User:FTR/HFTF Sprites: Difference between revisions

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Line 12:
|tab7=HFTF Sprites
|tab8=HFTF Page Testing
}}
[[File:Venture Alessi 6.png|400px]][[File:Venture Avdol 6.png|400px]][[File:Venture Chaka 6.png|400px]][[File:Venture Devo 6.png|400px]][[File:Venture DIO 6.png|400px]][[File:Venture Iggy 6.png|400px]][[File:Venture Kakyoin 6.png|400px]][[File:Venture Midler 6.png|400px]][[File:Venture Polnareff 6.png|400px]][[File:Venture Shadow DIO 6.png|400px]]
[[File:HFTF Story Mode Map.gif|1000px|center]]
{{Box3|Title=MAP LEGEND|bg={{Color|SDC3}}|bg2={{Color|SDC2}}
|align=center|
{{MapBox|bg=SDC|bg2=SDC2
|Marker=1
|Name={{White2|Minor Locations#New Tokyo Airport|Narita New Tokyo International Airport}}
|Image=SCMarker1.png
|Desc=Hearing that something is wrong with his grandson Jotaro, Joseph flies to Japan for his daughter Holy.
}}
}}
GOALS:
Line 43 ⟶ 54:
|Name = Standing Light {{HFInput|L}}
|Romaji =
|Image1MImage = HFTF Joseph Light.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc = Normal jab, combos into his other standing normals.
|FrameDataMoveData = True
|Startup = 5
|Active = 2
Line 56 ⟶ 67:
|SDamage = 2
}}
{{TechTech2|Part=HFTF
|Name = Standing Medium {{HFInput|M}}
|Romaji =
Line 62 ⟶ 73:
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|MoveData = True
|Startup = 5
|Active = 2
|Recovery = 25
|Hit = <span style="color:green;">+1</span>
|Block = <span style="color:red;">-1</span>
|Pushblock = <span style="color:red;">-9</span>
|Damage = 8
|SDamage = 4
}}
{{Tech2|Part=HFTF
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|r1= 5
|r1c2= 2
|r1c3= 25
|r1c4=<span style="color:green;">+1</span>
|r1c5=<span style="color:red;">-1</span>
|r1c6=<span style="color:red;">-9</span>
|r1c7= 8
|r1c8= 4
}}
{{Tech|Part=HFTF
|Name = Standing Heavy {{HFInput|H}}
|Romaji =
Line 95 ⟶ 89:
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|MoveData = True
|Startup = 7
|Active = 4
|Recovery = 29
|Hit = 0
|Block = <span style="color:red;">-2</span>
|Pushblock = <span style="color:red;">-15</span>
|Damage = 13
|SDamage = 6
}}
{{Tech2|Part=HFTF
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|r1= 7
|r1c2= 4
|r1c3= 29
|r1c4= 0
|r1c5=<span style="color:red;">-2</span>
|r1c6=<span style="color:red;">-15</span>
|r1c7= 13
|r1c8= 6
}}
{{Tech|Part=HFTF
|Name = Crouching Light {{HFInput|Down}} + {{HFInput|L}}
|Romaji =
Line 128 ⟶ 105:
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc = Not a low for some reason. Super quick and and super plus, important combo starter.
