User:HudgynS/Sandbox
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GioGio page concept
Giorno's special attacks utilize his ability to create life: he can create a tree to knock down an enemy, a snake to bite them, or a frog to reflect an incoming attack. While his Stand is active, Giorno's Stand Shoot takes the form of Gold Experience's signature "Muda-muda!" barrage of punches.
- Another Story Mode: Chapters 4-3, 5-1, 6-2, 7-2, 8-1, 8-2, 10-1, 11-2
Bucciarati is the first enemy the player must face, appearing as an enemy in Chapters 1-1 and 1-2. As Chapter 1-1 mostly consists of a tutorial, Bucciarati has only half the health of a regular enemy. In Chapter 1-2, he first attempts to evade Giorno through the use of his zippers: at one of four places in the stage, Bucciarati can create a zipper and teleport to any of the other three. If he is dealt enough damage, he attempts to hide inside one of four civilians, requiring the player to find him in order to beat him. When he is fought directly as an enemy, his attack pattern primarily utilizes "My skills make you shiver, no?" and Stand Shoot attacks.
Although most of his moves are shared as a boss and a playable character, his zipper teleportation in Chapter 1-2 is exclusive to that stage. However, Bucciarati gains some new moves as a playable character: in Stand Mode, Bucciarati can cover large distances via a closing zipper, as well as temporarily disappear by traveling underground. During Chapter 11-2, the player plays as Bucciarati's soul in Diavolo's body; this unusual situation has no effect on his moveset.
- Another Story Mode: Chapters 2-1, 3-1, 4-3, 8-1, 10-1, 10-2, 11-3
Mista is a unique character in the game, as he cannot use punches or pummeling attacks, save for a melee attack if he gets close to the enemy. His main method of attack is firing bullets from his gun, like in the manga. The cylinder of Mista's revolver appears at the bottom right of the screen, displaying how many bullets he has remaining: if Mista runs out of bullets, he must reload before he is able to shoot again. If at any time during a battle, Mista ends an attack with 4 bullets remaining, a unique line of dialogue depicting his agitation will play.
The heads of Mista's Sex Pistols are shown next to the revolver display: if Mista uses a special attack, a normal attack in Stand Mode, or a Stand Shoot, one of the Sex Pistols will ride the bullet. After the shot hits something, the Pistol will begin slowly returning to Mista. While Stand Mode is active, Mista's normal attack uses up one Sex Pistol in order to home in on the enemy. Charging a Stand Shoot loads more of Mista's available Pistols onto the bullet; if a Stand Shoot is used in Stand Mode, the Pistols linger around the enemy to deal additional damage with Mista's next shot.
- Another Story Mode: Chapters 1-2, 3-1, 5-1, 5-2, 7-2, 8-1, 8-2, 10-2, 10-3, 11-2
Narancia's normal attacks include knife swipes and kicks. "Take that! And that! And that!" can be used consecutively if the previous attack lands; Narancia will injure his foot on the seventh attack, though the injury only stuns him and does not affect the health gauge. Most of Narancia's moveset utilizes his Stand Aerosmith in order to shoot or bomb the enemy. When Narancia enters Stand Mode, the player takes control of Aerosmith and can move freely. Aerosmith's radar appears at the bottom-right corner of the screen, allowing the player to view the relative positions of enemies and other breathing organisms. Though Aerosmith is capable of inflicting heavy damage in Stand Mode, its use renders Narancia immobile and open for attack.
- Another Story Mode: Chapters 1-2, 4-3, 5-2, 6-2, 8-1, 8-2, 10-2, 10-3, 11-2, 11-3
Abbacchio himself can only attack with regular punches and kicks, as most of his special attacks involve his Stand. In Normal Mode, Abbacchio's Stand Shoot is unique in that Moody Blues briefly pauses before delivering the attack; in Stand Mode, Moody Blues's Stand Shoot causes it to mirror Abbacchio's movements, with the attack lasting longer if charged up beforehand. Moody Blues can also grab the enemy and, if the player performs enough button presses, perform a barrage of punches before letting go.
