Content deleted Content added
→{{ASBR|Update History}}: Patch 2.0.0 |
|||
(42 intermediate revisions by 7 users not shown) | |||
Line 1:
<noinclude>{{Narciso Anasui Games Navbox|type=top}}</noinclude>
{{Construction}}
{{Game Character Infobox
|title = Narciso Anasui
|image = [[File:Anasui ASB R.png|{{ImageSize}}]]
Line 7:
|ja_romaji = Narushiso Anasui
|engname = Narciso Anastasia<br>Narcisso Annasui {{S|French localization}}
|availability = Base Roster ({{ASB|Anasui|Returning}})
|reveal = March 9, 2022<ref name="trailer">{{Citation|url=https://youtu.be/CsAx6uYdpRc|date=March 9, 2022|title=JoJo’s Bizarre Adventure: All-Star Battle R – Announcement Trailer|platform=Youtube}}</ref>
|health = 950
|style = [[Stand]]
|stand = [[Diver Down]]
|engstand = Diver Drive
|low_mode = Rumble
|assist = '''Assault:''' 2<br/> '''Reversal:''' 1
|seiyuu = [[Daisuke Namikawa]]
|bgm = {{
|website = [https://jojoasbr.bn-ent.net/character/character.php?chara=y4msbact Japanese character page]
|colors = StoneOcean
}}
{{Quote|{{
{{Nihongo|'''Narciso Anasui'''|ナルシソ・アナスイ|Narushiso Anasui}} was confirmed for {{ASBR}} during the game's initial announcement trailer.<ref name="trailer"/>
His moveset is fundamentally the same as his from {{ASB|Narciso Anasui|name=false}}, with [[#Moveset Changes from All-Star Battle|a few tweaks]] being made to both balance the character and fit him into the overall gameplay
In the English
==Gameplay==
Anasui has 950 health and uses the {{Nihongo|'''[[Stand]]'''|スタンド|Sutando}} Battle Style,
===Command List===
{{
{{Tabber
|User Mode (本体)|
{{Game Movelist|Title={{Nihongo|Normals [Stand Off]|通常技}}|Color=SO|Collapse=true|
{{Game Move|name=Standing Light Attack|Color=SO
|input={{ASBInput|L}} {{Input|on ground}}
|desc=Anasui jabs straight out.
|type=High
|damage=14
}}
{{Game Move|name=Standing Medium Attack|Color=SO
|input={{ASBInput|M}} {{Input|on ground}}
|desc=Anasui stomps his foot down as he steps forward.
|type=High
|damage=24
}}
{{Game Move|name=Standing Heavy Attack|Color=SO
|input={{ASBInput|H}} {{Input|on ground}}
|desc=Anasui briefly summons Diver Down to stab upward with its hand.
|type=High
|damage=36
}}
{{Game Move|name=Crouching Light Attack|Color=SO
|input={{ASBInput|2|L}} {{Input|on ground}}
|desc=Anasui performs a crouching chop outwards.
|type=Low
|damage=13
}}
{{Game Move|name=Crouching Medium Attack|Color=SO
|input={{ASBInput|2|M}} {{Input|on ground}}
|desc=Anasui performs a crouching hook at a downward angle.
|type=Low
|damage=23
}}
{{Game Move|name=Crouching Heavy Attack|Color=SO
|input={{ASBInput|2|H}} {{Input|on ground}}
|desc=Anasui briefly summons Diver Down to perform a low kick as it slides forward along the ground. If it hits the opponent, they'll be knocked to the ground in a hard knockdown.
|type=Low
|damage=35
}}
{{Game Move|name=Jumping Light Attack|Color=SO
|input={{ASBInput|L}} {{Input|in air ok}}
|desc=Anasui performs an aerial jab straight out.
|type=Middle
|damage=18
}}
{{Game Move|name=Jumping Medium Attack|Color=SO
|input={{ASBInput|M}} {{Input|in air ok}}
|desc=Anasui performs an aerial kick at a downward angle.
|type=Middle
|damage=26
}}
{{Game Move|name=Jumping Heavy Attack|Color=SO
|input={{ASBInput|H}} {{Input|in air ok}}
|desc=Anasui briefly summons Diver Down to deliver three quick punches downward while airborne.<br/>It is only possible to hit all three punches on aerial opponents, and because Diver Down punches downward, this attack can whiff on aerial opponents that are higher than Anasui.
|type=Middle
|damage=10 × 2 + 25 {{S|45}}
}}
}}
{{Game Movelist|Title={{Nihongo|Style/Specials/Etc. [Stand Off]|スタイル/特殊技/その他}}|Color=SO|Collapse=true|
{{Game Move|name={{Nihongo|'''Stand ON/OFF'''|スタンドON/OFF}}|Color=SO
|input={{ASBInput|S}} {{Input|on ground}}
|desc=Switches between '''User Mode''' and '''Stand Mode'''. Doing so summons or dismisses Diver Down, changing the skills Anasui has access to.
}}
{{Game Move|name={{Nihongo|'''Shut yer trap!'''|やかましいぞ}}|Color=SO
|input={{ASBInput|6|M}} {{Input|on ground}}
|desc=Anasui turns and performs a downwards reverse kick. A command normal that can chain into Anasui's skills. (Comboable)
|type=Middle
|damage=38
}}
{{Game Move|name={{Nihongo|'''Rumble Mode'''|ゴゴゴモード}}|Color=SO
|input=Activates below 30% health
|desc=This mode is automatically activated once Anasui falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
}}
}}
{{Game Movelist|Title={{Nihongo|Skills [Stand Off]|コマンド技}}|Color=SO|Collapse=true|
{{Game Move|name={{Nihongo|'''And... RELEASE!'''|そして、解き放つ!}}|Color=SO
|input={{ASBInput|214|ATK}} for ½ HH {{Input|on ground|trap|chargeable|when downed}}
|desc=Expending half of a stock of the Heart Heat Gauge, Anasui summons Diver Down to punch the ground, storing the energy in a visible spot as a trap. If the opponent steps on it, they'll be knocked into the air. If they are hit with Diver Down's initial punch, they will crumple to the ground, ensuring that they will activate the trap. If the {{ASBInput|M}} or {{ASBInput|H}} variants are used, Diver Down will move forward a short distance to increase the range of this attack. The distance Diver Down moves and amount of damage dealt increases in {{ASBInput|LMH}} order, but the greater the increase, the more vulnerable Anasui becomes. The attack can be charged to increase its damage and the upward distance the opponent is launched. It can also hit downed opponents, with the charged version launching them into the air, allowing Anasui to continue his combo. (Comboable)
|type=High
|damage=<br/>{{ASBInput|L}} 30 + 1 + 5 × 2 + 10 {{Sm|(51) (normal)}} / 40 + 5 × 6 + 10 {{Sm|(80) (charged)}}<br/>{{ASBInput|M}} 40 + 1 + 5 × 2 + 10 {{Sm|(61) (normal)}} / 50 + 5 × 6 + 10 {{Sm|(90) (charged)}}<br/>{{ASBInput|H}} 50 + 1 + 5 × 2 + 10 {{Sm|(71) (normal)}} / 60 + 5 × 6 + 10 {{Sm|(100) (charged)}}
}}
{{Game Move|name={{Nihongo|'''You're in range!'''|射程内に入ったッ}}|Color=SO
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|desc=Anasui summons Diver Down to stab at an upward angle with its hand. This functions as a reversal and anti-air attack. If the {{ASBInput|L}} or {{ASBInput|M}} variant hits, the opponent will be launched into the air. If the {{ASBInput|H}} variant hits and Anasui is close enough, Diver Down will enter the opponent, attack them from the inside, then phases out of their body above them to deliver another punch that knocks them to the ground. Otherwise, they will launched away like with the other variants. The number of hits increases in {{ASBInput|LMH}} order, but the greater the increase, the more vulnerable Anasui becomes.
