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|tab7=HFTF Sprites
|tab8=HFTF Page Testing
}}
[[File:Venture Alessi 6.png|400px]][[File:Venture Avdol 6.png|400px]][[File:Venture Chaka 6.png|400px]][[File:Venture Devo 6.png|400px]][[File:Venture DIO 6.png|400px]][[File:Venture Iggy 6.png|400px]][[File:Venture Kakyoin 6.png|400px]][[File:Venture Midler 6.png|400px]][[File:Venture Polnareff 6.png|400px]][[File:Venture Shadow DIO 6.png|400px]]
[[File:HFTF Story Mode Map.gif|1000px|center]]
{{Box3|Title=MAP LEGEND|bg={{Color|SDC3}}|bg2={{Color|SDC2}}
|align=center|
{{MapBox|bg=SDC|bg2=SDC2
|Marker=1
|Name={{White2|Minor Locations#New Tokyo Airport|Narita New Tokyo International Airport}}
|Image=SCMarker1.png
|Desc=Hearing that something is wrong with his grandson Jotaro, Joseph flies to Japan for his daughter Holy.
}}
}}
GOALS:
Line 38 ⟶ 49:
}}
|Detailed|
The younger Joseph's moveset is based primarily around his clackers, alongside a few gadgets from ''Battle Tendency''. Young Joseph is a fairly simple rushdown character, with good zoning tools. Though he lacks a Stand, Joseph has a lot of exceptional pressure tools in his kit, and very simple combos. Young Joseph's main gimmick are his Clacker Boomerangs, his primary offensive and zoning tool. He is also able to run instead of dash.
<noinclude>Chaka's playstyle differs slightly from other characters in the game because his Stand functions as a weapon instead of a secondary fighter. He has a notable lack of projectile attacks but possesses very fast and deadly blade combos up close.</noinclude>
==Normals==
{{TechTech2|Part=HFTF
|Name = Standing Light {{HFInput|L}}
|Romaji =
|MImage = HFTF Joseph Light.png
|Caption = '''AIR-UNBLOCKABLEMID''' / '''SPECIALAIR-SUPER CANCELLABLEUNBLOCKABLE''' / '''FRAMESPECIAL-SUPER DATA HERECANCELLABLE'''
|Desc = Normal jab, combos into his other standing normals.
|MoveData = True
|Startup = 5
|Active = 2
|Recovery = 14
|Hit = <span style="color:green;">+7</span>
|Block = <span style="color:green;">+5</span>
|Pushblock = <span style="color:green;">+2</span>
|Damage = 4
|SDamage = 2
}}
{{Tech2|Part=HFTF
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|r1= 5
|r1c2= 2
|r1c3= 14
|r1c4=<span style="color:green;">+7</span>
|r1c5=<span style="color:green;">+5</span>
|r1c6=<span style="color:green;">+2</span>
}}
{{Tech|Part=HFTF
|Name = Standing Medium {{HFInput|M}}
|Romaji =
|MImage = HFTF Joseph Medium.png
|Caption = '''AIR-UNBLOCKABLEMID''' / '''SPECIALAIR-SUPER CANCELLABLEUNBLOCKABLE''' / '''FRAMESPECIAL-SUPER DATA HERECANCELLABLE'''
|Desc =
|MoveData = True
|Startup = 5
|Active = 2
|Recovery = 25
|Hit = <span style="color:green;">+1</span>
|Block = <span style="color:red;">-1</span>
|Pushblock = <span style="color:red;">-9</span>
|Damage = 8
|SDamage = 4
}}
{{TechTech2|Part=HFTF
|Name = Standing Heavy {{HFInput|H}}
|Romaji =
|MImage = HFTF Joseph Heavy.png
|Caption = '''AIR-UNBLOCKABLEMID''' / '''SPECIALAIR-SUPER CANCELLABLEUNBLOCKABLE''' / '''FRAMESPECIAL-SUPER DATA HERECANCELLABLE'''
|Desc =
|MoveData = True
|Startup = 7
|Active = 4
|Recovery = 29
|Hit = 0
|Block = <span style="color:red;">-2</span>
|Pushblock = <span style="color:red;">-15</span>
|Damage = 13
|SDamage = 6
}}
{{TechTech2|Part=HFTF
|Name = Crouching Light {{HFInput|Down}} + {{HFInput|L}}
|Romaji =
|MImage = HFTF Joseph Crouching Light.png
|Caption = '''AIR-UNBLOCKABLEMID''' / '''SPECIALAIR-SUPER CANCELLABLEUNBLOCKABLE''' / '''FRAME DATASPECIAL-SUPER HERECANCELLABLE'''
|Desc = Not a low for some reason. Super quick and and super plus, important combo starter.
