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Line 12:
|tab7=HFTF Sprites
|tab8=HFTF Page Testing
}}
[[File:Venture Alessi 6.png|400px]][[File:Venture Avdol 6.png|400px]][[File:Venture Chaka 6.png|400px]][[File:Venture Devo 6.png|400px]][[File:Venture DIO 6.png|400px]][[File:Venture Iggy 6.png|400px]][[File:Venture Kakyoin 6.png|400px]][[File:Venture Midler 6.png|400px]][[File:Venture Polnareff 6.png|400px]][[File:Venture Shadow DIO 6.png|400px]]
[[File:HFTF Story Mode Map.gif|1000px|center]]
{{Box3|Title=MAP LEGEND|bg={{Color|SDC3}}|bg2={{Color|SDC2}}
|align=center|
{{MapBox|bg=SDC|bg2=SDC2
|Marker=1
|Name={{White2|Minor Locations#New Tokyo Airport|Narita New Tokyo International Airport}}
|Image=SCMarker1.png
|Desc=Hearing that something is wrong with his grandson Jotaro, Joseph flies to Japan for his daughter Holy.
}}
}}
GOALS:
Line 40 ⟶ 51:
The younger Joseph's moveset is based primarily around his clackers, alongside a few gadgets from ''Battle Tendency''. Young Joseph is a fairly simple rushdown character, with good zoning tools. Though he lacks a Stand, Joseph has a lot of exceptional pressure tools in his kit, and very simple combos. Young Joseph's main gimmick are his Clacker Boomerangs, his primary offensive and zoning tool. He is also able to run instead of dash.
==Normals==
{{TechTech2|Part=HFTF
|Name = Standing Light {{HFInput|L}}
|Romaji =
|MImage = HFTF Joseph Light.png
|Caption = '''AIR-UNBLOCKABLEMID''' / '''SPECIALAIR-SUPER CANCELLABLEUNBLOCKABLE''' / '''FRAMESPECIAL-SUPER DATA HERECANCELLABLE'''
|Desc = Normal jab, combos into his other standing normals.
|MoveData = True
|Startup = 5
|Active = 2
|Recovery = 14
|Hit = <span style="color:green;">+7</span>
|Block = <span style="color:green;">+5</span>
|Pushblock = <span style="color:green;">+2</span>
|Damage = 4
|SDamage = 2
}}
{{Tech2|Part=HFTF
|Name = Standing Medium {{HFInput|M}}
|Romaji =
|MImage = HFTF Joseph Medium.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|MoveData = True
|Startup = 5
|Active = 2
|Recovery = 25
|Hit = <span style="color:green;">+1</span>
|Block = <span style="color:red;">-1</span>
|Pushblock = <span style="color:red;">-9</span>
|Damage = 8
|SDamage = 4
}}
{{Tech2|Part=HFTF
|Name = Standing Heavy {{HFInput|H}}
|Romaji =
|MImage = HFTF Joseph Heavy.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|MoveData = True
|Startup = 7
|Active = 4
|Recovery = 29
|Hit = 0
|Block = <span style="color:red;">-2</span>
|Pushblock = <span style="color:red;">-15</span>
|Damage = 13
|SDamage = 6
}}
{{Tech2|Part=HFTF
|Name = Crouching Light {{HFInput|Down}} + {{HFInput|L}}
|Romaji =
|MImage = HFTF Joseph Crouching Light.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc = Not a low for some reason. Super quick and and super plus, important combo starter.
