
     604,
     0,
     355,
     0,
     0,
     0,
     505,
     553
   ],
   "AtkMin": 180,
   "AtkInc": 29,
   "SkillName": "ザ・グレイトフル・デッド",
   "SkillRubyName": "ザ・グレイトフル・デッド",
   "SkillDesc": "応援キャラのパネルを何色かまとめて消す",
   "SkillLevelId": 0,
   "SkillSetId": 58,
   "SkillParamText1": "消去色数",
   "SkillParamType1": 3,
   "SkillParamMult1": 100,
   "SkillParamText2": "必要パネル数",
   "SkillParamType2": 6,
   "SkillParamMult2": 100,
   "SkillLvData": [
     {
       "ParamA": 0,
       "ParamB": 150,
       "ParamC": 200,
       "ParamD": 0,
       "ParamE": 0,
       "ShapeIdA": 0,
       "ShapeIdB": 0,
       "ShapeIdC": 0,
       "ShapeIdD": 0,
       "ShapeIdE": 0,
       "ActivateCount": 80
     },
     {
       "ParamA": 0,
       "ParamB": 150,
       "ParamC": 300,
       "ParamD": 0,
       "ParamE": 0,
       "ShapeIdA": 0,
       "ShapeIdB": 0,
       "ShapeIdC": 0,
       "ShapeIdD": 0,
       "ShapeIdE": 0,
       "ActivateCount": 80
     },
     {
       "ParamA": 0,
       "ParamB": 150,
       "ParamC": 300,
       "ParamD": 0,
       "ParamE": 0,
       "ShapeIdA": 0,
       "ShapeIdB": 0,
       "ShapeIdC": 0,
       "ShapeIdD": 0,
       "ShapeIdE": 0,
       "ActivateCount": 75
     },
     {
       "ParamA": 0,
       "ParamB": 150,
       "ParamC": 400,
       "ParamD": 0,
       "ParamE": 0,
       "ShapeIdA": 0,
       "ShapeIdB": 0,
       "ShapeIdC": 0,
       "ShapeIdD": 0,
       "ShapeIdE": 0,
       "ActivateCount": 75
     },
     {
       "ParamA": 0,
       "ParamB": 150,
       "ParamC": 400,
       "ParamD": 0,
       "ParamE": 0,
       "ShapeIdA": 0,
       "ShapeIdB": 0,
       "ShapeIdC": 0,
       "ShapeIdD": 0,
       "ShapeIdE": 0,
       "ActivateCount": 70
     },
     {
       "ParamA": 0,
       "ParamB": 0,
       "ParamC": 0,
       "ParamD": 0,
       "ParamE": 0,
       "ShapeIdA": 0,
       "ShapeIdB": 0,
       "ShapeIdC": 0,
       "ShapeIdD": 0,
       "ShapeIdE": 0,
       "ActivateCount": 0
     },
     {
       "ParamA": 0,
       "ParamB": 0,
       "ParamC": 0,
       "ParamD": 0,
       "ParamE": 0,
       "ShapeIdA": 0,
       "ShapeIdB": 0,
       "ShapeIdC": 0,
       "ShapeIdD": 0,
       "ShapeIdE": 0,
       "ActivateCount": 0
     }
   ],
   "LeaderSkillDesc": "なし",
   "LeaderSkillSetId": 0,
   "LeaderSkillParamA": 0,
   "LeaderSkillParamB": 0,
   "LeaderSkillParamC": 0,
   "LeaderSkillShape": 0,
   "CharaId": 5015
 },
 {
   "UnitId": 50120001,
   "OrderNo": 60000001,
   "Rarity": 0,
   "Name": "敵専用 ver.",
   "HasVoice": 0,
   "HasStand": 1,
   "RevIcon": 0,
   "StandName": "リトル・フィート",
   "StartTime": 1555912800,
   "UnitPanelColorType": 5,
   "CanJoinAsExtra": 0,
   "AttrId": [
     1,
     0,
     54,
     0,
     0,
     0,
     705,
     606,
     0,
     355,
     0,
     0,
     0,
     505,
     553
   ],
   "AtkMin": 100,
   "AtkInc": 20,
   "SkillName": "リトル・フィート",
   "SkillRubyName": "(仮)",
   "SkillDesc": "縦ライン状にパネルを消す\n一定時間経過ごとにダメージがアップする(最大ブーストLv4)",
   "SkillLevelId": 1,
   "SkillSetId": 74,
   "SkillParamText1": "消去パネル数",
   "SkillParamType1": 4,
   "SkillParamMult1": 100,
   "SkillParamText2": "必要パネル数",
   "SkillParamType2": 6,
   "SkillParamMult2": 100,
   "SkillLvData": [
     {
       "ParamA": 25,
       "ParamB": 75,
       "ParamC": 150,
       "ParamD": 0,
       "ParamE": 0,
       "ShapeIdA": 30280001,
       "ShapeIdB": 0,
       "ShapeIdC": 0,
       "ShapeIdD": 0,
       "ShapeIdE": 0,
       "ActivateCount": 60
     },
     {
       "ParamA": 25,
       "ParamB": 75,
       "ParamC": 175,
       "ParamD": 0,
       "ParamE": 0,
       "ShapeIdA": 30280002,
       "ShapeIdB": 0,
       "ShapeIdC": 0,
       "ShapeIdD": 0,
       "ShapeIdE": 0,
       "ActivateCount": 60
     },
     {
       "ParamA": 25,
       "ParamB": 75,
       "ParamC": 175,
       "ParamD": 0,
       "ParamE": 0,
       "ShapeIdA": 30280002,
       "ShapeIdB": 0,
       "ShapeIdC": 0,
       "ShapeIdD": 0,
       "ShapeIdE": 0,
       "ActivateCount": 55
     },
     {
       "ParamA": 25,
       "ParamB": 75,
       "ParamC": 200,
       "ParamD": 0,
       "ParamE": 0,
       "ShapeIdA": 30280003,
       "ShapeIdB": 0,
       "ShapeIdC": 0,
       "ShapeIdD": 0,
       "ShapeIdE": 0,
       "ActivateCount": 55
     },
     {
       "ParamA": 25,
       "ParamB": 75,
       "ParamC": 200,
       "ParamD": 0,
       "ParamE": 0,
       "ShapeIdA": 30280003,
       "ShapeIdB": 0,
       "ShapeIdC": 0,
       "ShapeIdD": 0,
       "ShapeIdE": 0,
       "ActivateCount": 50
     },
     {
       "ParamA": 0,
       "ParamB": 0,
       "ParamC": 0,
       "ParamD": 0,
       "ParamE": 0,
       "ShapeIdA": 0,
       "ShapeIdB": 0,
       "ShapeIdC": 0,
       "ShapeIdD": 0,
       "ShapeIdE": 0,
       "ActivateCount": 0
     },
     {
       "ParamA": 0,
       "ParamB": 0,
       "ParamC": 0,
       "ParamD": 0,
       "ParamE": 0,
       "ShapeIdA": 0,
       "ShapeIdB": 0,
       "ShapeIdC": 0,
       "ShapeIdD": 0,
       "ShapeIdE": 0,
       "ActivateCount": 0
     }
   ],
   "LeaderSkillDesc": "なし",
   "LeaderSkillSetId": 0,
   "LeaderSkillParamA": 0,
   "LeaderSkillParamB": 0,
   "LeaderSkillParamC": 0,
   "LeaderSkillShape": 0,
   "CharaId": 5012
 }

]
bs9594著名黑客又来袭nebunuweed
// dnSpy decompiler from Assembly-CSharp.dll class: ComboData using System; using System.Collections.Generic; using UI; using UnityEngine;

public class ComboData { public ComboData(PuzzleStage stage) { this.Reset(); this.puzzleStage = stage; }

public bool IsFollowUpCombo { get; private set; }

public bool IsPulsing { get; private set; }

public float PulseTimer { get; private set; }

public bool Activate { get { return this.PulseTimer <= 0f; } }

public List<HexSpace> BlockList { get { return this.blockList; } }

public bool WasCanceled { get; private set; }

public bool CanCreateBomb() { if (this.blockList.Count <= 0) { return false; } int bombCreationCount = this.puzzleStage.BombCreationCount; if (this.blockList.Count < bombCreationCount) { return false; } for (int i = 0; i < this.blockList.Count; i++) { if (!(this.blockList[i].AssignedPiece == null)) { if (this.blockList[i].AssignedPiece.BombNullifier) { return false; } } } return true; }

public void CancelBomb() { for (int i = 0; i < this.blockList.Count; i++) { if (!(this.blockList[i].AssignedPiece == null)) { this.blockList[i].AssignedPiece.SetBombReserve(false); this.blockList[i].AssignedPiece.SetToBombNullifier(false); } } }

public void DisableBomb() { bool flag = false; for (int i = 0; i < this.blockList.Count; i++) { if (!(this.blockList[i].AssignedPiece == null)) { this.blockList[i].AssignedPiece.SetBombReserve(false); this.blockList[i].AssignedPiece.SetToBombNullifier(!flag); flag = true; } } }

public bool IsSkillCombo { get; private set; }

public PuzzleChara SkillChara { get; private set; }

public bool IsEnemyCombo { get; private set; }

public float MaxStandSize { get; private set; }

public bool IsDone { get { return this.blockList.Count <= 0 && !this.IsSpecialUse; } }

public bool IsReady { get { return this.IsDone && this.resetTime <= 0f; } }

public bool IsAllPulsingDone { get { if (this.IsDone) { return true; } for (int i = 0; i < this.blockList.Count; i++) { if (!(this.blockList[i].AssignedPiece == null)) { if (this.blockList[i].AssignedPiece.IsPulseWaiting) { return false; } } } return true; } }

public bool IsSpecialUse { get; private set; }

public void SetSpecialUse(bool set) { this.IsSpecialUse = set; }

public bool IsCheckMatching { get; private set; }

public void SetCheckMatching(bool set) { this.IsCheckMatching = set; }

public HexSpace MergeToSpace { get; private set; }

public float SkillScoreMultiplier { get; private set; }

public void SetSkillMultiplier(float mult) { this.SkillScoreMultiplier = mult; }

public ulong CalculatedScore { get { return this.calculatedScore; } }

public void AddBonusScoreCount(int count) { this.bonusScoreCount += count; }

public void Reset() { this.IsFollowUpCombo = false; this.IsPulsing = false; this.SkillChara = null; this.IsSkillCombo = false; this.IsEnemyCombo = false; this.WasCanceled = false; this.MaxStandSize = 0f; this.PulseTimer = 0f; this.unScoreableCount = 0; this.bonusScoreCount = 0; this.SkillScoreMultiplier = 1f; this.blockList.Clear(); this.resetTime = 0.05f; this.SetSpecialUse(false); this.prevShapeData.blockCount = 0; this.prevShapeData.totalSize = 0f; this.calculatedScore = 0UL; }

public Vector3 GetCenterPos() { if (this.blockList.Count == 0) { return Vector3.zero; } Vector3 a = Vector3.zero; for (int i = 0; i < this.blockList.Count; i++) { a += this.blockList[i].transform.position; } return a / (float)this.blockList.Count; }

public void SetFollowUpCombo(bool set) { if (set && !this.IsFollowUpCombo) { for (int i = 0; i < this.blockList.Count; i++) { this.blockList[i].SetPieceToFollowUpCombo(this.blockList[i].AssignedPiece); } } this.IsFollowUpCombo = set; }

public void SetSkillChara(PuzzleChara chara) { this.SkillChara = chara; }

public void SetEnemyCombo(bool set) { this.IsEnemyCombo = set; }

public void SetSkillCombo(bool set) { this.IsSkillCombo = set; }

public void SetPulsing(bool set) { this.IsPulsing = set; }

public void SetPulseTimer(float time) { this.PulseTimer = time; }

public void SetAllPiecePulseTime(float time) { this.CommitPieceList(); for (int i = 0; i < this.pieceList.Count; i++) { if (this.pieceList[i].IsPulsing) { this.pieceList[i].OverridePulseTime(time); } else { this.pieceList[i].ShowPulse(true, time, false, false); } } }

public void FinishComboImmediate() { this.CommitPieceList(); for (int i = 0; i < this.pieceList.Count; i++) { if (this.pieceList[i].IsPulsing) { if (!this.pieceList[i].IsFolding) { this.pieceList[i].SetFoldToPos(this.pieceList[i].AssignedSpace); this.pieceList[i].OverridePulseTime(0.1f); } } } this.SetPulseTimer(0.15f); }

public void SetProjectileCombo(Vector3 startPos) { this.CommitPieceList(); float num = 0f; for (int i = 0; i < this.pieceList.Count; i++) { if (!(this.pieceList[i].AssignedSpace == null)) { EnemyAttackProjectile rushAttackProjectile = this.puzzleStage.GetRushAttackProjectile(); num = rushAttackProjectile.TravelTime + rushAttackProjectile.PostArriveTime; this.pieceList[i].SetFoldToPos(this.pieceList[i].AssignedSpace); this.pieceList[i].OverridePulseTime(rushAttackProjectile.TravelTime); rushAttackProjectile.StartFlyTo(startPos, this.pieceList[i].AssignedSpace); } } EngineSingleton<CriAudioManager>.Instance.PlaySound(SoundId.SE_1000_StandShoot, false); this.SetPulseTimer(num + 0.5f); }

public void SetAllPieceDeleteEffect(GameObject effect) { this.CommitPieceList(); for (int i = 0; i < this.pieceList.Count; i++) { this.pieceList[i].SetSkillErasePrefab(effect); } }

public void AddToBlockList(List<HexSpace> list) { for (int i = 0; i < list.Count; i++) { if (!this.blockList.Contains(list[i])) { this.AddToBlockList(list[i]); } } }

public void AddToBlockList(HexSpace space) { if (space == null) { return; } if (this.IsFollowUpCombo) { this.AddToFollowUpCombo(space); } if (!space.AssignedPiece.IsVisible || space.AssignedPiece.IsVoid) { this.unScoreableCount++; } else if (this.IsSkillCombo && !space.AssignedPiece.PieceType.ScoreOnSkillErase) { this.unScoreableCount++; } else if (!this.IsSkillCombo && !space.AssignedPiece.PieceType.ScoreOnNormalErase) { this.unScoreableCount++; } if (space.AssignedPiece != null) { space.AssignedPiece.SetSkillPiece(this.IsSkillCombo); space.AssignedPiece.SetErasedByEnemy(this.IsEnemyCombo); } this.blockList.Add(space); }

private void AddToFollowUpCombo(HexSpace space) { if (space == null) { return; } PieceBase assignedPiece = space.AssignedPiece; if (assignedPiece == null) { return; } space.SetPieceToFollowUpCombo(assignedPiece); assignedPiece.StartShow(); }

public void SetMergeToSpace(HexSpace space) { this.MergeToSpace = space; }

public bool ContainsBlock(HexSpace space) { return !(space == null) && this.blockList.Contains(space); }

public int BlockMatchCount(List<PieceBase> list) { int num = 0; for (int i = 0; i < list.Count; i++) { if (this.blockList.Contains(list[i].AssignedSpace)) { num++; } } return num; }

public bool ContainsPiece(PieceBase piece) { return this.pieceList.Contains(piece); }

public bool ContainsSpaceAt(float x) { for (int i = 0; i < this.blockList.Count; i++) { if (this.blockList[i].Position.x == x) { return true; } } return false; }

public void TickData() { if (this.resetTime > 0f) { this.resetTime -= Engine.GameDeltaTime; } if (this.PulseTimer > 0f) { this.PulseTimer -= Engine.GameDeltaTime; if (this.PulseTimer < 0f) { if (this.IsEnemyCombo) { this.puzzleStage.Models[0].PlayShake(); this.puzzleStage.Models[1].PlayShake(); } if (this.IsFollowUpCombo) { this.StartStandardPulse(); this.DealScore(); this.IsFollowUpCombo = false; } else { this.ClearCombo(); this.puzzleStage.HideHint(true); } } } else if (!this.IsDone) { this.PulseTimer = 0.25f; } }

public void CancelCombo() { this.pieceList.Clear(); this.CommitPieceList(); for (int i = 0; i < this.blockList.Count; i++) { this.blockList[i].SetPieceToFollowUpCombo(false); } for (int j = 0; j < this.pieceList.Count; j++) { if (!(this.pieceList[j] == null)) { this.pieceList[j].ShowPulse(false, 0f, false, false); this.pieceList[j].SetToFollowUpCombo(false); this.pieceList[j].StartShow(); } } this.pieceList.Clear(); this.PulseTimer = 0f; if (!this.IsFollowUpCombo) { this.DealScore(); } this.IsFollowUpCombo = false; this.WasCanceled = true; this.ClearCombo(); }

public void ClearCombo() { this.PulseTimer = 0f; this.DealScore(); this.blockList.Clear(); this.pieceList.Clear(); this.resetTime = 0.1f; this.prevShapeData.blockCount = 0; this.prevShapeData.totalSize = 0f; if (!this.puzzleStage.IsAnySkillActive() && !this.WasCanceled) { this.puzzleStage.RePopulateBlocks(); } }

public void RemovePieceFromCombo(PieceBase piece) { if (piece == null || (!this.ContainsPiece(piece) && !this.ContainsBlock(piece.AssignedSpace))) { return; } this.pieceList.Remove(piece); if (piece.AssignedSpace != null) { this.blockList.Remove(piece.AssignedSpace); } if (this.IsDone) { this.resetTime = 0.1f; } if (this.calculatedScore > 0UL) { this.calculatedScore = this.CalculateScore(); } }

public void StartStandardPulse() { this.puzzleStage.CheckComboPoolData(this); for (int i = 0; i < this.blockList.Count; i++) { if (this.blockList[i].AssignedPiece != null) { this.blockList[i].AssignedPiece.RegisterPieceData(); this.blockList[i].AssignedPiece.ProcMatchEff(this); } } if (this.IsDone) { return; } this.pieceList.Clear(); this.CommitPieceList(); if (!this.ContainsBlock(this.MergeToSpace)) { this.SetMergeToSpace(this.pieceList[0].AssignedSpace); } float num; if (this.IsSkillCombo) { num = this.SetupSkillPieces(); } else if (this.IsFollowUpCombo) { num = this.SetupFollowUpPieces(); } else { num = this.SetupNormalPieces(); } this.MergeVisualPieces(); this.SetPulseTimer(num + 0.25f); this.SetPulsing(true); this.ProcessScoreAndCoins(1f); }

private float SetupSkillPieces() { int num = 0; float num2 = 0f; float num3 = 0f; for (int i = 0; i < this.pieceList.Count; i++) { PieceBase pieceBase = this.pieceList[i]; pieceBase.SetFoldToPos(pieceBase.AssignedSpace); pieceBase.SetSkillPiece(true); num2 = 0.1f + (float)num * num3; if (pieceBase.IsVisible) { num++; } if (pieceBase.IsPulsing) { pieceBase.OverridePulseTime(num2); } else { pieceBase.ShowPulse(true, num2, false, false); } } return num2; }

private float SetupFollowUpPieces() { int num = 0; float num2 = 0f; bool flag = true; for (int i = 0; i < this.pieceList.Count; i++) { PieceBase pieceBase = this.pieceList[i]; pieceBase.SetFoldToPos(null); num2 = 0.001f + (float)num * pieceBase.FollowUpPopTime; pieceBase.ShowPulse(true, num2, pieceBase.IsVisible, pieceBase.IsVisible && flag); if (pieceBase.IsVisible) { flag = false; num++; } } EngineSingleton<CriAudioManager>.Instance.PlaySound(SoundId.SE_1000_StandShoot, false); return num2; }

public float GetFollowUpPopTime() { int num = 0; float result = 0f; for (int i = 0; i < this.pieceList.Count; i++) { PieceBase pieceBase = this.pieceList[i]; pieceBase.SetFoldToPos(null); result = 0.001f + (float)num * pieceBase.FollowUpPopTime; if (pieceBase.IsVisible) { num++; } } return result; }

private float SetupNormalPieces() { int num = 0; for (int i = 0; i < this.pieceList.Count; i++) { Vector2 vector = this.pieceList[i].AssignedSpace.Position - this.MergeToSpace.Position; int num2 = (int)(Mathf.Abs(vector.x) + Mathf.Abs(vector.y)); this.pieceList[i].SetDistanceValue(num2); if (num2 <= 1) { this.pieceList[i].SetFoldToPos(this.MergeToSpace); } if (num2 > num) { num = num2; } } for (int j = 0; j < this.pieceList.Count; j++) { if (this.pieceList[j].DistanceToTarget > 1) { HexSpace nextFoldSpace = this.GetNextFoldSpace(this.pieceList[j]); if (nextFoldSpace == null) { this.pieceList[j].SetFoldToPos(this.pieceList[j].AssignedSpace); } else { this.pieceList[j].SetFoldToPos(nextFoldSpace); } } } List<PieceBase> list = new List<PieceBase>(this.pieceList); list.Sort((PieceBase a, PieceBase b) => b.DistanceToTarget - a.DistanceToTarget); float num3 = 0f; float num4 = list[0].TotalFoldTime; if (this.puzzleStage.IsRushTime) { num4 *= list[0].OverKillFoldTimeMult; } float num5 = num4 / (float)list.Count; if (num5 < list[0].MinFoldTime) { num5 = list[0].MinFoldTime; num4 = num5 * (float)list.Count; } for (int k = 0; k < list.Count; k++) { PieceBase pieceBase = list[k]; num3 = 0.1f + (float)k * (num5 + 0.05f); if (k == list.Count - 1) { float num6 = num5 - list[0].FoldEffectDelayOffset; if (num6 < 0f) { num6 = 0f; } num3 += num6; } pieceBase.SetFoldTime(num5); if (pieceBase.IsPulsing) { pieceBase.OverridePulseTime(num3); } else { pieceBase.ShowPulse(true, num3, false, false); } } return num3; }

private HexSpace GetNextFoldSpace(PieceBase piece) { for (int i = 0; i < this.pieceList.Count; i++) { if (this.pieceList[i].DistanceToTarget == piece.DistanceToTarget - 1) { if ((this.pieceList[i].AssignedSpace.Position - piece.AssignedSpace.Position).magnitude == 1f) { return this.pieceList[i].AssignedSpace; } } } return null; }

public void ProcessScoreAndCoins(float scale) { if (!this.IsSkillCombo) { this.puzzleStage.TriggerNormalAttack(); this.puzzleStage.TriggerOnMatch(this); } this.puzzleStage.TriggerOnAllMatch(this); this.CommitPieceList(); int coin = this.CalculateCoins(); if (!this.IsFollowUpCombo) { } this.puzzleStage.AddCoins(coin); this.calculatedScore = this.CalculateScore(); this.scorePos = this.puzzleStage.BossPortrait.GetDisplayPos(); this.scoreScale = scale; }

public void ProcessScoreAndCoins(float scale, Vector3 pos) { if (!this.IsSkillCombo) { this.puzzleStage.TriggerNormalAttack(); this.puzzleStage.TriggerOnMatch(this); } this.puzzleStage.TriggerOnAllMatch(this); this.CommitPieceList(); int coin = this.CalculateCoins(); if (!this.IsFollowUpCombo) { } this.puzzleStage.AddCoins(coin); this.calculatedScore = this.CalculateScore(); this.scorePos = pos; this.scoreScale = scale; }

private void DealScore() { if (this.calculatedScore > 0UL) { if (!this.IsFollowUpCombo) { this.ShowDamage(this.calculatedScore, this.scorePos, this.scoreScale); this.puzzleStage.BossPortrait.CheckNormalPlayerAtkCondition(this); } else { this.puzzleStage.BossPortrait.CheckStandSizeCondition(this); } this.puzzleStage.AddTotalDamage(this.calculatedScore, this.IsFollowUpCombo, false); this.puzzleStage.TryStartFollowUp(); } this.calculatedScore = 0UL; }

public void StartFollowUpPulse() { for (int i = 0; i < this.blockList.Count; i++) { PieceBase assignedPiece = this.blockList[i].AssignedPiece; if (!(assignedPiece == null)) { assignedPiece.ShowPulse(true, 0f, false, false); } } this.MergeVisualPieces(); }

public void CommitPieceList() { if (this.pieceList.Count > 0) { return; } for (int i = 0; i < this.blockList.Count; i++) { if (!(this.blockList[i].AssignedPiece == null)) { this.pieceList.Add(this.blockList[i].AssignedPiece); } } }

public ulong CalculateScore() { ulong result; if (this.SkillChara != null && this.IsSkillCombo) { result = this.CalculateSkillScore(); } else { result = this.CalculateStandardScore(); } return result; }

private ulong CalculateSkillScore() { ScoreConfig scoreConfig = ResourceManager.BattleDatabase.GetScoreConfig(); ulong attackDamage = this.puzzleStage.AttackDamage; int num = this.pieceList.Count - this.unScoreableCount + this.bonusScoreCount; num = Mathf.Clamp(num, 0, scoreConfig.MatchPieceNumMultiplier.Length - 1); float num2 = scoreConfig.fMatchPieceNumMultiplier(num); float currentComboBonus = this.puzzleStage.GetCurrentComboBonus(); float num3 = (!this.puzzleStage.IsRushTime) ? 1f : scoreConfig.fRushDamageMultiplier; float num4 = 1f + this.puzzleStage.GetLeaderScoreBonus(); float num5 = 1f + this.SkillChara.AttackMultiplier; if (num4 < 0f || num5 < 0f) { num4 = 0f; } else { num4 *= num5; } ulong result; if (!this.IsFollowUpCombo) { float num6 = (!this.puzzleStage.IsFollowUpTime) ? 1f : scoreConfig.fFeverDamageMultiplier; ulong num7 = (ulong)(attackDamage * num2 * currentComboBonus * scoreConfig.fStandardMatchCoefficient * this.SkillScoreMultiplier * num6 * num3); result = (ulong)(num7 * num4); } else { float shapeBonus = this.GetShapeBonus(); ulong num8 = (ulong)(attackDamage * shapeBonus * currentComboBonus * scoreConfig.fFollowUpSizeCoefficient * this.SkillScoreMultiplier * num3); result = (ulong)(num8 * num4); } return result; }

private ulong CalculateStandardScore() { ScoreConfig scoreConfig = ResourceManager.BattleDatabase.GetScoreConfig(); float num = 0f; for (int i = 0; i < this.pieceList.Count; i++) { if (this.pieceList[i] != null && this.pieceList[i].CharaInfo != null) { num = this.pieceList[i].CharaInfo.AttackMultiplier; break; } } ulong attackDamage = this.puzzleStage.AttackDamage; int num2 = this.pieceList.Count - this.unScoreableCount + this.bonusScoreCount; num2 = Mathf.Clamp(num2, 0, scoreConfig.MatchPieceNumMultiplier.Length - 1); float num3 = scoreConfig.fMatchPieceNumMultiplier(num2); float currentComboBonus = this.puzzleStage.GetCurrentComboBonus(); float num4 = (!this.puzzleStage.IsRushTime) ? 1f : scoreConfig.fRushDamageMultiplier; float num5 = 1f + this.puzzleStage.GetLeaderScoreBonus(); float num6 = 1f + num; if (num5 < 0f || num6 < 0f) { num5 = 0f; } else { num5 *= num6; } ulong result; if (!this.IsFollowUpCombo) { float num7 = (!this.puzzleStage.IsFollowUpTime) ? 1f : scoreConfig.fFeverDamageMultiplier; ulong num8 = (ulong)(attackDamage * num3 * currentComboBonus * scoreConfig.fStandardMatchCoefficient * this.SkillScoreMultiplier * num7 * num4); result = (ulong)(num8 * num5); } else { float shapeBonus = this.GetShapeBonus(); ulong num9 = (ulong)(attackDamage * shapeBonus * currentComboBonus * scoreConfig.fFollowUpSizeCoefficient * this.SkillScoreMultiplier * num4); result = (ulong)(num9 * num5); } return result; }

public int CalculateCoins() { if (!this.puzzleStage.IsRushTime) { return 0; } int num = 0; ScoreConfig scoreConfig = ResourceManager.BattleDatabase.GetScoreConfig(); int num2 = this.pieceList.Count; if (this.pieceList.Count >= scoreConfig.ChainCoin.Length) { num2 = scoreConfig.ChainCoin.Length - 1; } num += scoreConfig.ChainCoin[num2]; bool flag = false; List<WebApiManager.ChainInfo> chainInfo = this.puzzleStage.BattleResult.ChainInfo; for (int i = 0; i < chainInfo.Count; i++) { if (chainInfo[i].num == num2) { chainInfo[i].count++; flag = true; break; } } if (!flag) { chainInfo.Add(new WebApiManager.ChainInfo { num = num2, count = 1 }); } if (!this.IsFollowUpCombo) { return this.puzzleStage.ProcessCoinBonus(num); } Dictionary<PuzzleStage.ComboShapes, int> dictionary = new Dictionary<PuzzleStage.ComboShapes, int>(); List<WebApiManager.ShapeBonusInfo> shapeInfo = this.puzzleStage.BattleResult.ShapeInfo; if (this.prevShapeData.shapeList != null) { for (int j = 0; j < this.prevShapeData.shapeList.Count; j++) { PuzzleStage.ComboShapes comboShapes = this.prevShapeData.shapeList[j]; for (int k = 0; k < scoreConfig.ShapeCoinBonus.Length; k++) { if (comboShapes.ShapeID == scoreConfig.ShapeCoinBonus[k].ShapeId) { num += scoreConfig.ShapeCoinBonus[k].Bonus; } } flag = false; for (int l = 0; l < shapeInfo.Count; l++) { if (shapeInfo[l].shape_Id == comboShapes.ShapeID) { shapeInfo[l].count++; flag = true; break; } } if (!flag) { shapeInfo.Add(new WebApiManager.ShapeBonusInfo { shape_Id = comboShapes.ShapeID, count = 1 }); } } } return this.puzzleStage.ProcessCoinBonus(num); }

public void ShowDamage(ulong score, float scale) { this.CommitPieceList(); if (this.pieceList.Count <= 0 || score <= 0UL) { return; } this.puzzleStage.ShowScorePopup(score, this.puzzleStage.BossPortrait.GetDisplayPos(), scale); }

public void ShowDamage(ulong score, Vector3 position, float scale) { this.CommitPieceList(); if (this.pieceList.Count <= 0 || score <= 0UL) { return; } this.puzzleStage.ShowScorePopup(score, position, scale); }

public void ShowCoin(int coin, float scale) { this.CommitPieceList(); if (this.pieceList.Count <= 0 || coin <= 0) { return; } PieceBase pieceBase = this.pieceList[0]; if (this.MergeToSpace != null && this.MergeToSpace.AssignedPiece != null) { pieceBase = this.MergeToSpace.AssignedPiece; } this.puzzleStage.ShowCoinPopup(coin, pieceBase.transform.position, scale); }

public void ShowCoin(int coin, Vector3 position, float scale) { this.CommitPieceList(); if (this.pieceList.Count <= 0 || coin <= 0) { return; } this.puzzleStage.ShowCoinPopup(coin, position, scale); }

private float GetShapeBonus() { ScoreConfig scoreConfig = ResourceManager.BattleDatabase.GetScoreConfig(); float num = 0f; int num2 = this.pieceList.Count - this.unScoreableCount + this.bonusScoreCount; Dictionary<PuzzleStage.ComboShapes, int> dictionary = new Dictionary<PuzzleStage.ComboShapes, int>(); for (int i = 0; i < this.prevShapeData.shapeList.Count; i++) { PuzzleStage.ComboShapes comboShapes = this.prevShapeData.shapeList[i]; num2 -= comboShapes.List.Length; if (dictionary.ContainsKey(comboShapes)) { Dictionary<PuzzleStage.ComboShapes, int> dictionary2; PuzzleStage.ComboShapes key; (dictionary2 = dictionary)[key = comboShapes] = dictionary2[key] + 1; } else { dictionary.Add(comboShapes, 1); } } foreach (PuzzleStage.ComboShapes comboShapes2 in dictionary.Keys) { int index = (int)Mathf.Sqrt((float)comboShapes2.List.Length); int num3 = dictionary[comboShapes2]; if (num3 >= scoreConfig.SameSizeMultiplier.Length) { num3 = scoreConfig.SameSizeMultiplier.Length - 1; } num += scoreConfig.fSizeScoreTable(index) * scoreConfig.fSameSizeMultiplier(num3); } if (num2 >= scoreConfig.SameSizeMultiplier.Length) { num2 = scoreConfig.SameSizeMultiplier.Length - 1; } else if (num2 < 0) { num2 = 0; } num += scoreConfig.fSizeScoreTable(1) * scoreConfig.fSameSizeMultiplier(num2); return num; }

public void ClearMergeData() { this.prevShapeData.blockCount = 0; this.MaxStandSize = 1f; }

public void MergeVisualPieces() { if (this.prevShapeData.shapeList == null) { this.prevShapeData.shapeList = new List<PuzzleStage.ComboShapes>(); } if (!this.IsFollowUpCombo || this.Activate || this.IsDone) { return; } List<HexSpace> list = new List<HexSpace>(this.blockList); this.puzzleStage.OrderList(list); List<List<HexSpace>> list2 = new List<List<HexSpace>>(); for (int i = 0; i < list.Count; i++) { if (!(list[i].AssignedPiece == null)) { bool flag = false; for (int j = 0; j < list2.Count; j++) { if (list[i].AssignedPiece.CanMatchWith(list2[j][0].AssignedPiece)) { list2[j].Add(list[i]); flag = true; break; } } if (!flag) { list2.Add(new List<HexSpace>()); list2[list2.Count - 1].Add(list[i]); } } } PuzzleStage.ComboShapes comboShapes = null; ComboData.SShapeData sshapeData = default(ComboData.SShapeData); sshapeData.blockCount = 0; sshapeData.shapeList = new List<PuzzleStage.ComboShapes>(); List<HexSpace> list3 = new List<HexSpace>(); List<HexSpace> list4 = new List<HexSpace>(); for (int k = 0; k < list2.Count; k++) { list3 = new List<HexSpace>(list2[k]); list4 = new List<HexSpace>(list2[k]); while (this.puzzleStage.CheckSquareShape(list3, out comboShapes)) { sshapeData.blockCount++; sshapeData.totalSize += (float)comboShapes.List.Length; sshapeData.shapeList.Add(comboShapes); for (int l = 0; l < list3.Count; l++) { list4.Remove(list3[l]); } list3.Clear(); list3.AddRange(list4); } } if (this.prevShapeData.blockCount > 0 && sshapeData.blockCount == this.prevShapeData.blockCount && sshapeData.totalSize == this.prevShapeData.totalSize) { return; } this.prevShapeData = sshapeData; for (int m = 0; m < list2.Count; m++) { for (int n = 0; n < list2[m].Count; n++) { if (!(list2[m][n].AssignedPiece == null)) { list2[m][n].AssignedPiece.SetSize(1f); list2[m][n].AssignedPiece.SetStandEffect(list2[m][n].AssignedPiece.PieceStandEffectPrefab); if (!list2[m][n].AssignedPiece.IsVisible) { list2[m][n].AssignedPiece.StartShow(); } } } } for (int num = 0; num < list2.Count; num++) { list3 = new List<HexSpace>(list2[num]); list4 = new List<HexSpace>(list2[num]); while (this.puzzleStage.CheckSquareShape(list3, out comboShapes)) { GameObject dominantStandEffect = this.GetDominantStandEffect(list3); for (int num2 = 0; num2 < list3.Count; num2++) { if (num2 == 0) { float num3 = (float)Math.Sqrt((double)comboShapes.List.Length); list3[num2].AssignedPiece.SetStandEffect(dominantStandEffect); list3[num2].AssignedPiece.SetSize(num3); if (num3 > this.MaxStandSize) { this.MaxStandSize = num3; } } else { list3[num2].AssignedPiece.SetStandEffect(null); list3[num2].AssignedPiece.StartHide(); } list4.Remove(list3[num2]); } list3.Clear(); list3.AddRange(list4); } } }

public int GetSizeGreaterThan(int size) { int num = 0; for (int i = 0; i < this.blockList.Count; i++) { if (!(this.blockList[i].AssignedPiece == null)) { if (this.blockList[i].AssignedPiece.CurrentSize >= (float)size) { num++; } } } return num; }

private GameObject GetDominantStandEffect(List<HexSpace> list) { Dictionary<GameObject, int> dictionary = new Dictionary<GameObject, int>(); for (int i = 0; i < list.Count; i++) { PieceBase assignedPiece = list[i].AssignedPiece; if (!(assignedPiece == null) && !(assignedPiece.PieceStandEffectPrefab == null)) { if (dictionary.ContainsKey(assignedPiece.PieceStandEffectPrefab)) { Dictionary<GameObject, int> dictionary2; GameObject pieceStandEffectPrefab; (dictionary2 = dictionary)[pieceStandEffectPrefab = assignedPiece.PieceStandEffectPrefab] = dictionary2[pieceStandEffectPrefab] + 1; } else { dictionary.Add(assignedPiece.PieceStandEffectPrefab, 1); } } } int num = 0; GameObject result = null; foreach (GameObject gameObject in dictionary.Keys) { if (dictionary[gameObject] > num) { result = gameObject; num = dictionary[gameObject]; } else if (dictionary[gameObject] == num) { result = null; } } return result; }

private List<HexSpace> blockList = new List<HexSpace>();

private List<PieceBase> pieceList = new List<PieceBase>();

private float resetTime;

private ulong calculatedScore;

private Vector3 scorePos;

private float scoreScale;

private PuzzleStage puzzleStage;

private int unScoreableCount;

private int bonusScoreCount;

private List<PieceBase> tempList = new List<PieceBase>();

private ComboData.SShapeData prevShapeData = default(ComboData.SShapeData);

private struct SShapeData { public int blockCount;

public float totalSize;

public List<PuzzleStage.ComboShapes> shapeList; }
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