|Desc =
|MoveData = True
|Startup = 5
|Active = 2
|Recovery = 9
|Hit = <span style="color:green;">+12</span>
|Block = <span style="color:green;">+10</span>
|Pushblock = <span style="color:green;">+7</span>
|Damage = 4
|SDamage = 2
}}
{{TechTech2|Part=HFTF
|Name = Crouching Medium {{HFInput|Down}} + {{HFInput|M}}
|Romaji =
|MImage = HFTF Joseph Crouching Medium.png
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' / '''FRAME DATA HERE'''
|Desc =
|MoveData = True
|Startup = 4
|Active = 2
|Recovery = 19
|Hit = <span style="color:green;">+6</span>
|Block = <span style="color:green;">+4</span>
|Pushblock = <span style="color:red;">-4</span>
|Damage = 8
|SDamage = 4
}}
{{TechTech2|Part=HFTF
|Name = Crouching Heavy {{HFInput|Down}} + {{HFInput|H}}
|Romaji =
|MImage = HFTF Joseph Crouching Heavy.png
|Caption = '''AIR-UNBLOCKABLEMID''' / '''SPECIALAIR-SUPER CANCELLABLEUNBLOCKABLE''' / '''FRAMESPECIAL-SUPER DATA HERECANCELLABLE'''
|Desc =
|MoveData = True
|Startup = 8
|Active = 3
|Recovery = 23
|Hit = <span style="color:green;">+6</span>
|Block = <span style="color:green;">+4</span>
|Pushblock = <span style="color:red;">-9</span>
|Damage = 13
|SDamage = 6
}}
{{Tech2|Part=HFTF
|Name = Jumping Light {{HFInput|Up}} + {{HFInput|L}}
|Romaji =
|MImage = HFTF Joseph Jumping Light Medium.png
|Caption = '''OVERHEAD'''
|Desc =
|MoveData = True
|Startup= 5
|Active= 12
|Hit=<span style="color:green;">12</span>
|Block=<span style="color:green;">+10</span>
|Pushblock=<span style="color:green;">+7</span>
|Damage= 5
|SDamage= 2
}}
{{Tech2|Part=HFTF
|Name = Jumping Medium {{HFInput|Up}} + {{HFInput|M}}
|Romaji =
|MImage = HFTF Joseph Jumping Light Medium.png
|Caption = '''OVERHEAD'''
|Desc = Slightly slower than the light version.