Moody Blues's special ability in Normal Mode allows it to record Abbacchio's movements over a period of ten seconds. During recording, Moody Blues will remain motionless and open to attack, and Abbacchio will be unable to use any moves that involve his Stand. The recording will be stopped if the move is used again, or if either Abbacchio or Moody Blues takes damage. Regardless of whether the recording is completed, using the same move in Stand Mode will cause Moody Blues to replay the recorded inputs, creating opportunities for combos. The recording will remain "saved" until either Abbacchio begins recording again or the fight ends. If the playback move is used before recording any input, Moody Blues will deliver a single kick before returning to Abbacchio.
Heavy Kick (while moving)
- Another Story Mode: Chapters 1-2, 2-1, 5-1, 5-2, 8-1, 8-2, 10-1, 10-2, 10-3, 11-3
At the bottom right corner of the screen, Purple Haze's virus capsules are displayed, showing how many times Fugo can use the virus before he must refill Purple Haze's capsules. Fugo's regular moveset consists of lightweight attacks; in addition, he can use a special move that disperses the virus in a circle around Fugo, though this does not deplete Purple Haze's capsules. However, using the "Numbskull!" move causes Fugo to become enraged, changing his Normal Mode moveset entirely: Fugo uses heavier attacks, and his special move now disperses the virus in a straight line in front of him. Using the "Numbskull!" move again will restore Fugo's regular moveset.
Like Narancia, Fugo cannot move while in Stand Mode: the player takes direct control of Purple Haze. At the bottom right corner of the screen, Purple Haze's virus capsules are displayed, showing how many times Purple Haze can use the virus before he must use his refill ability. Purple Haze possesses powerful attacks, as well as a special move that allows it to throw a virus capsule at the enemy. If Purple Haze strays too far from its user, its compulsive tendency to clean itself will take over, and the Stand will be unable to move until it is recalled.
Heavy Combo (2x) (Enraged)
- Another Story Mode: Chapters 1-2, 2-1, 3-1, 5-2, 6-2, 7-2, 11-2
Trish is unique in that her Normal Mode moveset does not involve her Stand at all, referencing her Stand's late development in the original story. Trish is capable of performing a jumping kick, making her the only playable character than can jump freely without the aid of a ledge. She can also step on an enemy to stun them; if the enemy has been knocked down, the attack deals more damage.
While Spice Girl is active, Trish can push back and stun an attacking opponent by pressing when the attack connects. Spice Girl's special attacks are a chop that bounces the enemy off the ground and a pole attack that functions similarly to Trish's stepping attack, though it cannot connect with downed enemies.
- Another Story Mode: Chapters 2-1, 3-1, 4-3, 5-1, 10-1, 10-3, 11-3
Having been disabled and confined to a wheelchair, Polnareff is forced to heavily rely upon Silver Chariot. All of his attacks use his Stand, and he requires Chariot's assistance even to get up after being knocked down; if the enemy triggers a Stand Crash, Polnareff will be unable to do either until the Stand Gauge refills. Polnareff retains his Million Spit and rapier launch attacks from Heritage for the Future, and he can also use Silver Chariot to perform an upward sword slash that propels the enemy into the air.
- Another Story Mode: Chapters 6-2, 7-2, 8-2
I made a blog post.
Despite the names of moves in GioGio's Bizarre Adventure never being given in-game, they do exist! The instruction manual gives names to every attack each playable character can perform, for both their normal moveset and their moveset in Stand Mode. Many of these names are quotes from the manga, and so I will attempt to document all of them here. Polnareff's moveset and Gold Experience Requiem's special attack are not in the manual, but are instead named in the official strategy guide.
