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|tab7=HFTF Sprites
|tab8=HFTF Page Testing
}}
[[File:Venture Alessi 6.png|400px]][[File:Venture Avdol 6.png|400px]][[File:Venture Chaka 6.png|400px]][[File:Venture Devo 6.png|400px]][[File:Venture DIO 6.png|400px]][[File:Venture Iggy 6.png|400px]][[File:Venture Kakyoin 6.png|400px]][[File:Venture Midler 6.png|400px]][[File:Venture Polnareff 6.png|400px]][[File:Venture Shadow DIO 6.png|400px]]
[[File:HFTF Story Mode Map.gif|1000px|center]]
{{Box3|Title=MAP LEGEND|bg={{Color|SDC3}}|bg2={{Color|SDC2}}
|align=center|
{{MapBox|bg=SDC|bg2=SDC2
|Marker=1
|Name={{White2|Minor Locations#New Tokyo Airport|Narita New Tokyo International Airport}}
|Image=SCMarker1.png
|Desc=Hearing that something is wrong with his grandson Jotaro, Joseph flies to Japan for his daughter Holy.
}}
}}
GOALS:
Line 40 ⟶ 51:
The younger Joseph's moveset is based primarily around his clackers, alongside a few gadgets from ''Battle Tendency''. Young Joseph is a fairly simple rushdown character, with good zoning tools. Though he lacks a Stand, Joseph has a lot of exceptional pressure tools in his kit, and very simple combos. Young Joseph's main gimmick are his Clacker Boomerangs, his primary offensive and zoning tool. He is also able to run instead of dash.
==Normals==
{{
|Name = Standing Light {{HFInput|L}}
|Romaji =
Line 46 ⟶ 57:
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc = Normal jab, combos into his other standing normals.
|MoveData = True
|Startup = 5
|Active = 2
|Recovery = 14
|Hit = <span style="color:green;">+7</span>
|Block = <span style="color:green;">+5</span>
|Pushblock = <span style="color:green;">+2</span>
|Damage = 4
|SDamage = 2
}}
{{Tech2|Part=HFTF
|Name = Standing Medium {{HFInput|M}}
|Romaji =
Line 79 ⟶ 73:
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|MoveData = True
|Startup = 5
|Active = 2
|Recovery = 25
|Hit = <span style="color:green;">+1</span>
|Block = <span style="color:red;">-1</span>
|Pushblock = <span style="color:red;">-9</span>
|Damage = 8
|SDamage = 4
}}
{{Tech2|Part=HFTF
|Name = Standing Heavy {{HFInput|H}}
|Romaji =
Line 112 ⟶ 89:
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|MoveData = True
|Startup = 7
|Active = 4
|Recovery = 29
|Hit = 0
|Block = <span style="color:red;">-2</span>
|Pushblock = <span style="color:red;">-15</span>
|Damage = 13
|SDamage = 6
}}
{{Tech2|Part=HFTF
|Name = Crouching Light {{HFInput|Down}} + {{HFInput|L}}
|Romaji =
Line 145 ⟶ 105:
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc = Not a low for some reason. Super quick and and super plus, important combo starter.
|MoveData = True
|Startup = 5
|Active = 2
|Recovery = 9
|Hit = <span style="color:green;">+12</span>
|Block = <span style="color:green;">+10</span>
|Pushblock = <span style="color:green;">+7</span>
|Damage = 4
|SDamage = 2
}}
{{Tech2|Part=HFTF
|Name = Crouching Medium {{HFInput|Down}} + {{HFInput|M}}
|Romaji =
Line 178 ⟶ 121:
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|MoveData = True
|Startup = 4
|Active = 2
|Recovery = 19
|Hit = <span style="color:green;">+6</span>
|Block = <span style="color:green;">+4</span>
|Pushblock = <span style="color:red;">-4</span>
|Damage = 8
|SDamage = 4
}}
{{Tech2|Part=HFTF
|Name = Crouching Heavy {{HFInput|Down}} + {{HFInput|H}}
|Romaji =
Line 211 ⟶ 137:
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|MoveData = True
|Startup = 8
|Active = 3
|Recovery = 23
|Hit = <span style="color:green;">+6</span>
|Block = <span style="color:green;">+4</span>
|Pushblock = <span style="color:red;">-9</span>
|Damage = 13
|SDamage = 6
}}
{{Tech2|Part=HFTF
|Name = Jumping Light {{HFInput|Up}} + {{HFInput|L}}
|Romaji =
Line 244 ⟶ 153:
|Caption = '''OVERHEAD'''
|Desc =
|MoveData = True
|Startup= 5
|Active= 12
|Hit=<span style="color:green;">12</span>
|Block=<span style="color:green;">+10</span>
|Pushblock=<span style="color:green;">+7</span>
|Damage= 5
|SDamage= 2
}}
{{Tech2|Part=HFTF
|Name = Jumping Medium {{HFInput|Up}} + {{HFInput|M}}
|Romaji =
Line 274 ⟶ 168:
|Caption = '''OVERHEAD'''
|Desc = Slightly slower than the light version.