|type=High
|damage={{ASBInput|L}} 70 / {{ASBInput|M}} 35 + 70 {{S|105}} / {{ASBInput|H}} 20 + 3 × 20 + 50 {{S|130}}
}}
{{Game Move|name={{Nihongo|'''Meat and Bone Suspension'''|肉と骨のサスペンション}}|Color=SO
|input={{ASBInput|41236|ATK}} {{Input|on ground}}
|desc=A command Throw. Anasui summons Diver Down to fly forward with its arm outstretched. If it connects, Diver Down rearranges the structure of the opponent's legs into a spring and delivers a downward punch that sends them bouncing extremely high into the air. The distance Diver Down travels increases in {{ASBInput|LMH}} order, but the greater the increase, the more vulnerable Anasui becomes. (Comboable)
|type=Throw
|damage=60
}}
}}
|Stand Mode (スタンド)|
{{Game Movelist|Title={{Nihongo|Normals [Stand On]|通常技}}|Color=SO|Collapse=true|
{{Game Move|name=Standing Light Attack|Color=SO
|input={{ASBInput|L}} {{Input|on ground}}
|desc=Diver Down chops outward.
|type=High
|damage=8
}}
{{Game Move|name=Standing Medium Attack|Color=SO
|input={{ASBInput|M}} {{Input|on ground}}
|desc=Diver Down performs a hook.
|type=High
|damage=25
}}
{{Game Move|name=Standing Heavy Attack|Color=SO
|input={{ASBInput|H}} {{Input|on ground}}
|desc=Diver Down moves forward and performs a hook.
|type=High
|damage=37
}}
{{Game Move|name=Crouching Light Attack|Color=SO
|input={{ASBInput|2|L}} {{Input|on ground}}
|desc=Diver Down performs a short punch low to the ground.
|type=Low
|damage=5
}}
{{Game Move|name=Crouching Medium Attack|Color=SO
|input={{ASBInput|2|M}} {{Input|on ground}}
|desc=Diver Down performs a crouching kick low to the ground.
|type=Low
|damage=23
}}
{{Game Move|name=Crouching Heavy Attack|Color=SO
|input={{ASBInput|2|H}} {{Input|on ground}}
|desc=Diver Down moves forward and performs a sweeping chop. If the opponent is hit, they'll be knocked to the ground in a hard knockdown.
|type=Low
|damage=36
}}
{{Game Move|name=Jumping Light Attack|Color=SO
|input={{ASBInput|L}} {{Input|in air ok}}
|desc=Diver Down punches down while airborne.
|type=Middle
|damage=18
}}
{{Game Move|name=Jumping Medium Attack|Color=SO
|input={{ASBInput|M}} {{Input|in air ok}}
|desc=Diver Down performs an aerial hook. If the opponent is hit, they'll be launched into the air.
|type=Middle
|damage=28
}}
{{Game Move|name=Jumping Heavy Attack|Color=SO
|input={{ASBInput|H}} {{Input|in air ok}}
|desc=Diver Down performs an aerial kick at a downward angle.
|type=Middle
|damage=38
}}
}}
{{Game Movelist|Title={{Nihongo|Style/Specials/Etc. [Stand On]|スタイル/特殊技/その他}}|Color=SO|Collapse=true|
{{Game Move|name={{Nihongo|'''Stand ON/OFF'''|スタンドON/OFF}}|Color=SO
|input={{ASBInput|S}} {{Input|on ground}}
|desc=Switches between '''User Mode''' and '''Stand Mode'''. Doing so summons or dismisses Diver Down, changing the skills Anasui has access to.
}}
{{Game Move|name={{Nihongo|'''Rumble Mode'''|ゴゴゴモード}}|Color=SO
|input=Activates below 30% health
|desc=This mode is automatically activated once Anasui falls below 30% health. It increases his attack power, as well as the rate at which the Heart Heat Gauge rises, while also decreasing the rate at which the Guard Gauge drops.
}}
}}
{{Game Movelist|Title={{Nihongo|Skills [Stand On]|コマンド技}}|Color=SO|Collapse=true|
{{Game Move|name={{Nihongo|'''How awful...'''|ひでえ……}}|Color=SO
|input={{ASBInput|63214|ATK}} {{Input|on ground}}
|desc=A command Throw. Diver Down moves forward and reaches outward. If it connects, it enters the opponent, attacking them from the inside, before it phases out of their body to kick them to the ground. The damage dealt increases in {{ASBInput|LMH}} order, but the greater the increase, the less distance Diver Down will move when it reaches out.
|type=Throw
|damage={{ASBInput|L}} 160 / {{ASBInput|M}} 184 / {{ASBInput|H}} 208
}}
{{Game Move|name={{Nihongo|'''Dive!'''|潜行しろッ!}}|Color=SO
|input={{ASBInput|236|ATK}} {{Input|on ground}}
|desc=Diver Down dives into the ground and resurfaces to assault the opponent. The attack performed is determined by the attack button inputted. A Stand Rush skill that Anasui can disconnect from to freely act while it is executing.
*'''Light''' ({{ASBInput|L}}): Diver Down pops its upper body out of the ground to punch the opponent's legs, knocking them to the ground in a hard knockdown.
*'''Medium''' ({{ASBInput|M}}): Diver Down leaps out of the ground to deliver a downward punch that bounces the opponent off the ground. (Comboable)
*'''Heavy''' ({{ASBInput|H}}): Diver Down flies out of the ground a set distance away from Anasui to deliver an advancing barrage of punches, knocking the opponent into the air on the final hit. Diver Down will automatically aim its attack towards the opponent; If they are caught between Anasui and DD's point of reappearance, DD will punch in the other direction and attack from behind, pushing them towards Anasui. DD will not perform its barrage unless the first hit either connects with the opponent or is blocked. (Flash Cancel comboable)
|type={{ASBInput|L}} Low / {{ASBInput|M}} Middle / {{ASBInput|H}} High
|damage={{ASBInput|L}} 10 + 55 {{S|65}} / {{ASBInput|M}} 10 + 55 {{S|65}} / {{ASBInput|H}} 10 + 20 + 5 × 10 + 20 {{S|100}}
}}
{{Game Move|name={{Nihongo|'''Go to hell!'''|地獄へ落ちろッ!}}|Color=SO
|input={{ASBInput|214|ATK}} {{Input|in air ok}}
|desc=While in mid-air, Diver Down moves down at an angle to swing its fist downward, knocking the opponent to the ground hard enough for them to bounce. The distance Diver Down moves and the damage dealt increases in {{ASBInput|LMH}} order, but the greater the range, the more vulnerable Anasui becomes. Performing this skill causes Anasui to perform a small hop backwards while Diver Down attacks. This is a Stand Rush skill that Anasui can disconnect from to freely act while it is executing.
