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|tab7=HFTF Sprites
|tab8=HFTF Page Testing
}}
[[File:Venture Alessi 6.png|400px]][[File:Venture Avdol 6.png|400px]][[File:Venture Chaka 6.png|400px]][[File:Venture Devo 6.png|400px]][[File:Venture DIO 6.png|400px]][[File:Venture Iggy 6.png|400px]][[File:Venture Kakyoin 6.png|400px]][[File:Venture Midler 6.png|400px]][[File:Venture Polnareff 6.png|400px]][[File:Venture Shadow DIO 6.png|400px]]
[[File:HFTF Story Mode Map.gif|1000px|center]]
{{Box3|Title=MAP LEGEND|bg={{Color|SDC3}}|bg2={{Color|SDC2}}
|align=center|
{{MapBox|bg=SDC|bg2=SDC2
|Marker=1
|Name={{White2|Minor Locations#New Tokyo Airport|Narita New Tokyo International Airport}}
|Image=SCMarker1.png
|Desc=Hearing that something is wrong with his grandson Jotaro, Joseph flies to Japan for his daughter Holy.
}}
}}
GOALS:
Line 40 ⟶ 51:
The younger Joseph's moveset is based primarily around his clackers, alongside a few gadgets from ''Battle Tendency''. Young Joseph is a fairly simple rushdown character, with good zoning tools. Though he lacks a Stand, Joseph has a lot of exceptional pressure tools in his kit, and very simple combos. Young Joseph's main gimmick are his Clacker Boomerangs, his primary offensive and zoning tool. He is also able to run instead of dash.
==Normals==
{{TechTech2|Part=HFTF
|Name = Standing Light {{HFInput|L}}
|Romaji =
Line 46 ⟶ 57:
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc = Normal jab, combos into his other standing normals.
|MoveData = True
|Startup = 5
|Active = 2
|Recovery = 14
|Hit = <span style="color:green;">+7</span>
|Block = <span style="color:green;">+5</span>
|Pushblock = <span style="color:green;">+2</span>
|Damage = 4
|SDamage = 2
}}
{{Tech2|Part=HFTF
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|r1= 5
|r1c2= 2
|r1c3= 14
|r1c4=<span style="color:green;">+7</span>
|r1c5=<span style="color:green;">+5</span>
|r1c6=<span style="color:green;">+2</span>
|r1c7= 4
|r1c8= 2
}}
{{Tech|Part=HFTF
|Name = Standing Medium {{HFInput|M}}
|Romaji =
Line 79 ⟶ 73:
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|MoveData = True
|Startup = 5
|Active = 2
|Recovery = 25
|Hit = <span style="color:green;">+1</span>
|Block = <span style="color:red;">-1</span>
|Pushblock = <span style="color:red;">-9</span>
|Damage = 8
|SDamage = 4
}}
{{Tech2|Part=HFTF
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|r1= 5
|r1c2= 2
|r1c3= 25
|r1c4=<span style="color:green;">+1</span>
|r1c5=<span style="color:red;">-1</span>
|r1c6=<span style="color:red;">-9</span>
|r1c7= 8
|r1c8= 4
}}
{{Tech|Part=HFTF
|Name = Standing Heavy {{HFInput|H}}
|Romaji =
Line 112 ⟶ 89:
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|MoveData = True
|Startup = 7
|Active = 4
|Recovery = 29
|Hit = 0
|Block = <span style="color:red;">-2</span>
|Pushblock = <span style="color:red;">-15</span>
|Damage = 13
|SDamage = 6
}}
{{Tech2|Part=HFTF
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|r1= 7
|r1c2= 4
|r1c3= 29
|r1c4= 0
|r1c5=<span style="color:red;">-2</span>
|r1c6=<span style="color:red;">-15</span>
|r1c7= 13
|r1c8= 6
}}
{{Tech|Part=HFTF
|Name = Crouching Light {{HFInput|Down}} + {{HFInput|L}}
|Romaji =
Line 145 ⟶ 105:
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc = Not a low for some reason. Super quick and and super plus, important combo starter.