|MoveData = True
|Startup = 5
|Active = 2
|Recovery = 9
|Hit = <span style="color:green;">+12</span>
|Block = <span style="color:green;">+10</span>
|Pushblock = <span style="color:green;">+7</span>
|Damage = 4
|SDamage = 2
}}
{{Tech2|Part=HFTF
|Name = Crouching Medium {{HFInput|Down}} + {{HFInput|M}}
|Romaji =
|MImage = HFTF Joseph Crouching Medium.png
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|MoveData = True
|Startup = 4
|Active = 2
|Recovery = 19
|Hit = <span style="color:green;">+6</span>
|Block = <span style="color:green;">+4</span>
|Pushblock = <span style="color:red;">-4</span>
|Damage = 8
|SDamage = 4
}}
{{Tech2|Part=HFTF
|Name = Crouching Heavy {{HFInput|Down}} + {{HFInput|H}}
|Romaji =
|MImage = HFTF Joseph Crouching Heavy.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|MoveData = True
|Startup = 8
|Active = 3
|Recovery = 23
|Hit = <span style="color:green;">+6</span>
|Block = <span style="color:green;">+4</span>
|Pushblock = <span style="color:red;">-9</span>
|Damage = 13
|SDamage = 6
}}
{{Tech2|Part=HFTF
|Name = Jumping Light {{HFInput|Up}} + {{HFInput|L}}
|Romaji =
|MImage = HFTF Joseph Jumping Light Medium.png
|Caption = '''OVERHEAD'''
|Desc =
|MoveData = True
|Startup= 5
|Active= 12
|Hit=<span style="color:green;">12</span>
|Block=<span style="color:green;">+10</span>
|Pushblock=<span style="color:green;">+7</span>
|Damage= 5
|SDamage= 2
}}
{{Tech2|Part=HFTF
|Name = Jumping Medium {{HFInput|Up}} + {{HFInput|M}}
|Romaji =
|MImage = HFTF Joseph Jumping Light Medium.png
|Caption = '''OVERHEAD'''
|Desc = Slightly slower than the light version.
|MoveData = True
|Startup= 7
|Active= 8
|Hit=<span style="color:green;">12</span>
|Block=<span style="color:green;">+10</span>
|Pusblock=<span style="color:green;">+7</span>
|Damage= 10
|SDamage= 5
}}
{{Tech2|Part=HFTF
|Name = Jumping Heavy {{HFInput|Up}} + {{HFInput|H}}
|Romaji =
|MImage = HFTF Joseph Jumping Heavy.png
|Caption = '''OVERHEAD'''
|Desc =
|MoveData = True
|Startup= 9
|Active= Active until Joseph lands
|Hit=<span style="color:green;">+12</span>
|Block=<span style="color:green;">+10</span>
|Pushblock=<span style="color:green;">+7</span>
|Damage= 14
|SDamage= 7
}}
}}
 
==Command Normals==
{{Tech|Part=HFTF
|Name = Forward Heavy {{HFInput|Forward}} + {{HFInput|H}}
|Romaji =
|MImage = HFTF Joseph Forward Heavy.png
|Caption = '''OVERHEAD'''
|Desc =
}}
{{Table
Line 64 ⟶ 219:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 514
|r1c2Active= 23
|r1c3Recovery= 1429
|r1c4Hit=<span style="color:greenred;">+7-9</span>
|r1c5Block=<span style="color:greenred;">+5-11</span>
|r1c6Pushblock=<span style="color:greenred;">+2-24</span>
|r1c7Damage= 49
|r1c8SDamage= 24
}}
{{Tech|Part=HFTF
|Name = StandingCrouching Forward Medium {{HFInput|Down}} + {{HFInput|Forward}} + {{HFInput|M}}
|Romaji =
|MImage = HFTF Joseph MediumSlide.png
|Caption = '''AIR-UNBLOCKABLELOW''' / '''SPECIALAIR-SUPER CANCELLABLEUNBLOCKABLE''' / '''FRAMESPECIAL-SUPER DATA HERECANCELLABLE'''
|Desc =
}}
Line 97 ⟶ 252:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 54
|r1c2Active= 217
|r1c3Recovery= 2519
|r1c4Hit=<span style="color:greenred;">+1-8</span>
|r1c5Block=<span style="color:red;">-110</span>
|r1c6Pushblock=<span style="color:red;">-918</span>