Character | Input | Normal Mode Name | Normal Mode Source | Stand Mode Name | Stand Mode Source |
---|---|---|---|---|---|
Giorno | ゴールド・エクスペリエンスッ! Gold Experience! |
Chapter 442 (Gold Experience, Part 3) |
無駄無駄ッ! Muda-muda! |
Chapter 441 (Gold Experience, Part 2) | |
本体パンチ攻撃 Normal Punch Attack |
N/A | スタンドラッシュ Stand Rush |
N/A | ||
生まれろ新しい命よッ! New life, spring forth! |
Chapter 442 (Gold Experience, Part 3) |
生まれろ生命よッ! Life, spring forth! |
Chapter 442 (Gold Experience, Part 3) | ||
(G.E.R.) |
あんたは… 滅びずにいられるかな Will you escape destruction? |
Chapter 586 (Gold Experience Requiem, Part 1) |
あんたは… 滅びずにいられるかな Will you escape destruction? |
Chapter 586 (Gold Experience Requiem, Part 1) | |
見分けが付くってわけだッ! I can tell you apart! |
Chapter 446 (Bucciarati Is Coming, Part 4) |
自分自身への攻撃となるッ! The attack will be reflected back! |
Chapter 441 (Gold Experience, Part 2) | ||
Bucciarati | スティッキィ・フィンガーズッ! Sticky Fingers! |
Chapter 459 (The Mystery of Soft Machine, Part 2) |
アリアリ Ari-ari |
Chapter 499 (The Grateful Dead, Part 12) | |
本体パンチ攻撃 Normal Punch Attack |
N/A | スタンドラッシュ Stand Rush |
N/A | ||
ブルっちまう特技だろ…。 My skills make you shiver, no? |
Chapter 444 (Bucciarati Is Coming, Part 2) |
走れッ!ジッパーッ! Run, zipper! |
Interpolated from Close, zipper! | ||
閉じろッ!ジッパーッ! Close, zipper! |
Chapter 521 (The Mystery of King Crimson, Part 4) |
開けッ!ジッパーッ! Open, zipper! |
Interpolated from Chapter 495 | ||
Mista | セックス・ピストルズッ! Sex Pistols! |
Chapter 464 (Sex Pistols Appears, Part 3) |
パスパスパース! Pass, pass, pass! |
Chapter 464 (Sex Pistols Appears, Part 3) | |
ブチ込んでやるッ! Gonna light you up! |
Chapter 466 (Sex Pistols Appears, Part 5) |
イイイーッ!ハァアーッ! Yee-haw! |
Chapter 464 (Sex Pistols Appears, Part 3) | ||
行けッ!ピストルズッ! Go, Pistols! |
Chapter 559 ("Green Day" and "Oasis", Part 6) |
コイツ油断シタゼ!! We've got him off-guard! |
Chapter 467 (Sex Pistols Appears, Part 6) | ||
リロード Reload |
N/A | リロード Reload |
N/A | ||
Narancia | エアロスミスッ! Aerosmith! |
Chapter 470 (Narancia's Aerosmith, Part 1) |
ボラーレ・ヴィーア! Volare via! |
Chapter 537 (Clash and Talking Head, Part 7) | |
切り刻んでやるッ! I'll cut you right up! |
Chapter 456 (5 Plus 1) |
撃ち殺せッ! Shoot to kill! |
Chapter 473 (Narancia's Aerosmith, Part 4) | ||
ブッ放つッ! Fire away! |
Interpolated from Chapter 549 |
吹き飛ばしてやるぜッ! I'll blow you away! |
Interpolated from Chapter 477 | ||
どうだ!どうだ!どうだ! Take that! And that! And that! |
Chapter 471 (Narancia's Aerosmith, Part 2) |
じゃまだコラァーーッ! You're in the way! |
Chapter 475 (Narancia's Aerosmith, Part 6) | ||
Abbacchio | ムーディー・ブルースッ! Moody Blues! |
Chapter 459 (The Mystery of Soft Machine, Part 2) |
オレの動きを追跡しろッ! Trace my movements! |
Interpolated from Chapter 459 | |
本体パンチ攻撃 Normal Punch Attack |
N/A | スタンドラッシュ Stand Rush |
N/A | ||
地面にキスしてなッ! Kiss the ground! |
Interpolated from Chapter 510 |