|type=Middle
|damage={{ASBInput|L}} 50 / {{ASBInput|M}} 80 / {{ASBInput|H}} 110
}}
}}
}}
{{Game Movelist|Title={{Nihongo|Throw|投げ技}}|Color=SO|Collapse=true|
{{Game Move|name={{Nihongo|'''Didn't see it coming!'''|ものみてー……に}}|Color=SO
|input=2 ATK buttons near opponent or {{ASBInput|T}} ({{ASBInput|4}} to back-throw) {{Input|on ground}}
|desc=Anasui yanks the opponent toward him before delivering a back-handed punch to knock them off their feet in the desired direction.
|type=Throw
|damage=130
}}
}}
{{Game Movelist|Title={{Nihongo|Heart Heat Attack / Great Heat Attack|HHA / GHA}}|Color=SO|Collapse=true|
{{Game Move|name={{Nihongo|'''Give me your blessing!'''|祝福しろ}}|Color=SO
|input={{HHA}} {{Input|on ground|chargeable}}
|desc=Diver Down rapidly punches the ground before it and Anasui stomp on the same spot. Diver Down then sinks into the ground. The energy stored in that spot on the floor is then released in a barrage of uppercuts. If it connects, it sends the opponent flying backward. Diver Down then reappears behind the airborne opponent and delivers a second rush of punches, knocking them back towards Anasui and leaving them at his feet.<br/>
This HHA can be delayed for a few seconds with a held input.
|type=High
|damage=206
|dialogue={{Nihongo|Hmph! Give me your blessing!|フンッ! 祝福しろ}}
}}
{{Game Move|name={{Nihongo|'''Diving in'''|潜行させたぜ}}|Color=SO
|input={{GHA}} {{Input|on ground}}
|desc=Anasui tells the opponent he'll dispose of them as he sends Diver Down sinking into the ground. Diver Down then reappears directly in front of the opponent to lunge at them, homing in on their location regardless of range or orientation.<br/>
If the attack connects, Diver Down dives into their body, leaving them confused. The opponent is then ruthlessly battered internally with a vicious series of punches and kicks in all directions. They are slowly flung into the air by the force of Diver Down's attacks whilst Anasui expresses his Stand's potential to kill them from the inside-out. As he finishes speaking, Diver Down ends the assault with a powerful kick that is delivered with enough strength to pierce through the target's back and send them flying. It then phases out of their body and returns to Anasui.
|type=High
|damage=356 / 427 / 534 {{S|depending on HH gauge}}
|dialogue={{Nihongo|I'll dispose of you! Diver Down... Dives into the body itself. And kills it from the inside out!|始末する! 「ダイバー・ダウン」… 肉体そのものに『潜行』させた 内側から…ブッ殺すんだぜッ!}}
}}
}}
{{Game Movelist|Title={{Nihongo|Assist System|アシストシステム}}|Color=SO|Collapse=true|
{{Game Move|name={{Nihongo|'''Assault Assist'''|アサルトアシスト}}|Color=SO
|input={{Input|on ground|trap}}
|desc=A two-stock assist. Anasui lands in and summons Diver Down to punch the ground, storing the energy in a visible spot as a trap. If the opponent steps on it, they'll be knocked into the air. If they are hit with Diver Down's initial punch, they will crumple to the ground, ensuring that they will activate the trap. Anasui will then dismiss his Stand and pose before jumping back off-screen.
|type=High
|damage=71
}}
{{Game Move|name={{Nihongo|'''Reversal Assist'''|リバーサルアシスト}}|Color=SO
|input={{Input|on ground}}
|desc=A one-stock assist. Anasui jumps into the opponent as Diver Down punches down at them, knocking them away. He then dismisses his Stand and poses before jumping back off-screen.
}}
}}
===Moveset Changes from {{ASB|Narciso Anasui|name=false}}===
{{Tabber
|User Mode (本体)|
{{Game Movelist|Title={{Nihongo|Normals [Stand Off]|通常技}}|Color=SO|Collapse=true|
{{Game Move|name=Standing Medium Attack|Color=SO
|input={{ASBInput|M}} {{Input|on ground}}
|desc=Anasui moves a significantly farther distance than he did in ''All-Star Battle'' since he no longer actually moves back when he steps back into his neutral position.
}}
{{Game Move|name=Standing Medium Attack|Color=SO
|input={{ASBInput|M}} {{Input|on ground}}
|desc=The vertical hitbox has been extended, making it easier to hit aerial opponents and use this normal in juggles now.
}}
{{Game Move|name=Jumping Heavy Attack|Color=SO
|input={{ASBInput|H}} {{Input|in air ok}}
|desc=This attack no longer stops Anasui's momentum, making it easier to use in combos. However, this makes it impossible to land all three punches on a grounded opponent now.
}}
}}
{{Game Movelist|Title={{Nihongo|Style/Specials/Etc. [Stand Off]|スタイル/特殊技/その他}}|Color=SO|Collapse=true|
{{Game Move|name='''Shut yer trap!'''|Color=SO
|input={{ASBInput|6|M}} {{Input|on ground}}
|desc=Anasui moves forward a shorter distance than he did in ''All-Star Battle''. Additionally, the attack executes faster now.
}}
}}
{{Game Movelist|Title={{Nihongo|Skills [Stand Off]|コマンド技}}|Color=SO|Collapse=true|
{{Game Move|name='''And... RELEASE!'''|Color=SO
|input={{ASBInput|214|ATK}} for ½ HH {{Input|on ground|trap|chargeable|when downed}}
|desc=This attack now costs half a stock of Heart Heat rather than one-eighth. It also deals more hits, increasing from two to either five or eight based on whether or not the skill is charged. The damage is significantly higher as well, with the damage increasing as the strength of the attack button inputted does. Furthermore, the trap now causes a hard knockdown instead of a soft knockdown. It can also now hit downed opponents, with the charged version launching them into the air. Additionally, Diver Down now moves forward a short distance before attacking when the {{ASBInput|M}} or {{ASBInput|H}} variants are used.
}}
{{Game Move|name='''You're in range!'''|Color=SO
|input={{ASBInput|623|ATK}} {{Input|on ground}}
|desc=Only the {{ASBInput|H}} variant is a hitgrab now, as the {{ASBInput|L}} and {{ASBInput|M}} variants only have Diver Down perform its initial attack. This initial attack launches the opponent for those variants now instead. The {{ASBInput|H}} variant also has the chance to not even activate the grab part of the attack if the attack connects too far away, in which case the opponent will be launched away by the single hit just like with the other variants. The damage of this skill is also significantly higher than it was in ''All-Star Battle'', with the damage increasing as the strength of the button inputted does now rather than staying the same across variants.
}}
{{Game Move|name='''Meat and Bone Suspension'''|Color=SO
|input={{ASBInput|41236|ATK}} {{Input|on ground}}
|desc=The opponent is not launched quite as high into the air now. Additionally, the skill's damage has been unified across variants instead of varying based on the attack button inputted.