|r1c7Damage= 86
|r1c8SDamage= 43
}}
{{Tech|Part=HFTF
|Name = StandingCrouching Forward Heavy {{HFInput|Down}} + {{HFInput|Forward}} + {{HFInput|H}}
|Romaji =
|MImage = HFTF Joseph HeavySlide.png
|Caption = '''AIR-UNBLOCKABLELOW''' / '''SPECIALAIR-SUPER CANCELLABLEUNBLOCKABLE''' / '''FRAMESPECIAL-SUPER DATA HERECANCELLABLE'''
|Desc =
}}
Line 130 ⟶ 285:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 78
|r1c2Active= 421
|r1c3Recovery= 2924
|Hit=<span style="color:green;">Knockdown</span>
|r1c4= 0
|r1c5Block=<span style="color:red;">-214</span>
|r1c6Pushblock=<span style="color:red;">-1527</span>
|r1c7Damage= 1310
|r1c8SDamage= 65
}}
==Dashing Normals==
{{Tech|Part=HFTF
|Name = CrouchingDashing Light/Medium/Heavy {{HFInput|DownForward}} + {{HFInput|LForward}} + {{HFInput|A}}
|Romaji =
|MImage = HFTF Joseph CrouchingForward LightHeavy.png
|Caption = '''AIR-UNBLOCKABLEOVERHEAD''' / '''SPECIAL-SUPER CANCELLABLE''' / '''FRAME DATA HERE'''
|Desc =
}}
Line 163 ⟶ 319:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 514
|r1c2Active= 23
|r1c3Recovery= 935
|Hit= Launch
|r1c4=<span style="color:green;">+12</span>
|r1c5Block=<span style="color:greenred;">+10-17</span>
|r1c6Pushblock=<span style="color:greenred;">+7-22</span>
|r1c7Damage= 410
|r1c8SDamage= 25
}}
{{Tech|Part=HFTF
|Name = Dashing Crouching Forward Light/Medium {{HFInput|DownForward}} + {{HFInput|Forward}} + {{HFInput|L}} or {{HFInput|M}}
|Romaji =
|MImage = HFTF Joseph Crouching MediumSlide.png
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' / '''FRAME DATA HERE'''
|Desc =
}}
Line 196 ⟶ 352:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 4
|r1c2Active= 225
|r1c3Recovery= 1917
|r1c4Hit=<span style="color:greenred;">+6-19</span>
|r1c5Block=<span style="color:greenred;">+4-21</span>
|r1c6Pushblock=<span style="color:red;">-424</span>
|r1c7Damage= 810
|r1c8SDamage= 45
}}
{{Tech|Part=HFTF
|Name = Dashing Crouching Forward Heavy {{HFInput|DownForward}} + {{HFInput|Forward}} + {{HFInput|H}}
|Romaji =
|MImage = HFTF Joseph Crouching HeavySlide.png
|Caption = '''AIR-UNBLOCKABLELOW''' / '''SPECIAL-SUPER CANCELLABLE''' / '''FRAME DATA HERE'''
|Desc =
}}
Line 229 ⟶ 385:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 84
|r1c2Active= 325
|r1c3Recovery= 2321
|Hit= Launch
|r1c4=<span style="color:green;">+6</span>
|r1c5Block=<span style="color:greenred;">+4-15</span>
|r1c6Pushblock=<span style="color:red;">-928</span>
|r1c7Damage= 1310
|r1c8SDamage= 65
}}
 
==Clackers==
{{Tech|Part=HFTF
|Name = Jumping Light {{HFInput|Up}} +Clackers {{HFInput|LS}}
|Romaji =
|MImage = HFTF Joseph Jumping Light MediumClackers.png
|Caption = '''MID''' =/ '''OVERHEADAIR-UNBLOCKABLE'''
|Desc =
}}
{{Table
Line 250 ⟶ 408:
|c2=Active
|c2width=3%
|c3=Hit AdvantageRecovery
|c3width=3%
|c4=BlockHit Advantage
|c4width=3%
|c5=PushblockBlock Advantage
|c5width=3%
|c6=DamagePushblock Advantage
|c6width=3%
|c7=Damage (Stand)
|c7width=3%
|c8=Damage (Stand)
|r1= 5
|c8width=3%
|r1c2= 12
|Startup= 18
|r1c3=<span style="color:green;">12</span>
|Active= 9
|r1c4=<span style="color:green;">+10</span>
|Recovery= 38
|r1c5=<span style="color:green;">+7</span>
|Hit=<span style="color:red;">-3</span>
|r1c6= 5
|Block=<span style="color:red;">-14</span>
|r1c7= 2
