User:FTR/Infobox/Avatar Test page

From JoJo's Bizarre Encyclopedia - JoJo Wiki
< User:FTR
Revision as of 11:17, 1 May 2023 by Paisley Park (talk | contribs) (→‎top: clean up, replaced: {{Stand Info → {{Stand Infobox)
Jump to navigation Jump to search
Exclamation.png Note: This is a user's personal page attached to their profile!
This is not an actual article, may not be related to JoJo or Araki, and is not associated with the wiki. As such, it may not adhere to the policies.


Introduced in the final chapter of JoJolion, Joseph unleashes his stand against the Guard Rail Creature. It manifests as vines that protrude out of Joseph's birthmark, and is briefly shown manifesting into a humanoid.

Appearance

Joseph's stand mirrors Hermit Purple in appearance, manifesting as multiple thorn-covered vines. It is briefly shown manifesting into a humanoid figure, its head covered wrapped vines and a pattern running across its face. These vines protrude out of Joseph's birthmark.

AV Test Link to this section
AV Test File.png
Debut
Type
PWR
D
SPD
C
RNG
D
STA
A
PRC
D
DEV
E

Abilities

Joseph's stand It appears to have the ability to project vine-like tendrils, not unlike Hermit Purple albeit without the Ripple. The extent of its power is unknown.

Chapters / Episodes

Book Icon.png Manga Appearances
Chapters in order of appearance

All-Star Battle R (Various)

Giorno ASB R.png

Giorno Giovanna (ジョルノ・ジョバァーナ, Joruno Jobāna) was confirmed for All-Star Battle R during the game's initial announcement trailer.[1] He was 1 of 15 playable characters during the EVO 2022 Demo on August 5.[2]

His moveset is fundamentally the same as his from All-Star Battle, with a few tweaks being made to both balance the character and fit him into the overall gameplay tweaks that All-Star Battle R brought.

Replacing Giorno's previous voice actor Daisuke Namikawa now is Kensho Ono, who voices him since the anime. Because of this, and like the majority of the game's roster, voicelines for Giorno were either added or re-recorded.

Costumes

Like the rest of the roster currently featured in the anime adaptation of their Part, Giorno, by default, sports the outfit that he wears in the Golden Wind anime adaptation.

As part of the Digital Deluxe Edition[3] of the game, Giorno – as with Jonathan, Joseph, Jotaro, and Josuke – receives an exclusive costume based on his outfit in the JOESTAR The Inherited Soul event.

Command List

Giorno uses the Stand (スタンド, Sutando) Battle Style, using various moves from his appearance in Vento Aureo.

User ModeStand Mode
Style/Specials/Etc
Stand On/Off
ASBS.png ON GROUND

Switches between User Mode and Stand Mode. Switching modes changes the skills Josuke is able to use.

Get closer and pull 300km/h!
ASBDPad6.png + ASBH.png

The arm of Josuke's Stand appears on its own and uses its long reach to unleash several straight punches. A high attack. It becomes a Guardbreak if performed in "Watch Your Mouth!" Mode

Watch Your Mouth!
ASBDPad2.pngASBDPad2.png + ASBH.png (Consumes HH Gauge)

A counter attack in which Josuke stops to fix his hairstyle. Only usable if you have at least 1 bar of HH Gauge, and consumes 1 bar if the counter is successful. If an opponent's non-HHA/GHA hits while this is in effect, Josuke will enter Watch Your Mouth! Mode. While in this mode, Josuke will continue to advance toward the opponent and be unable to move or crouch outside of forward jumps and charges. However, the opponent's attacks will not knock Josuke back and normal attacks can be combined into Chain Beats regardless of sequence.

I'm not done kicking your ass!
ASBDPad3.png + ASBM.png ON GROUND WHEN DOWNED

Special that forces a downed opponent to stand up.

Skills (User Mode)
Break through, beat you up!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Follows a short charge forward with a barrage of hits from Crazy Diamond. A high attack during charge and barrage.