}}
}}
|Stand Mode (スタンド)|
{{Game Movelist|Title={{Nihongo|Normals [Stand On]|通常技}}|Color=SO|Collapse=true|
{{Game Move|name=Standing Heavy Attack|Color=SO
|input={{ASBInput|H}} {{Input|on ground}}
|desc=Diver Down moves forward a significantly greater distance than it did in ''All-Star Battle'' when attacking.
}}
{{Game Move|name=Crouching Light Attack|Color=SO
|input={{ASBInput|2|L}} {{Input|on ground}}
|desc=This normal and Anasui's '''Stand Mode''' Crouching Medium Attack have been swapped. As such, it deals less damage and changes Anasui's comboing routes.
}}
{{Game Move|name=Crouching Medium Attack|Color=SO
|input={{ASBInput|2|M}} {{Input|on ground}}
|desc=This normal and Anasui's '''Stand Mode''' Crouching Light Attack have been swapped. As such, it's startup has been increased as has its damage. However, compared to Anasui's old Crouching Medium Attack, the damage and start up are comparable.
}}
{{Game Move|name=Jumping Medium Attack|Color=SO
|input={{ASBInput|M}} {{Input|in air ok}}
|desc=This attack will now knock opponents into the air on hit rather than causing normal hitstun.
}}
}}
{{Game Movelist|Title={{Nihongo|Skills [Stand On]|コマンド技}}|Color=SO|Collapse=true|
{{Game Move|name='''How awful...'''|Color=SO
|input={{ASBInput|63214|ATK}} {{Input|on ground}}
|desc=The input for this skill has changed. Previously it was {{ASBInput|41236}} in place of {{ASBInput|63214}}. When this command throw completes, the opponent is now knocked to the ground in a hard knockdown rather than being launched high into the air. Diver Down also moves farther forward when it reaches out, with the range varying depending on what attack button is inputted.
}}
{{Game Move|name='''Dive!'''|Color=SO
|input={{ASBInput|236|ATK}} {{Input|on ground}}
|desc=The input for this skill has changed. Previously it was {{ASBInput|214}} in place of {{ASBInput|236}}. For the {{ASBInput|H}} variant, Diver Down will no longer perform its barrage unless the first hit connects or is blocked. Additionally, Diver Down can now hit the opponent when it dives into the ground, increasing the damage of the variants slightly.
}}
{{Game Move|name='''Go to hell!'''|Color=SO
|input={{ASBInput|214|ATK}} {{Input|in air ok}}
|desc=Diver Down now moves an increasing (depending on the attack button inputted) distance away from Anasui to deliver its punch, giving this attack much more range. Instead of stopping Anasui's momentum entirely, when using this skill, Anasui performs a small hop back, causing him to fall to the ground while Diver Down attacks. These two things combined result in Diver Down returning to Anasui on the ground rather than in the air. Furthermore, the {{ASBInput|H}} variant now causes a groundbounce like the other variants instead of basic hitstun.
}}
}}
}}
==Medal List==
Line 54 ⟶ 364:
}}
===Taunts & Victory Poses===
{{Tabber
|Taunts|
{{Tabber
|Taunt A|
{{Game Ref Box|Color=SO
|Video=ASBR Anasui Taunt A.mp4
|Type=MTauntA
|Name=Taunt A
|Unlock=Unlocked by default
|Origin={{Ch|SO Chapter 58}} (Anasui)
|G1=AnasuiPiano.png
}}
|B|
{{Game Ref Box|Color=SO
|Video=ASBR Anasui Taunt B.mp4
|Type=MTauntB
|Name=Taunt B
|Unlock=Unlocked by default
|Origin={{Ch|SO Chapter 81}}
|G1=
}}
|C|
{{Game Ref Box|Color=SO
|Video=ASBR Anasui Taunt C.mp4
|Type=MTauntC
|Name=Taunt C
|Unlock=Buy from Medal List<br/>{{ASBRIcon|Coins}} 450 G
|Origin=Cover B of {{Ch|SO Chapter 101}}
|G1=SO Chapter 101 Cover B.jpg
|G2=SO Chapter 101 Cover B clean.jpg
}}
|D|
{{Game Ref Box|Color=SO
|Video=ASBR Anasui Taunt D.mp4
|Type=MTauntD
|Name=Taunt D
|Unlock=Buy from Medal List<br/>{{ASBRIcon|Coins}} 450 G
|Origin={{Ch|SO Chapter 83}}
|G1=
}}
|E|
{{Game Ref Box|Color=SO
|Video=ASBR Anasui Taunt E.mp4
|Type=MTauntE
|Name=Taunt E
|Unlock=Buy from Medal List<br/>{{ASBRIcon|Coins}} 450 G
|Origin=Cover B of {{Ch|SO Chapter 151}}
|G1=SO Chapter 151 Cover B.jpg
|G2=SO Chapter 151 Cover B clean.jpg
}}
}}
|Victories|
{{Tabber
|Victory A|
{{Game Ref Box|Color=SO
|Video=ASBR Anasui Victory A.mp4
|Type=MVictoryA
|Name=Victory A
|Unlock=Unlocked by default
|Origin={{Ch|SO Chapter 59}}
|G1=AnasuiPose.png
}}
|B|
{{Game Ref Box|Color=SO
|Video=ASBR Anasui Victory B.mp4
|Type=MVictoryB
|Name=Victory B
|Unlock=Buy from Medal List<br/>{{ASBRIcon|Coins}} 450 G
|Origin={{Ch|SO Chapter 59}}
|G1=Anasui Running Full.png
}}
|C|
{{Game Ref Box|Color=SO
|Video=ASBR Anasui Victory C.mp4
|Type=MVictoryC
|Name=Victory C
|Unlock=Buy from Medal List<br/>{{ASBRIcon|Coins}} 450 G
|Origin={{Ch|SO Chapter 158}}
|G1=Part6 Endpicture.jpg
}}
|D|
{{Game Ref Box|Color=SO
|Video=ASBR Anasui Victory D.mp4
|Type=MVictoryD
|Name=Victory D
|Unlock=Buy from Medal List<br/>{{ASBRIcon|Coins}} 450 G
|Origin=Cover of [[SO Volume 8]]
|G1=Volume 71.jpg
|G2=JumpComicsSO8.png
}}
|E|
{{Game Ref Box|Color=SO
|Video=ASBR Anasui Victory E.mp4
|Type=MVictoryE
|Name=Victory E
|Unlock=Buy from Medal List<br/>{{ASBRIcon|Coins}} 450 G
|Origin={{Ch|SO Chapter 59}}
|G1=AnasuiCelebrateUs(1).png
}}
}}
}}
===Dialogue===
Anasui's first ten Taunt and Victory Lines are included in his Taunt and Victory Poses respectively, with two lines per pose; the first two poses of each type are unlocked by default, while the other three of each must be purchased for {{ASBRIcon|Coins}} 450 G each. The remaining lines of both types can be purchased as a single set for {{ASBRIcon|Coins}} 300 G. Anasui's Tag Lines can be purchased as a set for {{ASBRIcon|Coins}} 140 G.