|Pushblock=<span style="color:red;">-14</span>
|Damage= 13
|SDamage= 20
}}
{{Tech|Part=HFTF
|Name = JumpingForward MediumClackers {{HFInput|UpForwad}} + {{HFInput|MS}}
|Romaji =
|MImage = HFTF Joseph JumpingForward Light MediumClackers.png
|Caption = '''OVERHEADMID''' / '''AIR-UNBLOCKABLE'''
|Desc =
}}
Line 280 ⟶ 441:
|c2=Active
|c2width=3%
|c3=Hit AdvantageRecovery
|c3width=3%
|c4=BlockHit Advantage
|c4width=3%
|c5=PushblockBlock Advantage
|c5width=3%
|c6=DamagePushblock Advantage
|c6width=3%
|c7=Damage (Stand)
|c7width=3%
|c8=Damage (Stand)
|r1= 7
|c8width=3%
|r1c2= 8
|Startup= 10
|r1c3=<span style="color:green;">12</span>
|Active= 6
|r1c4=<span style="color:green;">+10</span>
|Recovery= 25
|r1c5=<span style="color:green;">+7</span>
|r1c6Hit= 10Launch
|Block=<span style="color:red;">-6</span>
|r1c7= 5
|Pushblock=<span style="color:red;">-6</span>
|Damage= 12
|SDamage= Stand Crash
}}
{{Tech|Part=HFTF
|Name = JumpingCrouching HeavyClackers {{HFInput|UpDown}} + {{HFInput|HS}}
|Romaji =
|MImage = HFTF Joseph JumpingCrouching HeavyClackers.png
|Caption = '''OVERHEADLOW'''
|Desc =
}}
Line 322 ⟶ 486:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 918
|Active= 3
|r1c2= Active until Joseph lands
|r1c3Recovery= 2317
|Hit= Knockdown
|r1c4=<span style="color:green;">+12</span>
|r1c5Block=<span style="color:green;">+108</span>
|r1c6Pushblock=<span style="color:green;">+75</span>
|r1c7Damage= 144
|r1c8SDamage= 72
}}
==Command Normals==
{{Tech|Part=HFTF
|Name = ForwardJumping HeavyClackers {{HFInput|ForwardUp}} + {{HFInput|HS}}
|Romaji =
|MImage = HFTF Joseph ForwardJumping HeavyClackers.png
|Caption = '''AIR-UNBLOCKABLE''' / '''OVERHEAD''' / '''FRAME DATA HERE'''
|Desc =
}}
Line 344 ⟶ 507:
|c2=Active
|c2width=3%
|c3=RecoveryHit Advantage
|c3width=3%
|c4=HitBlock Advantage
|c4width=3%
|c5=BlockPushblock Advantage
|c5width=3%
|c6=Damage
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage (Stand)
|c7width=3%
|Startup= 8
|c8=Damage (Stand)
|Active= 10
|c8width=3%
|Recovery=<span style="color:green;">+11</span>
|r1= 14
|Hit=<span style="color:green;">+6</span>
|r1c2= 3
|Block=<span style="color:green;">+13</span>
|r1c3= 29
|Pushblock= 12
|r1c4=<span style="color:red;">-9</span>
|SDamage= 14
|r1c5=<span style="color:red;">-11</span>
|r1c6=<span style="color:red;">-24</span>
|r1c7= 9
|r1c8= 4
}}
{{Tech|Part=HFTF
|Name = CrouchingDashing Forward MediumClackers {{HFInput|DownForward}} + {{HFInput|Forward}} + {{HFInput|MS}}
|Romaji =
|MImage = HFTF Joseph SlideDashing Clackers.png
|Caption = '''LOWMID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' / '''FRAME DATA HERE'''
|Desc =
}}
Line 389 ⟶ 549:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 410
|r1c2Active= 1712
|r1c3Recovery= 1945
|r1c4Hit=<span style="color:red;">-83</span>
|r1c5Block=<span style="color:red;">-1011</span>
|r1c6Pushblock=<span style="color:red;">-1814</span>
|r1c7Damage= 614
|r1c8SDamage= 323
}}
==Throw==
{{Tech|Part=HFTF
|Name = Crouching Forward HeavyThrow {{HFInput|DownBack}} +or {{HFInput|Forward}} + {{HFInput|H}}
|RomajiMImage = HFTF Joseph Throw.png
|MImage = HFTF Joseph Slide.png
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' / '''FRAME DATA HERE'''
|Desc =
}}
{{Table
|c1=Damage
|c1width=3%
|Startup= 12
