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|tab7=HFTF Sprites
|tab8=HFTF Page Testing
}}
[[File:Venture Alessi 6.png|400px]][[File:Venture Avdol 6.png|400px]][[File:Venture Chaka 6.png|400px]][[File:Venture Devo 6.png|400px]][[File:Venture DIO 6.png|400px]][[File:Venture Iggy 6.png|400px]][[File:Venture Kakyoin 6.png|400px]][[File:Venture Midler 6.png|400px]][[File:Venture Polnareff 6.png|400px]][[File:Venture Shadow DIO 6.png|400px]]
[[File:HFTF Story Mode Map.gif|1000px|center]]
{{Box3|Title=MAP LEGEND|bg={{Color|SDC3}}|bg2={{Color|SDC2}}
|align=center|
{{MapBox|bg=SDC|bg2=SDC2
|Marker=1
|Name={{White2|Minor Locations#New Tokyo Airport|Narita New Tokyo International Airport}}
|Image=SCMarker1.png
|Desc=Hearing that something is wrong with his grandson Jotaro, Joseph flies to Japan for his daughter Holy.
}}
}}
GOALS:
Line 17 ⟶ 28:
* Simple & Detailed movelists.
==Command List & Gameplay==
{{Tabber
|Simple|
Line 64 ⟶ 49:
}}
|Detailed|
The younger Joseph's moveset is based primarily around his clackers, alongside a few gadgets from ''Battle Tendency''. Young Joseph is a fairly simple rushdown character, with good zoning tools. Though he lacks a Stand, Joseph has a lot of exceptional pressure tools in his kit, and very simple combos. Young Joseph's main gimmick are his Clacker Boomerangs, his primary offensive and zoning tool. He is also able to run instead of dash.
==Normals==
{{
|Name = Standing Light {{HFInput|L}}
|Romaji =
|MImage = HFTF Joseph Light.png
|Caption = '''
|Desc = Normal jab, combos into his other standing normals.
|MoveData = True
|Startup = 5
|Active = 2
|Recovery = 14
|Hit = <span style="color:green;">+7</span>
|Block = <span style="color:green;">+5</span>
|Pushblock = <span style="color:green;">+2</span>
|Damage = 4
|SDamage = 2
}}
{{Tech2|Part=HFTF
|Name = Standing Medium {{HFInput|M}}
|Romaji =
|MImage = HFTF Joseph Medium.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|MoveData = True
|Startup = 5
|Active = 2
|Recovery = 25
|Hit = <span style="color:green;">+1</span>
|Block = <span style="color:red;">-1</span>
|Pushblock = <span style="color:red;">-9</span>
|Damage = 8
|SDamage = 4
}}
{{Tech2|Part=HFTF
|Name = Standing Heavy {{HFInput|H}}
|Romaji =
|MImage = HFTF Joseph Heavy.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|MoveData = True
|Startup = 7
|Active = 4
|Recovery = 29
|Hit = 0
|Block = <span style="color:red;">-2</span>
|Pushblock = <span style="color:red;">-15</span>
|Damage = 13
|SDamage = 6
}}
{{Tech2|Part=HFTF
|Name = Crouching Light {{HFInput|Down}} + {{HFInput|L}}
|Romaji =
|MImage = HFTF Joseph Crouching Light.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc = Not a low for some reason. Super quick and and super plus, important combo starter.