{{Tabber
|Taunt Lines|
{{Quotes|Title={{ASBRIcon|MSpeech}} Taunt Lines|bg=SO|bg2=SO2
|{{Q|{{Nihongo|I'll decide what's important.|何が重要かはオレが決める}}}}
|{{Q|{{Nihongo|Give it up! It's no use.|やめろ…もうムダだ}}}}
|{{Q|{{Nihongo|Oh, now you messed up!|やってくれたよな……おい……}}}}
|{{Q|{{Nihongo|Numbskull!|トンチキがッ!}}}}
|{{Q|{{Nihongo|Make sure the gators don't get you on your way back.|ワニに食われねーように帰ってくれ}}}}
|{{Q|{{Nihongo|I hope you're ready... Ready to regret the day you were born!|用意をするんだ。 てめーがこの世に生まれて来たことを後悔する用意をだ!}}}}
|{{Q|{{Nihongo|If you're going to lie face down, do it far away from me!|伏せてるんだ! もっと離れてうつぶせになってるんだッ!}}}}
|{{Q|{{Nihongo|What do you think you're doing?!|なにをやってるんだッ!!}}}}
|{{Q|{{Nihongo|Get away from me!|はなれろッ!}}}}
|{{Q|{{Nihongo|So are you gonna bring it, or what?|どっちなんだよ? したいの? したくないのか?}}}}
|{{Q|{{Nihongo|Your attacks are lacking in punch.|おまえの攻撃方法が…「何か」なんてどーでもいい…}}}}
|{{Q|{{Nihongo|Stop it right there!|そこで止まれッ!}}}}
|{{Q|{{Nihongo|I'll dispose of you!|始末する!}}}}
|{{Q|{{Nihongo|If I wanted your opinion, I'd ask for it!|おい! オレに意見してんのか?}}}}
|{{Q|{{Nihongo|You're no better than plankton!|たかがプランクトンがッ!}}}}
|{{Q|{{Nihongo|Who the hell are you?|おまえ何者だ?}}}}
|{{Q|{{Nihongo|Jolyne better be safe!|徐倫は今……無事なんだろうな?}}}}
|{{Q|{{Nihongo|What the hell are you talking about?!|なに言ってんだ、てめー}}}}
|{{Q|{{Nihongo|I'm tired of your crap! If you're not gonna answer, then pay the price!|やかましいぞ……… 答えになってねえんなら、こうするまでだ}}}}
|{{Q|{{Nihongo|Move it! Outta my way!|じゃまだッ! どけーーーッ!}}}}
|{{Q|{{Nihongo|Don't worry about it!|なんでもないっスよ!}}}}
|{{Q|{{Nihongo|Come on and fight already!|来んのかッ! このヤロウッ!}}}}
|{{Q|{{Nihongo|Heh heh heh... Ha ha!|ククク……ハハ}}}}
}}
|Victory Lines|
{{Quotes|Title={{ASBRIcon|MSpeech}} Victory Lines|bg=SO|bg2=SO2
|{{Q|{{Nihongo|Give me your blessing! I can't get married without it!|祝福しろ。結婚にはそれが必要だ}}}}
|{{Q|{{Nihongo|Finished!|終わった……!}}}}
|{{Q|{{Nihongo|It's because I've had such good luck as of late... Right?|最近オレは運がいいからな……そうだろ?}}}}
|{{Q|{{Nihongo|Make like a frog and hop along, loser!|カエルの気持ちになって、一生追跡して来な……!!}}}}
|{{Q|{{Nihongo|Don't remember? Take a wild guess.|覚えてないなら推測するんだな……}}}}
|{{Q|{{Nihongo|Once I'm sure she's safe, I'm gonna make her mine!|彼女を守りきったなら…オレは彼女と結婚する}}}}
|{{Q|{{Nihongo|She has the purest heart and intentions... She's the light of my life!|清い意志と心は…オレの心の闇を光で照らしてくれている…… 崩壊しそうなオレの心の底をッ!}}}}
|{{Q|{{Nihongo|From being hit to being saved!|命中した瞬間に「守る」まで!}}}}
|{{Q|{{Nihongo|I've had enough of your meddling.|よけいなおせっかいしてんじゃあねーぜ}}}}
|{{Q|{{Nihongo|We're outta here. Hasta.|オレたちは行く。じゃあな}}}}
|{{Q|{{Nihongo|I'm your protector! I swear it!|オレだよ! おまえはオレが守るッ!}}}}
|{{Q|{{Nihongo|The papers all called me a murderer. Maybe they're right.|オレは「殺人鬼」と呼ばれている。 少なくとも新聞はそういっていたしオレ自身もかなりそう思う}}}}
|{{Q|{{Nihongo|Someone once asked me if I'd risk my life for my own parents, and I said no. I'd probably still say the same thing now. They never had a place in my heart.|両親が困った時、命を懸けれるか? と聞かれた時、 「いいや」と答えた。今でもそう答えるかもしれない。 彼らのためにはオレの心は動かなかった}}}}
|{{Q|{{Nihongo|But I'll put my life on the line for the one who brought me back from death...|だが、死んでいたオレを {{Ruby|生き返らせてくれたもののためには命を懸けれる|・・・・・・・・・・・・・・・・・・・・・・}}}}}}
|{{Q|{{Nihongo|If you allow me her hand... I swear I shall not want anything more!|あなたが………許してくれるだけで…… それだけでオレは救われる}}}}
|{{Q|{{Nihongo|Since leaving prison, my life is all I've had. If I survive, maybe I'll propose to her... Heh heh ha ha... I might just do it!|脱獄してからオレは命だけはツイてる……この勢いで 生き残ったら…その時は…徐倫に結婚でも申し込むとする かなああ。ククク……ハハ…とか言ったりして…ハハ}}}}
}}
|Tag Lines|
{{Quotes|Title={{ASBRIcon|MSpeech}} Tag Lines|bg=SO|bg2=SO2
|{{Q|{{Nihongo|Give me your blessing! I can't get married without it!|祝福しろ。結婚にはそれが必要だ}}}}
|{{Q|{{Nihongo|And... RELEASE!|そして、解き放つ!}}}}
|{{Q|{{Nihongo|If I manage to survive this... I think I'll propose to Jolyne. Ha ha ha ha ha...|この勢いで生き残ったら…その時は…徐倫に結婚でも申し込むとするかなああ。ククク…ハハ}}}}
|{{Q|{{Nihongo|Dives into the body itself.|肉体そのものに『潜行』させた}}}}
|{{Q|{{Nihongo|So are you gonna bring it, or what?|どっちなんだよ? したいの? したくないのか?}}}}
|{{Q|{{Nihongo|It's because I've had such good luck as of late... Right?|最近オレは運がいいからな……そうだろ?}}}}
|{{Q|{{Nihongo|Make like a frog and hop along, loser!|カエルの気持ちになって、一生追跡して来な……!!}}}}
|{{Q|{{Nihongo|I hope you're ready... Ready to regret the day you were born!|用意をするんだ。てめーがこの世に生まれて来たことを後悔する用意をだ!}}}}
|{{Q|{{Nihongo|From being hit to being saved!|命中した瞬間に「守る」まで!}}}}
|{{Q|{{Nihongo|Please give me your daughter's hand in marriage!|お嬢さんとの結婚をお許しください}}}}
}}
|Misc.|
{{Quotes|Title=Misc.|bg=SO|bg2=SO2
|{{Q|{{Nihongo|Jolyne... I'm going to marry you when this is all over.|徐倫…… 全てが終わったら…オレは彼女と結婚する}}|Round Win 1}}
|{{Q|{{Nihongo|I risk my life for Jolyne, and Jolyne only.|{{Ruby|徐倫のためには命を懸けれる|・・・・・・・・・・・・・}}}}|Round Win 2}}
}}
}}
==Special Interactions==
*When hit by {{ASBR|Giorno}}'s Heart Heat Attack, Anasui's expression mirrors his when he summons Diver Down against [[Enrico Pucci|Pucci]] while under the effect of [[Heavy Weather]].<ref>{{Ch|SO Chapter 135}}</ref>
*When hit by {{ASBR|Pucci}}'s '''"It's an illusion."''' skill, Anasui leans over fully as if to crawl along the ground, referencing his [[Tourist Killed by C-MOON|body double]]'s attack against Pucci and [[C-MOON]].<ref>{{Ch|SO Chapter 145}}</ref>
*When summoned as an Assist by {{ASBR|Jotaro}} or {{ASBR|Jotaro4}} ("Mr. Jotaro!"), {{ASBR|F.F.}} ("F.F.!"), or {{ASBR|Weather}}, Anasui calls out his ally's name. If summoned by {{ASBR|Jolyne}}, Anasui declares, {{Nihongo|"I'll protect you."|君はオレが守る}}.