|MoveData = True
|Startup = 5
|Active = 2
|Recovery = 9
|Hit = <span style="color:green;">+12</span>
|Block = <span style="color:green;">+10</span>
|Pushblock = <span style="color:green;">+7</span>
|Damage = 4
|SDamage = 2
}}
{{Tech2|Part=HFTF
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|r1= 5
|r1c2= 2
|r1c3= 9
|r1c4=<span style="color:green;">+12</span>
|r1c5=<span style="color:green;">+10</span>
|r1c6=<span style="color:green;">+7</span>
|r1c7= 4
|r1c8= 2
}}
{{Tech|Part=HFTF
|Name = Crouching Medium {{HFInput|Down}} + {{HFInput|M}}
|Romaji =
Line 178 ⟶ 121:
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|MoveData = True
|Startup = 4
|Active = 2
|Recovery = 19
|Hit = <span style="color:green;">+6</span>
|Block = <span style="color:green;">+4</span>
|Pushblock = <span style="color:red;">-4</span>
|Damage = 8
|SDamage = 4
}}
{{Tech2|Part=HFTF
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|r1= 4
|r1c2= 2
|r1c3= 19
|r1c4=<span style="color:green;">+6</span>
|r1c5=<span style="color:green;">+4</span>
|r1c6=<span style="color:red;">-4</span>
|r1c7= 8
|r1c8= 4
}}
{{Tech|Part=HFTF
|Name = Crouching Heavy {{HFInput|Down}} + {{HFInput|H}}
|Romaji =
Line 211 ⟶ 137:
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|MoveData = True
|Startup = 8
|Active = 3
|Recovery = 23
|Hit = <span style="color:green;">+6</span>
|Block = <span style="color:green;">+4</span>
|Pushblock = <span style="color:red;">-9</span>
|Damage = 13
|SDamage = 6
}}
{{Tech2|Part=HFTF
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|r1= 8
|r1c2= 3
|r1c3= 23
|r1c4=<span style="color:green;">+6</span>
|r1c5=<span style="color:green;">+4</span>
|r1c6=<span style="color:red;">-9</span>
|r1c7= 13
|r1c8= 6
}}
{{Tech|Part=HFTF
|Name = Jumping Light {{HFInput|Up}} + {{HFInput|L}}
|Romaji =
Line 244 ⟶ 153:
|Caption = '''OVERHEAD'''
|Desc =
|MoveData = True
|Startup= 5
|Active= 12
|Hit=<span style="color:green;">12</span>
|Block=<span style="color:green;">+10</span>
|Pushblock=<span style="color:green;">+7</span>
|Damage= 5
|SDamage= 2
}}
{{Tech2|Part=HFTF
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Hit Advantage
|c3width=3%
|c4=Block Advantage
|c4width=3%
|c5=Pushblock Advantage
|c5width=3%
|c6=Damage
|c6width=3%
|c7=Damage (Stand)
|c7width=3%
|r1= 5
|r1c2= 12
|r1c3=<span style="color:green;">12</span>
|r1c4=<span style="color:green;">+10</span>
|r1c5=<span style="color:green;">+7</span>
|r1c6= 5
|r1c7= 2
}}
{{Tech|Part=HFTF
|Name = Jumping Medium {{HFInput|Up}} + {{HFInput|M}}
|Romaji =
Line 274 ⟶ 168:
|Caption = '''OVERHEAD'''
|Desc = Slightly slower than the light version.