|MoveData = True
|Startup = 5
|Active = 2
|Recovery = 9
|Hit = <span style="color:green;">+12</span>
|Block = <span style="color:green;">+10</span>
|Pushblock = <span style="color:green;">+7</span>
|Damage = 4
|SDamage = 2
}}
{{Tech2|Part=HFTF
|Name = Crouching Medium {{HFInput|Down}} + {{HFInput|M}}
|Romaji =
|MImage = HFTF Joseph Crouching Medium.png
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|MoveData = True
|Startup = 4
|Active = 2
|Recovery = 19
|Hit = <span style="color:green;">+6</span>
|Block = <span style="color:green;">+4</span>
|Pushblock = <span style="color:red;">-4</span>
|Damage = 8
|SDamage = 4
}}
{{Tech2|Part=HFTF
|Name = Crouching Heavy {{HFInput|Down}} + {{HFInput|H}}
|Romaji =
|MImage = HFTF Joseph Crouching Heavy.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc =
|MoveData = True
|Startup = 8
|Active = 3
|Recovery = 23
|Hit = <span style="color:green;">+6</span>
|Block = <span style="color:green;">+4</span>
|Pushblock = <span style="color:red;">-9</span>
|Damage = 13
|SDamage = 6
}}
{{Tech2|Part=HFTF
|Name = Jumping Light {{HFInput|Up}} + {{HFInput|L}}
|Romaji =
|MImage = HFTF Joseph Jumping Light Medium.png
|Caption = '''OVERHEAD'''
|Desc =
|MoveData = True
|Startup= 5
|Active= 12
|Hit=<span style="color:green;">12</span>
|Block=<span style="color:green;">+10</span>
|Pushblock=<span style="color:green;">+7</span>
|Damage= 5
|SDamage= 2
}}
{{Tech2|Part=HFTF
|Name = Jumping Medium {{HFInput|Up}} + {{HFInput|M}}
|Romaji =
|MImage = HFTF Joseph Jumping Light Medium.png
|Caption = '''OVERHEAD'''
|Desc = Slightly slower than the light version.
|MoveData = True
|Startup= 7
|Active= 8
|Hit=<span style="color:green;">12</span>
|Block=<span style="color:green;">+10</span>
|Pusblock=<span style="color:green;">+7</span>
|Damage= 10
|SDamage= 5
}}
{{Tech2|Part=HFTF
|Name = Jumping Heavy {{HFInput|Up}} + {{HFInput|H}}
|Romaji =
|MImage = HFTF Joseph Jumping Heavy.png
|Caption = '''OVERHEAD'''
|Desc =
|MoveData = True
|Startup= 9
|Active= Active until Joseph lands
|Hit=<span style="color:green;">+12</span>
|Block=<span style="color:green;">+10</span>
|Pushblock=<span style="color:green;">+7</span>
|Damage= 14
|SDamage= 7
}}
}}
==Command Normals==
{{Tech|Part=HFTF
|Name = Forward Heavy {{HFInput|Forward}} + {{HFInput|H}}
|Romaji =
|MImage = HFTF Joseph Forward Heavy.png
|Caption = '''OVERHEAD'''
|Desc =
}}
{{Table
Line 90 ⟶ 219:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|
|
|
|
|
}}
{{Tech|Part=HFTF
|Name =
|Romaji =
|MImage = HFTF Joseph
|Caption = '''
|Desc =
}}
Line 123 ⟶ 252:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|
|
|
|
|
}}
{{Tech|Part=HFTF
|Name =
|Romaji =
|MImage = HFTF Joseph
|Caption = '''
|Desc =
}}
Line 156 ⟶ 285:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|
|
|
|
|
}}
==Dashing Normals==
{{Tech|Part=HFTF
|Name =
|Romaji =
|MImage = HFTF Joseph
|Caption = '''
|Desc =
}}
Line 189 ⟶ 319:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|Hit= Launch
|
|
|
|
}}
{{Tech|Part=HFTF
|Name = Dashing Crouching Forward Light/Medium {{HFInput|
|Romaji =
|MImage = HFTF Joseph
|Caption = '''LOW
|Desc =
}}
Line 222 ⟶ 352:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|
|
|
|
|
}}
{{Tech|Part=HFTF
|Name = Dashing Crouching Forward Heavy {{HFInput|
|Romaji =
|MImage = HFTF Joseph
|Caption = '''
|Desc =
}}
Line 255 ⟶ 385:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|Hit= Launch
|
|
|
|
}}
==Clackers==
{{Tech|Part=HFTF
|Name
|Romaji
|MImage
|Caption
|Desc
}}
{{Table
Line 289 ⟶ 420:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|
|
|
|
|
}}
{{Tech|Part=HFTF
|Name =
|Romaji =
|MImage = HFTF Joseph
|Caption = '''
|Desc =
}}
Line 322 ⟶ 453:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|Hit= Launch
|
|
|
|SDamage= Stand Crash
}}
{{Tech|Part=HFTF
|Name = Crouching
|Romaji =
|MImage = HFTF Joseph
|Caption = '''LOW
|Desc =
}}
Line 355 ⟶ 486:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|Hit= Knockdown
|
|
|
|
}}
{{Tech|Part=HFTF
|Name =
|Romaji =
|MImage = HFTF Joseph
|Caption =
|Desc =
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Hit Advantage
|c3width=3%
|c4=Block Advantage
|c4width=3%
|c5=Pushblock Advantage
|c5width=3%
|c6=Damage
|c6width=3%
|c7=Damage (Stand)
|c7width=3%
|Startup= 8
|Active= 10
|Recovery=<span style="color:green;">+11</span>
|Hit=<span style="color:green;">+6</span>
|Block=<span style="color:green;">+13</span>
|Pushblock= 12
|SDamage= 14
}}
{{Tech|Part=HFTF
|Name = Dashing Clackers {{HFInput|Forward}} + {{HFInput|Forward}} + {{HFInput|S}}
|Romaji =
|MImage = HFTF Joseph Dashing Clackers.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE'''
|Desc =
}}
Line 389 ⟶ 549:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|
|
|
|
|
}}
==Throw==
{{Tech|Part=HFTF
|Name =
|
|Desc =
}}
{{Table
|c1=Damage
|c1width=3%
|Startup= 12
}}
==Guard Cancel==
{{Tech|Part=HFTF
|Name = Guard Cancel {{HFInput|DP}} + {{HFInput|A}} (While blocking)
|MImage = HFTF Joseph Hamon Soda.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE'''
|Desc =
}}
{{Table
|c1= Hit Advantage
|c1width=3%
|c2= Damage
|c2width=3%
|c3= Damage (Stand)
|c3width=3%
|Startup= Launch
|Active= 8
|Recovery= 4
}}
==Special Moves==
{{Tech|Part=HFTF
|Name = Turquoise Blue Overdrive
|JPN = {{Ruby|青縁波紋疾走|ターコイズブルーオーバードライブ}}
|Romaji = Tākoizu Burū Ōbādoraibu
|Input ={{HFInput|QCF}} + {{HFInput|A}}
|MImage = HFTF Joseph Overdrive Light.png
|AImage = HFTF Joseph Overdrive Medium.png
|3Image = HFTF Joseph Overdrive Heavy.png
|Image1 = Light
|Image2 = Medium
|Image3 = Heavy
|Caption = '''MID'''
|Desc =
}}
{{Table
|bg=#437CAF
|bg2=#78A4CD
|c1=Startup
|c1width=3%
Line 422 ⟶ 621:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|
|
|
|
|
}}
{{Table
|bg=#D4BA50
|bg2=#E2DB74
|c1=Startup
|c1width=3%
Line 455 ⟶ 649:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|
|
|
|
|
}}
{{Table
|bg=#AD3838
|bg2=#DA4F4F
|c1=Startup
|c1width=3%
Line 489 ⟶ 677:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|Hit= Wall-Bounce
|
|
|
|
}}
{{Tech|Part=HFTF
|Name
|JPN = {{Ruby|波|は}}{{Ruby|紋|もん}}コーラー
|Input = {{HFInput|DP}} + {{HFInput|A}}
|MImage = HFTF Joseph Hamon Soda.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE'''
|Desc =
}}
{{Table
|bg=#437CAF
|bg2=#78A4CD
|c1=Startup
|c1width=3%
Line 522 ⟶ 713:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|
|
|
|
|
}}
{{Table
|bg=#D4BA50
|bg2=#E2DB74
|c1=Startup
|c1width=3%
Line 555 ⟶ 741:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|
|
|
|
|
}}
{{Table
|bg=#AD3838
|bg2=#DA4F4F
|c1=Startup
|c1width=3%
Line 588 ⟶ 769:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|
|
|
|
|
}}
{{Tech|Part=HFTF
|Name
|MImage = HFTF Joseph Clacker Rekka Follow-Up.png
|Caption = '''MID'''
|Desc =
}}
{{Table
Line 621 ⟶ 801:
|c8=Damage (Stand)
|c8width=3%
|
|
|
|
|
|
|
|
}}
{{Tech|Part=HFTF
Line 667 ⟶ 815:
|Caption =
|Desc =
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|Startup= 7
|Active= 9
|Recovery= 46
|Hit=<span style="color:red;">-19</span>
|Block=<span style="color:red;">-22</span>
|Pushblock=<span style="color:red;">-19</span>
|Damage= 9
|SDamage= 14
}}
{{Tech|Part=HFTF
Line 673 ⟶ 847:
|Caption =
|Desc =
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Hit Advantage
|c3width=3%
|c4=Block Advantage
|c4width=3%
|c5=Pushblock Advantage
|c5width=3%
|c6=Damage
|c6width=3%
|c7=Damage (Stand)
|c7width=3%
|Startup= 25
|Active= Acive until Joseph lands
|Recovery=<span style="color:green;">+3</span>
|Hit=<span style="color:red;">-5</span>
|Block=<span style="color:red;">-1</span>
|Pushblock= 13
|Damage= Stand Crash
}}
{{Tech|Part=HFTF
|Name = Clackers
|MImage = HFTF Joseph Clacker Rekka Ender 2.png
|Caption =
|Desc =
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|Startup= 8
|Active= 6
|Recovery= 34
|Hit= Launch
|Block=<span style="color:red;">-18</span>
|Pushblock=<span style="color:red;">-11</span>
|Damage= 12
|SDamage= Stand Crash
}}
{{Tech|Part=HFTF
|Name = Clackers Rekka Ender {{HFInput|Down}} + {{HFInput|S}}
|MImage = HFTF Joseph Clackers Rekka Ender.png
|Caption =
|Desc =
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|Startup= 22
|Active= 4
|Recovery= 17
|Hit= Knockdown
|Block=<span style="color:green;">+7</span>
|Pushblock=<span style="color:green;">+6</span>
|Damage= 11
|SDamage= 4
}}
{{Tech|Part=HFTF
|Name =
|JPN = アイアンボーガン
|Input = {{HFInput|HCB}} + {{HFInput|A}}
|MImage = HFTF Joseph Crossbow Light.png
|AImage = HFTF Joseph Crossbow Medium.png
|3Image = HFTF Joseph Crossbow Heavy.png
|Image1 = Light
|Image2 = Medium
|Image3 = Heavy
|Caption = '''MID''' / '''AIR-UNBLOCKABLE (Heavy)'''
|Desc =
}}
{{Table
|bg=#437CAF
|bg2=#78A4CD
|c1=Startup
|c1width=3%
|c2=Hit Advantage
|c2width=3%
|c3=Block Advantage
|c3width=3%
|c4=Pushblock Advantage
|c4width=3%