}}
==Guard Cancel==
{{Tech|Part=HFTF
|Name = Guard Cancel {{HFInput|DP}} + {{HFInput|A}} (While blocking)
|MImage = HFTF Joseph Hamon Soda.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE'''
|Desc =
}}
{{Table
|c1= Hit Advantage
|c1width=3%
|c2= Damage
|c2width=3%
|c3= Damage (Stand)
|c3width=3%
|Startup= Launch
|Active= 8
|Recovery= 4
}}
==Special Moves==
{{Tech|Part=HFTF
|Name = Turquoise Blue Overdrive
|JPN = {{Ruby|青縁波紋疾走|ターコイズブルーオーバードライブ}}
|Romaji = Tākoizu Burū Ōbādoraibu
|Input ={{HFInput|QCF}} + {{HFInput|A}}
|MImage = HFTF Joseph Overdrive Light.png
|AImage = HFTF Joseph Overdrive Medium.png
|3Image = HFTF Joseph Overdrive Heavy.png
|Image1 = Light
|Image2 = Medium
|Image3 = Heavy
|Caption = '''MID'''
|Desc =
}}
{{Table
|bg=#437CAF
|bg2=#78A4CD
|c1=Startup
|c1width=3%
Line 422 ⟶ 621:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 812
|r1c2Active= 212
|r1c3Recovery= 2423
|r1c4Hit=<span style="color:green;">Knockdown+5</span>
|r1c5Block=<span style="color:redgreen;">-14+3</span>
|r1c6Pushblock=<span style="color:red;">-2723</span>
|r1c7Damage= 1015
|r1c8SDamage= 530
}}
==Dashing Normals==
{{Tech|Part=HFTF
|Name = Dashing Light/Medium/Heavy {{HFInput|Forward}} + {{HFInput|Forward}} + {{HFInput|A}}
|Romaji =
|MImage = HFTF Joseph Forward Heavy.png
|Caption = '''AIR-UNBLOCKABLE''' / '''OVERHEAD''' / '''FRAME DATA HERE'''
|Desc =
}}
{{Table
|bg=#D4BA50
|bg2=#E2DB74
|c1=Startup
|c1width=3%
Line 456 ⟶ 649:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 512
|r1c2Active= 24
|r1c3Recovery= 1425
|r1c4Hit=<span style="color:green;">+73</span>
|r1c5Block=<span style="color:green;">+51</span>
|r1c6Pushblock=<span style="color:greenred;">+2-25</span>
|r1c7Damage= 415
|r1c8SDamage= 230
}}
{{Table
|bg=#AD3838
|bg2=#DA4F4F
|c1=Startup
|c1width=3%
Line 482 ⟶ 677:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 537
|r1c2Active= 28
|r1c3Recovery= 1412
|Hit= Wall-Bounce
|r1c4=<span style="color:green;">+7</span>
|r1c5Block=<span style="color:green;">+522</span>
|r1c6Pushblock=<span style="color:green;">+23</span>
|r1c7Damage= 420
|r1c8SDamage= 240
}}
{{Tech|Part=HFTF
|Name = Hamon Soda
|JPN = {{Ruby|波|は}}{{Ruby|紋|もん}}コーラー
|Input = {{HFInput|DP}} + {{HFInput|A}}
|MImage = HFTF Joseph Hamon Soda.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE'''
|Desc =
}}
{{Table
|bg=#437CAF
|bg2=#78A4CD
|c1=Startup
|c1width=3%
Line 508 ⟶ 713:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 58
|r1c2Active= 24
|r1c3Recovery= 1426
|r1c4Hit=<span style="color:green;">+7Launch</span>
|r1c5Block=<span style="color:greenred;">+-5</span>
|r1c6Pushblock=<span style="color:greenred;">+2-13</span>
|r1c7Damage= 48
|r1c8SDamage= 24
}}
{{Tech|Part=HFTF
|Name = Dashing Crouching Forward Light/Medium {{HFInput|Forward}} + {{HFInput|Forward}} + {{HFInput|L}} or {{HFInput|M}}
|Romaji =
|MImage = HFTF Joseph Slide.png
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' / '''FRAME DATA HERE'''
|Desc =
}}
{{Table
|bg=#D4BA50
|bg2=#E2DB74
|c1=Startup
|c1width=3%
Line 541 ⟶ 741:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 514
|r1c2Active= 24
|r1c3Recovery= 1426
|r1c4Hit=<span style="color:green;">+7Launch</span>
|r1c5Block=<span style="color:greenred;">+-5</span>