|MoveData = True
|Startup = 5
|Active = 2
|Recovery = 9
|Hit = <span style="color:green;">+12</span>
|Block = <span style="color:green;">+10</span>
|Pushblock = <span style="color:green;">+7</span>
|Damage = 4
|SDamage = 2
}}
{{Tech2|Part=HFTF
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|r1= 5
|r1c2= 2
|r1c3= 9
|r1c4=<span style="color:green;">+12</span>
|r1c5=<span style="color:green;">+10</span>
|r1c6=<span style="color:green;">+7</span>
|r1c7= 4
|r1c8= 2
}}
{{Tech|Part=HFTF
|Name = Crouching Medium {{HFInput|Down}} + {{HFInput|M}}
|Romaji =
Line 161 ⟶ 121:
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|MoveData = True
|Startup = 4
|Active = 2
|Recovery = 19
|Hit = <span style="color:green;">+6</span>
|Block = <span style="color:green;">+4</span>
|Pushblock = <span style="color:red;">-4</span>
|Damage = 8
|SDamage = 4
}}
{{Tech2|Part=HFTF
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|r1= 4
|r1c2= 2
|r1c3= 19
|r1c4=<span style="color:green;">+6</span>
|r1c5=<span style="color:green;">+4</span>
|r1c6=<span style="color:red;">-4</span>
|r1c7= 8
|r1c8= 4
}}
{{Tech|Part=HFTF
|Name = Crouching Heavy {{HFInput|Down}} + {{HFInput|H}}
|Romaji =
Line 194 ⟶ 137:
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|MoveData = True
|Startup = 8
|Active = 3
|Recovery = 23
|Hit = <span style="color:green;">+6</span>
|Block = <span style="color:green;">+4</span>
|Pushblock = <span style="color:red;">-9</span>
|Damage = 13
|SDamage = 6
}}
{{Tech2|Part=HFTF
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|r1= 8
|r1c2= 3
|r1c3= 23
|r1c4=<span style="color:green;">+6</span>
|r1c5=<span style="color:green;">+4</span>
|r1c6=<span style="color:red;">-9</span>
|r1c7= 13
|r1c8= 6
}}
{{Tech|Part=HFTF
|Name = Jumping Light {{HFInput|Up}} + {{HFInput|L}}
|Romaji =
Line 227 ⟶ 153:
|Caption = '''OVERHEAD'''
|Desc =
|MoveData = True
|Startup= 5
|Active= 12
|Hit=<span style="color:green;">12</span>
|Block=<span style="color:green;">+10</span>
|Pushblock=<span style="color:green;">+7</span>
|Damage= 5
|SDamage= 2
}}
{{Tech2|Part=HFTF
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Hit Advantage
|c3width=3%
|c4=Block Advantage
|c4width=3%
|c5=Pushblock Advantage
|c5width=3%
|c6=Damage
|c6width=3%
|c7=Damage (Stand)
|c7width=3%
|r1= 5
|r1c2= 12
|r1c3=<span style="color:green;">12</span>
|r1c4=<span style="color:green;">+10</span>
|r1c5=<span style="color:green;">+7</span>
|r1c6= 5
|r1c7= 2
}}
{{Tech|Part=HFTF
|Name = Jumping Medium {{HFInput|Up}} + {{HFInput|M}}
|Romaji =
Line 257 ⟶ 168:
|Caption = '''OVERHEAD'''
|Desc = Slightly slower than the light version.
|MoveData = True
|Startup= 7
|Active= 8
|Hit=<span style="color:green;">12</span>
|Block=<span style="color:green;">+10</span>
|Pusblock=<span style="color:green;">+7</span>
|Damage= 10
|SDamage= 5
}}
{{Tech2|Part=HFTF
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Hit Advantage
|c3width=3%
|c4=Block Advantage
|c4width=3%
|c5=Pushblock Advantage
|c5width=3%
|c6=Damage
|c6width=3%
|c7=Damage (Stand)
|c7width=3%
|r1= 7
|r1c2= 8