|MoveData = True
|Startup= 7
|Active= 8
|Hit=<span style="color:green;">12</span>
|Block=<span style="color:green;">+10</span>
|Pusblock=<span style="color:green;">+7</span>
|Damage= 10
|SDamage= 5
}}
{{Tech2|Part=HFTF
|Name = Jumping Heavy {{HFInput|Up}} + {{HFInput|H}}
|Romaji =
Line 304 ⟶ 183:
|Caption = '''OVERHEAD'''
|Desc =
|MoveData = True
|Startup= 9
|Active= Active until Joseph lands
|Hit=<span style="color:green;">+12</span>
|Block=<span style="color:green;">+10</span>
|Pushblock=<span style="color:green;">+7</span>
|Damage= 14
|SDamage= 7
}}
}}
==Command Normals==
{{Tech|Part=HFTF
Line 356 ⟶ 219:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|
|
|
|
|
}}
{{Tech|Part=HFTF
Line 389 ⟶ 252:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|
|
|
|
|
}}
{{Tech|Part=HFTF
Line 422 ⟶ 285:
|c8=Damage (Stand)
|c8width=3%
|
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|
|
|
|
|
}}
==Dashing Normals==
Line 436 ⟶ 299:
|Romaji =
|MImage = HFTF Joseph Forward Heavy.png
|Caption =
|Desc =
}}
{{Table
|c1=Startup
|c1width=3%
Line 458 ⟶ 319:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|Hit= Launch
|
|
|
|
}}
{{Tech|Part=HFTF
Line 527 ⟶ 332:
|Romaji =
|MImage = HFTF Joseph Slide.png
|Caption = '''LOW
|Desc =
}}
Line 547 ⟶ 352:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|
|
|
|
|
}}
{{Tech|Part=HFTF
Line 560 ⟶ 365:
|Romaji =
|MImage = HFTF Joseph Slide.png
|Caption = '''LOW
|Desc =
}}
Line 580 ⟶ 385:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|Hit= Launch
|
|
|
|
}}
==Clackers==
{{Tech|Part=HFTF
|Name
|Romaji
|MImage
|Caption
|Desc
}}
{{Table
Line 614 ⟶ 420:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|
|
|
|
|
}}
{{Tech|Part=HFTF
Line 627 ⟶ 433:
|Romaji =
|MImage = HFTF Joseph Forward Clackers.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE'''
|Desc =
}}
Line 647 ⟶ 453:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|Hit= Launch
|
|
|
|SDamage= Stand Crash
}}
{{Tech|Part=HFTF
Line 660 ⟶ 466:
|Romaji =
|MImage = HFTF Joseph Crouching Clackers.png
|Caption = '''LOW'''
|Desc =
}}
Line 680 ⟶ 486:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|Hit= Knockdown
|
|
|
|
}}
{{Tech|Part=HFTF
Line 693 ⟶ 499:
|Romaji =
|MImage = HFTF Joseph Jumping Clackers.png
|Caption =
|Desc =
}}
Line 701 ⟶ 507:
|c2=Active
|c2width=3%
|c3=
|c3width=3%
|c4=
|c4width=3%
|c5=
|c5width=3%
|c6=Damage
|c6width=3%
|c7=Damage (Stand)
|c7width=3%
|Startup= 8
|Active= 10
|Recovery=<span style="color:green;">+11</span>
|Hit=<span style="color:green;">+6</span>
|Block=<span style="color:green;">+13</span>
|Pushblock= 12
|SDamage= 14
}}
{{Tech|Part=HFTF
Line 746 ⟶ 549:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|
|
|
|
|
}}
==Throw==
Line 760 ⟶ 563:
|MImage = HFTF Joseph Throw.png
|Desc =
}}
{{Table
|c1=Damage
|c1width=3%
|Startup= 12
}}
==Guard Cancel==
{{Tech|Part=HFTF
|Name = Guard Cancel {{HFInput|DP}} + {{HFInput|A}} (While blocking)
|MImage = HFTF Joseph Hamon Soda.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE'''
|Desc =
}}
{{Table
|c1= Hit Advantage
|c1width=3%
|c2=
|c2width=3%
|c3= Damage (Stand)
|c3width=3%
|Startup= Launch
|Active= 8
|Recovery= 4
}}
==Special Moves==
{{Tech|Part=HFTF
|Name =
|JPN = {{Ruby|青縁波紋疾走|ターコイズブルーオーバードライブ}}
|Romaji = Tākoizu Burū Ōbādoraibu
|Input ={{HFInput|QCF}} + {{HFInput|A}}
|MImage = HFTF Joseph Overdrive Light.png
|AImage = HFTF Joseph Overdrive Medium.png
|3Image = HFTF Joseph Overdrive Heavy.png
|Image1 = Light
|Image2 = Medium
|Image3 = Heavy
|Caption = '''MID'''
|Desc =
Line 881 ⟶ 621:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|
|
|
|
|
}}
{{Table
Line 909 ⟶ 649:
|c8=Damage (Stand)
|c8width=3%
|
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|
