Heritage for the Future ★ Chaka

From JoJo's Bizarre Encyclopedia - JoJo Wiki
< Capcom Fighters
Revision as of 03:19, 11 February 2023 by Vish (talk | contribs) (Created page with "<noinclude>{{GameTopNav}}</noinclude> frameless|right Chaka's role in the game's story modes remains mostly the same as it did in the manga. After DIO steals the Anubis Sword from a museum warehouse, Chaka finds it by chance and then becomes possessed by Anubis. Anubis, who is grateful for being "rescued from the darkness of the warehouse", forces Chaka to engage the Joestar party in Egypt. Polnareff, Jotaro, Muhammad Avdol|Avd...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Chaka pl.GIF

Chaka's role in the game's story modes remains mostly the same as it did in the manga. After DIO steals the Anubis Sword from a museum warehouse, Chaka finds it by chance and then becomes possessed by Anubis. Anubis, who is grateful for being "rescued from the darkness of the warehouse", forces Chaka to engage the Joestar party in Egypt. Polnareff, Jotaro, Avdol, Iggy, Vanilla Ice, and both forms of Joseph face him in their respective story campaigns. In the PS1 version's Super Story Mode, Polnareff faces Chaka in Chapter 20, with the fight's Secret Factor requiring the player to finish him with Polnareff's Last Shot move.

In his own storyline, Chaka slays one hero after another, becoming more and more deranged after each kill. Eventually, he decides he owes his allegiance to no one and decides he wants to slash up DIO with his sword next. After killing Vanilla Ice and DIO in his personal mansion, Chaka wanders deep into the desert, searching for stronger opponents to test himself against. According to his ending, he was never seen again after killing DIO, implying he finally met a stronger foe, or the Anubis Sword finally consumed him.

Strategy

Chaka's playstyle differs slightly from other characters in the game because his Stand functions as a weapon instead of a secondary fighter. He has a notable lack of projectile attacks but possesses very fast and deadly blade combos up close.

Chaka possesses two notable special attacks; one of which involves a quick forward slash which can be chained up to three times (finishing with an uppercutting slash that knocks the opponent airborne) and the other which allows him to counter an enemy attack and send them airborne. The latter negates all damage from the attack and allows him to easily block the same attack in the future.

He has three super moves. The first, executed only with his Stand sheathed, allows him to charge across the screen, almost slicing his opponent in half for massive amounts of damage if it connects. This attack has a lot of invulnerability frames, but it is very easy to hit Chaka before he charges (and after he charges, if the opponent successfully guards). His second super move is executed with his Stand drawn. It allows him to quickly dance around his opponent, slicing them to ribbons if they don't guard in time. It does less damage than his first super move, but is safer. His final super move allows him to skewer his enemy with Anubis, and if it connects, he will damage them and learn all of their moves until the round ends, sheaths his sword, or takes damage.

Overall, Chaka is accessible to both novice and expert players who prefer to attack aggressively and keep their opponents on the defensive. His basic combos are easy to use and surprisingly effective, while his Tandem ability (which allows him to move and attack at increased speeds for a short duration, at the cost of a super gauge) allows veteran players to invent their own long combos that can deal serious damage.

A few basic things to keep in mind are:

  1. Chaka can be "Stand crashed" very easily compared to other characters. Blocking with your sword prevents chip damage, but can easily lead to some punishment if you don't go on the offensive, as Stand crashing leaves Chaka completely vulnerable to attack for a few seconds.
  2. Chaka can be effective with his sword sheathed as well. His Kekkazan (血華斬, lit. Blood Luster Slash) allows him to quickly charge through an enemy assault (or into the enemies' legs during an aerial attack, which still does full damage) and deal massive damage. Do note that this super technique leaves Chaka vulnerable if it misses, but he will be impervious to any sort of damage during the actual dash. His "sheathed" attacks also have considerable reach, and some of them are actually faster than his sword attacks, but they lack any sort of combo ability.
  3. Chain your special techniques or super techniques after a basic combo. After doing a three-hit combo with his sword, you can often combo into his dashing attack (QCF+Strong Attack) for an additional three hits, which also sends the enemy airborne. From here, you can also score extra hits on them until they land on the ground. If you are an advanced player, you can chain a Tandem into your basic combos instead for even more damage. Learning how to combo effectively with physical attacks is Chaka's bread-and-butter, and you will struggle playing as him if you don't learn how to do this early on.

Miscellaneous

Chaka is one of the special characters in Heritage for the Future that does not turn into his child form. Rather, he and Anubis Dual-Wielding Polnareff turn into the child that was possessed by Anubis.

Depending on whether the game's censorship is on or not, the color of Chaka's blade will change. If the censorship is on, the blade is colored brown. Strangely, Khan and Anubis Dual-Wielding Polnareff's swords remain unchanged.

Site Navigation

Other languages:

Template:Heritage for the Future Navbox