|r1c6Pushblock=<span style="color:greenred;">+2-13</span>
|r1c7Damage= 410
|r1c8SDamage= 25
}}
{{Tech|Part=HFTF
|Name = Dashing Crouching Forward Heavy {{HFInput|Forward}} + {{HFInput|Forward}} + {{HFInput|H}}
|Romaji =
|MImage = HFTF Joseph Slide.png
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' / '''FRAME DATA HERE'''
|Desc =
}}
{{Table
|bg=#AD3838
|bg2=#DA4F4F
|c1=Startup
|c1width=3%
Line 574 ⟶ 769:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 521
|r1c2Active= 24
|r1c3Recovery= 1426
|r1c4Hit=<span style="color:green;">+7Launch</span>
|r1c5Block=<span style="color:greenred;">+-5</span>
|r1c6Pushblock=<span style="color:greenred;">+2-13</span>
|r1c7Damage= 412
|r1c8SDamage= 26
}}
==Clackers==
{{Tech|Part=HFTF
|Name = Clackers Rekka {{HFInput|QCF}} + {{HFInput|S}}
|MImage = HFTF Joseph Clacker Rekka Follow-Up.png
|Romaji =
|Caption = '''MID'''
|MImage = HFTF Joseph Clackers.png
|Desc =
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''FRAME DATA HERE'''
|Desc =
}}
{{Table
Line 608 ⟶ 801:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 512
|r1c2Active= 28
|r1c3Recovery= 1429
|r1c4Hit=<span style="color:green;">+75</span>
|r1c5Block=<span style="color:green;">+53</span>
|r1c6Pushblock=<span style="color:greenred;">+2-23</span>
|r1c7Damage= 49
|r1c8SDamage= 214
}}
{{Tech|Part=HFTF
|Name = Forward Clackers {{HFInput|Forwad}}Rekka +Follow-Up {{HFInput|S}}
|MImage = HFTF Joseph Clacker Rekka.png
|Romaji =
|Caption =
|MImage = HFTF Joseph Forward Clackers.png
|Desc =
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''FRAME DATA HERE'''
|Desc =
}}
{{Table
Line 641 ⟶ 833:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 57
|r1c2Active= 29
|r1c3Recovery= 1446
|r1c4Hit=<span style="color:greenred;">+7-19</span>
|r1c5Block=<span style="color:greenred;">+5-22</span>
|r1c6Pushblock=<span style="color:greenred;">+2-19</span>
|r1c7Damage= 49
|r1c8SDamage= 214
}}
{{Tech|Part=HFTF
|Name = Clackers =Rekka Crouching ClackersEnder {{HFInput|DownForward}} + {{HFInput|S}}
|MImage = HFTF Joseph Clacker Rekka Ender 3.png
|Romaji =
|Caption =
|MImage = HFTF Joseph Crouching Clackers.png
|Desc =
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''FRAME DATA HERE'''
|Desc =
}}
{{Table
Line 662 ⟶ 853:
|c2=Active
|c2width=3%
|c3=RecoveryHit Advantage
|c3width=3%
|c4=HitBlock Advantage
|c4width=3%
|c5=BlockPushblock Advantage
|c5width=3%
|c6=Damage
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage (Stand)
|c7width=3%
|Startup= 25
|c8=Damage (Stand)
|Active= Acive until Joseph lands
|c8width=3%
|Recovery=<span style="color:green;">+3</span>
|r1= 5
|Hit=<span style="color:red;">-5</span>
|r1c2= 2
|Block=<span style="color:red;">-1</span>
|r1c3= 14
|Pushblock= 13
|r1c4=<span style="color:green;">+7</span>
|Damage= Stand Crash
|r1c5=<span style="color:green;">+5</span>
|r1c6=<span style="color:green;">+2</span>
|r1c7= 4
|r1c8= 2
}}
{{Tech|Part=HFTF
|Name = Jumping Clackers {{HFInput|Up}}Rekka +Ender {{HFInput|S}}
|MImage = HFTF Joseph Clacker Rekka Ender 2.png
|Romaji =
|Caption =
|MImage = HFTF Joseph Jumping Clackers.png
|Desc =
|Caption = '''AIR-UNBLOCKABLE''' / '''OVERHEAD''' / '''FRAME DATA HERE'''
|Desc =
}}
{{Table
Line 707 ⟶ 894:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 58