===Dialogue===
Line 82 ⟶ 546:
|Entrance|
{{Quotes|Title=Match Entrance|bg=SO|bg2=SO2
|{{Q|{{Nihongo|I'm gonna destroy you!|ブッ殺すんだぜッ!}}|Default dialogue}}
|{{Q|{{Nihongo|Huh? Another... Me?!|オレがもう一人…だと?}}|{{ASBR|Anasui}} (Player 1)}}
{{Q|{{Nihongo|I'm gonna take you apart!|おまえ…分解してやりたくなったぞ}}|{{ASBR|Anasui}} (Player 2)}}
|{{Q|{{Nihongo|Oh Jolyne, you are just such a bombshell! I... I...|か……カワイイ…………おお……………… なんて………なんてカワイイんだろう…… 徐倫……}}|{{ASBR|Anasui}}}}
{{Q|{{Nihongo|Anasui?! Think you can take me?|何? アナスイから…殺気…!?}}|{{ASBR|Jolyne}}}}
|{{Q|{{Nihongo|So you're Jolyne's friend, right?|おまえは…徐倫の友達か…}}|{{ASBR|Anasui}}}}
{{Q|{{Nihongo|I don't know who you are, but you ARE strong, I'll give you that much...|こいつ、得体のしれない奴だ…でも…強い…}}|{{ASBR|Ermes}}}}
|{{Q|{{Nihongo|Freaks like you must be dealt with.|わけのわからない生物は始末しとくべきだ}}|{{ASBR|Anasui}}}}
{{Q|{{Nihongo|Wait... Anasui? You mean me?|待てよ……アナスイ。 それあたしのことか?}}|{{ASBR|F.F.}}}}
|{{Q|{{Nihongo|Hey, Weather... Just what's your relationship with Jolyne, huh?|おいウェザー…おまえ、徐倫とはどういう関係なんだ…?}}|{{ASBR|Anasui}}}}
{{Q|{{Nihongo|What are you talking about?|…なんの話だ?}}|{{ASBR|Weather}}}}
|{{Q|{{Nihongo|This guy is...!|こいつは! こいつはッ!}}|{{ASBR|Anasui}}}}
{{Q|{{Nihongo|Hand over that which was born.|「生まれたもの」を大人しくこちらに渡してもらおうか}}|{{ASBR|Pucci}}}}
|{{Q|{{Nihongo|I'm afraid you must die... so that Jolyne can live.|徐倫のために…おまえを始末する…}}|{{ASBR|Anasui}}}}
{{Q|{{Nihongo|Never let childish emotions get the better of you!|安っぽい感情で動いてるんじゃあないッ!}}|{{ASBR|Pucci Final}}}}
}}
|Victory|
{{Quotes|Title=Victory|bg=SO|bg2=SO2
|{{Q|{{Nihongo|This is what it means to kill.|ばらすというのはこうやるんだ}}|{{ASBR|Anasui}} (Player 1)}}
{{Q|{{Nihongo|Disassembly complete! Now I'll never have to see your stupid face again!|分解は完了したぜ…二度とオレの前に立てないようにな…}}|{{ASBR|Anasui}} (Player 2)}}
|{{Q|{{Nihongo|If you've come to your senses... Then I want you to feel how I feel.|目が醒めたなら……このオレの気持ちを………受けとめてほしい}}|{{ASBR|Anasui}}}}
{{Q|{{Nihongo|The hell's gotten into you, Anasui?!|急にどうしたの? アナスイ}}|{{ASBR|Jolyne}}}}
|{{Q|{{Nihongo|Don't worry... To me, hurting Jolyne's friends is like hurting Jolyne.|安心しろ…徐倫の友達なら、それ以上の危害は加えない…}}|{{ASBR|Anasui}}}}
{{Q|{{Nihongo|Did I overestimate your strength? Or underestimate my own?|おまえが強いと思ったのは気のせいだったぜ… それとも、あたしが強すぎるのかな?}}|{{ASBR|Ermes}}}}
|{{Q|{{Nihongo|I never asked for your opinion... Get lost, plankton freak!|オレはおまえの意見なんか聞いてないぜ…… ひっこんでなプランクトン}}|{{ASBR|Anasui}}}}
{{Q|{{Nihongo|Choose your words carefully, dammit!|言葉に気をつけろよ!! おいッ!}}|{{ASBR|F.F.}}}}
|{{Q|{{Nihongo|(There's only one person who can really protect Jolyne. Me!) What? I didn't say anything.|(はっきり言っておくぜ、徐倫を守るのはこのオレだ!!) いや…何でもない}}|{{ASBR|Anasui}}}}
{{Q|{{Nihongo|Anasui... You're not making any sense to me.|アナスイ…おまえが何を言っているのかさっぱり分からない…}}|{{ASBR|}}}}
|{{Q|{{Nihongo|Look, Jolyne's sad... Now you've really done it... punk.|徐倫が悲しんでるぞ……ええ?…… やってくれたよな…おい……}}|{{ASBR|Anasui}}}}
{{Q|{{Nihongo|A murderer like you can never open the door to Heaven.|おまえのような殺人鬼に「天国」の扉は開かない}}|{{ASBR|Pucci}}}}
|{{Q|{{Nihongo|I may be a condemned murderer, but at least I don't cling to some silly god.|オレは呪われた殺人鬼だが、おまえの神にすがろうとは思わない}}|{{ASBR|Anasui}}}}
{{Q|{{Nihongo|You are but a flea on the vast plain of eternity!|おまえはわたしにとって 釈迦の手のひらを飛び回る孫悟空ですらない}}|{{ASBR|Pucci Final}}}}
}}
|Enemy Taunts|
{{Quotes|Title=Enemy Taunts|bg=SO|bg2=SO2
|{{Q|{{Nihongo|I'll decide what's important.|何が重要かはオレが決める}}|{{ASBR|Anasui}}|reacting to {{ASBR|Joseph}}'s prediction}}
|{{Q|{{Nihongo|I'm going to pluck out your ridiculous hair from the inside out!|そのダサい髪の毛を「内側」からむしり取ってやる}}|{{ASBR|Anasui}}|insulting {{ASBR|Josuke}}'s hair}}
}}
}}
==All-Star Battle Mode==
All missions in {{ASBR|All-Star Battle Mode}}
===''[[Diamond is Unbreakable]]''===
{{GameStage|ASBR|4-7|header=true}}
{{GameStage|ASBR|4-15}}
===''[[Stone Ocean]]''===
{{GameStage|ASBR|6-3|header=true}}
{{GameStage|ASBR|6-10}}
{{GameStage|ASBR|6-11}}
==Gallery==
===Media===
{{Center|{{Vid|cZgP9bjQBRM|500|center|desc=Character Trailer}}<br/>
{{Vid|2x6EmMNjzMI|300|center|desc=
{{Vid|h2tVvogs4s4|300|center|desc=[[All-Star Battle|ASB]] & ASBR Comparison}}
}}
===[[All-Star Battle R OST|Music]]===
{{Right|{{Vid|QipjotHOR_I|300|center|desc=Anasui's Theme}}}}
Anasui's theme is {{ASBRIcon|Music}} {{Nihongo|His Name is Anasui|その名はアナスイ|Sono Na wa Anasui}}, and can be unlocked in-game by landing the '''"Meat and Bone Suspension"''' skill in {{Section|All-Star Battle Mode}}'s Anasui vs. {{ASBR|Jotaro4}} Extra Battle.