|MoveData = True
|Startup= 7
|Active= 8
|Hit=<span style="color:green;">12</span>
|Block=<span style="color:green;">+10</span>
|Pusblock=<span style="color:green;">+7</span>
|Damage= 10
|SDamage= 5
}}
{{Tech2|Part=HFTF
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Hit Advantage
|c3width=3%
|c4=Block Advantage
|c4width=3%
|c5=Pushblock Advantage
|c5width=3%
|c6=Damage
|c6width=3%
|c7=Damage (Stand)
|c7width=3%
|r1= 7
|r1c2= 8
|r1c3=<span style="color:green;">12</span>
|r1c4=<span style="color:green;">+10</span>
|r1c5=<span style="color:green;">+7</span>
|r1c6= 10
|r1c7= 5
}}
{{Tech|Part=HFTF
|Name = Jumping Heavy {{HFInput|Up}} + {{HFInput|H}}
|Romaji =
Line 304 ⟶ 183:
|Caption = '''OVERHEAD'''
|Desc =
|MoveData = True
|Startup= 9
|Active= Active until Joseph lands
|Hit=<span style="color:green;">+12</span>
|Block=<span style="color:green;">+10</span>
|Pushblock=<span style="color:green;">+7</span>
|Damage= 14
|SDamage= 7
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|r1= 9
|r1c2= Active until Joseph lands
|r1c3= 23
|r1c4=<span style="color:green;">+12</span>
|r1c5=<span style="color:green;">+10</span>
|r1c6=<span style="color:green;">+7</span>
|r1c7= 14
|r1c8= 7
}}
 
==Command Normals==
{{Tech|Part=HFTF
Line 356 ⟶ 219:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 14
|r1c2Active= 3
|r1c3Recovery= 29
|r1c4Hit=<span style="color:red;">-9</span>
|r1c5Block=<span style="color:red;">-11</span>
|r1c6Pushblock=<span style="color:red;">-24</span>
|r1c7Damage= 9
|r1c8SDamage= 4
}}
{{Tech|Part=HFTF
Line 389 ⟶ 252:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 4
|r1c2Active= 17
|r1c3Recovery= 19
|r1c4Hit=<span style="color:red;">-8</span>
|r1c5Block=<span style="color:red;">-10</span>
|r1c6Pushblock=<span style="color:red;">-18</span>
|r1c7Damage= 6
|r1c8SDamage= 3
}}
{{Tech|Part=HFTF
Line 422 ⟶ 285:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 8
|r1c2Active= 21
|r1c3Recovery= 24
|r1c4Hit=<span style="color:green;">Knockdown</span>
|r1c5Block=<span style="color:red;">-14</span>
|r1c6Pushblock=<span style="color:red;">-27</span>
|r1c7Damage= 10
|r1c8SDamage= 5
}}
==Dashing Normals==
Line 456 ⟶ 319:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 14
|r1c2Active= 3
|r1c3Recovery= 35
|r1c4Hit= Launch
|r1c5Block=<span style="color:red;">-17</span>
|r1c6Pushblock=<span style="color:red;">-22</span>
|r1c7Damage= 10
|r1c8SDamage= 5
}}
{{Tech|Part=HFTF
Line 489 ⟶ 352:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 4
|r1c2Active= 25
|r1c3Recovery= 17
|r1c4Hit=<span style="color:red;">-19</span>
|r1c5Block=<span style="color:red;">-21</span>
|r1c6Pushblock=<span style="color:red;">-24</span>
|r1c7Damage= 10
|r1c8SDamage= 5
}}
{{Tech|Part=HFTF
Line 522 ⟶ 385:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 4
|r1c2Active= 25
|r1c3Recovery= 21
|r1c4Hit= Launch
|r1c5Block=<span style="color:red;">-15</span>
|r1c6Pushblock=<span style="color:red;">-28</span>
|r1c7Damage= 10
|r1c8SDamage= 5
}}
 
Line 557 ⟶ 420:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 18
|r1c2Active= 9
|r1c3Recovery= 38
|r1c4Hit=<span style="color:red;">-3</span>
|r1c5Block=<span style="color:red;">-14</span>
|r1c6Pushblock=<span style="color:red;">-14</span>
|r1c7Damage= 13
|r1c8SDamage= 20
}}
{{Tech|Part=HFTF