|MoveData = True
|Startup= 7
|Active= 8
|Hit=<span style="color:green;">12</span>
|Block=<span style="color:green;">+10</span>
|Pusblock=<span style="color:green;">+7</span>
|Damage= 10
|SDamage= 5
}}
{{Tech2|Part=HFTF
|Name = Jumping Heavy {{HFInput|Up}} + {{HFInput|H}}
|Romaji =
|MImage = HFTF Joseph Jumping Heavy.png
|Caption = '''OVERHEAD'''
|Desc =
|MoveData = True
|Startup= 9
|Active= Active until Joseph lands
|Hit=<span style="color:green;">+12</span>
|Block=<span style="color:green;">+10</span>
|Pushblock=<span style="color:green;">+7</span>
|Damage= 14
|SDamage= 7
}}
}}
 
Line 108 ⟶ 199:
|Romaji =
|MImage = HFTF Joseph Forward Heavy.png
|Caption = '''AIR-UNBLOCKABLE''' / '''OVERHEAD''' / '''FRAME DATA HERE'''
|Desc =
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|Startup= 14
|Active= 3
|Recovery= 29
|Hit=<span style="color:red;">-9</span>
|Block=<span style="color:red;">-11</span>
|Pushblock=<span style="color:red;">-24</span>
|Damage= 9
|SDamage= 4
}}
{{Tech|Part=HFTF
Line 115 ⟶ 232:
|Romaji =
|MImage = HFTF Joseph Slide.png
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' / '''FRAME DATA HERE'''
|Desc =
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|Startup= 4
|Active= 17
|Recovery= 19
|Hit=<span style="color:red;">-8</span>
|Block=<span style="color:red;">-10</span>
|Pushblock=<span style="color:red;">-18</span>
|Damage= 6
|SDamage= 3
}}
{{Tech|Part=HFTF
Line 122 ⟶ 265:
|Romaji =
|MImage = HFTF Joseph Slide.png
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' / '''FRAME DATA HERE'''
|Desc =
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|Startup= 8
|Active= 21
|Recovery= 24
|Hit=<span style="color:green;">Knockdown</span>
|Block=<span style="color:red;">-14</span>
|Pushblock=<span style="color:red;">-27</span>
|Damage= 10
|SDamage= 5
}}
==Dashing Normals==
Line 130 ⟶ 299:
|Romaji =
|MImage = HFTF Joseph Forward Heavy.png
|Caption = '''AIR-UNBLOCKABLE''' / '''OVERHEAD''' / '''FRAME DATA HERE'''
|Desc =
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|Startup= 14
|Active= 3
|Recovery= 35
|Hit= Launch
|Block=<span style="color:red;">-17</span>
|Pushblock=<span style="color:red;">-22</span>
|Damage= 10
|SDamage= 5
}}
{{Tech|Part=HFTF
Line 137 ⟶ 332:
|Romaji =
|MImage = HFTF Joseph Slide.png
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' / '''FRAME DATA HERE'''
|Desc =
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|Startup= 4
|Active= 25
|Recovery= 17
|Hit=<span style="color:red;">-19</span>
|Block=<span style="color:red;">-21</span>
|Pushblock=<span style="color:red;">-24</span>
|Damage= 10
|SDamage= 5
}}
{{Tech|Part=HFTF
Line 144 ⟶ 365:
|Romaji =
|MImage = HFTF Joseph Slide.png
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE''' / '''FRAME DATA HERE'''
|Desc =
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|Startup= 4
|Active= 25
|Recovery= 21
|Hit= Launch
|Block=<span style="color:red;">-15</span>
|Pushblock=<span style="color:red;">-28</span>
|Damage= 10
|SDamage= 5
}}
 
==Clackers==
{{Tech|Part=HFTF
|Name = Clackers {{HFInput|S}}
|Romaji =
|MImage = HFTF Joseph Clackers.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''FRAME DATA HERE'''
|Desc =
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|Startup= 18