Its name is taken from the name of [[SO Chapter 59|Chapter 59]] of ''[[Stone Ocean]]'', {{Ch2|SO Chapter 59}}.
{{-}}
==={{ASBR|JoJo Glossary}}===
Line 159 ⟶ 616:
{{ASBRGlossary/presets6|Diver Down}}
===Art & Misc.
{{Tabber
|Stylish Evades|
Line 168 ⟶ 625:
|Name=Stylish Evade Pose 1
|Unlock=N/A
|Origin=Tailpiece from {{Ch|SO Chapter 142}}
|G1=
}}
Line 176 ⟶ 633:
|Name=Stylish Evade Pose 2
|Unlock=N/A
|Origin=Tailpiece from {{Ch|SO Chapter 150}}
|G1=
}}
Line 184 ⟶ 641:
|Name=Stylish Evade Pose 3
|Unlock=N/A
|Origin={{Ch|SO Chapter 83}}
|G1=
}}
Line 192 ⟶ 649:
|Name=Stylish Evade Pose 4
|Unlock=N/A
|Origin={{Ch|SO Chapter 151}}
|G1=
}}
Line 200 ⟶ 657:
|Name=Stylish Evade Pose 5
|Unlock=N/A
|Origin={{Ch|SO Chapter 108}}
|G1=
}}
}}
|Cut-ins|
{{Tabber
|Talking|
{{Game Ref Box|Color=SO
|Image=ASBR Anasui Talking CutIn.png
|Name=Talking Cut-in
|Unlock=N/A
|Origin={{Ch|SO Chapter 73}}, page 18<br/>(modified to extend hair and cap)
|G1=AnaAdmire.png
}}
|Taunted|
{{Game Ref Box|Color=SO
|Image=ASBR Anasui Taunted CutIn.png
|Name=Taunted Cut-in
|Unlock=N/A
|Origin={{Ch|SO Chapter 136}}, page 7<br>(irises edited to face forward, sweat reversed and extended hair)
|G1=
}}
|Rumble Mode|
{{Game Ref Box|Color=SO
|Image=ASBR Anasui Rumble CutIn.png
|Name=Rumble Mode Cut-in
|Unlock=N/A
|Origin={{Ch|SO Chapter 77}}, page 13<br>(modified to remove Jolyne's shoulder from frame)
|G1=AnaDDProtect.png
}}
}}
|Misc. Gameplay|
====User Mode====
{{Expand section}}
<!--{{Tabber
|Idle|
{{Game Ref Box|Color=SO
|Video=
|Name=Idle Pose
|Unlock=N/A
|Origin=
|G1=
}}
|Crouch|
{{Game Ref Box|Color=SO
|Video=
|Name=Crouching Pose
|Unlock=N/A
|Origin=
|G1=
}}
|
{{Game Ref Box|Color=SO
|Video=
|Name=Downed Pose
|Unlock=N/A
|Origin=
|G1=
}}
|Block|
{{Game Ref Box|Color=SO
|Video=
|Name=Blocking Animation
|Unlock=N/A
|Origin=
|G1=
}}
|Retired|
{{Game Ref Box|Color=SO
|Video=
|Name=Retired Pose
|Unlock=N/A
|Origin=
|G1=
}}
|Down Evade|
{{Game Ref Box|Color=SO
|Video=
|Name=Down Evade Animation
|Unlock=N/A
|Origin=
|G1=
}}
|Air Recovery|
{{Game Ref Box|Color=SO
|Video=
|Name=Air Recovery Animation
|Unlock=N/A
|Origin=
|G1=
}}
|Throw Tech|
{{Game Ref Box|Color=SO
|Video=
|Name=Throw Tech Animation
|Unlock=N/A
|Origin=
|G1=
}}
|Jump|
{{Tabber
|Forward|
{{Game Ref Box|Color=SO
|Video=
|Name=Forward Jump Animation
|Unlock=N/A
|Origin=
|G1=
}}
|Backward|
{{Game Ref Box|Color=SO
|Video=
|Name=Backward Jump Animation
|Unlock=N/A
|Origin=
|G1=
}}
|Straight-Up|
{{Game Ref Box|Color=SO
|Video=
|Name=Straight-Up Jump Animation
|Unlock=N/A
|Origin=
|G1=
}}
}}
|Dodge|
{{Tabber
|Foreground|
{{Game Ref Box|Color=SO
|Video=
|Name=Foreground Dodge Animation
|Unlock=N/A
|Origin=
|G1=
}}
|Background|
{{Game Ref Box|Color=SO
|Video=
|Name=Background Dodge Animation
|Unlock=N/A
|Origin=
|G1=
}}
}}
|Walk|
{{Tabber
|Forward|
{{Game Ref Box|Color=SO
|Video=
|Name=Forward Walk Animation
|Unlock=N/A
|Origin=
|G1=
}}
|Backward|
{{Game Ref Box|Color=SO
|Video=
|Name=Backward Walk Animation
|Unlock=N/A
|Origin=
|G1=
}}
}}
|Dash|
{{Tabber
|Forward|
{{Game Ref Box|Color=SO
|Video=
|Name=Forward Dash Animation
|Unlock=N/A
|Origin=
|G1=
}}
|Back|
{{Game Ref Box|Color=SO
|Video=
|Name=Backdash Animation
|Unlock=N/A
|Origin=
|G1=
}}
}}
|Run|
{{Game Ref Box|Color=SO
|Video=
|Name=Run Animation
|Unlock=N/A
|Origin=
|G1=
}}
}}-->
====Stand Mode====
{{Expand section}}
{{Tabber
|Idle|
{{Game Ref Box|Color=SO
|Video=
|Name=Idle Pose
|Unlock=N/A
|Origin={{Ch|SO Chapter 59}}
|G1=AnasuiPose.png
}}
<!--|Crouch|
{{Game Ref Box|Color=SO
|Video=
|Name=Crouching Pose
|Unlock=N/A
|Origin=
|G1=
}}
|Block|
{{Game Ref Box|Color=SO
|Video=
|Name=Blocking Animation
|Unlock=N/A
|Origin=
|G1=
}}
|Down Evade|
{{Game Ref Box|Color=SO
|Video=
|Name=Down Evade Animation
|Unlock=N/A
|Origin=
|G1=
}}
|Air Recovery|
{{Game Ref Box|Color=SO
|Video=
|Name=Air Recovery Animation
|Unlock=N/A
|Origin=
|G1=
}}
|Throw Tech|
{{Game Ref Box|Color=SO
|Video=
|Name=Throw Tech Animation
|Unlock=N/A
|Origin=
|G1=
}}
|Jump|
{{Tabber
|Forward|
{{Game Ref Box|Color=SO
|Video=
|Name=Forward Jump Animation
|Unlock=N/A
|Origin=
|G1=
}}
|Backward|
{{Game Ref Box|Color=SO
|Video=
|Name=Backward Jump Animation
|Unlock=N/A
|Origin=
|G1=
}}
|Straight-Up|
{{Game Ref Box|Color=SO
|Video=
|Name=Straight-Up Jump Animation
|Unlock=N/A
|Origin=
|G1=
}}
}}
