Heritage for the Future ★ Hol Horse & Boingo
Hol Horse & Boingo are a playable alternate version of the character. This time, Hol Horse is teamed with Boingo and his Stand, Tohth. He is a secret character within the game and must be unlocked with a code.
Storyline
If the humbled Hol Horse partnered with Boingo defeats the party, DIO grants him a cash sum substantial enough for Hol to "live happily ever after", while Boingo decides to use his Stand to help people.
Hol Horse ("& Boingo" version) appears to be able to use his Stand after being de-aged by Alessi, implying he either was born or developed his Stand at a young age.
Strategy
As Hol Horse lacks an "active" Stand, pressing the Stand button has him fire a bullet that briefly stops in midair, moving in whatever direction the player inputs during this time. The delay is significantly shorter for the "& Boingo" version of Hol Horse.
Predictably, most of Hol Horse's strategies revolve around utilizing his gun (Emperor) to harass his opponents from the distance. He possesses no Active Stand, which renders him extremely vulnerable to chip damage (which having a Stand active would normally block) and forces the player take a more aggressive role, or at the very least avoid attacks instead of blocking them.
In summary, Hol Horse shines at medium range, as his close quarters attacks are less than impressive, and his bullets become easy to avoid from across the screen. Aggressive gameplay is the way to go with him, as most of his delays give enough buffer to link together attacks. Keep the pressure on with plenty of straight shots (be sure to mix-up between high and low to keep your opponent guessing—all of your bullets CAN be steered to hit high or low, and your enemy has to block them correctly!) and use the Glass Shower to cover your tracks when they try to rush. With Boingo, you may have to attack carefully or be on the defensive. Or, you can just experiment with his moveset and make your own strategy, as his techniques allow for a great deal of flexibility depending on who your opponent is.
Palettes
A | B | C | Stand | Start
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