|Active= 9
|Recovery= 38
|Hit=<span style="color:red;">-3</span>
|Block=<span style="color:red;">-14</span>
|Pushblock=<span style="color:red;">-14</span>
|Damage= 13
|SDamage= 20
}}
{{Tech|Part=HFTF
Line 159 ⟶ 433:
|Romaji =
|MImage = HFTF Joseph Forward Clackers.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''FRAME DATA HERE'''
|Desc =
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|Startup= 10
|Active= 6
|Recovery= 25
|Hit= Launch
|Block=<span style="color:red;">-6</span>
|Pushblock=<span style="color:red;">-6</span>
|Damage= 12
|SDamage= Stand Crash
}}
{{Tech|Part=HFTF
Line 166 ⟶ 466:
|Romaji =
|MImage = HFTF Joseph Crouching Clackers.png
|Caption = '''LOW''' / '''AIR-UNBLOCKABLE''' / '''FRAME DATA HERE'''
|Desc =
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|Startup= 18
|Active= 3
|Recovery= 17
|Hit= Knockdown
|Block=<span style="color:green;">+8</span>
|Pushblock=<span style="color:green;">+5</span>
|Damage= 4
|SDamage= 2
}}
{{Tech|Part=HFTF
Line 173 ⟶ 499:
|Romaji =
|MImage = HFTF Joseph Jumping Clackers.png
|Caption = '''AIR-UNBLOCKABLE''' / '''OVERHEAD''' / '''FRAME DATA HERE'''
|Desc =
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Hit Advantage
|c3width=3%
|c4=Block Advantage
|c4width=3%
|c5=Pushblock Advantage
|c5width=3%
|c6=Damage
|c6width=3%
|c7=Damage (Stand)
|c7width=3%
|Startup= 8
|Active= 10
|Recovery=<span style="color:green;">+11</span>
|Hit=<span style="color:green;">+6</span>
|Block=<span style="color:green;">+13</span>
|Pushblock= 12
|SDamage= 14
}}
{{Tech|Part=HFTF
Line 180 ⟶ 529:
|Romaji =
|MImage = HFTF Joseph Dashing Clackers.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''FRAME DATA HERE'''
|Desc =
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|Startup= 10
|Active= 12
|Recovery= 45
|Hit=<span style="color:red;">-3</span>
|Block=<span style="color:red;">-11</span>
|Pushblock=<span style="color:red;">-14</span>
|Damage= 14
|SDamage= 23
}}
==Throw==
Line 188 ⟶ 563:
|MImage = HFTF Joseph Throw.png
|Desc =
}}
{{Table
|c1=Damage
|c1width=3%
|Startup= 12
}}
==Guard Cancel==
{{Tech|Part=HFTF
|Name = Guard Cancel {{HFInput|DP}} + {{HFInput|A}} (While blocking)
|MImage = HFTF Joseph Hamon Soda.png
|Caption = '''MID''' / '''AIR-UNBLOCKABLE'''
|Desc =
}}
{{Table
|c1= Hit Advantage
|c1width=3%
|c2= Damage
|c2width=3%
|c3= Damage (Stand)
|c3width=3%
|Startup= Launch
|Active= 8
|Recovery= 4
}}
==Special Moves==
{{Tech|Part=HFTF
|Name = OverdriveTurquoise {{HFInput|QCF}}Blue +Overdrive {{HFInput|A}}
|JPN = {{Ruby|青縁波紋疾走|ターコイズブルーオーバードライブ}}
|Romaji = Tākoizu Burū Ōbādoraibu
|Input ={{HFInput|QCF}} + {{HFInput|A}}
|MImage = HFTF Joseph Overdrive Light.png
|AImage = HFTF Joseph Overdrive Medium.png
|3Image = HFTF Joseph Overdrive Heavy.png
|Caption = '''MID''' / '''FRAME DATA HERE, SOMEWHERE'''
|Image1 = Light
|Image2 = Medium
|Image3 = Heavy
|Caption = '''MID'''
|Desc =
}}
{{Table
{{Tech|Part=HFTF
|bg=#437CAF
|Name = Overdrive {{HFInput|QCF}} + {{HFInput|A}}
|bg2=#78A4CD
|MImage = HFTF Joseph Overdrive Heavy.png
|c1=Startup
|Caption = '''MID''' / '''FRAME DATA HERE, SOMEWHERE'''
|c1width=3%
|Desc =
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|Startup= 12
|Active= 2
|Recovery= 23
|Hit=<span style="color:green;">+5</span>