|r1c3=<span style="color:green;">12</span>
|r1c4=<span style="color:green;">+10</span>
|r1c5=<span style="color:green;">+7</span>
|r1c6= 10
|r1c7= 5
}}
{{Tech|Part=HFTF
|Name = Jumping Heavy {{HFInput|Up}} + {{HFInput|H}}
|Romaji =
Line 287 ⟶ 183:
|Caption = '''OVERHEAD'''
|Desc =
|MoveData = True
|Startup= 9
|Active= Active until Joseph lands
|Hit=<span style="color:green;">+12</span>
|Block=<span style="color:green;">+10</span>
|Pushblock=<span style="color:green;">+7</span>
|Damage= 14
|SDamage= 7
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|r1= 9
|r1c2= Active until Joseph lands
|r1c3= 23
|r1c4=<span style="color:green;">+12</span>
|r1c5=<span style="color:green;">+10</span>
|r1c6=<span style="color:green;">+7</span>
|r1c7= 14
|r1c8= 7
}}
 
==Command Normals==
{{Tech|Part=HFTF
Line 339 ⟶ 219:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 14
|r1c2Active= 3
|r1c3Recovery= 29
|r1c4Hit=<span style="color:red;">-9</span>
|r1c5Block=<span style="color:red;">-11</span>
|r1c6Pushblock=<span style="color:red;">-24</span>
|r1c7Damage= 9
|r1c8SDamage= 4
}}
{{Tech|Part=HFTF
Line 372 ⟶ 252:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 4
|r1c2Active= 17
|r1c3Recovery= 19
|r1c4Hit=<span style="color:red;">-8</span>
|r1c5Block=<span style="color:red;">-10</span>
|r1c6Pushblock=<span style="color:red;">-18</span>
|r1c7Damage= 6
|r1c8SDamage= 3
}}
{{Tech|Part=HFTF
Line 405 ⟶ 285:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 8
|r1c2Active= 21
|r1c3Recovery= 24
|r1c4Hit=<span style="color:green;">Knockdown</span>
|r1c5Block=<span style="color:red;">-14</span>
|r1c6Pushblock=<span style="color:red;">-27</span>
|r1c7Damage= 10
|r1c8SDamage= 5
}}
==Dashing Normals==
Line 439 ⟶ 319:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 14
|r1c2Active= 3
|r1c3Recovery= 35
|r1c4Hit= Launch
|r1c5Block=<span style="color:red;">-17</span>
|r1c6Pushblock=<span style="color:red;">-22</span>
|r1c7Damage= 10
|r1c8SDamage= 5
}}
{{Tech|Part=HFTF
Line 472 ⟶ 352:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 4
|r1c2Active= 25
|r1c3Recovery= 17
|r1c4Hit=<span style="color:red;">-19</span>
|r1c5Block=<span style="color:red;">-21</span>
|r1c6Pushblock=<span style="color:red;">-24</span>
|r1c7Damage= 10
|r1c8SDamage= 5
}}
{{Tech|Part=HFTF
Line 505 ⟶ 385:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 4
|r1c2Active= 25
|r1c3Recovery= 21
|r1c4Hit= Launch
|r1c5Block=<span style="color:red;">-15</span>
|r1c6Pushblock=<span style="color:red;">-28</span>
|r1c7Damage= 10
|r1c8SDamage= 5
}}
 
Line 540 ⟶ 420:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 18
|r1c2Active= 9
|r1c3Recovery= 38
|r1c4Hit=<span style="color:red;">-3</span>
|r1c5Block=<span style="color:red;">-14</span>
|r1c6Pushblock=<span style="color:red;">-14</span>
|r1c7Damage= 13
|r1c8SDamage= 20
}}
{{Tech|Part=HFTF
Line 573 ⟶ 453:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 10
|r1c2Active= 6
|r1c3Recovery= 25
|r1c4Hit= Launch
|r1c5Block=<span style="color:red;">-6</span>
|r1c6Pushblock=<span style="color:red;">-6</span>
|r1c7Damage= 12