スタンドで掴んでやるッ! I'll grab you with my Stand! |
Interpolated from Chapter 482 | ||
録画開始ッ! Start recording! |
No apparent source. | 再生(リプレイ)開始ッ! Replay, start! |
Interpolated from Chapter 459 | ||
Fugo | パープル・ヘイズッ! Purple Haze! |
Chapter 480 (Man in the Mirror and Purple Haze, Part 2) |
うばぁしゃああああ UbashaaAAAAA! |
Chapter 480 (Man in the Mirror and Purple Haze, Part 2) | |
本体パンチ攻撃 Normal Punch Attack |
N/A | スタンドラッシュ Stand Rush |
N/A | ||
『殺人ウイルス』だッ! A homicidal virus! |
Chapter 480 (Man in the Mirror and Purple Haze, Part 2) |
ウイルスのカプセルだッ! The virus capsule! |
Chapter 485 (Man in the Mirror and Purple Haze, Part 7) | ||
ド低脳がァーーッ! Numbskull! |
Chapter 456 (5 Plus 1) |
カプせルリロード Capsule Reload |
N/A | ||
Trish | スパイス・ガールッ! Spice Girl! |
Chapter 538 (Notorious B.I.G, Part 6) |
ワナビーッ! WANABEEE! |
Chapter 539 (Spice Girl, Part 1) | |
本体パンチ攻撃 Normal Punch Attack |
N/A | スタンドラッシュ Stand Rush |
N/A | ||
来るんじゃねーわよッ! Don't come any closer! |
Chapter 538 (Notorious B.I.G, Part 6) |
柔ラカクシマスッ! I made it softer! |
Chapter 538 (Notorious B.I.G, Part 6) | ||
スットロいッ! Slowly! |
Chapter 538 (Notorious B.I.G, Part 6) |
細切レニ切リ刻ムッ! Time to slice it up! |
Chapter 538 (Notorious B.I.G, Part 6) | ||
Polnareff | シルバーチャリオッツッ! Silver Chariot! |
Chapter 570 (His Name Is Diavolo, Part 2) |
ミリオンスピット Million Spit |
Heritage for the Future | |
スタンド攻撃 Stand Attack |
N/A | スタンドラッシュ Stand Rush |
N/A | ||
斬り上げ Upward Slash |
N/A | ぶった斬ってやるッ! I'll cut you up! |
Chapter 241 (The Miasma of the Void, Vanilla Ice, Part 4) | ||
のろいぜッ! Too slow! |
Chapter 244 (The Miasma of the Void, Vanilla Ice, Part 7) |
のろいぜッ! Too slow! |
Chapter 244 (The Miasma of the Void, Vanilla Ice, Part 7) |
Here we go again
Character | Input | Move Name | Move Name Source |
---|---|---|---|
Black Sabbath |
おまえ!再点火したな! You! You reignited it! |
Chapter 451 (Joining the Gang, Part 2) | |
つかんだッ! Caught you! |
Chapter 453 (Joining the Gang, Part 4) | ||
影移動 Shadow Movement |
N/A | ||
おまえ!再点火したな? You! Did you reignite it? |
Chapter 451 (Joining the Gang, Part 2) | ||
Formaggio | 本体パンチ攻撃 Normal Punch Attack |
N/A | |
(Heavy) | 頭突きだオラッ! Headbutt! Ora! |
No apparent source. | |
元の大きさに戻すッ! Return to normal size! |
Interpolated from Chapter 474 | ||
小きくなれッ! Shrink down! |
Chapter 471 (Narancia's Aerosmith, Part 2) | ||
リトル・フィートッ! Little Feet! |
Chapter 471 (Narancia's Aerosmith, Part 2) | ||
Formaggio (Giant) |
踏み潰してやるッ! I'm gonna trample you! |
No apparent source. | |
おまえは縮んでんだぜ! You're shrinking! |
Chapter 471 (Narancia's Aerosmith, Part 2) | ||
Formaggio (Small) |
拷間してやるッ! I'll torture you! |
Chapter 471 (Narancia's Aerosmith, Part 2) | |
おまえはオレを探せないッ! You'll never find me! |
Chapter 474 (Narancia's Aerosmith, Part 5) | ||
元に戻るッ! Return to normal! |
Interpolated from Chapter 474 |