Interview:Tokai Lecture (June 2006): Difference between revisions

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{{font|3|'''Days of Submissions and Rejections'''}}
 
He attended a prep school through junior high and high school, but he remembered wanting to become a manga artist after his friend complimented him on the manga he drew (apparently he [[Interview:Kahoku_Shimpo_(February_2004)|drew his first manga while he was in 4th grade]]), due to thinking that he might as well if his very first fan thought he was good. So, he began to secretly draw manga when his parents were not looking. He first began submitting his work during his first year of high school; however, all of his submissions were rejected. At the same time, a rash of artists who were the same age ({{W|Yudetamago}}) or younger than him ({{W|Masakazu Katsura}}) continued to make big splashes with their debut. But Mr. Araki could not understand why he was rejected, and decided to finish off a submission on an all-nighter and go on a 4-hour trip to pay a visit to the editors in Tokyo, and to ask them for an explanation. At first he intended to visit {{W|Shogakukan}}, which published {{W|Weekly Shōnen Sunday|Shonen Sunday}}, but he was intimidated by the size of their building, and decided to take his submission into the smaller [[Shueisha]] building next door. It was noon when he visited, but [[Ryosuke Kabashima|one rookie editor]] (about {{convert|185|cm|ft}} tall) happened to be there, so he showed him his work. However, the editor, after reading the first page, promptly quipped "your white-out's leaked (you haven't fixed it)": he was criticized every time the editor flipped through each page; Mr. Araki, already exhausted from having been up all night, felt like he was going to pass out. However, after he was finished, he was told that it might be good, and was immediately told to fix it up for the {{W|Tezuka Award|Tezuka Awards}} in 5 days. That submission was "[[Poker Under Arms]]", which won was the runner-up prize at the Tezuka Awards.
 
{{font|3|'''The Jump Editors At The Time Were Really Scary'''}}
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At the time, Mr. Torishima (Akira Toriyama's editor, and inspiration for the Dr. Slump character Dr. Mashirito) would take submissions out of their envelopes, glance at the folder, promptly go "I don't want to see this style!" and order a rewrite. Apparently, he wanted people to draw in such a way that looking at the cover was enough to make people want to read the manga. The editorial department as a whole was always on edge at the time. But he also mentioned in the latter half of his lecture that manga editors were like golf caddies; they provided objective information like "why don't you hit this way" or "you're X meters away from the green" and that he appreciated them. He also said that people who wanted to become manga artists had to get along with editors.
 
{{font|3|'''Drawing Manga, Araki-Style Part (1): {{convert|10 Meters|m|ft}}'''}}
 
Drawing styles which are so distinctive that you can look at a person from {{convert|10 meters|m|ft}} away and go, "oh hey, he's reading that manga" are incredible: Araki managed to make his debut, but didn't feel like he had that unique style. And so from 1981 onwards he started thinking about how he could achieve that distinctive style, something that would make people think "oh, that's him!"
 
{{font|3|'''Drawing Manga, Araki-Style Part (2): The World's Most Simple Drawing'''}}
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Araki was fascinated by mysteries ever since he was a child, fantasized about deserted islands and believed that King Kong and Nessie existed, and so writes his manga with "mystery" as the central theme. In Jojo, Araki wondered what "superpowers" really were, and if he could portray "energy" itself, which lead to [[Phantom Blood|Parts 1]] & [[Battle Tendency|2]], and the [[Stand|Stands]] in [[Stardust Crusaders|Part 3]], which were like guardians who could "destroy boulders and stuff." They would "stand" by their master and would be called "Stands." Apparently Part 3 began immediately after Part 2 with no interval in between, which was difficult. He exclaimed, "I went, 'Of course I didn't have any characters ready since it just ended, sir!'" (everyone starts a roar of laughter)
 
{{font|3|'''Drawing Manga, Araki-Style Part (7): Like an RPG or {{W|Sugoroku#E-sugoroku|Boardroll-and-move Gameboard game}}'''}}
 
At the time, the "pyramid (tournament) formula" (A would fight & defeat B, then fight stronger character C, and on and on) was all the craze in [[Shonen Jump]]. But, Araki wondered, how strong could they get? Wouldn't the entire system collapse as soon as you reached the top, much like the economic bubble of the 80's in Japan? It wasn't like there could be an infinite number of levels of strength. So, he decided to create an RPG/{{W|Sugoroku#E-sugoroku|roll-and-move board game}}-style system where characters traveled to different places to fight enemies, as seen in Jojo Part 3, where the protagonists traveled across Egypt while battling enemies
 
Araki's lecture ended here and proceeded to a Q&A with students, which may or may not be posted here as Part 3.