  • Light (ASBL.png): The finishing blow is a high attack, Crazy Diamond punches the opponent directly and knocks them down.
  • Medium (ASBM.png): The finishing blow is a middle attack, Crazy Diamond punches downwards knocking down the opponent.
  • Heavy (ASBH.png): The finishing blow is a low attack, Crazy Diamond sweeps the opponent with its arm and launches them in the air.
DORA!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND WHEN DOWNED

Crazy Diamond destroys the ground with a barrage of punches. A low attack. The number of hits increases in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the more vulnerable Josuke becomes. The ground will remain destroyed for the rest of the round. Using "DORA!" again before the ground is restored will destroy another spot of ground, and the ground destroyed previously will be returned to normal. Can be used to inflict an additional attack on a downed opponent.

As you were!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

A movement technique that rapidly moves Josuke to the spot where the ground has been destroyed by "DORA!" A middle attack. If performed while in "Watch Your Mouth!" Mode, Josuke's opponent's attacks will not be able to knock him back.

I'm a real Deadeye Dick!
ASBDPad4.pngASBDPad2.pngASBDPad1.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

A projectile attack that fires bearings or shots. A high attack. Projectile speed and damage increase in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the more vulnerable Josuke becomes.

Style/Specials/Etc
Stand On/Off
ASBS.png ON GROUND

Swiches between User Mode and Stand Mode. Switching modes changes the skills Josuke is able to use.

DORA...!
ASBDPad3.png ASBH.png ON GROUND

Performs an upward kick while falling. A high attack. Damage is increased during "Watch Your Mouth!" Mode.

I'm not done kicking your ass!
ASBDPad3.png + ASBM.png ON GROUND WHEN DOWNED

Special that forces a downed opponent to stand up.

Skills (Stand Mode)
DORARARARARARARA!
ASBDPad6.pngASBDPad2.pngASBDPad3.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Crazy Diamond unleashes a diagonal upward barrage of attacks. A high attack. Number of hits increase in ASBL.pngASBM.pngASBH.png order, but the more hits, the more vulnerable Josuke becomes.

  • Medium (ASBM.png): Josuke becomes invincible from just after the activation until the attack begins.
  • Heavy (ASBH.png): Josuke becomes invincible for even longer than the ASBM.png variant.
Rockabye baby!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Crazy Diamond advances forward while performing an attack throw. A high attack. Range of movement and number of hits increase in ASBL.pngASBM.pngASBH.png order, but the greater the increase, the more vulnerable Josuke becomes.

He heals pretty quick!
ASBDPad2.pngASBDPad1.pngASBDPad4.png + ASBL.png/ASBM.png/ASBH.png ON GROUND

Crazy Diamond strikes the ground and uses a piece of earth to create a barrier. The strike that hits the ground is a low attack. The barrier is a high attack. The barrier will appear farther from Josuke in ASBL.pngASBM.pngASBH.png order. The barrier will disappear after a fixed amount of time has passed or after it hits Josuke, the opponent, or a projectile attack. Josuke won't be dealt damage if he touches the barrier. The barrier will be larger and deal more damage in "Watch Your Mouth!" Mode. Stand Rush-compatible.

Throw
Guess I wasn't mad enough
2 ATK buttons at close range or ASBT.png ON GROUND

Josuke grabs the opponent by the collar and punches them in the desired direction with Crazy Diamond.

Heart Heat Attack / Great Heat Attack
You're in my range...
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 2 ATK Buttons ON GROUND

An attack throw in which Crazy Diamond charges toward the opponent. Crazy Diamond hits the opponent with its elbow and breaks into a barrage that ends in a finishing a blow that sends the opponent flying. Additional commands can be input to link with follow-up skills when the attack is underway, but doing so depletes the HH Gauge.

Meet my homing missile!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + ASBL.pngASBM.pngASBH.png

A follow-up skill of "You're in my range!." During Crazy Diamond's barrage, it'll slice the opponent and shoot out it's 'homing missile', a heart-shaped piece of glass that'll hit the opponent directly then on-return. Downs the opponent upon impact. Spends 0.5 bars of HH Gauge.

You're already fixed!!
ASBDPad2.pngASBDPad3.pngASBDPad6.png + 3 ATK Buttons, or ASBG.png ON GROUND

Josuke manifests Crazy Diamond to strike, instead of an attack however, Josuke completely heals the opponent. Josuke then begins to affirm that "You're as good as new, for now. It's a fair fight now, isn't it? and unleashes Crazy Diamond to beat them back down to even less health. A high attack. The finishing blow sends the opponent flying.

Gallery

Site Navigation

Other languages: