Hirohiko Araki
Hirohiko Araki (荒木 飛呂彦, Araki Hirohiko) is a mangaka and author of JoJo's Bizarre Adventure, on which this wikia project is based.
Biography
- Hirohiko Araki was born on June 7 1960 in Sendai, Japan.
- Araki left before graduation from Miyagi University of Education.
- Araki is best known for JoJo's Bizarre Adventure, published in Weekly Shonen Jump from 1987 to 2002, before the series transferred to the seinen magazine Ultra Jump in 2004.
- Araki's Buso Poker was a "Selected Work" at the Tezuka Award in 1980.[2]
- In 2012, Araki celebrated his 30th year as a manga artist and the 25th anniversary of JoJo’s Bizarre Adventure.
Path to becoming a Manga Artist
The following information was compiled from a lecture Hirohiko Araki gave at Tokai Junior & High School in Nagoya City, Aichi Prefecture, as part of their Saturday Program series, as transcribed/compiled by @JOJO, Japan's premier site for JoJo-related news.
In his youth, Araki lived with his father, an office worker; his mother, a homemaker; and his two younger identical twin sisters.
Growing up, Araki assumed that he lived in a house without any snacks. In reality, his sisters would often eat all the snacks located in the house before he got home from school. Even when there were three snacks, one for each of them, the sisters would usually eat them all and proceed to conceal all evidence of having done so. When these doings came to light, a fight would erupt; and an event of this sort might occur on a daily basis. Araki would often feel such a sense of exclusion and ill-will towards his sisters that at times he felt averse to going home. He used to find relief in spending time alone in his room, reading classic manga from the '70s and his father's collection of art books, which Araki assumes informed his motive for drawing manga.
Araki drew his very first manga while he was in 4th grade. He attended a prep school through junior high and high school, which was where a friend complimented him on a manga he drew for the first time. Araki thought that if his very first fan thought he was good, he might want to become a manga artist. So, he began to draw manga in secret of his parents.
He began submitting work to publishers during his first year of high school; however, all of his submissions were rejected. At the same time, others artists who were around his age continued to make big splashes with their debuts (Ex: Yudetamago, Masakazu Katsura). Araki could not understand why he was being rejected, so he decided to finish off a submission on an all-nighter, go on a 4-hour trip to pay a visit to the editors in Tokyo, and ask them for an explanation.
At first he intended to visit Shogakukan, which published Shonen Sunday, but he was intimidated by the size of their building, and decided to take his submission into the smaller Shueisha (Publishers of Weekly Shonen Jump) building next door. It was noon when he visited, but one rookie editor (about 6'2", or 185cm, tall) happened to be there, so he showed him his work. The editor, after reading the first page, promptly quipped "your white-out's leaked (You haven't fixed it)": he was criticized every time the editor flipped through each page. Araki, exhausted from having been up all night, felt like he was going to pass out. However, after he was finished, he was told that it might be good, and was immediately told to fix it up for the Tezuka Awards in 5 days. That submission was "Buso Poker", which won the runner up prize at the Tezuka Awards.JoJo's Bizarre Adventure
The concept of JoJo originated from Araki's admiration of movie actors at the time of it's creation. As Sylvester Stallone and Arnold Schwarzenegger were popular at the time, Araki would often wonder "Who was the strongest person in the world?" Through this type of thinking, themes such as immortality, justice and things that human innately seek were brought up. Araki had also gone on a trip to Italy 2 years prior to the creation of JoJo's Bizarre Adventure, where he had noticed the Italian art's strive for human beauty. Araki incorporated this concept, along with the previously stated themes and the use of "Super Macho Guys" as he puts it, to form the basis around Part I: Phantom Blood.[3]
The story in JoJo is divided between two parallel universes. The first of these, published in Weekly Shonen Jump between 1987 and 2003, begins with Part I: Phantom Blood, and features the tragic and bloody relationship between villain Dio Brando and hero Jonathan Joestar. Attrition between Jonathan's descendants (each identifiable as "JoJo") and their allies and Dio's subjects and followers characterises the broad continuity to this series, which between 1880 and 2012 visits locales in England, the U.S., Italy and Japan. With publication from 2004 to the present day in Ultra Jump, the second universe begins in analogous terms with Part VII: Steel Ball Run. Set in 1890, SBR focuses on the fierce competition between dual protagonists Gyro Zeppeli and Johnny Joestar and the agents of a proprietorial U.S. administration for the acquisition of an invaluable mystical object, under cover of the epic North American Steel Ball Run race. After a leap to the present day with Part VIII: JoJolion, subtle implications to this history are explored in increments along with the mystery of the protagonist's ultimate identity and the paranormal circumstances surrounding his adoptive hometown.
The body of JoJo includes a variety of tonally diverse chapters which contribute to a span of genres that include Action, Adventure, Comedy, Thriller, Mystery, Horror and Supernatural fiction. The thrust of the plot is met by melodramatic and often hazardous interactions between individuals defined by supernatural power and mutually exclusive ambitions, attitudes or moral standards; and a chase to intercept a central antagonist among the emergent heroes of a given arc. Recurrent subjects in the text of the manga may be condensed under themes of Fate, Fortunity, Justice and Redemption. Many references to modern film, television, fashion, popular music and fine art are readily identifiable throughout JoJo in many settings and the characterization, background and nomenclature of the cast.
The signature mechanic of the series is defined in the first two episodes by the Ripple, wielded in the trained human body, and the supernatural Stand power thereafter. Examples of physical, mathematical and psychological theory, biology, technology, myths, historic events and natural phenomena inspire and inform the functions of JoJo 's multitude of unique Stands. The series occasionally makes fanciful developments upon contemporary scientific theory in creation of the routes by which certain Stands exert their influence on nature.
Morioh, fictional Japanese town and base of Part IV: Diamond is Unbreakable and as a distinct incarnation in the ongoing Part VIII: JoJolion tends to take a more culturally detailed description and both reference and serve more contemporary topics (such as the 2011 Tohoku earthquake) than settings in other episodes of JoJo, and shares its rough geographic coordinates with Hirohiko Araki's hometown, SendaiCite error: Invalid <ref>
tag; invalid names, e.g. too many in the construction of a 2013 piece.[citation needed]
Manga that Araki has named as admirable or having had particular influence on him include Ai to Makoto by Ikki Kajiwara and Takumi Nagayasu, the most significant of his youth;[4] Ore wa Teppei by Tetsuya Chiba, which inspired him while in middle school to join the kendo club;[4] and Babel II by Mitsuteru Yokoyama, particularly influential for the concept of combat defined by special rules or laws.[3]
Publication
Many of Araki's creations including JoJo's Bizarre Adventure have been translated and released in Europe, but so far only JoJo and Baoh have been released in the U.S., one theory being that Araki's frequent references to Western music, film and others would represent a violation of U.S. intellectual property law. Publications by Viz Media replace certain references within the copy of the manga with thematically comparable alternatives. The American localization of Capcom's fighting games based on JoJo follow the same procedure.
Works
- Buso Poker (1980)
- Outlaw Man (1982)
- Virginia ni Yohroshiku (1982)
- Magic Boy B.T. (魔少年ビーティー mashōnen bītī 1982–1983)
- Baoh (1984–1985)
- Gorgeous Irene (1985–1986)
- JoJo's Bizarre Adventure (1987—current)
- Part I: Phantom Blood (1987-1988)
- Part II: Battle Tendency (1988-1989)
- Part III: Stardust Crusaders (1989-1992)
- Part IV: Diamond is Unbreakable (1992-1996)
- Part V: Vento Aureo (1996-1999)
- Part VI: Stone Ocean (2000-2003)
- Part VII: Steel Ball Run (2004-2011)
- Part VIII: Jojolion (2011-current)
- JoJo 6251 (1993) (Artbook)
- Under Execution, Under Jailbreak (Collection) (1999)
- JOJO A-GO!GO! (2000) (Artbook)
- The Lives of Eccentrics (1988-2004)
- Thus Spoke Rohan Kishibe - Mutsukabezaka (2006)
- Front cover of Cell (scientific journal) (September 7, 2007)
- Rohan at the Louvre (2010)
- Rohan Kishibe Goes to Gucci (2011)
- Thus Spoke Rohan Kishibe - Episode 5: Village of Millionaires (2012)
- Jolyne, Gucci de Tobu (2013)
- JOJOVELLER (2013) (Artbook)
- Thus Spoke Rohan Kishibe - Episode 6: Poaching Reef (2013)
References
Gallery
External links
Tokai High School lecture, 2006, translated by Neuroretardant for ComiPress