|Block=<span style="color:green;">+3</span>
|Pushblock=<span style="color:red;">-23</span>
|Damage= 15
|SDamage= 30
}}
{{Table
|bg=#D4BA50
|bg2=#E2DB74
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|Startup= 12
|Active= 4
|Recovery= 25
|Hit=<span style="color:green;">+3</span>
|Block=<span style="color:green;">+1</span>
|Pushblock=<span style="color:red;">-25</span>
|Damage= 15
|SDamage= 30
}}
{{Table
|bg=#AD3838
|bg2=#DA4F4F
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|Startup= 37
|Active= 8
|Recovery= 12
|Hit= Wall-Bounce
|Block=<span style="color:green;">+22</span>
|Pushblock=<span style="color:green;">+3</span>
|Damage= 20
|SDamage= 40
}}
{{Tech|Part=HFTF
|Name = Hamon Soda {{HFInput|DP}} + {{HFInput|A}}
|JPN = {{Ruby|波|は}}{{Ruby|紋|もん}}コーラー
|Input = {{HFInput|DP}} + {{HFInput|A}}
|MImage = HFTF Joseph Hamon Soda.png
|Caption = '''LOWMID''' / '''AIR-UNBLOCKABLE''' / '''FRAME DATA HERE, SOMEWHERE'''
|Desc =
}}
{{Table
|bg=#437CAF
|bg2=#78A4CD
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|Startup= 8
|Active= 4
|Recovery= 26
|Hit=<span style="color:green;">Launch</span>
|Block=<span style="color:red;">-5</span>
|Pushblock=<span style="color:red;">-13</span>
|Damage= 8
|SDamage= 4
}}
{{Table
|bg=#D4BA50
|bg2=#E2DB74
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|Startup= 14
|Active= 4
|Recovery= 26
|Hit=<span style="color:green;">Launch</span>
|Block=<span style="color:red;">-5</span>
|Pushblock=<span style="color:red;">-13</span>
|Damage= 10
|SDamage= 5
}}
{{Table
|bg=#AD3838
|bg2=#DA4F4F
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|Startup= 21
|Active= 4
|Recovery= 26
|Hit=<span style="color:green;">Launch</span>
|Block=<span style="color:red;">-5</span>
|Pushblock=<span style="color:red;">-13</span>
|Damage= 12
|SDamage= 6
}}
{{Tech|Part=HFTF
|Name = Clackers Rekka {{HFInput|QCF}} + {{HFInput|S}}
|MImage = HFTF Joseph Clacker Rekka Follow-Up.png
|Caption = '''MID'''
|Desc =
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|Startup= 12
|Active= 8
|Recovery= 29
|Hit=<span style="color:green;">+5</span>
|Block=<span style="color:green;">+3</span>
|Pushblock=<span style="color:red;">-23</span>
|Damage= 9
|SDamage= 14
}}
{{Tech|Part=HFTF
Line 220 ⟶ 815:
|Caption =
|Desc =
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|Startup= 7
|Active= 9
|Recovery= 46
|Hit=<span style="color:red;">-19</span>
|Block=<span style="color:red;">-22</span>
|Pushblock=<span style="color:red;">-19</span>
|Damage= 9
|SDamage= 14
}}
{{Tech|Part=HFTF
Line 226 ⟶ 847:
|Caption =
|Desc =
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Hit Advantage
|c3width=3%
|c4=Block Advantage
|c4width=3%
|c5=Pushblock Advantage
|c5width=3%
|c6=Damage
|c6width=3%
|c7=Damage (Stand)
|c7width=3%
|Startup= 25
|Active= Acive until Joseph lands
|Recovery=<span style="color:green;">+3</span>
|Hit=<span style="color:red;">-5</span>
|Block=<span style="color:red;">-1</span>
|Pushblock= 13
|Damage= Stand Crash
}}
{{Tech|Part=HFTF
|Name = Clackers {{HFInput|Down}}Rekka +Ender {{HFInput|S}}
|MImage = HFTF Joseph Clacker Rekka Ender 2.png
|Caption =
|Desc =
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|Startup= 8
|Active= 6
|Recovery= 34
|Hit= Launch
