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|tab7=HFTF Sprites
|tab8=HFTF Page Testing
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[[File:Venture Alessi 6.png|400px]][[File:Venture Avdol 6.png|400px]][[File:Venture Chaka 6.png|400px]][[File:Venture Devo 6.png|400px]][[File:Venture DIO 6.png|400px]][[File:Venture Iggy 6.png|400px]][[File:Venture Kakyoin 6.png|400px]][[File:Venture Midler 6.png|400px]][[File:Venture Polnareff 6.png|400px]][[File:Venture Shadow DIO 6.png|400px]]
[[File:HFTF Story Mode Map.gif|1000px|center]]
{{Box3|Title=MAP LEGEND|bg={{Color|SDC3}}|bg2={{Color|SDC2}}
|align=center|
{{MapBox|bg=SDC|bg2=SDC2
|Marker=1
|Name={{White2|Minor Locations#New Tokyo Airport|Narita New Tokyo International Airport}}
|Image=SCMarker1.png
|Desc=Hearing that something is wrong with his grandson Jotaro, Joseph flies to Japan for his daughter Holy.
}}
}}
GOALS:
Line 40 ⟶ 51:
The younger Joseph's moveset is based primarily around his clackers, alongside a few gadgets from ''Battle Tendency''. Young Joseph is a fairly simple rushdown character, with good zoning tools. Though he lacks a Stand, Joseph has a lot of exceptional pressure tools in his kit, and very simple combos. Young Joseph's main gimmick are his Clacker Boomerangs, his primary offensive and zoning tool. He is also able to run instead of dash.
==Normals==
{{
|Name = Standing Light {{HFInput|L}}
|Romaji =
Line 46 ⟶ 57:
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc = Normal jab, combos into his other standing normals.
|MoveData = True
|Startup = 5
|Active = 2
|Recovery = 14
|Hit = <span style="color:green;">+7</span>
|Block = <span style="color:green;">+5</span>
|Pushblock = <span style="color:green;">+2</span>
|Damage = 4
|SDamage = 2
}}
{{Tech2|Part=HFTF
|Name = Standing Medium {{HFInput|M}}
|Romaji =
Line 79 ⟶ 73:
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|MoveData = True
|Startup = 5
|Active = 2
|Recovery = 25
|Hit = <span style="color:green;">+1</span>
|Block = <span style="color:red;">-1</span>
|Pushblock = <span style="color:red;">-9</span>
|Damage = 8
|SDamage = 4
}}
{{Tech2|Part=HFTF
|Name = Standing Heavy {{HFInput|H}}
|Romaji =
Line 112 ⟶ 89:
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|MoveData = True
|Startup = 7
|Active = 4
|Recovery = 29
|Hit = 0
|Block = <span style="color:red;">-2</span>
|Pushblock = <span style="color:red;">-15</span>
|Damage = 13
|SDamage = 6
}}
{{Tech2|Part=HFTF
|Name = Crouching Light {{HFInput|Down}} + {{HFInput|L}}
|Romaji =
Line 145 ⟶ 105:
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc = Not a low for some reason. Super quick and and super plus, important combo starter.
|MoveData = True
|Startup = 5
|Active = 2
|Recovery = 9
|Hit = <span style="color:green;">+12</span>
|Block = <span style="color:green;">+10</span>
|Pushblock = <span style="color:green;">+7</span>
|Damage = 4
|SDamage = 2
}}
{{Tech2|Part=HFTF
|Name = Crouching Medium {{HFInput|Down}} + {{HFInput|M}}
|Romaji =
Line 178 ⟶ 121:
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|MoveData = True
|Startup = 4
|Active = 2
|Recovery = 19
|Hit = <span style="color:green;">+6</span>
|Block = <span style="color:green;">+4</span>
|Pushblock = <span style="color:red;">-4</span>
|Damage = 8
|SDamage = 4
}}
{{Tech2|Part=HFTF
|Name = Crouching Heavy {{HFInput|Down}} + {{HFInput|H}}
|Romaji =
Line 211 ⟶ 137:
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|MoveData = True
|Startup = 8
|Active = 3
|Recovery = 23
|Hit = <span style="color:green;">+6</span>
|Block = <span style="color:green;">+4</span>
|Pushblock = <span style="color:red;">-9</span>
|Damage = 13
|SDamage = 6
}}
{{Tech2|Part=HFTF
|Name = Jumping Light {{HFInput|Up}} + {{HFInput|L}}
|Romaji =
Line 244 ⟶ 153:
|Caption = '''OVERHEAD'''
|Desc =
|MoveData = True
|Startup= 5
|Active= 12
|Hit=<span style="color:green;">12</span>
|Block=<span style="color:green;">+10</span>
|Pushblock=<span style="color:green;">+7</span>
|Damage= 5
|SDamage= 2
}}
{{Tech2|Part=HFTF
|Name = Jumping Medium {{HFInput|Up}} + {{HFInput|M}}
|Romaji =
Line 274 ⟶ 168:
|Caption = '''OVERHEAD'''
|Desc = Slightly slower than the light version.