Line 590 ⟶ 453:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 10
|r1c2Active= 6
|r1c3Recovery= 25
|r1c4Hit= Launch
|r1c5Block=<span style="color:red;">-6</span>
|r1c6Pushblock=<span style="color:red;">-6</span>
|r1c7Damage= 12
|r1c8SDamage= Stand Crash
}}
{{Tech|Part=HFTF
Line 623 ⟶ 486:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 18
|r1c2Active= 3
|r1c3Recovery= 17
|r1c4Hit= Knockdown
|r1c5Block=<span style="color:green;">+8</span>
|r1c6Pushblock=<span style="color:green;">+5</span>
|r1c7Damage= 4
|r1c8SDamage= 2
}}
{{Tech|Part=HFTF
Line 654 ⟶ 517:
|c7=Damage (Stand)
|c7width=3%
|r1Startup= 8
|r1c2Active= 10
|r1c3Recovery=<span style="color:green;">+11</span>
|r1c4Hit=<span style="color:green;">+6</span>
|r1c5Block=<span style="color:green;">+13</span>
|r1c6Pushblock= 12
|r1c8SDamage= 14
}}
{{Tech|Part=HFTF
Line 686 ⟶ 549:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 10
|r1c2Active= 12
|r1c3Recovery= 45
|r1c4Hit=<span style="color:red;">-3</span>
|r1c5Block=<span style="color:red;">-11</span>
|r1c6Pushblock=<span style="color:red;">-14</span>
|r1c7Damage= 14
|r1c8SDamage= 23
}}
==Throw==
Line 704 ⟶ 567:
|c1=Damage
|c1width=3%
|r1Startup= 12
}}
==Guard Cancel==
Line 720 ⟶ 583:
|c3= Damage (Stand)
|c3width=3%
|r1Startup= Launch
|r1c2Active= 8
|r1c3Recovery= 4
}}
==Special Moves==
Line 758 ⟶ 621:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 12
|r1c2Active= 2
|r1c3Recovery= 23
|r1c4Hit=<span style="color:green;">+5</span>
|r1c5Block=<span style="color:green;">+3</span>
|r1c6Pushblock=<span style="color:red;">-23</span>
|r1c7Damage= 15
|r1c8SDamage= 30
}}
{{Table
Line 786 ⟶ 649:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 12
|r1c2Active= 4
|r1c3Recovery= 25
|r1c4Hit=<span style="color:green;">+3</span>
|r1c5Block=<span style="color:green;">+1</span>
|r1c6Pushblock=<span style="color:red;">-25</span>
|r1c7Damage= 15
|r1c8SDamage= 30
}}
{{Table
Line 814 ⟶ 677:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 37
|r1c2Active= 8
|r1c3Recovery= 12
|r1c4Hit= Wall-Bounce
|r1c5Block=<span style="color:green;">+22</span>
|r1c6Pushblock=<span style="color:green;">+3</span>
|r1c7Damage= 20
|r1c8SDamage= 40
}}
{{Tech|Part=HFTF
Line 850 ⟶ 713:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 8
|r1c2Active= 4
|r1c3Recovery= 26
|r1c4Hit=<span style="color:green;">Launch</span>
|r1c5Block=<span style="color:red;">-5</span>
|r1c6Pushblock=<span style="color:red;">-13</span>
|r1c7Damage= 8
|r1c8SDamage= 4
}}
{{Table
Line 878 ⟶ 741:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 14
|r1c2Active= 4
|r1c3Recovery= 26
|r1c4Hit=<span style="color:green;">Launch</span>
|r1c5Block=<span style="color:red;">-5</span>
|r1c6Pushblock=<span style="color:red;">-13</span>
|r1c7Damage= 10
|r1c8SDamage= 5
}}
{{Table
Line 906 ⟶ 769:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 21
|r1c2Active= 4
|r1c3Recovery= 26
|r1c4Hit=<span style="color:green;">Launch</span>
|r1c5Block=<span style="color:red;">-5</span>
|r1c6Pushblock=<span style="color:red;">-13</span>
|r1c7Damage= 12
|r1c8SDamage= 6
}}
{{Tech|Part=HFTF
Line 938 ⟶ 801:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 12
|r1c2Active= 8
|r1c3Recovery= 29
|r1c4Hit=<span style="color:green;">+5</span>
|r1c5Block=<span style="color:green;">+3</span>