|Block=<span style="color:red;">-18</span>
|Pushblock=<span style="color:red;">-11</span>
|Damage= 12
|SDamage= Stand Crash
}}
{{Tech|Part=HFTF
|Name = Clackers Rekka Ender {{HFInput|Down}} + {{HFInput|S}}
|MImage = HFTF Joseph Clackers Rekka Ender.png
|Caption =
|Desc =
}}
{{Table
{{Tech|Part=HFTF
|c1=Startup
|Name = Clackers {{HFInput|S}}
|c1width=3%
|MImage = HFTF Joseph Crossbow Light.png
|c2=Active
|Caption =
|c2width=3%
|Desc =
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|Startup= 22
|Active= 4
|Recovery= 17
|Hit= Knockdown
|Block=<span style="color:green;">+7</span>
|Pushblock=<span style="color:green;">+6</span>
|Damage= 11
|SDamage= 4
}}
{{Tech|Part=HFTF
|Name = ClackersIron Bowgun {{HFInput|S}}
|JPN = アイアンボーガン
|MImage = HFTF Joseph Crossbow Medium.png
|Input = {{HFInput|HCB}} + {{HFInput|A}}
|Caption =
|MImage = HFTF Joseph Crossbow Light.png
|AImage = HFTF Joseph Crossbow Medium.png
|3Image = HFTF Joseph Crossbow Heavy.png
|Image1 = Light
|Image2 = Medium
|Image3 = Heavy
|Caption = '''MID''' / '''AIR-UNBLOCKABLE (Heavy)'''
|Desc =
}}
{{Table
{{Tech|Part=HFTF
|bg=#437CAF
|Name = Clackers {{HFInput|S}}
|bg2=#78A4CD
|MImage = HFTF Joseph Crossbow Heavy.png
|c1=Startup
|Caption =
|c1width=3%
|Desc =
|c2=Hit Advantage
|c2width=3%
|c3=Block Advantage
|c3width=3%
|c4=Pushblock Advantage
|c4width=3%
|c5=Damage
|c5width=3%
|c6=Damage (Stand)
|c6width=3%
|Startup= 19
|Active=<span style="color:red;">-16</span>
|Recovery=<span style="color:red;">-23</span>
|Hit=<span style="color:red;">-21</span>
|Block= 10
|Pushblock= 20
}}
{{Table
{{Tech|Part=HFTF
|bg=#D4BA50
|Name = Clacker Boomerang {{HFInput|QCF}} + {{HFInput|S}}
|bg2=#E2DB74
|MImage = Clacker Boomerang 1.png
|c1=Startup
|AImage = Clacker Boomerang 2.png
|c1width=3%
|Caption =
|c2=Hit Advantage
|Desc =
|c2width=3%
|Gallery = [[File:Clacker Boomerang 3.png]]
|c3=Block Advantage
|c3width=3%
|c4=Pushblock Advantage
|c4width=3%
|c5=Damage
|c5width=3%
|c6=Damage (Stand)
|c6width=3%
|Startup= 19
|Active=<span style="color:red;">-16</span>
|Recovery=<span style="color:red;">-23</span>
|Hit=<span style="color:red;">-21</span>
|Block= 11
|Pushblock= 22
}}
{{Table
|bg=#AD3838
|bg2=#DA4F4F
|c1=Startup
|c1width=3%
|c2=Hit Advantage
|c2width=3%
|c3=Block Advantage
|c3width=3%
|c4=Pushblock Advantage
|c4width=3%
|c5=Damage
|c5width=3%
|c6=Damage (Stand)
|c6width=3%
|Startup= 156 (Times it takes for the ball to come around)
|Active=<span style="color:green;">+26</span>
|Recovery=<span style="color:green;">+13</span>
|Hit=<span style="color:green;">+16</span>
|Block= 11
|Pushblock= 24
}}
 
==Super Moves==
{{Tech|Part=HFTF
|Name = ClackersUnforgettable Memories {{HFInput|S}}
|JPN = {{Ruby|忘|わす}}れぬ{{Ruby|想|おも}}い
|Input = {{HFInput|QCF}} + {{HFInput|A2}}
|MImage = HFTF Joseph Caesar!.png
|AImage = HFTF Joseph Caesar! (2).png
|CaptionImage1 = 1
|Image2 = 2
|Caption = '''MID'''
|Desc =
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|Startup= 8
|Active= 4
|Recovery= 46
|Hit= Knockdown
|Block=<span style="color:red;">-17</span>
|Pushblock=<span style="color:red;">-15</span>
|Damage= 43
}}
{{Tech|Part=HFTF
|Name = ClackersHamon Beat! Red Stone of Aja! {{HFInput|S}}
|JPN = {{Ruby|波|は}}{{Ruby|紋|もん}}ビート! エイジャの{{Ruby|赤|せき}}{{Ruby|石|せき}}!