|Dodge|
{{Tabber
|Foreground|
{{Game Ref Box|Color=SO
|Video=
|Name=Foreground Dodge Animation
|Unlock=N/A
|Origin=
|G1=
}}
|Background|
{{Game Ref Box|Color=SO
|Video=
|Name=Background Dodge Animation
|Unlock=N/A
|Origin=
|G1=
}}
}}
|Walk|
{{Tabber
|Forward|
{{Game Ref Box|Color=SO
|Video=
|Name=Forward Walk Animation
|Unlock=N/A
|Origin=
|G1=
}}
|Backward|
{{Game Ref Box|Color=SO
|Video=
|Name=Backward Walk Animation
|Unlock=N/A
|Origin=
|G1=
}}
}}
|Dash|
{{Tabber
|Forward|
{{Game Ref Box|Color=SO
|Video=
|Name=Forward Dash Animation
|Unlock=N/A
|Origin=
|G1=
}}
|Back|
{{Game Ref Box|Color=SO
|Video=
|Name=Backdash Animation
|Unlock=N/A
|Origin=
|G1=
}}
}}
|Run|
{{Game Ref Box|Color=SO
|Video=
|Name=Run Animation
|Unlock=N/A
|Origin=
|G1=
}}-->
}}
|Other|
{{Tabber
|Reference Sketch|
{{Game Ref Box|Color=SO
|Image=AnasuiASBConcept.png
|Name=Reference Sketch
|Type=Art
|Unlock=Buy from Gallery Shop<br/>{{ASBRIcon|Coins}} 1500 G
|Origin={{Ch|SO Chapter 59}} and {{Ch|SO Chapter 83}}
|G1=SO Ch 59 Anasui running.png
|G2=SO Ch 83 Anasui back ref.png
}}
|Stand Ref Sketch|
{{Game Ref Box|Color=SO
|Image=DiverDownASBConcept.png
|Name=Diver Down Reference Sketch
|Type=Art
|Unlock=Buy from Gallery Shop<br/>{{ASBRIcon|Coins}} 1500 G
|Origin={{Ch|SO Chapter 59}} and Stats Page
|G1=AnasuiPose.png
|G2=DiverDown stats.png
}}
|Match Entrance|
Line 280 ⟶ 1,046:
}}
===Misc.===
<gallery>
Anasui_Intro_ASB_R.png|Anasui's intro
Line 286 ⟶ 1,052:
Anasui_AndRelease_ASB_R.png|Anasui's "And... RELEASE!" skill
Anasui_GHA_ASB_R.png|Anasui executing his GHA
ASBMode Part6 Special Illustration.png|Part 6 Special Illustration
ASBMode Part6 Extra Illustration.png|Part 6 Extra Illustration
</gallery>
=={{ASBR|Update History}}==
{{Balance|Color=SO
|Buffs=
|Nerfs=
|Changes=
}}
===1.3.0===
*
**{{Balance|Nerf}} Changed so that if the same skill hits 3 times or more, the opponent now gets downed.
Line 314 ⟶ 1,082:
***This results in the attack having extended reach.
**{{Balance|Nerf}} Increased startup.
*
**{{Balance|Nerf}} Reduced the amount of upward launch power when hitting an airborne opponent.
*
**{{Balance|Buff}} Decreased recovery time at maximum charge.
**The assault assist also has reduced recovery since this is the skill used for it.
*
**{{Balance|Nerf}} Decreased damage.
*
**{{Balance|Nerf}} Delayed when hitbox appears.
**{{Balance}} The rush part of the attack now only triggers when the initial hit either connects or is guarded.
*
**{{Balance|Buff}} This skill now causes a
**{{Balance|Buff}} Made hitbox appear sooner.
}}
Line 334 ⟶ 1,102:
*Crouching Medium Attack [Stand On]
**{{Balance|Buff}} Reduced knockback.
*
**{{Balance|Buff}} Increased number of hits.
**{{Balance|Buff}} Increased damage.
**{{Balance|Buff}} Increased size of hitbox on the later additional hits.
**{{Balance}} Fixed an issue where Anasui could pass through opponents if he dashed while the opponent was guarding this skill.
===2.1.0===
*Crouching Medium Attack [Stand Off]
**{{Balance|Buff}} Decreased pushback on hit to improve usability in combos.
*Jumping Heavy Attack [Stand Off]
**{{Balance}} Adjusted the attack weight value to fix a bug where this attack would Clash with {{ASBInput|M}} normal attacks.
*'''"And... RELEASE!"''' skill
**{{Balance|Buff}} Added ability to hit Downed opponents.
***This change also affects the '''Assault Assist''' as this is the skill it uses.
**{{Balance|Buff}} Made it so when the trap portion of the attack hits a downed opponent, the charged version will also launch them.
**{{Balance|Nerf}} Changed so the normal and charged versions of the skill now count towards the Same Move Limit.
**{{Balance}} Updated the Command List to reflect these changes, including adding the icon that indicates this skill can hit a Downed opponent.
===2.2.0===
*Jumping Light Attack [Stand On]
**{{Balance}} Fixed a bug where if Anasui Stylish Guarded at a certain point when landing after performing this attack, his and Diver Down's animation speed would desync, causing Stylish Guard to not function properly.
*Jumping Heavy Attack [Stand On]
**{{Balance}} Fixed a bug where if Anasui Stylish Guarded at a certain point when landing after performing this attack, his and Diver Down's animation speed would desync, causing Stylish Guard to not function properly.
==References==
|