|r1c2Active= 26
|r1c3Recovery= 1434
|Hit= Launch
|r1c4=<span style="color:green;">+7</span>
|r1c5Block=<span style="color:greenred;">+5-18</span>
|r1c6Pushblock=<span style="color:greenred;">+2-11</span>
|r1c7Damage= 412
|SDamage= Stand Crash
|r1c8= 2
}}
{{Tech|Part=HFTF
|Name = Dashing Clackers {{HFInput|Forward}}Rekka +Ender {{HFInput|ForwardDown}} + {{HFInput|S}}
|MImage = HFTF Joseph Clackers Rekka Ender.png
|Romaji =
|Caption =
|MImage = HFTF Joseph Dashing Clackers.png
|Desc =
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''FRAME DATA HERE'''
|Desc =
}}
{{Table
Line 740 ⟶ 926:
|c8=Damage (Stand)
|c8width=3%
|r1Startup= 522
|r1c2Active= 24
|r1c3Recovery= 1417
|Hit= Knockdown
|r1c4=<span style="color:green;">+7</span>
|r1c5Block=<span style="color:green;">+57</span>
|r1c6Pushblock=<span style="color:green;">+26</span>
|r1c7Damage= 411
|r1c8SDamage= 24
}}
==Throw==
{{Tech|Part=HFTF
|Name = ThrowIron {{HFInput|Back}}Bowgun or {{HFInput|Forward}} + {{HFInput|H}}
|JPN = アイアンボーガン
|MImage = HFTF Joseph Throw.png
|Desc Input = {{HFInput|HCB}} + {{HFInput|A}}
|MImage = HFTF Joseph Crossbow Light.png
}}
|AImage = HFTF Joseph Crossbow Medium.png
==Special Moves==
|3Image = HFTF Joseph Crossbow Heavy.png
{{Tech|Part=HFTF
|Image1 = Light
|Name = Overdrive {{HFInput|QCF}} + {{HFInput|A}}
|Image2 = Medium
|MImage = HFTF Joseph Overdrive Light.png
|Image3 = Heavy
|AImage = HFTF Joseph Overdrive Medium.png
|Caption = '''MID''' / '''FRAME DATA HERE,AIR-UNBLOCKABLE SOMEWHERE(Heavy)'''
|Desc =
}}
{{Tech|Part=HFTF
|Name = Overdrive {{HFInput|QCF}} + {{HFInput|A}}
|MImage = HFTF Joseph Overdrive Heavy.png
|Caption = '''MID''' / '''FRAME DATA HERE, SOMEWHERE'''
|Desc =
}}
{{Tech|Part=HFTF
|Name = Hamon Soda {{HFInput|DP}} + {{HFInput|A}}
|MImage = HFTF Joseph Hamon Soda.png
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''FRAME DATA HERE, SOMEWHERE'''
|Desc =
}}
{{Tech|Part=HFTF
|Name = Clackers Rekka {{HFInput|QCF}} + {{HFInput|S}}
|MImage = HFTF Joseph Clacker Rekka Follow-Up.png
|Caption =
|Desc =
}}
{{Table
{{Tech|Part=HFTF
|bg=#437CAF
|Name = Clackers Rekka Follow-Up {{HFInput|S}}
|bg2=#78A4CD
|MImage = HFTF Joseph Clacker Rekka.png
|c1=Startup
|Caption =
|c1width=3%
|Desc =
|c2=Hit Advantage
|c2width=3%
|c3=Block Advantage
|c3width=3%
|c4=Pushblock Advantage
|c4width=3%
|c5=Damage
|c5width=3%
|c6=Damage (Stand)
|c6width=3%
|Startup= 19
|Active=<span style="color:red;">-16</span>
|Recovery=<span style="color:red;">-23</span>
|Hit=<span style="color:red;">-21</span>
|Block= 10
|Pushblock= 20
}}
{{Table
{{Tech|Part=HFTF
|bg=#D4BA50
|Name = Clackers Rekka Ender {{HFInput|Forward}} + {{HFInput|S}}
|bg2=#E2DB74
|MImage = HFTF Joseph Clacker Rekka Ender 3.png
|c1=Startup
|Caption =
|c1width=3%
|Desc =
|c2=Hit Advantage
|c2width=3%
|c3=Block Advantage
|c3width=3%
|c4=Pushblock Advantage
|c4width=3%
|c5=Damage
|c5width=3%
|c6=Damage (Stand)
|c6width=3%
|Startup= 19
|Active=<span style="color:red;">-16</span>
|Recovery=<span style="color:red;">-23</span>
|Hit=<span style="color:red;">-21</span>
|Block= 11
|Pushblock= 22
}}
{{Table
{{Tech|Part=HFTF
|bg=#AD3838
|Name = Clackers {{HFInput|Down}} + {{HFInput|S}}
|bg2=#DA4F4F
|MImage = HFTF Joseph Clacker Rekka Ender 2.png
|c1=Startup
|Caption =
|c1width=3%