|MoveData = True
|Startup= 7
|Active= 8
|Hit=<span style="color:green;">12</span>
|Block=<span style="color:green;">+10</span>
|Pusblock=<span style="color:green;">+7</span>
|Damage= 10
|SDamage= 5
}}
{{Tech2|Part=HFTF
|Name = Jumping Heavy {{HFInput|Up}} + {{HFInput|H}}
|Romaji =
Line 304 ⟶ 183:
|Caption = '''OVERHEAD'''
|Desc =
|MoveData = True
|Startup= 9
|Active= Active until Joseph lands
|Hit=<span style="color:green;">+12</span>
|Block=<span style="color:green;">+10</span>
|Pushblock=<span style="color:green;">+7</span>
|Damage= 14
|SDamage= 7
}}
}}
==Command Normals==
{{Tech|Part=HFTF
Line 356 ⟶ 219:
|c8=Damage (Stand)
|c8width=3%
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}}
{{Tech|Part=HFTF
Line 389 ⟶ 252:
|c8=Damage (Stand)
|c8width=3%
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}}
{{Tech|Part=HFTF
Line 422 ⟶ 285:
|c8=Damage (Stand)
|c8width=3%
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}}
==Dashing Normals==
Line 456 ⟶ 319:
|c8=Damage (Stand)
|c8width=3%
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}}
{{Tech|Part=HFTF
Line 489 ⟶ 352:
|c8=Damage (Stand)
|c8width=3%
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}}
{{Tech|Part=HFTF
Line 522 ⟶ 385:
|c8=Damage (Stand)
|c8width=3%
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}}
Line 557 ⟶ 420:
|c8=Damage (Stand)
|c8width=3%
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}}
{{Tech|Part=HFTF
Line 590 ⟶ 453:
|c8=Damage (Stand)
|c8width=3%
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}}
{{Tech|Part=HFTF
Line 623 ⟶ 486:
|c8=Damage (Stand)
|c8width=3%
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}}
{{Tech|Part=HFTF
Line 654 ⟶ 517:
|c7=Damage (Stand)
|c7width=3%
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}}
{{Tech|Part=HFTF
Line 686 ⟶ 549:
|c8=Damage (Stand)
|c8width=3%
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}}
==Throw==
Line 704 ⟶ 567:
|c1=Damage
|c1width=3%
|
}}
==Guard Cancel==
Line 720 ⟶ 583:
|c3= Damage (Stand)
|c3width=3%
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}}
==Special Moves==
Line 758 ⟶ 621:
|c8=Damage (Stand)
|c8width=3%
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}}
{{Table
Line 786 ⟶ 649:
|c8=Damage (Stand)
|c8width=3%
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}}
{{Table
Line 814 ⟶ 677:
|c8=Damage (Stand)
|c8width=3%
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}}
{{Tech|Part=HFTF
Line 850 ⟶ 713:
|c8=Damage (Stand)
|c8width=3%
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}}
{{Table
Line 878 ⟶ 741:
|c8=Damage (Stand)
|c8width=3%
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}}
{{Table
Line 906 ⟶ 769:
|c8=Damage (Stand)
|c8width=3%
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}}
{{Tech|Part=HFTF
Line 938 ⟶ 801:
|c8=Damage (Stand)
|c8width=3%
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}}
{{Tech|Part=HFTF
Line 970 ⟶ 833:
|c8=Damage (Stand)
|c8width=3%
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}}
{{Tech|Part=HFTF
Line 1,000 ⟶ 863:
|c7=Damage (Stand)
|c7width=3%
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}}
{{Tech|Part=HFTF
Line 1,031 ⟶ 894:
|c8=Damage (Stand)
|c8width=3%
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}}
{{Tech|Part=HFTF
Line 1,063 ⟶ 926:
|c8=Damage (Stand)
|c8width=3%
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}}
{{Tech|Part=HFTF
Line 1,100 ⟶ 963:
|c6=Damage (Stand)
|c6width=3%
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}}
{{Table
Line 1,122 ⟶ 985:
|c6=Damage (Stand)
|c6width=3%
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}}
{{Table
Line 1,144 ⟶ 1,007:
|c6=Damage (Stand)
|c6width=3%
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}}
==Super Moves==
{{Tech|Part=HFTF
Line 1,178 ⟶ 1,042:
|c7=Damage
|c7width=3%
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}}
{{Tech|Part=HFTF
Line 1,205 ⟶ 1,069:
|c5=Damage
|c5width=3%
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}}
}}
Line 1,255 ⟶ 1,119:
|c1=A
|c1width=3%
|
}}
{{CBox|Title=|Center|bg=HFTF3|bg2=HFTF2|
Line 1,266 ⟶ 1,130:
|c1=A
|c1width=3%
|
}}
|Stage 2|
Line 1,272 ⟶ 1,136:
|c1=A
|c1width=3%
|
}}
|Stage 3|
Line 1,278 ⟶ 1,142:
|c1=A
|c1width=3%
|
}}
|Transparent|
Line 1,284 ⟶ 1,148:
|c1=A
|c1width=3%
|
}}
|Transparent|
Line 1,290 ⟶ 1,154:
|c1=A
|c1width=3%
|
}}
}}
Line 1,635 ⟶ 1,499:
|Name = Standing Light {{HFInput|L}}
|Romaji =
|MImage =
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc = Normal jab, combos into his other standing normals.
|