|r1c8SDamage= Stand Crash
}}
{{Tech|Part=HFTF
Line 606 ⟶ 486:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 18
|r1c2Active= 3
|r1c3Recovery= 17
|r1c4Hit= Knockdown
|r1c5Block=<span style="color:green;">+8</span>
|r1c6Pushblock=<span style="color:green;">+5</span>
|r1c7Damage= 4
|r1c8SDamage= 2
}}
{{Tech|Part=HFTF
Line 637 ⟶ 517:
|c7=Damage (Stand)
|c7width=3%
|r1Startup= 8
|r1c2Active= 10
|r1c3Recovery=<span style="color:green;">+11</span>
|r1c4Hit=<span style="color:green;">+6</span>
|r1c5Block=<span style="color:green;">+13</span>
|r1c6Pushblock= 12
|r1c8SDamage= 14
}}
{{Tech|Part=HFTF
Line 669 ⟶ 549:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 10
|r1c2Active= 12
|r1c3Recovery= 45
|r1c4Hit=<span style="color:red;">-3</span>
|r1c5Block=<span style="color:red;">-11</span>
|r1c6Pushblock=<span style="color:red;">-14</span>
|r1c7Damage= 14
|r1c8SDamage= 23
}}
==Throw==
Line 687 ⟶ 567:
|c1=Damage
|c1width=3%
|r1Startup= 12
}}
==Guard Cancel==
Line 703 ⟶ 583:
|c3= Damage (Stand)
|c3width=3%
|r1Startup= Launch
|r1c2Active= 8
|r1c3Recovery= 4
}}
==Special Moves==
Line 741 ⟶ 621:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 12
|r1c2Active= 2
|r1c3Recovery= 23
|r1c4Hit=<span style="color:green;">+5</span>
|r1c5Block=<span style="color:green;">+3</span>
|r1c6Pushblock=<span style="color:red;">-23</span>
|r1c7Damage= 15
|r1c8SDamage= 30
}}
{{Table
Line 769 ⟶ 649:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 12
|r1c2Active= 4
|r1c3Recovery= 25
|r1c4Hit=<span style="color:green;">+3</span>
|r1c5Block=<span style="color:green;">+1</span>
|r1c6Pushblock=<span style="color:red;">-25</span>
|r1c7Damage= 15
|r1c8SDamage= 30
}}
{{Table
Line 797 ⟶ 677:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 37
|r1c2Active= 8
|r1c3Recovery= 12
|r1c4Hit= Wall-Bounce
|r1c5Block=<span style="color:green;">+22</span>
|r1c6Pushblock=<span style="color:green;">+3</span>
|r1c7Damage= 20
|r1c8SDamage= 40
}}
{{Tech|Part=HFTF
Line 833 ⟶ 713:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 8
|r1c2Active= 4
|r1c3Recovery= 26
|r1c4Hit=<span style="color:green;">Launch</span>
|r1c5Block=<span style="color:red;">-5</span>
|r1c6Pushblock=<span style="color:red;">-13</span>
|r1c7Damage= 8
|r1c8SDamage= 4
}}
{{Table
Line 861 ⟶ 741:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 14
|r1c2Active= 4
|r1c3Recovery= 26
|r1c4Hit=<span style="color:green;">Launch</span>
|r1c5Block=<span style="color:red;">-5</span>
|r1c6Pushblock=<span style="color:red;">-13</span>
|r1c7Damage= 10
|r1c8SDamage= 5
}}
{{Table
Line 889 ⟶ 769:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 21
|r1c2Active= 4
|r1c3Recovery= 26
|r1c4Hit=<span style="color:green;">Launch</span>
|r1c5Block=<span style="color:red;">-5</span>
|r1c6Pushblock=<span style="color:red;">-13</span>
|r1c7Damage= 12
|r1c8SDamage= 6
}}
{{Tech|Part=HFTF
Line 921 ⟶ 801:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 12
|r1c2Active= 8
|r1c3Recovery= 29
|r1c4Hit=<span style="color:green;">+5</span>
|r1c5Block=<span style="color:green;">+3</span>