|Desc =
|c2=Hit Advantage
}}
|c2width=3%
{{Tech|Part=HFTF
|c3=Block Advantage
|Name = Clackers {{HFInput|S}}
|c3width=3%
|MImage = HFTF Joseph Clackers Rekka Ender.png
|c4=Pushblock Advantage
|Caption =
|c4width=3%
|Desc =
|c5=Damage
}}
|c5width=3%
{{Tech|Part=HFTF
|c6=Damage (Stand)
|Name = Clackers {{HFInput|S}}
|c6width=3%
|MImage = HFTF Joseph Crossbow Light.png
|Startup= 156 (Times it takes for the ball to come around)
|Caption =
|Active=<span style="color:green;">+26</span>
|Desc =
|Recovery=<span style="color:green;">+13</span>
}}
|Hit=<span style="color:green;">+16</span>
{{Tech|Part=HFTF
|Block= 11
|Name = Clackers {{HFInput|S}}
|Pushblock= 24
|MImage = HFTF Joseph Crossbow Medium.png
|Caption =
|Desc =
}}
{{Tech|Part=HFTF
|Name = Clackers {{HFInput|S}}
|MImage = HFTF Joseph Crossbow Heavy.png
|Caption =
|Desc =
}}
{{Tech|Part=HFTF
|Name = Clacker Boomerang {{HFInput|QCF}} + {{HFInput|S}}
|MImage = Clacker Boomerang 1.png
|AImage = Clacker Boomerang 2.png
|Caption =
|Desc =
|Gallery = [[File:Clacker Boomerang 3.png]]
}}
 
==Super Moves==
{{Tech|Part=HFTF
|Name = ClackersUnforgettable Memories {{HFInput|S}}
|JPN = {{Ruby|忘|わす}}れぬ{{Ruby|想|おも}}い
|Input = {{HFInput|QCF}} + {{HFInput|A2}}
|MImage = HFTF Joseph Caesar!.png
|AImage = HFTF Joseph Caesar! (2).png
|CaptionImage1 = 1
|Image2 = 2
|Caption = '''MID'''
|Desc =
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|Startup= 8
|Active= 4
|Recovery= 46
|Hit= Knockdown
|Block=<span style="color:red;">-17</span>
|Pushblock=<span style="color:red;">-15</span>
|Damage= 43
}}
{{Tech|Part=HFTF
|Name = ClackersHamon Beat! Red Stone of Aja! {{HFInput|S}}
|JPN = {{Ruby|波|は}}{{Ruby|紋|もん}}ビート! エイジャの{{Ruby|赤|せき}}{{Ruby|石|せき}}!
|Input = {{HFInput|QCB}} + {{HFInput|A2}}
|MImage = HFTF Joseph Hamon Beat.png
|Caption =
|Desc =
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Damage
|c5width=3%
|Startup= 67
|Active= 8
|Recovery= 46
|Hit= Knockdown
|Block= 56
}}
}}
Line 889 ⟶ 1,119:
|c1=A
|c1width=3%
|r1Startup=[[File:FTRTEST.png|250px]]
}}
{{CBox|Title=|Center|bg=HFTF3|bg2=HFTF2|
Line 900 ⟶ 1,130:
|c1=A
|c1width=3%
|r1Startup=[[File:FTRTEST4.png|250px]]
}}
|Stage 2|
Line 906 ⟶ 1,136:
|c1=A
|c1width=3%
|r1Startup=[[File:FTRTEST3.png|250px]]
}}
|Stage 3|
Line 912 ⟶ 1,142:
|c1=A
|c1width=3%
|r1Startup=[[File:FTRTEST2.png|250px]]
}}
|Transparent|
Line 918 ⟶ 1,148:
|c1=A
|c1width=3%
|r1Startup=[[File:FTRTEST5.png|250px]]
}}
|Transparent|
Line 924 ⟶ 1,154:
|c1=A
|c1width=3%
|r1Startup=[[File:FTRTEST6.png|250px]]
}}
}}
Line 1,266 ⟶ 1,496:
}}
}}
{{Tech|Part=HFTF
|Name = Standing Light {{HFInput|L}}
|Romaji =
|MImage = Chk.gif
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc = Normal jab, combos into his other standing normals.
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|r1= 5
|r1c2= 2
|r1c3= 14
|r1c4=<span style="color:green;">+7</span>
|r1c5=<span style="color:green;">+5</span>
|r1c6=<span style="color:green;">+2</span>
|r1c7= 4
|r1c8= 2
}}
[[File:HFTF Chaka Jumping Heavy.png|400px]][[File:HFTF Chaka Crouching Heavy.png|400px]][[File:HFTF Chaka Medium.png|400px]][[File:HFTF Chaka Jumping Light & Medium.png|400px]][[File:HFTF Chaka Heavy.png|400px]][[File:HFTF Chaka Crouching Light.png|400px]][[File:HFTF Chaka Light.png|400px]]