|c5=Damage
|c5width=3%
|c6=Damage (Stand)
|c6width=3%
|Startup= 19
|Active=<span style="color:red;">-16</span>
|Recovery=<span style="color:red;">-23</span>
|Hit=<span style="color:red;">-21</span>
|Block= 10
|Pushblock= 20
}}
{{Table
|bg=#D4BA50
|bg2=#E2DB74
|c1=Startup
|c1width=3%
|c2=Hit Advantage
|c2width=3%
|c3=Block Advantage
|c3width=3%
|c4=Pushblock Advantage
|c4width=3%
|c5=Damage
|c5width=3%
|c6=Damage (Stand)
|c6width=3%
|Startup= 19
|Active=<span style="color:red;">-16</span>
|Recovery=<span style="color:red;">-23</span>
|Hit=<span style="color:red;">-21</span>
|Block= 11
|Pushblock= 22
}}
{{Table
|bg=#AD3838
|bg2=#DA4F4F
|c1=Startup
|c1width=3%
|c2=Hit Advantage
|c2width=3%
|c3=Block Advantage
|c3width=3%
|c4=Pushblock Advantage
|c4width=3%
|c5=Damage
|c5width=3%
|c6=Damage (Stand)
|c6width=3%
|Startup= 156 (Times it takes for the ball to come around)
|Active=<span style="color:green;">+26</span>
|Recovery=<span style="color:green;">+13</span>
|Hit=<span style="color:green;">+16</span>
|Block= 11
|Pushblock= 24
}}
==Super Moves==
{{Tech|Part=HFTF
|Name =
|JPN = {{Ruby|忘|わす}}れぬ{{Ruby|想|おも}}い
|Input = {{HFInput|QCF}} + {{HFInput|A2}}
|MImage = HFTF Joseph Caesar!.png
|AImage = HFTF Joseph Caesar! (2).png
|
|Image2 = 2
|Caption = '''MID'''
|Desc =
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|Startup= 8
|Active= 4
|Recovery= 46
|Hit= Knockdown
|Block=<span style="color:red;">-17</span>
|Pushblock=<span style="color:red;">-15</span>
|Damage= 43
}}
{{Tech|Part=HFTF
|Name =
|JPN = {{Ruby|波|は}}{{Ruby|紋|もん}}ビート! エイジャの{{Ruby|赤|せき}}{{Ruby|石|せき}}!
|Input = {{HFInput|QCB}} + {{HFInput|A2}}
|MImage = HFTF Joseph Hamon Beat.png
|Caption =
|Desc =
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Damage
|c5width=3%
|Startup= 67
|Active= 8
|Recovery= 46
|Hit= Knockdown
|Block= 56
}}
}}
Line 770 ⟶ 1,119:
|c1=A
|c1width=3%
|
}}
{{CBox|Title=|Center|bg=HFTF3|bg2=HFTF2|
Line 781 ⟶ 1,130:
|c1=A
|c1width=3%
|
}}
|Stage 2|
Line 787 ⟶ 1,136:
|c1=A
|c1width=3%
|
}}
|Stage 3|
Line 793 ⟶ 1,142:
|c1=A
|c1width=3%
|
}}
|Transparent|
Line 799 ⟶ 1,148:
|c1=A
|c1width=3%
|
}}
|Transparent|
Line 805 ⟶ 1,154:
|c1=A
|c1width=3%
|
}}
}}
Line 1,147 ⟶ 1,496:
}}
}}
{{Tech|Part=HFTF
|Name = Standing Light {{HFInput|L}}
|Romaji =
|MImage = Chk.gif
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc = Normal jab, combos into his other standing normals.
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|r1= 5
|r1c2= 2
|r1c3= 14
|r1c4=<span style="color:green;">+7</span>
|r1c5=<span style="color:green;">+5</span>
|r1c6=<span style="color:green;">+2</span>
|r1c7= 4
|r1c8= 2
}}
[[File:HFTF Chaka Jumping Heavy.png|400px]][[File:HFTF Chaka Crouching Heavy.png|400px]][[File:HFTF Chaka Medium.png|400px]][[File:HFTF Chaka Jumping Light & Medium.png|400px]][[File:HFTF Chaka Heavy.png|400px]][[File:HFTF Chaka Crouching Light.png|400px]][[File:HFTF Chaka Light.png|400px]]
|