|r1c6Pushblock=<span style="color:red;">-23</span>
|r1c7Damage= 9
|r1c8SDamage= 14
}}
{{Tech|Part=HFTF
Line 970 ⟶ 833:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 7
|r1c2Active= 9
|r1c3Recovery= 46
|r1c4Hit=<span style="color:red;">-19</span>
|r1c5Block=<span style="color:red;">-22</span>
|r1c6Pushblock=<span style="color:red;">-19</span>
|r1c7Damage= 9
|r1c8SDamage= 14
}}
{{Tech|Part=HFTF
Line 1,000 ⟶ 863:
|c7=Damage (Stand)
|c7width=3%
|r1Startup= 25
|r1c2Active= Acive until Joseph lands
|r1c3Recovery=<span style="color:green;">+3</span>
|r1c4Hit=<span style="color:red;">-5</span>
|r1c5Block=<span style="color:red;">-1</span>
|r1c6Pushblock= 13
|r1c7Damage= Stand Crash
}}
{{Tech|Part=HFTF
Line 1,031 ⟶ 894:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 8
|r1c2Active= 6
|r1c3Recovery= 34
|r1c4Hit= Launch
|r1c5Block=<span style="color:red;">-18</span>
|r1c6Pushblock=<span style="color:red;">-11</span>
|r1c7Damage= 12
|r1c8SDamage= Stand Crash
}}
{{Tech|Part=HFTF
Line 1,063 ⟶ 926:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 22
|r1c2Active= 4
|r1c3Recovery= 17
|r1c4Hit= Knockdown
|r1c5Block=<span style="color:green;">+7</span>
|r1c6Pushblock=<span style="color:green;">+6</span>
|r1c7Damage= 11
|r1c8SDamage= 4
}}
{{Tech|Part=HFTF
Line 1,100 ⟶ 963:
|c6=Damage (Stand)
|c6width=3%
|r1Startup= 19
|r1c2Active=<span style="color:red;">-16</span>
|r1c3Recovery=<span style="color:red;">-23</span>
|r1c4Hit=<span style="color:red;">-21</span>
|r1c5Block= 10
|r1c6Pushblock= 20
}}
{{Table
Line 1,122 ⟶ 985:
|c6=Damage (Stand)
|c6width=3%
|r1Startup= 19
|r1c2Active=<span style="color:red;">-16</span>
|r1c3Recovery=<span style="color:red;">-23</span>
|r1c4Hit=<span style="color:red;">-21</span>
|r1c5Block= 11
|r1c6Pushblock= 22
}}
{{Table
Line 1,144 ⟶ 1,007:
|c6=Damage (Stand)
|c6width=3%
|r1Startup= 156 (Times it takes for the ball to come around)
|r1c2Active=<span style="color:green;">+26</span>
|r1c3Recovery=<span style="color:green;">+13</span>
|r1c4Hit=<span style="color:green;">+16</span>
|r1c5Block= 11
|r1c6Pushblock= 24
}}
 
==Super Moves==
{{Tech|Part=HFTF
Line 1,178 ⟶ 1,042:
|c7=Damage
|c7width=3%
|r1Startup= 8
|r1c2Active= 4
|r1c3Recovery= 46
|r1c4Hit= Knockdown
|r1c5Block=<span style="color:red;">-17</span>
|r1c6Pushblock=<span style="color:red;">-15</span>
|r1c7Damage= 43
}}
{{Tech|Part=HFTF
Line 1,205 ⟶ 1,069:
|c5=Damage
|c5width=3%
|r1Startup= 67
|r1c2Active= 8
|r1c3Recovery= 46
|r1c4Hit= Knockdown
|r1c5Block= 56
}}
}}
Line 1,255 ⟶ 1,119:
|c1=A
|c1width=3%
|r1Startup=[[File:FTRTEST.png|250px]]
}}
{{CBox|Title=|Center|bg=HFTF3|bg2=HFTF2|
Line 1,266 ⟶ 1,130:
|c1=A
|c1width=3%
|r1Startup=[[File:FTRTEST4.png|250px]]
}}
|Stage 2|
Line 1,272 ⟶ 1,136:
|c1=A
|c1width=3%
|r1Startup=[[File:FTRTEST3.png|250px]]
}}
|Stage 3|
Line 1,278 ⟶ 1,142:
|c1=A
|c1width=3%
|r1Startup=[[File:FTRTEST2.png|250px]]
}}
|Transparent|
Line 1,284 ⟶ 1,148:
|c1=A
|c1width=3%
|r1Startup=[[File:FTRTEST5.png|250px]]
}}
|Transparent|
Line 1,290 ⟶ 1,154:
|c1=A
|c1width=3%
|r1Startup=[[File:FTRTEST6.png|250px]]
}}
}}
Line 1,635 ⟶ 1,499:
|Name = Standing Light {{HFInput|L}}
|Romaji =
|MImage = HFTF Chaka LightChk.pnggif
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc = Normal jab, combos into his other standing normals.