|Input = {{HFInput|QCB}} + {{HFInput|A2}}
|MImage = HFTF Joseph Hamon Beat.png
|Caption =
|Desc =
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Damage
|c5width=3%
|Startup= 67
|Active= 8
|Recovery= 46
|Hit= Knockdown
|Block= 56
}}
}}
Line 323 ⟶ 1,119:
|c1=A
|c1width=3%
|r1Startup=[[File:FTRTEST.png|250px]]
}}
{{CBox|Title=|Center|bg=HFTF3|bg2=HFTF2|
Line 334 ⟶ 1,130:
|c1=A
|c1width=3%
|r1Startup=[[File:FTRTEST4.png|250px]]
}}
|Stage 2|
Line 340 ⟶ 1,136:
|c1=A
|c1width=3%
|r1Startup=[[File:FTRTEST3.png|250px]]
}}
|Stage 3|
Line 346 ⟶ 1,142:
|c1=A
|c1width=3%
|r1Startup=[[File:FTRTEST2.png|250px]]
}}
|Transparent|
Line 352 ⟶ 1,148:
|c1=A
|c1width=3%
|r1Startup=[[File:FTRTEST5.png|250px]]
}}
|Transparent|
Line 358 ⟶ 1,154:
|c1=A
|c1width=3%
|r1Startup=[[File:FTRTEST6.png|250px]]
}}
}}
Line 700 ⟶ 1,496:
}}
}}
{{Tech|Part=HFTF
|Name = Standing Light {{HFInput|L}}
|Romaji =
|MImage = Chk.gif
|Caption = '''MID''' / '''AIR-UNBLOCKABLE''' / '''SPECIAL-SUPER CANCELLABLE'''
|Desc = Normal jab, combos into his other standing normals.
}}
{{Table
|c1=Startup
|c1width=3%
|c2=Active
|c2width=3%
|c3=Recovery
|c3width=3%
|c4=Hit Advantage
|c4width=3%
|c5=Block Advantage
|c5width=3%
|c6=Pushblock Advantage
|c6width=3%
|c7=Damage
|c7width=3%
|c8=Damage (Stand)
|c8width=3%
|r1= 5
|r1c2= 2
|r1c3= 14
|r1c4=<span style="color:green;">+7</span>
|r1c5=<span style="color:green;">+5</span>
|r1c6=<span style="color:green;">+2</span>
|r1c7= 4
|r1c8= 2
}}
[[File:HFTF Chaka Jumping Heavy.png|400px]][[File:HFTF Chaka Crouching Heavy.png|400px]][[File:HFTF Chaka Medium.png|400px]][[File:HFTF Chaka Jumping Light & Medium.png|400px]][[File:HFTF Chaka Heavy.png|400px]][[File:HFTF Chaka Crouching Light.png|400px]][[File:HFTF Chaka Light.png|400px]]