|
|
|
|
|
}}
{{Table
Line 937 ⟶ 677:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|Hit= Wall-Bounce
|
|
|
|
}}
{{Tech|Part=HFTF
|Name = Hamon Soda
|JPN = {{Ruby|波|は}}{{Ruby|紋|もん}}コーラー
|Input = {{HFInput|DP}} + {{HFInput|A}}
|MImage = HFTF Joseph Hamon Soda.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE'''
Line 971 ⟶ 713:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|
|
|
|
|
}}
{{Table
Line 999 ⟶ 741:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|
|
|
|
|
}}
{{Table
Line 1,027 ⟶ 769:
|c8=Damage (Stand)
|c8width=3%
|
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|
|
|
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|
|
}}
{{Tech|Part=HFTF
Line 1,059 ⟶ 801:
|c8=Damage (Stand)
|c8width=3%
|
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|
|
|
|
|
|
}}
{{Tech|Part=HFTF
Line 1,091 ⟶ 833:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|
|
|
|
|
}}
{{Tech|Part=HFTF
Line 1,121 ⟶ 863:
|c7=Damage (Stand)
|c7width=3%
|
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|
|
|
|
|
}}
{{Tech|Part=HFTF
Line 1,152 ⟶ 894:
|c8=Damage (Stand)
|c8width=3%
|
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|
|
|
|
|
|
}}
{{Tech|Part=HFTF
Line 1,184 ⟶ 926:
|c8=Damage (Stand)
|c8width=3%
|
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|
|
|
|
|
|
}}
{{Tech|Part=HFTF
|Name = Iron Bowgun
|JPN = アイアンボーガン
|Input = {{HFInput|HCB}} + {{HFInput|A}}
|MImage = HFTF Joseph Crossbow Light.png
|AImage = HFTF Joseph Crossbow Medium.png
|3Image = HFTF Joseph Crossbow Heavy.png
|Image1 = Light
|Image2 = Medium
|Image3 = Heavy
|Caption = '''MID''' / '''AIR-UNBLOCKABLE (Heavy)'''
|Desc =
Line 1,217 ⟶ 963:
|c6=Damage (Stand)
|c6width=3%
|
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|
|
|
|
}}
{{Table
Line 1,239 ⟶ 985:
|c6=Damage (Stand)
|c6width=3%
|
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|
|
|
|
}}
{{Table
Line 1,261 ⟶ 1,007:
|c6=Damage (Stand)
|c6width=3%
|
|
|
|
|
|
}}
==Super Moves==
{{Tech|Part=HFTF
|Name =
|JPN = {{Ruby|忘|わす}}れぬ{{Ruby|想|おも}}い
|Input = {{HFInput|QCF}} + {{HFInput|A2}}
|MImage = HFTF Joseph Caesar!.png
|AImage = HFTF Joseph Caesar! (2).png
|Image1 = 1
|Image2 = 2
|Caption = '''MID'''
|Desc =
Line 1,350 ⟶ 1,042:
|c7=Damage
|c7width=3%
|
|
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}}
{{Tech|Part=HFTF
|Name =
|JPN = {{Ruby|波|は}}{{Ruby|紋|もん}}ビート! エイジャの{{Ruby|赤|せき}}{{Ruby|石|せき}}!
|Input = {{HFInput|QCB}} + {{HFInput|A2}}
|MImage = HFTF Joseph Hamon Beat.png
|Caption =
Line 1,375 ⟶ 1,069:
|c5=Damage
|c5width=3%
|
|
|
|
|
}}
}}
Line 1,425 ⟶ 1,119:
|c1=A
|c1width=3%
|
}}
{{CBox|Title=|Center|bg=HFTF3|bg2=HFTF2|
Line 1,436 ⟶ 1,130:
|c1=A
|c1width=3%
|
}}
|Stage 2|
Line 1,442 ⟶ 1,136:
|c1=A
|c1width=3%
|
}}
|Stage 3|
Line 1,448 ⟶ 1,142:
|c1=A
|c1width=3%
|
}}
|Transparent|
Line 1,454 ⟶ 1,148:
|c1=A
|c1width=3%
|
}}
|Transparent|
Line 1,460 ⟶ 1,154:
|c1=A
|c1width=3%
|
}}
}}
Line 1,802 ⟶ 1,496:
}}
}}
{{Tech|Part=HFTF
|Name = Standing Light {{HFInput|L}}
|Romaji =
|MImage = Chk.gif
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc = Normal jab, combos into his other standing normals.
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|r1= 5
|r1c2= 2
|r1c3= 14
|r1c4=<span style="color:green;">+7</span>
|r1c5=<span style="color:green;">+5</span>
|r1c6=<span style="color:green;">+2</span>
|r1c7= 4
|r1c8= 2
}}
[[File:HFTF Chaka Jumping Heavy.png|400px]][[File:HFTF Chaka Crouching Heavy.png|400px]][[File:HFTF Chaka Medium.png|400px]][[File:HFTF Chaka Jumping Light & Medium.png|400px]][[File:HFTF Chaka Heavy.png|400px]][[File:HFTF Chaka Crouching Light.png|400px]][[File:HFTF Chaka Light.png|400px]]
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