|r1c6Pushblock=<span style="color:red;">-23</span>
|r1c7Damage= 9
|r1c8SDamage= 14
}}
{{Tech|Part=HFTF
Line 953 ⟶ 833:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 7
|r1c2Active= 9
|r1c3Recovery= 46
|r1c4Hit=<span style="color:red;">-19</span>
|r1c5Block=<span style="color:red;">-22</span>
|r1c6Pushblock=<span style="color:red;">-19</span>
|r1c7Damage= 9
|r1c8SDamage= 14
}}
{{Tech|Part=HFTF
Line 983 ⟶ 863:
|c7=Damage (Stand)
|c7width=3%
|r1Startup= 25
|r1c2Active= Acive until Joseph lands
|r1c3Recovery=<span style="color:green;">+3</span>
|r1c4Hit=<span style="color:red;">-5</span>
|r1c5Block=<span style="color:red;">-1</span>
|r1c6Pushblock= 13
|r1c7Damage= Stand Crash
}}
{{Tech|Part=HFTF
Line 1,014 ⟶ 894:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 8
|r1c2Active= 6
|r1c3Recovery= 34
|r1c4Hit= Launch
|r1c5Block=<span style="color:red;">-18</span>
|r1c6Pushblock=<span style="color:red;">-11</span>
|r1c7Damage= 12
|r1c8SDamage= Stand Crash
}}
{{Tech|Part=HFTF
Line 1,046 ⟶ 926:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 22
|r1c2Active= 4
|r1c3Recovery= 17
|r1c4Hit= Knockdown
|r1c5Block=<span style="color:green;">+7</span>
|r1c6Pushblock=<span style="color:green;">+6</span>
|r1c7Damage= 11
|r1c8SDamage= 4
}}
{{Tech|Part=HFTF
Line 1,083 ⟶ 963:
|c6=Damage (Stand)
|c6width=3%
|r1Startup= 19
|r1c2Active=<span style="color:red;">-16</span>
|r1c3Recovery=<span style="color:red;">-23</span>
|r1c4Hit=<span style="color:red;">-21</span>
|r1c5Block= 10
|r1c6Pushblock= 20
}}
{{Table
Line 1,105 ⟶ 985:
|c6=Damage (Stand)
|c6width=3%
|r1Startup= 19
|r1c2Active=<span style="color:red;">-16</span>
|r1c3Recovery=<span style="color:red;">-23</span>
|r1c4Hit=<span style="color:red;">-21</span>
|r1c5Block= 11
|r1c6Pushblock= 22
}}
{{Table
Line 1,127 ⟶ 1,007:
|c6=Damage (Stand)
|c6width=3%
|r1Startup= 156 (Times it takes for the ball to come around)
|r1c2Active=<span style="color:green;">+26</span>
|r1c3Recovery=<span style="color:green;">+13</span>
|r1c4Hit=<span style="color:green;">+16</span>
|r1c5Block= 11
|r1c6Pushblock= 24
}}
 
==Super Moves==
{{Tech|Part=HFTF
Line 1,161 ⟶ 1,042:
|c7=Damage
|c7width=3%
|r1Startup= 8
|r1c2Active= 4
|r1c3Recovery= 46
|r1c4Hit= Knockdown
|r1c5Block=<span style="color:red;">-17</span>
|r1c6Pushblock=<span style="color:red;">-15</span>
|r1c7Damage= 43
}}
{{Tech|Part=HFTF
Line 1,188 ⟶ 1,069:
|c5=Damage
|c5width=3%
|r1Startup= 67
|r1c2Active= 8
|r1c3Recovery= 46
|r1c4Hit= Knockdown
|r1c5Block= 56
}}
}}
Line 1,238 ⟶ 1,119:
|c1=A
|c1width=3%
|r1Startup=[[File:FTRTEST.png|250px]]
}}
{{CBox|Title=|Center|bg=HFTF3|bg2=HFTF2|
Line 1,249 ⟶ 1,130:
|c1=A
|c1width=3%
|r1Startup=[[File:FTRTEST4.png|250px]]
}}
|Stage 2|
Line 1,255 ⟶ 1,136:
|c1=A
|c1width=3%
|r1Startup=[[File:FTRTEST3.png|250px]]
}}
|Stage 3|
Line 1,261 ⟶ 1,142:
|c1=A
|c1width=3%
|r1Startup=[[File:FTRTEST2.png|250px]]
}}
|Transparent|
Line 1,267 ⟶ 1,148:
|c1=A
|c1width=3%
|r1Startup=[[File:FTRTEST5.png|250px]]
}}
|Transparent|
Line 1,273 ⟶ 1,154:
|c1=A
|c1width=3%
|r1Startup=[[File:FTRTEST6.png|250px]]
}}
}}